Après SSB64, le jeu inconnu et SSBM, le jeu précipité voici SSBB, le jeu euh...coupé... 
En effet énormément de contenu a été apparemment retiré de Brawl comme vous pouvez le voir :
"According to the game's coding there is only one Assist Trophy that was planned that did not make it into the final game. That Assist Trophy was Ridley. Other than that, there is no other evidence to suggest Sothe, Rosalina, or Duster were AT's ast some point."
En clair Ridley, Sothe, Duster et Harmonie devaient être des TA mais ont mystérieusement disparus depuis leur apparition lors de l'E for All... (sauf Ridley qui n'y était pas au départ et qui est désormais un boss)
Mais il n'y a pas que ca, regardez aussi des personnages
:
"The Forbidden 7:
The Forbidden 7 is the name used to describe the seven characters that are in the game's debug menu, but are not playable in the final game. These characters include:
- Mewtwo
- Roy
- Dr. Mario
- Dixie Kong
- Plusle & Minun (in the debug they are referred to as pra_mai, which is merely an abbreviation of their Japanese names)
- Toon Zelda
- Toon Sheik (it is unknown whether this was Tetra or not)
Their files' are extremely small, leading us to believe that they have either little or no data left in the game's actual coding."
Les personnages listé ci-dessus devaient apparemment être jouables mais le seront peut être seulement avec un Action Replay (si il existe un jour pour la Wii...)
Mais comme il le dit, leur fichier sont très petits et ne seront donc sûrement pas exploitables...
Attendez ne partez pas, jetons un oeil aux musiques coupées :
"snd_bgm_X12_SIMPLEINTRO (Classic Mode Intro)
snd_bgm_X14_ENDING (Classic Mode Ending)
snd_bgm_X24_HOW2PLAY (How to Play)
snd_bgm_A11_MLRPG02 (Another piece from one of the Mario & Luigi RPGs)
snd_bgm_A12_MORINOKINOKO ("Mori no kinoko" = Mushroom Forest...which game? Could it be...SMRPG?!)
snd_bgm_C06_KAZENOSAKANA (Ballad of the Windfish)
snd_bgm_E04_COOKIE (Yoshi's Cookie)
snd_bgm_G06_COMMAND (Star Fox: Command)
snd_bgm_J01_STAGECHANGE (No idea...maybe BGM for when Castle Siege changes forms?)
snd_bgm_J05_ERABARESHI (Erabareshimono = "The Chosen One(s)"
snd_bgm_K02_SENTOUONIISAN (Battle with Masked Man from MOTHER 3)
snd_bgm_K03_EIGHTMELODIES (Eight Melodies from EarthBound)
snd_bgm_K04_SMILEANDTEARS (Smiles and Tears from EarthBound)
snd_bgm_K06_BECAUSE (Because I Love You from EarthBound)
snd_bgm_M14_WARIOSTAGE (Another Microgame$ tune)
snd_bgm_N04_RADIOTAISO ("Radio Taisou" = Radio Exercises)
snd_bgm_Q03_SPORTSMEDLEY (Soccer / Baseball / etc. on the NES, probably)
snd_bgm_R01_WILDTRACKS (No clue...)
snd_bgm_S01_MAINTHEME (MGS Main Theme...no doubt taken out of the main game because of the composition controversy)
snd_bgm_S09_BEATMANIA (MGS music from Beatmania?)
snd_bgm_T04_HOWTOPLAY (Original "How to Play" music?)
snd_bgm_U05_UCANDO ("You Can Do It"...? Probably another vocal track.)
snd_bgm_W22_DX55 (The missing Melee track...Fourside?)
snd_bgm_Y06_ADV06 (Missing Subspace Emissary music)
snd_bgm_Y12_ADV12 (Missing Subspace Emissary music)
snd_bgm_Y18_ADV18 (Missing Subspace Emissary music)
snd_bgm_Y19_ADV19 (Missing Subspace Emissary music)
snd_bgm_Y20_ADV20 (Missing Subspace Emissary music)
snd_bgm_Y21_ADV21 (Missing Subspace Emissary music)
snd_bgm_Y22_ADV22 (Missing Subspace Emissary music)
snd_bgm_Y23_ADV23 (Missing Subspace Emissary music)
snd_bgm_Y24_ADV24 (Missing Subspace Emissary music)
snd_bgm_Y25_ADV25 (Missing Subspace Emissary music)
snd_bgm_Y26_ADV26 (Missing Subspace Emissary music)
snd_bgm_Y27_ADV27 (Missing Subspace Emissary music)
snd_bgm_Y28_ADV28 (Missing Subspace Emissary music)
snd_bgm_Y29_ADV29 (Missing Subspace Emissary music)
snd_bgm_Y30_ADV30 (Missing Subspace Emissary music)
snd_bgm_Z09_FLUIGI (Luigi's Victory Theme)
snd_bgm_Z12_FKUOPA (Bowser's Victory Theme)
snd_bgm_Z13_FPEACH (Peach's Victory Theme)
snd_bgm_Z14_FZELDA (Zelda's Victory Theme)
snd_bgm_Z15_FSHEIK (Sheik's Victory Theme)
snd_bgm_Z19_FFALCO (Falco's Victory Theme)
snd_bgm_Z20_FGANON (Ganondorf's Victory Theme)
snd_bgm_Z24_FZEROSAMUS (ZSS's Victory Theme)
snd_bgm_Z26_FLUCAS (Lucas' Victory Theme)
snd_bgm_Z27_FDIDDY (Diddy's Victory Theme)
snd_bgm_Z28_FPOKETRAINER (Pokemon Trainer's Victory Theme)
snd_bgm_Z32_FDEDEDE (King Dedede's Victory Theme)
snd_bgm_Z33_FLICARIO (Lucario's Victory Theme)
snd_bgm_Z34_FIKE (Ike's Victory Theme)
snd_bgm_Z37_FPURIN (Jigglypuff's Victory Theme)
snd_bgm_Z38_FMYU2 (Mewtwo's Victory Theme)
snd_bgm_Z39_FROY (Roy's Victory Theme)
snd_bgm_Z41_FTOONLINK (Toon Link's Victory Theme)
snd_bgm_Z52_JCLEAR1 (Some accomplishment music...probably for clearing a stage / event)
snd_bgm_Z53_JCLEAR2 (More accomplishment music)"
Un grand choc donc, vu la variété et l'originalité des musiques coupées...
Sans oublier les thèmes de victoire différent pour chaque perso, alors que dans la version actuel de Brawl, seul Meta Knight a réélement le sien
Sur ce je vous laisse pleurer, en espérant (si tout ceci n'est pas un fake) qu'il sera possible un jour de l'ajouter ou d'en faire quelquechose, mais Brawl n'est en aucun cas une déception, juste que ces défauts sont plus facile à trouver que dans les anciennes version
Source : http://www.gamespot.com/wii/action/supersmashbros/show_msgs.php?topic_id=m-1-41465510&pid=928518&page=0