Voici les news du jour sur le prochain patch!
May 18/19th
Apologies for the delayed update, we had a migration of our code servers yesterday resulting in some time to get all the code moves sorted.
The multi-threading gains on naval and land battles are now very noticeable. Large scale naval battles have benefited by almost 50% in some cases and land battles are also seeing significant framerate increases, this is because the way the logic and frame drawing interact has been fundamentally changed to take place in parallel.
Another addition in the last day has been the ability for the AI to 'tactically withdraw' during a battle. Before the AI troops rout they are now able to pull back in stages to regroup and attack, rather than than fight to the death or flee once committed. This results in more realistic battles in the sense the AI 'stages' these attempts, so we're now in the process of balancing this. Just to repeat the AI 'melee attack bug' has also been fixed, meaning you no longer have all AI units committing to melee.
More tomorrow.
Kind regards,
Kieran
A retenir:
-Ils s'excusent pour le retard du prochain patch, mais bon on va être habituer...
-Plus de fluidité et de multi filtrages pour les batailles navales et terrestres. Bref ça va être plus joli...
-Amélioration de l'IA, encore et toujours...Plus intelligente, elle sera capable de faire des replis statégiques et opérer des contre-attaques, plutot de charger et de rester jusqu'a la mort...Cela dans le but de donner plus de realisme aux bastons.
-Les bugs résultant des charges et de la mêlée seront aussi corrigés.
-Il y aura d'autres news demain normalement.
Voila les gars!
