CONNEXION
  • RetourJeux
    • Sorties
    • Hit Parade
    • Les + populaires
    • Les + attendus
    • Soluces
    • Tous les Jeux
    • Gaming
  • RetourActu Gaming
    • News
    • Astuces
    • Tests
    • Previews
    • Toute l'actu gaming
  • RetourBons plans
    • Bons plans
    • Bons plans Smartphone
    • Bons plans Hardware
    • Bons plans Image et Son
    • Bons plans Amazon
    • Bons plans Cdiscount
    • Bons plans Decathlon
    • Bons plans Fnac
    • Tous les Bons plans
  • RetourJVTech
    • Actus High-Tech
    • Intelligence Artificielle
    • Smartphones
    • Mobilité urbaine
    • Hardware
    • Image et son
    • Tutoriels
    • Tests produits High-Tech
    • Guides d'achat High-Tech
    • JVTech
  • RetourCulture
    • Actus Culture
    • Culture
  • RetourVidéos
    • A la une
    • Gaming Live
    • Vidéos Tests
    • Vidéos Previews
    • Gameplay
    • Trailers
    • Chroniques
    • Replay Web TV
    • Toutes les vidéos
  • RetourForums
    • Hardware PC
    • PS5
    • Switch 2
    • Xbox Series
    • Switch
    • Pokemon pocket
    • FC 25 Ultimate Team
    • League of Legends
    • Tous les Forums
  • PC
  • PS5
  • Xbox Series
  • Switch 2
  • PS4
  • One
  • Switch
  • iOS
  • Android
  • MMO
  • RPG
  • FPS
En ce moment Genshin Impact Valhalla Breath of the wild Animal Crossing GTA 5 Red dead 2
Forum
  • Accueil
  • Actus
  • Tests
  • Vidéos
  • Images
  • Soluces
  • Forum
Liste des sujets

¨(PC)Create Crysis2 Autoexec.cfg...SUPER

Matthews1011
Matthews1011
Niveau 7
03 avril 2011 à 01:33:12

enfait le very high et bah non jai pas la config pour
mais je veux du low et la couleur qui rend le jeux beaux si possible merci

Fabdfx007
Fabdfx007
Niveau 9
04 avril 2011 à 18:31:39

bon j'ai essayé avec ces paramètres : Made by Cell-Systems.net

; version 0.24 - fix
;Volumetric Effects not saving into the output - fixed

; version 0.23 - fix
;Maximum Shadow Texture Resolution (black bar following player) - fixed
;option value="2048"2048 - [4][5] - spec [5] added
;option value="4096>4096 - [5] - delted

; version 0.22 - fix
;Explosions Radial Blur Effect - off fixed
; version 0.21 - fix
;Shadow Jitter - option value="4" - [5] fixed
;r_TexAtlasSize - option value="4096" - [5] fixed

; version 0.2 - update
; updated all cvars to [1] as default !
; updated most all cvar settings
; [0] custom "Low Spec" config values
; [1] default "High" Crysis 2
; [2] default "Very High" Crysis 2
; [3] default "Extreme" Crysis 2
; [4] custom "Extreme" spec config values
; [5] Exclusive "Insane" spec config values

; version 0.15 - fix
; updated most cvar descriptions and settings

; version 0.1 - initial release

; Sys_Spec settings
sys_spec = 4
sys_spec_Full = 4
sys_spec_ObjectDetail = 4
sys_spec_Shading = 4
sys_spec_VolumetricEffects = 4
sys_spec_Shadows = 4
sys_spec_Texture = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Particles = 4
sys_spec_Sound = 4
sys_spec_Water = 4
sys_spec_GameEffects = 4
sys_spec_Quality = 4

; Sys_Spec Quality settings
q_ShaderGeneral = 4
q_ShaderMetal = 4
q_ShaderGlass = 4
q_ShaderVegetation = 4
q_ShaderIce = 4
q_ShaderTerrain = 4
q_ShaderShadow = 4
q_ShaderFX = 4
q_ShaderPostProcess = 4
q_ShaderHDR = 4
q_ShaderSky = 4
q_Renderer = 4

; Sys_Spec Game Effects Settings
i_lighteffects = 1
g_corpseMinTime = 30
g_corpseUnseenTime = 4
g_corpseMinDistance = 50
g_battleDust_enable = 1
mfx_Timeout = 0.005

; Extra Game Effects Settings
g_SkipIntro = 1
g_radialBlur = 1
g_nanoSuitEnableSuitShapeDeformation = 1
g_no_breaking_by_objects = 0
g_procedural_breaking = 1
g_no_secondary_breaking = 0

; Sys_Spec Object Detail Settings
e_ObjQuality = 4
e_ProcVegetation = 1
e_DecalsAllowGameDecals = 1
e_DecalsLifeTimeScale = 2
e_DecalsOverlapping = 1
e_LodRatio = 6
e_LodMin = 0
e_ViewDistRatioDetail = 100
e_ViewDistRatioVegetation = 100
e_VegetationMinSize = 0
e_ViewDistRatio = 100
e_ViewDistRatioCustom = 100
e_ViewDistRatioLights = 50
e_ViewDistMin = 10
e_MaxViewDistSpecLerp = 1
sys_flash_curve_tess_error = 2
e_VegetationSpritesDistanceCustomRatioMin = 0.6
e_VegetationSpritesDistanceRatio = 1.5
es_DebrisLifetimeScale = 0.6
e_OcclusionCullingViewDistRatio = 1
e_Dissolve = 2
ca_AttachmentCullingRation = 160
e_TerrainOcclusionCullingMaxDist = 200
e_streamCgf = 0

; Sys_Spec Particles Settings
e_ParticlesQuality = 4
e_ParticlesMaxScreenFill = 32
e_ParticlesMinDrawPixels = 1
e_ParticlesObjectCollisions = 2
e_ParticlesPoolSize = 8192
e_ParticlesEmitterPoolSize = 4096
r_UseParticlesHalfRes = 0
e_ParticlesForceAnimBlend =
e_ParticlesForceGI = 1

; sys_spec Physics Settings
e_CullVegActivation = 30
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 4000
es_MaxPhysDist = 200
es_MaxPhysDistInvisible = 100
e_PhysOceanCell = 1
e_FoliageWindActivationDist = 10
g_breakage_particles_limit = 80
p_max_object_splashes = 3
v_vehicle_quality = 4
p_max_substeps_large_group = 5
p_num_bodies_large_group = 100
p_gravity_z = -13
p_joint_damage_accum = 2
p_joint_damage_accum_threshold = 0.2
p_num_threads = 2

; sys_spec PostProcessing Settings
r_MotionBlur = 2
r_sunshafts = 1
r_UseEdgeAA = 0
r_colorgrading = 2
r_GlowAnamorphicFlares = 1
r_RainMaxViewDist_Deferred = 40
r_MotionBlurMaxViewDist = 16
r_PostMSAA = 1
r_PostMSAAEdgeFilterNV = 0
r_PostProcessHUD3DCache = 0
r_MotionBlurShutterSpeed = 0.0055
r_HDRBloomMul = 0.7

; sys_spec Shading Settings
sys_spec_Quality = 4
e_SkyUpdateRate = 0.5
r_DetailNumLayers = 1
r_DetailDistance = 4
r_HDRRendering = 2
r_SSAO = 4
r_SSAOQuality = 1
r_SSAODownscale = 1
r_refraction = 0
sys_flash_edgeaa = 0
e_VegetationUseTerrainColor = 0
e_TerrainAo = 0
e_TerrainNormalMap = 0
e_DynamicLightsMaxEntityLights = 7
r_UsePom = 0
r_EnvTexUpdateInterval = 0.075
r_TexturesFilteringQuality = 1
e_GINumCascades = 1
r_HDRBlueShift = 1.0
r_HDRBrightLevel = 0.85
r_HDRBrightOffset = 5
r_HDRBrightThreshold = 6
r_HDRLevel = 6
r_HDROffset = 10
r_EyeAdaptationBase = 0.1
r_EyeAdaptationFactor = 0.85
e_GI = 1
e_GIMaxDistance = 50
e_GIAmount = 0.6

; sys_spec Shadows Settings
e_Shadows = 1
r_ShadowBlur = 3
e_ShadowsMaxTexRes = 1024
r_ShadowJittering = 2.5
e_GsmLodsNum = 5
e_GsmRange = 3
e_ShadowsCastViewDistRatio = 1
e_GsmCache = 0
e_ShadowsResScale = 3.4

; sys_spec Sounds Settings
s_MPEGDecoders = 24
s_Obstruction = 2
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.5
s_SoundMoodsDSP = 0
s_VariationLimiter = 0.6
s_ReverbType = 3

; sys_spec Texture Settings
r_TexSkyResolution = 0
r_ImposterRatio = 1
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_DynTexMaxSize = 60
r_TexAtlasSize = 2048
r_DynTexAtlasCloudsMaxSize = 24
r_DynTexAtlasSpritesMaxSize = 16
r_VegetationSpritesTexRes = 64
r_TexMinAnisotropy = 16

; sys_spec Volumetric Effects Settings
r_Beams = 3
r_BeamsDistFactor = 0.5
r_BeamsMaxSlices = 32
e_Clouds = 0

; sys_spec Water Settings
r_WaterUpdateFactor = 0.1
e_WaterTesselationAmount = 1
e_WaterTesselationSwathWidth = 10
r_WaterUpdateDistance = 1
e_WaterOceanFFT = 0
q_ShaderWater = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

; Extra Render settings
sys_MaxFPS = 120
sys_physics_CPU = 1
sys_EarlyMovieUpdate = 1
gpu_Particle_Physics = 1
e_LodMax = 0
r_AnisoMin = 8
r_AnisoMax = 8
e_CharLodMin = 0
es_maxphysdistcloth = 50
r_PostMSAAMode = 2
r_ShadersRemoteCompiler = 0
r_displayInfo = 0
r_BeamsSoftClip = 1
r_EnableAltTab = 1
r_TexMaxAnisotropy = 16
r_ColorBits = 32
r_CoronaFade = 0.25
r_DrawNearFoV = 75
r_UseMergedPosts = 2
r_HDRRangeAdaptMax = 0.61
r_HDRRangeAdaptMaxRange = 64
r_HDRGrainAmount = 0.0
r_ShadersUseInstanceLookUpTable = 1

c'est fluide, là n'est pas le problème mais mon viseur est flouté sauf en furtif et je ne sais pourquoi. voir ici : http://img819.imageshack.us/i/dirt22011040418192037.png/
http://img141.imageshack.us/i/dirt22011040418193035.png/
Quelqu'un aurait-il la solution à mon problème?

ginkobiloba
ginkobiloba
Niveau 5
06 avril 2011 à 21:06:47

Moi je cherche juste a utiliser le autoexec.cfg pour débloquer les commandes jusqu'alors bloquée de la console. Si quelqu'un savait quoi mettre ce serait cool

La vidéo du moment