Voilà un regroupement des différentes prewiew de DoWII:
UK PC Gamer (04/07/2008)
- Drop Pods can now hit enemy troops
- Space Marines are super soldiers. The magazine compared them to the Spartans of 300, though for the Space Marines it's more like "30"
- Less focus on resource gathering and building (which sounds like buildings are still in, but not to the same extent as DoW)
- Bridges are functional instead of just decoration, and can be destroyed with troops on them (though Assault Marines will automatically jump to safety)
- Assault Marines can deal damage with their landing
- Troops can shoot from buildings they enter, but can be screwed if the enemy bombs or flames the building
- Orbital Bombardment leaves a patch of molten earth where it hits
- Wargear can be collected on the battlefield and equipped on different troops
- Campaign missions may have multiple objectives (such as "save the civilians" or "get the wargear"), and you may have to choose between them... your choices can affect later missions
US PC Gamer (04/16/2008)
- The instant reinforcement system is gone, but they haven't mentioned what it has been replaced with, although the journalist mentioned drop pods.
- If your named squad leader dies, it will apparently "change the way the game is played."
- RPG-like wargear upgrades will affect the entire squad, not just the sergeant.
- Cover can be demolished with grenades, flanking maneuvers, flamers, and melee units.
- Units will be very vulnerable in the open.
- Squads will "think" for themselves like in CoH
PC Powerplay (05/01/2008)
It should be noted that this article's information is limited entirely to the single player portion of the game.
- Single Player unit Death Mechanic, apparently this means that the death of a single squad member will have pretty hefty consequences in the single player campaign.
- Every Unit is named, and has full back story
- No resource gathering. This does not necessarily mean that there won't be some kind of resource system, just that the economy probably won't be based around using worker units to mine or gather resources. Though, this isn't much of a departure from DoW and CoH.
- MMO style wargear ratings (green standard -> purple epic items)
- Players base of operations is a Battle barge
- Dynamic World Meta Map
- Knock Back effects
- Sync Kills now known as Extreme Kills
- Interactive Battlefield, perhaps something in line with CoH
- Orks are kinda Slimy (this may just be due to the "glossy" look some of the ork models have right now)
- Multiplayer has Pre-Match Battle barge setting up
- Possible Mission specific units
- Army Painter Confirmed
- Dawn of War 2 is optimized to run on Multi-Core Systems
- You can possibly play DoW2 on 3-year old PCs with decent frame rates.
Danish PC Player Preview (05/05/2008)
- Members in a space marine squad will each have their own designated role in the squad, the examples used here were flank man (dunno if it is called that, but you get the idea) and weapons specialist. You can then equip each squad member in accordance with their role. For instance, the flank man might get an artificer armor and the weapons specialist a Mark IV heavy bolter.
- Buildings are not out, but they have a lesser role to play than in DoW. The comparison used was, that if base building in DoW had been placed on the backseat, then in DoW 2 it would be in the trunk of the car.
Là je suis pressé, donc pas le temps de traduire, désolé. Si quelqu'un pouvait s'en charger (autrement qu'avec un traducteur automatique
), je lui en serais reconnaissant.