Hakumen:
jD cannot be followed up 5D increased damage [something about his yukikaze.] other than that don't know much
Lambda:
5DD activation slowed blade summonings are slower
Tsubaki:
5D instantly gives 1 stock, but holding down D gives a slightly slower charge speed 2D starts out slow but the charge speed rapidly increases. Also more stiff now. jD charge speed increased 5B more strong 2BB>5BB gattlings added (Cannot re-input 2BB) 236A start up time increased, if comboed into cannot be follow up [i think.] 214A, B doesn't float opponent even when done by itself 623A on counter hit, untechable time decreased so cannot follow up cannot cancel into any move from throw, throw slides. mid screen do 236D to follow up, in corner can follow up with normal combos. after air throw timing for follow up attacks more strict
Hazama:
Ouroboros start up and move speed slowed (although it really feel like there's no difference) Ouroboros gauge takes longer to recover 5B level reduced. If 5B>3C is not inputted with the fastest timing it won't combo.
Makoto:
parry cancel gone 5B faster start-up, can jump cancel even on block.
hakumen:
jD cannot be followed up 5D increased damage [something about his yukikaze.] other than that don't know much
Lambda:
5DD activation slowed blade summonings are slower
Tsubaki:
5D instantly gives 1 stock, but holding down D gives a slightly slower charge speed 2D starts out slow but the charge speed rapidly increases. Also more stiff now. jD charge speed increased 5B more strong 2BB>5BB gattlings added (Cannot re-input 2BB) 236A start up time increased, if comboed into cannot be follow up [i think.] 214A, B doesn't float opponent even when done by itself 623A on counter hit, untechable time decreased so cannot follow up cannot cancel into any move from throw, throw slides. mid screen do 236D to follow up, in corner can follow up with normal combos. after air throw timing for follow up attacks more strict
Hazama:
Ouroboros start up and move speed slowed (although it really feel like there's no difference) Ouroboros gauge takes longer to recover 5B level reduced. If 5B>3C is not inputted with the fastest timing it won't combo.
Makoto:
parry cancel gone 5B faster start-up, can jump cancel even on block.