GAMESRADAR
"On its surface, combat appeared to be a typical 3rd person cover-based affair, but with the addition of special abilities developed through the game’s RPG system. Sound a bit like Mass Effect? It is, but from what we saw there’s a greater emphasis on stealth. Think Mass Effect crossed with Splinter Cell. We saw abilities like Silent Running and Shadow Operative (temporary invisibility) used to quietly take down enemies. The same mission, however, featured a segment in which a convoy needed to be destroyed with a rocket launcher. It looked to be a good mix of sneaking and balls-to-the-wall action, and of course the mission ended with a plot twist and an ambiguous moral decision"
"During combat, active abilities had a brief cooldown time but could be effectively employed in succession to get past tougher spots. Chain Shot was a particularly effective ability, which allowed the player to line up several shots and then unleash them in one sudden burst"
"Based on what we’ve seen, we’re eagerly awaiting the chance to explore Alpha Protocol’s branching middles and endings to see what surprises the story has in store for us. The varied weapons and abilites look like they’ll provide players with a diversity of approaches to each mission, and help make multiple playthroughs a must."
http://www.gamesradar.com/xbox360/alpha-protocol/preview/alpha-protocol-updated-impressions/a-20100312115022549094/g-20080313161521713022
Resumé en gros:
- jeu a la 3eme personne avec des elements RPG et un
mixte entre furtivité et action ,
la variété des capacités du perso et celle des armes permettent une diversité d'approches de chaque missions
avec bien entendu l' importance de la boite de dialogue et des rebondissements du scenario