Bon j´ai trouvé ça pour ceux qui veulent améliorer leur jeu graphiquement, je test ça demain, à modifier dans le ini
WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
FullscreenViewportX=1920 Input your monitor rez here
FullscreenViewportY=1200 Input your monitor rez here
MenuViewportX=1920 Input your monitor rez here
MenuViewportY=1200 Input your monitor rez here
Brightness=0.525
Contrast=0.425
Gamma=1.0
; Note: Joystick enabling is not necessary for Microsoft Common Controller (gamepad on pc)
UseJoystick=False
UseController=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=25.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=UltraHigh Set to UltraHigh
TextureDetailTerrain=UltraHigh Set to UltraHigh
TextureDetailWeaponSkin=UltraHigh Set to UltraHigh
TextureDetailPlayerSkin=UltraHigh Set to UltraHigh
TextureDetailWorld=UltraHigh Set to UltraHigh
TextureDetailRenderMap=UltraHigh Set to UltraHigh
TextureDetailLightmap=UltraHigh Set to UltraHigh
NoFractalAnim=False
ScaleHUDX=0.0
[XeDrv.XenonClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=1920 Set to Monitor Rez
FullscreenViewportY=1200 Set to Monitor Rez
MenuViewportX=1920 Set to Monitor Rez
MenuViewportY=1200 Set to Monitor Rez
Brightness=0.525
Contrast=0.425
Gamma=1.0
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=True
TextureDetailInterface=UltraHigh Set to UltraHigh
TextureDetailTerrain=UltraHigh Set to UltraHigh
TextureDetailWeaponSkin=UltraHigh Set to UltraHigh
TextureDetailPlayerSkin=UltraHigh Set to UltraHigh
TextureDetailWorld=UltraHigh Set to UltraHigh
TextureDetailRenderMap=UltraHigh Set to UltraHigh
TextureDetailLightmap=UltraHigh Set to UltraHigh
NoFractalAnim=False
ScaleHUDX=0.0
[D3DDrv.D3DRenderDevice]
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
DoubleBufferMouseLag=True
DesiredRefreshRate=100
UseVSync=False Turn off Vsync here
LevelOfAnisotropy=16 Set to 16 for high aniso
TesselationFactor=1.0
CheckForOverflow=False
BatchRenderFlash=True
[D3DDrv10.D3DRenderDevice10]
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
UseHighDetailShadowMaps=True
AdapterNumber=-1
ReduceMouseLag=True
DoubleBufferMouseLag=True
DesiredRefreshRate=60
UseVSync=False Set Vsync
LevelOfAnisotropy=16 Aniso setting here
TesselationFactor=1.0
CheckForOverflow=False
BatchRenderFlash=True
[Engine.LevelInfo]
PhysicsDetailLevel=PDL_High Change to PDL_High
[Havok]
; HavokNumThreads: Number of threads the physics should use for performing simulation updates.
; Note: If there are fewer logical processors present than this number, then this value will be clamped to the number of processors.
; Note: Ignored on XBox360.
HavokNumThreads=2 Change to 4 if you have quad core proc
@ the bottom of the .ini are these lines --
; pc graphics config options
HighDetailShaders=True
Shadows=True
RealTimeReflection=True
PostProcessing=True
HardwareOcclusion=True
UseRippleSystem=True
UseHighDetailSoftParticles=True
UseSpecCubeMap=True Take the ; out from the end of this one
UseDistortion=True Take the ; out from the end of this one