- Sinon, j'ai l'impression que même les studios ne s'en cachent plus aujourd'hui, les jeux ressemblent de plus en plus à des films interactifs:
Ca date pas d'aujourd'hui.
Ron Gilbert en 1989
"One of my pet peeves is the recent trend to call story games "Interactive Movies." They are interactive, but they are not movies. The fact that people want to call them movies just points out how lost we are. What we need to do is to establish a genre for our works that we can call our own. Movies came from stage plays, but the references are long lost and movies have come into their own. The same thing needs to happen to story games.
The desire to call them Interactive Movies comes from a couple of places. The first is Marketing. It is the goal of narrow-minded marketing to place everything into a category so it will be recognizable. These people feel that the closest things to story games are movies. The other source for the name Interactive Movie is what I call "Hollywood Envy." A great number of people in this business secretly (and not so secretly) wish they were making movies, not writing video games. Knock it off! If you really want to make movies, then go to film school and leave the game designing to people who want to make games.
Story games are not movies, but the two forms do share a great deal. It is not fair to completely ignore movies. We can learn a lot from them about telling stories in a visual medium. However, it is important to realize that there are many more differences than similarities. We have to choose what to borrow and what to discover for ourselves."