C'étais celle la ( une config pour moin lag ) :
rate "90000"
cl_showfps 1
cl_cmdrate "66"
cl_interp "0.02"
cl_lagcompensation "1"
cl_updaterate "66"
cl_smooth "1"
cl_smoothtime "0.01"
cl_interp_threadmodeticks "0"
cl_pred_optimize "2"
cl_interp_ratio "1"
mat_queue_mode "-1"
mat_aaquality "0"
mat_antialias "16"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_alphacoverage "0"
mat_bumpmap "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bufferprimitives "1"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "0"
mat_disable_ps_patch "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_fastnobump "0"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "1"
mat_picmip "-2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"
violence_agibs "1"
violence_hgibs "0"
violence_hblood "0"
violence_ablood "1"
r_ambientboost "0"
r_ambientmin "0"
r_ambientfactor "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_drawflecks "0"
r_decals "0"
r_decal_cullsize "0"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_flex "1"
r_forcewaterleaf "1"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_lightaverage "0"
r_lod "2"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_fastzreject "-1"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_queued_decals "0"
r_queued_post_processing "1"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_drawdetailprops "0"
r_spray_lifetime "1"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_3dnow "1"
r_3dsky "0"
r_sse2 "1"
r_shadows "1"
r_teeth "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_unloadlightmaps "0"
r_worldlights "1"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_muzzleflash_dlight_1st "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_predictweapons "1"
cl_predict "1"
tf_playergib "1"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_show_splashes "0"
cl_rumblescale "0"
cl_debugrumble "0"
cl_playerspraydisable "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "1"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_forcefade "1"
rope_averagelight "0"
rope_collide "0"
rope_smooth_enlarge "0"
rope_smooth "0"
rope_subdiv "0"
rope_wind_dist "0"
sv_forcepreload "1"
jpeg_quality "100000"
mat_monitorgamma "1.8"
commentary "0"
budget_show_history "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
flex_smooth "1"
props_break_max_pieces "0"
r_propsmaxdist "50"
prop_active_gib_limit "0"
func_break_max_pieces "3"
showhitlocation "1"
mp_decals "0"
gl_clear "0"
muzzleflash_light "0"
lod_transitiondist "0"
overview_mode "0"
adsp_debug "0"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
tf_particles_disable_weather "1"
heapsize "524288"
fils "8"
rate "25000"
exec settings.cfg
exec binds.cfg
clear
echo
echo "+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+"
echo "|m0rehighfps : http://m0re.nocrits.com/ |"
echo "+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+"