Bonjour,
J'espère que ce forum n'est pas aussi mort qu'il y paraît...
Mon problème est le suivant: mon briefing.sqf ressemble à ça:
player createDiaryRecord ["Diary", ["Execution", "Just hold that Goddamned place.<br />Do NOT let Zombies enter the perimeter."]];
player createDiaryRecord ["Diary", ["Minefields", "We've set up two minefileds, one <marker name=""minefield"">north west</marker> and one <marker name=""minefield_1"">west</marker>."]];
player createDiaryRecord ["Diary", ["Supplies", "The good new is that we have as as many ammo as we could ever hope, since that place is the biggest weapons cache we ever found on Utes. The bad one is that we do not have any fuel for the Humvee, what means that we are positively trapped here."."]];
player createDiaryRecord ["Diary", ["Situation", "Status Red.<br /><br />We're holding that place about 18 hours now. Every single man is as tired as humanly possible, and civies are getting more frightened every hour. We will not keep those things away much longer, we need an emmergency evacuation."]];
obj2 = player createSimpleTask ["Protect the civilians"];
obj2 setSimpleTaskDescription ["Those peoples are counting on us, don't let anything happen to them.", "Protect the civilians.", "Protect the civilians."];
obj1 = player createSimpleTask ["Hold the light house"];
obj1 setSimpleTaskDescription ["Hold the <marker name=""house"">light house</marker> as long as you can.<br />.", "Hold the light house.", "Hold ans survive."];
obj1 setSimpleTaskDestination (getMarkerPos "house");
player setCurrentTask obj1;
J'ai mis "execVM "briefing.sqf"; dans le init.sqf, mais lorsque je lance la mission, je n'ai que les deux première notes et pas d'objectifs!
Alors si l'un d'entre vous a une idée il est le bienvenu, parce que là.... + 