Sauriez-vous ce qu´il faut modifier dans le fichier BasicActor.lua pour augmenter la taille des trous causés par les balles sur les cadavres et les garder plus longtemps visible, genre 30s ?
J´ai 2987 lignes de code sous les yeux (ouvert avec notepad++)
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-- Crytek Source File.
-- Copyright (C), Crytek Studios, 2001-2004.
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-- Description: Common functions for actors (players, AIs..)
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-- History:
-- 20:10:2004 : Created by Filippo De Luca
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HOSTAGE_UNTIE = 5;
--shared table for actors
ActorShared =
{
explosion_death_impulse =
{ -- explosion impulse
headshot =
{
{
direction = {x=0,y=0,z=-1},
strength = 1.2,
partId = -1,
},
{
use_direction = true,
direction = {x=1,y=1,z=1},
use_strength = true,
partId = -1,
strength = 1.2,
},
{
use_direction = true,
direction = {x=1,y=1,z=1},
strength = 1.2,
partId = 31,
},
},
chestshot =
{
{
direction = {x=0,y=0,z=1},
use_strength = true,
partId = -1,
strength = 1.2,
etc...
etc...