Voici une quote de morrow :
good patch they fixed alot of problems. hellions vs workers, 1/1/1 vs protoss, bunker rushes vs zerg.
sure all of these things were possible to stop but i think they might have been alittle too strong.
hunter seeker missle is good that it migtht get used before late late game but its still really fucking strong in late game (look at tvt lategame for example where both masses raven
mothership change, hmmm still want them to remove this silly unit it doesnt belong in sc2
warp prism change, not much to say, it just survives longer which is good i think
ultralisk change, very good and needed imo. i think we will be seeing much more ultralisk play after this theres some funyn timings when u build ultras and they always seem to come a few seconds too late and u lose ur expand or 2. aswell when u die with ur 200food and rebuild ultras they always seem to come abit too late
fungal change is good aswell. they didnt nerf it too little or too much. hope this makes ling,muta bane more possible in zvz whichout beeing concidered coinflipping^^
its gonna go back more to its original plan, which was to lock down the units and make them die abit faster, and not anymore have a zerg army to tank and fungal to kill everything lol
overseer is more easily accesible when lair is done but contaminate is alot more strict and harder to get as u have to wait 50 more energy to afford it plus u cant make 2 contaminates with full energy.
so i think its good for the overseer overall as a scout but im afraid contaminate is even worse to use now
blink change, hmmm doesnt change too much except tosses has to refine their builds abit more on the chronoboosts i guess. not sure if i like this change but maybe it was needed since they nerfed fungal ~
so usually every patch makes me think of obvious new imbalances or problems. but this time around but think time it just amplifies some problems that already exist. for example mass raven in tvt or mech in tvp being too weak
Last edit: 2011-08-25 20:14:30