je post un autre message, pour ceux qui auraient comme moi des saccades lors des explosions, que se soit des dynamites, ou quand il y a pas mal de fumée, comme quand on utilise la tourelle sur les rails, j'ai modifier un fichier, mais le problème c'est que je ne sais plus lequel, donc je vous met la liste complète, si sa interesse quelqu'un, et ba vous n'aurais qu'à comparer avec mes listes et si vous le pouvez ecrivez les changemenst que j'ai fais, puisque je vais pas réinstaller le jeu pour voir.
il faut ouvrir les fichiers nommés user.cfg
fichier a ouvrir dans:
2ème: C:\Program Files\Steam\steamapps\common\metro 2033
3ème: C:\Program Files\Steam\userdata\(dossier avec des numéros)\43110\remote
Donc en fait ce changement diminue l'effet de fumée et le rend moi beau, mais bon, maintenant j'ai un jeu parfaitement fluide. Je joue sous dx9 en 1920x1080 détail réglé sur haut.
Je ne joue pas avec dx10 ou 11 puisque sous le 10, chez moi, la synchronisation verticale ne se fait pas, et avec le 11 je rame a fond.
Voici mes fichiers:
pour le repertoire steamapps
_show_subtitles 0
ai::feel_vision off
ai::feel_vision_ex off
ai::graph off
ai::graph::links off
ai::graph::normals off
ai::graph::radius 10.
ai::look_body off
ai::look_head off
ai::path::detail off
ai::path::patrol off
ai::path::vertex off
ai::patrol off
ai::space_restrictions off
unbindall
bind changemenumap kESCAPE
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind medkit kQ
bind forward kW
bind use kE
bind wpn_reload kR
bind wpn_next kLBRACKET
bind wpn_prev kRBRACKET
bind time kT
bind menu_enter kRETURN
bind crouch kLCONTROL
bind lstrafe kA
bind back kS
bind rstrafe kD
bind wpn_light kF
bind gasmask kG
bind console kGRAVE
bind sprint kLSHIFT
bind crouch_toggle kZ
bind accel kX
bind nightvision kN
bind map kM
bind jump kSPACE
bind cam_1 kF1
bind cam_2 kF2
bind cam_3 kF3
bind quick_save kF5
bind quick_load kF7
bind quick_load kF8
bind cam_zoom_out kSUBTRACT
bind cam_zoom_in kADD
bind pause kPAUSE
bind up kUP
bind left kLEFT
bind right kRIGHT
bind down kDOWN
bind wpn_fire mouse0
bind wpn_aim mouse1
bind nightvision x_dpad_up
bind gasmask x_dpad_down
bind wpn_next x_dpad_left
bind wpn_prev x_dpad_right
bind changemenumap x_start
bind map x_back
bind sprint x_left_thumb
bind medkit x_right_thumb
bind crouch_toggle x_left_shoulder
bind jump x_right_shoulder
bind use x_a
bind wpn_light x_b
bind wpn_reload x_x
bind time x_y
bind wpn_aim x_left_trigger
bind wpn_fire x_right_trigger
cvr_cover_hit_danger_distance 3.
cvr_cover_hit_danger_interval 1200.
cvr_cover_hit_danger_penalty 1000.
cvr_death_danger_distance 5.
cvr_death_danger_interval 2400.
cvr_death_danger_penalty 10000.
cvr_grenade_danger_distance 10.
cvr_grenade_danger_interval 1.
cvr_grenade_danger_penalty 1000.
cvr_hit_danger_distance 3.
cvr_hit_danger_interval 1200.
cvr_hit_danger_penalty 1000.
dbg_flower 0
dbg_ik_weight 0
dbg_look_params 0
dbg_macheta 0
dbg_safe_area 0
dbg_timing_full_cycle 0
dbg_uboynicheg 0
engine_step 0
g_autopickup on
g_game_difficulty 1
g_global_god off
g_god off
g_unlimitedammo off
goto_editor 0
goto_game 0
joy_sens_aiming_x 0.4
joy_sens_aiming_y 0.4
joy_sens_x 1
joy_sens_y 1
mouse_sens 0.4
msaa 0
npc_debug_draw 0
p_dbg_draw 0
ph_ce_psystem_distance 70.
ph_ce_psystem_minvelocity 1.
ph_ce_sound_distance 70.
ph_ce_sound_maxvelocity 50.
ph_ce_sound_minvelocity 1.
ph_ce_wmark_distance 70.
ph_ce_wmark_minvelocity 1.
ph_dbg_render 0
ph_dump_stats 0
ph_enable_int_coll 1
phv_actor_axes 0
phv_anim_mixing 0
phv_awake_only 0
phv_body_ang_velocity 0
phv_body_axes 0
phv_body_lin_velocity 0
phv_body_mass_axes 0
phv_buoyancy 0
phv_ccd_sceletons 0
phv_cloth_mesh 0
phv_collision_aabbs 0
phv_collision_axes 0
phv_collision_compounds 0
phv_collision_dynamic 1
phv_collision_edges 0
phv_collision_fnormals 0
phv_collision_free 0
phv_collision_sap 0
phv_collision_shapes 0
phv_collision_spheres 0
phv_collision_static 0
phv_collision_vnormals 0
phv_contact_error 0
phv_contact_force 0
phv_contact_normal 0
phv_contact_point 0
phv_dynamic 0
phv_fluids 0
phv_joints 0
phv_kinematic 1
phv_static 0
phv_trigger_shapes_only 0
phv_use_zbuffer 0
phv_world_axes 0
physx_connect_to_debugger 0
r_af_level 0
r_bloom_threshold 0.01
r_can_miniformat 0
r_dao 0
r_dao_enable 1
r_dao_smooth 1.
r_dbg_disable_occq 0
r_dbg_portals 0
r_dbg_texture_usage 0
r_deblur_dist 10.
r_api 0
r_exp_temporal 0
r_fullscreen oN
r_hud on
r_hud_weapon on
r_ignore_portals on
r_light_frames2sleep 10
r_local_mblur_coef 0.015
r_lod_shadow_quality 1.
r_lod_use_socclusion 0
r_mipcolor 0
r_msaa_level 0
r_ppaa_blend 0.5
r_ppaa_grad 0.01
r_quality_level 2
r_res_hor 1680
r_res_vert 1050
r_show 0
r_smap_cache_clipdist 15.
r_smap_cache_clipvolatile 15.
r_sun_depth_far_bias 0.
r_sun_depth_far_scale 1.
r_sun_depth_near_bias -0.
r_sun_depth_near_scale 1.
r_sun_near 12.
r_sun_near_border 0.666
r_sun_tsm_bias -0.
r_sun_tsm_proj 0.2
r_supersample 1.
r_texnostreaming off
r_tone_adaptation 5.
r_tone_amount 0.
r_tone_bmax 10.
r_tone_bmin 0.01
r_tone_low_lum 0.01
r_tone_middlegray 0.33
r_view_distance 125.
r_vsync on
replay
role_border0 100.
role_border1 1000.
role_time0 2.
role_time1 0.5
s_cone_inner_volume 1.
s_cone_outer_volume 0.75
s_dbg_draw 0
s_dbg_draw_dist 0
s_dbg_draw_name 1
s_dbg_draw_stopped 1
s_dbg_stat_active 1
s_master_volume 0.5
s_music_volume 0.5
s_render_targets 24
sick_camera 0.
sick_fov 55.
sick_hud 0.
sick_mblur 0.
sick_mouse 0.
sick_slowmo 0.
stats off
stats_graph 1.000000,5,5.000000,1,0.000000
stats_graph_rect 300,200,1000,200
test_zbias 0
language us
gamepad_preset 0
show_points_ex 1
et le repertoire userdata
_show_subtitles 1
ai::feel_vision off
ai::feel_vision_ex off
ai::graph off
ai::graph::links off
ai::graph::normals off
ai::graph::radius 10.
ai::look_body off
ai::look_head off
ai::path::detail off
ai::path::patrol off
ai::path::vertex off
ai::patrol off
ai::space_restrictions off
aim_assist 1.
unbindall
bind changemenumap kESCAPE
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind medkit kQ
bind forward kW
bind wpn_light kE
bind wpn_reload kR
bind time kT
bind wpn_next kLBRACKET
bind wpn_prev kRBRACKET
bind menu_enter kRETURN
bind crouch kLCONTROL
bind lstrafe kA
bind back kS
bind rstrafe kD
bind use kF
bind gasmask kG
bind console kGRAVE
bind sprint kLSHIFT
bind crouch_toggle kZ
bind accel kX
bind nightvision kN
bind map kM
bind jump kSPACE
bind cam_zoom_out kSUBTRACT
bind cam_zoom_in kADD
bind pause kPAUSE
bind up kUP
bind left kLEFT
bind right kRIGHT
bind down kDOWN
bind wpn_fire mouse0
bind wpn_aim mouse1
bind nightvision x_dpad_up
bind gasmask x_dpad_down
bind wpn_next x_dpad_left
bind wpn_prev x_dpad_right
bind changemenumap x_start
bind map x_back
bind sprint x_left_thumb
bind wpn_light x_right_thumb
bind time x_left_shoulder
bind wpn_reload x_right_shoulder
bind jump x_a
bind crouch_toggle x_b
bind use x_x
bind medkit x_y
bind wpn_aim x_left_trigger
bind wpn_fire x_right_trigger
dbg_cameratrack 0
fast_wpn_change 0
g_autopickup on
g_debug_levels_enabled 0
g_game_difficulty 1
g_input_hand 0
g_quick_hints 0
g_show_crosshair off
gamepad_preset 0
inv_y_controller 0
invert_y_axis off
joy_sens_adhersion 0.8
joy_sens_aiming_x 0.406
joy_sens_frict 0.5
joy_sens_linear 0.
joy_sens_x 0.97
lang_sound ru
lang_text fr
mouse_aim_sens 0.0975
mouse_sens 0.195
msaa 0
ph_advanced_physX 0
ph_ce_sound_distance 70.
ph_ce_sound_maxvelocity 50.
ph_ce_sound_minvelocity 1.
ph_dump_stats 0
ph_enable_int_coll 1
physx_connect_to_agperfmon 0
physx_connect_to_debugger 0
r_af_level 1
r_api 0
r_bloom_threshold 0.01
r_can_miniformat 0
r_dao 0
r_dbg_portals 0
r_dbg_stereo_auto_separation 1
r_dbg_texture_usage 0
r_deblur_dist 10.
r_dvd 1
r_dx11_dof 1
r_dx11_tess 1
r_exp_temporal 0
r_fullscreen on
r_gamma 1.
r_gi 0
r_gi_distance 16.
r_gi_intensity 2.
r_gi_overlap 0.5
r_gi_quality 0.4
r_hud_weapon on
r_light_frames2sleep 10
r_mipcolor 0
r_msaa_level 0
r_quality_level 2
r_res_hor 1920
r_res_vert 1080
r_safe_area 0
r_sun_depth_far_bias 0.
r_sun_depth_far_scale 1.
r_sun_depth_near_bias -0.
r_sun_depth_near_scale 1.
r_sun_near_border 0.666
r_sun_near_range 16.
r_sun_tsm_bias -0.
r_sun_tsm_projection 0.3
r_supersample 1.
r_vsync off
s_dbg_peak_meter 1
s_dbg_portals 0
s_hdr_graph 0
s_master_volume 0.95
s_music_volume 0.50
sick_camera 0.
sick_fov 55.
sick_mblur 0.
sick_mouse 0.
sick_slowmo 0.
stats off
vibration 3
xbox_state_data
(14,15,18,29,33,34,36,38,40,41,45,46,54)(268435460
=1)
Donc j'ai du modifier que très peu de fichier.
J'espère que cela vous aidera.