vous savez, pour plus de facilité, vous pouvez vous inscrire sur cheatsync.net, meme pas besoin de vrai e-mail, et sur les forums ya TOUS les codes que je vous avais passés ![]()
et la bas vous pouvez poster le code en un seul message ![]()
http://www.cheatsync.net/app/
++
ouais c vrai
il faut juste garder le tout premier a la page 78
dis moi Amok, pourquoi tu n´épingles pas ce topic ? il est tres pratique et bien expliqué au début
![]()
demande lui plutôt sa sur le topic du modérateur, il ne vient pas sur ce topic ![]()
oki. en attendant jai trouvé un méga parking privé de toni avec voitures pimpées plein de trucs de luxe...
moveto(300.54, -500.97, 36.18); object(0x01BF, 270, 0, 269);
move(6.40, -0.11, 0.00); object(0x01BF, 270, 0, 270);
move(-14.64, 17.27, 0.30); object(0x01BF, 270, 340, 270);
move(-6.48, 0.00, 0.00); object(0x01BF, 270, 340, 270);
move(13.85, -113.12, -0.40); object(0x01BF, 270, 0, 97);
move(7.13, 0.10, 0.00); object(0x01BF, 270, 0, 270);
move(-5.65, -5.40, 0.00); object(0x01A8, 180, 270, 183);
move(-10.85, -2.46, -1.00); object(0x01A8, 180, 270, 183);
move(-22.97, 120.23, 3.80); object(0x01F3, 180, 180, 90);
move(-0.06, -6.82, 0.00); object(0x01F3, 180, 180, 90);
move(-0.01, -6.83, 0.00); object(0x01F3, 180, 180, 90);
move(0.14, -9.98, 0.00); object(0x01F3, 180, 180, 90);
move(-1.40, -5.21, 0.00); object(0x01F3, 180, 180, 90);
move(-0.03, -9.83, 0.00); object(0x01F3, 180, 180, 90);
move(0.00, -10.36, 0.00); object(0x01F3, 180, 180, 90);
move(-0.01, -9.84, 0.00); object(0x01F3, 180, 180, 90);
move(0.01, -9.84, 0.00); object(0x01F3, 180, 180, 90);
move(0.01, -9.42, 0.00); object(0x01F3, 180, 180, 90);
move(0.02, -6.96, 0.00); object(0x01F3, 180, 180, 90);
move(-0.04, -6.83, 0.00); object(0x01F3, 180, 180, 90);
move(0.06, -6.75, 0.00); object(0x01F3, 180, 180, 90);
move(0.05, -6.65, 0.00); object(0x01F3, 180, 180, 90);
move(-0.12, -9.82, 0.00); object(0x01F3, 180, 180, 90);
move(-0.40, -4.88, -1.20); object(0x01F0, 180, 180, 270);
move(3.98, 122.70, -2.90); object(0x021A, 180, 180, 204);
move(31.71, 2.79, 0.00); object(0x021A, 180, 180, 324);
move(-32.04, -44.31, 0.20); object(0x021A, 180, 180, 192);
move(0.14, -23.50, -0.10); object(0x021A, 180, 180, 192);
move(0.04, -24.05, 0.00); object(0x021A, 180, 180, 185);
move(7.75, -33.40, -0.10); object(0x021A, 180, 180, 31);
move(27.02, 76.12, 0.00); object(0x021A, 180, 180, 171);
move(-1.15, -19.22, 0.10); object(0x021A, 180, 180, 11);
move(1.28, -32.96, 0.30); object(0x021A, 180, 180, 22);
move(-1.60, 75.59, -0.40); object(0x021A, 180, 180, 325);
move(-23.89, 24.82, 1.40); object(0x025B, 180, 180, 159);
moveto(270.87, -486.24, 36.38); object(0x025B, 0, 0, 4);
move(0.22, -8.79, 0.40); object(0x025C, 0, 0, 270);
move(31.31, -80.55, -0.80); object(0x0DB6, 0, 0, 336);
move(-31.02, 88.78, 0.50); object(0x0F76, 0, 0, 126);
move(33.10, -80.18, -0.70); object(0x0EC4, 0, 0, 336);
//PMG CARS
//2006 MUSTANG COBRA GT 500
setshort(0x9930094, 0x20, 0x20, 0x20, 0x43, 0x4f,
0x42, 0x52, 0x41);
setfloat(0x9444fec, 0.85);
setfloat(0x945cf50, 2000);
setfloat(0x945cf58, 1.675);
setfloat(0x945d014, -0.0625);
setfloat(0x945d018, 0.3375);
setfloat(0x945cfdc, 3);
setfloat(0x945cfe0, 3);
setfloat(0x945cfd4, 0.00438);
setfloat(0x945cff0, 0.75);
setfloat(0x945cff8, 36.25);
setfloat(0x945cf74, -0.05);
setfloat(0x945cf78, -0.45);
setfloat(0x945cffc, 0.9375);
sethex(0x945d020, 0x82, 0x81, 0x00, 0x01);
setchar(0x967E6FC, 0xFF, 0x00, 0x00);
sethex(0x944fb18, 0x00, 0x00, 0x00);
sethex(0x944fb1c, 0xFF, 0x0D, 0x08);
setint(0x8E38A38, 187);
setchar(0x8E38A5C, 110, 111);
sethex(0x8E38A5E, 0x01, 0x00);
setchar(pplayer + 0xB84, 0x00);
// SUPERCHARGED CHEVY CAMARO 1969
setshort(0x992FF36, 0x63, 0x68, 0x65, 0x76, 0x79,
0x20, 0x63, 0x61, 0x6d, 0x61, 0x72, 0x6f, 0x20, 0x36, 0x39);
setchar(0x945c672, 0x5);
setchar(0x945c671, 0x50);
setchar(0x945c670, 0x52);
setshort(0x9443d30, 250);
setfloat(0x9443d2c, 0.85);
setfloat(0x945c5f0, 1850);
setfloat(0x945c5f8, 1.05);
setfloat(0x945c6b0, 0.1875);
setfloat(0x945c6b4, -0.0375);
setfloat(0x945c6b8, 0.5);
setfloat(0x945c67c, 2.6);
setfloat(0x945c680, 2.6);
setfloat(0x945c674, 0.00462);
setfloat(0x945c690, 0.675);
setfloat(0x945c694, 0);
setfloat(0x945c698, 36.25);
setfloat(0x945c6a8, 1.125);
setfloat(0x945c6ac, 0.1375);
setfloat(0x945c6c4, 0.25);
setfloat(0x945c6bc, 0.25);
setfloat(0x945c610, 0);
setfloat(0x945c614, 0.0375);
setfloat(0x945c618, -0.4375);
setchar(0x945c620, 70);
setfloat(0x945c69c, 0.91875);
setfloat(0x945c6a0, 0.5);
setfloat(0x945c5fc, 0.61176);
sethex(0x945c6c0, 0x82, 0x81, 0x00, 0x01);
setchar(0x967E6FC, 0xFF, 0x00, 0x00);
sethex(0x944fb48, 0xFF, 0xFF, 0x00);
sethex(0x944fb44, 0xFF, 0x00, 0xFF);
setint(0x8E38A38, 175);
sethex(0x8E38A5E, 0x01, 0x00);
setchar(pplayer + 0xB84, 0x00);
//DUB RHINO
setshort(0x992FDFE, 0x52, 0x48, 0x49, 0x4e, 0x4f);
setchar(0x945b2c2, 0x5);
setchar(0x945b2c1, 0x44);
setchar(0x945b2c0, 0x34);
setshort(0x94428e0, 250);
setfloat(0x94428dc, 2.00);
setfloat(0x945b240, 25000);
setfloat(0x945b248, 1);
setfloat(0x945b300, 0.175);
setfloat(0x945b304, -0.1875);
setfloat(0x945b308, 0.5);
setfloat(0x945b2cc, 1.375);
setfloat(0x945b2d0, 1.375);
setfloat(0x945b2c4, 0.00462);
setfloat(0x945b2e0, 0.5);
setfloat(0x945b2e4, 0);
setfloat(0x945b2e8, 38.125);
setfloat(0x945b2f8, 1.28125);
setfloat(0x945b2fc, 0.1);
setfloat(0x945b314, 1.12);
setfloat(0x945b30c, 0);
setfloat(0x945b260, 0);
setfloat(0x945b264, 0.1);
setfloat(0x945b268, -0.375);
setchar(0x945b270, 90);
setfloat(0x945b2ec, 0.75);
setfloat(0x945b2f0, 0.5);
setfloat(0x945b24c, 0.0072);
sethex(0x945b310, 0x80, 0xc1, 0x00, 0x05);
setchar(0x967E6FC, 0x00, 0xFF, 0x00);
sethex(0x944fb24, 0xFF, 0xFF, 0x00);
sethex(0x944fb48, 0xFF, 0x00, 0xFF);
setint(0x8E38A38, 162);
sethex(0x8E38A5E, 0x01, 0x00);
setchar(pplayer + 0xB84, 0x00);
//PIMPED YARDIE LOBO
setshort(0x992FF00, 0x20, 0x20, 0x45, 0x53, 0x50,
0x41, 0x4e, 0x54, 0x4f, 0x53, 0x4f);
setchar(0x945c492, 0x5);
setchar(0x945c491, 0x50);
setchar(0x945c490, 0x52);
setshort(0x9443a10, 250);
setfloat(0x9443a0c, 0.825);
setfloat(0x945c410, 2000);
setfloat(0x945c418, 1.1);
setfloat(0x945c4d0, 0.1375);
setfloat(0x945c4d4, -0.0875);
setfloat(0x945c4d8, 0.45);
setfloat(0x945c49c, 2.6);
setfloat(0x945c4a0, 2.6);
setfloat(0x945c494, 0.00375);
setfloat(0x945c4b0, 0.75);
setfloat(0x945c4b4, 0);
setfloat(0x945c4b8, 36.875);
setfloat(0x945c4c8, 0.9375);
setfloat(0x945c4cc, 0.1375);
setfloat(0x945c4e4, 0.25);
setfloat(0x945c4dc, 0.275);
setfloat(0x945c430, 0);
setfloat(0x945c434, -0.25);
setfloat(0x945c438, -0.3875);
setchar(0x945c440, 75);
setfloat(0x945c4bc, 0.8875);
setfloat(0x945c4c0, 0.52);
setfloat(0x945c41c, 0.53333);
sethex(0x945c4e0, 0x82, 0x81, 0x00, 0x01);
setchar(0x967E6FC, 0xFF, 0x00, 0xFF);
sethex(0x944fb30, 0xFF, 0xFF, 0x00);
sethex(0x944fb50, 0xFF, 0x00, 0xFF);
setint(0x8E38A38, 173);
sethex(0x8E38A5E, 0x01, 0x00);
setchar(pplayer + 0xB84, 0x00);
//PIMPED HUMMER H3
setshort(0x992FC5A, 0x20, 0x48, 0x55, 0x4d, 0x4d,
0x45, 0x52);
setchar(0x9459d32, 0x5);
setchar(0x9459d31, 0x44);
setchar(0x9459d30, 0x34);
setshort(0x94401d0, 250);
setfloat(0x94401cc, 1.175);
setfloat(0x9459cb0, 2350);
setfloat(0x9459cb8, 0.9);
setfloat(0x9459d70, 0.4375);
setfloat(0x9459d74, -0.05);
setfloat(0x9459d78, 0.4125);
setfloat(0x9459d3c, 2);
setfloat(0x9459d40, 2);
setfloat(0x9459d34, 0.00387);
setfloat(0x9459d50, 0.7);
setfloat(0x9459d54, 0);
setfloat(0x9459d58, 35);
setfloat(0x9459d68, 1.9375);
setfloat(0x9459d6c, 0.08);
setfloat(0x9459d84, 0.28);
setfloat(0x9459d7c, 0);
setfloat(0x9459cd0, 0);
setfloat(0x9459cd4, 0.0625);
setfloat(0x9459cd8, -0.325);
setchar(0x9459ce0, 10);
setfloat(0x9459d5c, 0.89375);
setfloat(0x9459d60, 0.5175);
setfloat(0x9459cbc, 0.2);
sethex(0x9459d80, 0x00, 0xc1, 0x00, 0x05);
setchar(0x967E6FC, 0xFF, 0x00, 0xFF);
sethex(0x944fb20, 0x00, 0x00, 0x00);
sethex(0x944fb58, 0xFF, 0x0D, 0x08);
setint(0x8E38A38, 137);
setchar(0x8E38A5C, 112, 126);
sethex(0x8E38A5E, 0x01, 0x00);
setchar(pplayer + 0xB84, 0x00);
//2006 DODGE VIPER SRT 10
setshort(0x992FDD4, 0x20, 0x20, 0x56, 0x49, 0x50,
0x45, 0x52);
setchar(0x945b0e2, 0x5);
setchar(0x945b0e1, 0x50);
setchar(0x945b0e0, 0x52);
setshort(0x94425c0, 250);
setfloat(0x94425bc, 0.775);
setfloat(0x945b060, 1450);
setfloat(0x945b068, 0.9);
setfloat(0x945b120, 0.2625);
setfloat(0x945b124, -0.175);
setfloat(0x945b128, 0.5);
setfloat(0x945b0ec, 2.2);
setfloat(0x945b0f0, 2.2);
setfloat(0x945b0e4, 0.004);
setfloat(0x945b100, 0.825);
setfloat(0x945b104, 0);
setfloat(0x945b108, 35);
setfloat(0x945b118, 1.53125);
setfloat(0x945b11c, 0.13125);
setfloat(0x945b134, 0.15);
setfloat(0x945b12c, 0.3);
setfloat(0x945b080, 0);
setfloat(0x945b084, 0);
setfloat(0x945b088, -0.19999);
setchar(0x945b090, 70);
setfloat(0x945b10c, 0.91875);
setfloat(0x945b110, 0.5);
setfloat(0x945b06c, 0.7);
sethex(0x945b130, 0x83, 0xa1, 0x00, 0x01);
setchar(0x967E6FC, 0xFF, 0x00, 0x00);
sethex(0x944fb10, 0x00, 0x00, 0x00);
sethex(0x944fb34, 0xFF, 0x00, 0xFF);
setint(0x8E38A38, 160);
setchar(0x8E38A5C, 108, 117);
sethex(0x8E38A5E, 0x01, 0x00);
setchar(pplayer + 0xB84, 0x00);
//MADDOG - PIMPED BOBCAT
setshort(0x992FD62, 0x4d, 0x41, 0x44, 0x44, 0x4f,
0x47);
setchar(0x945ab42, 0x5);
setchar(0x945ab41, 0x44);
setchar(0x945ab40, 0x52);
setshort(0x9441ad0, 250);
setfloat(0x9441acc, 0.825);
setfloat(0x945aac0, 1800);
setfloat(0x945aac8, 1.075);
setfloat(0x945ab80, 0.2);
setfloat(0x945ab84, -0.1);
setfloat(0x945ab88, 0.4);
setfloat(0x945ab4c, 2.5);
setfloat(0x945ab50, 2.5);
setfloat(0x945ab44, 0.00313);
setfloat(0x945ab60, 0.5);
setfloat(0x945ab64, 0);
setfloat(0x945ab68, 35);
setfloat(0x945ab78, 1.59375);
setfloat(0x945ab7c, 0.1375);
setfloat(0x945ab94, 0.26);
setfloat(0x945ab8c, 0);
setfloat(0x945aae0, 0);
setfloat(0x945aae4, 0.025);
setfloat(0x945aae8, -0.4);
setchar(0x945aaf0, 75);
setfloat(0x945ab6c, 0.90625);
setfloat(0x945ab70, 0.45);
setfloat(0x945aacc, 0.23529);
sethex(0x945ab90, 0x82, 0x8b, 0x00, 0x05);
setchar(0x967E6FC, 0xFF, 0x00, 0x00);
sethex(0x944fb54, 0x00, 0x00, 0x00);
sethex(0x944fafc, 0xFF, 0x0D, 0x08);
setint(0x8E38A38, 153);
setchar(0x8E38A5C, 125, 103);
sethex(0x8E38A5E, 0x01, 0x00);
setchar(pplayer + 0xB84, 0x00);
//TAXI GT
setshort(0x992FD4A, 0x54, 0x41, 0x58, 0x49);
setchar(0x945a962, 0x5);
setchar(0x945a961, 0x50);
setchar(0x945a960, 0x52);
setshort(0x94417b0, 250);
setfloat(0x94417ac, 0.875);
setfloat(0x945a8e0, 1850);
setfloat(0x945a8e8, 1.2);
setfloat(0x945a9a0, 0.1375);
setfloat(0x945a9a4, -0.05);
setfloat(0x945a9a8, 0.54);
setfloat(0x945a96c, 2);
setfloat(0x945a970, 2);
setfloat(0x945a964, 0.00475);
setfloat(0x945a980, 0.875);
setfloat(0x945a984, 0);
setfloat(0x945a988, 36.875);
setfloat(0x945a998, 1.21875);
setfloat(0x945a99c, 0.1375);
setfloat(0x945a9b4, 0.2);
setfloat(0x945a9ac, 0);
setfloat(0x945a900, 0);
setfloat(0x945a904, 0);
setfloat(0x945a908, -0.425);
setchar(0x945a910, 75);
setfloat(0x945a98c, 0.91875);
setfloat(0x945a990, 0.45);
setfloat(0x945a8ec, 0.70345);
sethex(0x945a9b0, 0x82, 0x81, 0x00, 0x05);
setchar(0x967E6FC, 0x00, 0x00, 0xFF);
sethex(0x944fb30, 0x00, 0x00, 0x00);
sethex(0x944fb4c, 0x00, 0x00, 0x00);
setint(0x8E38A38, 151);
setchar(0x8E38A5C, 116, 123);
sethex(0x8E38A5E, 0x01, 0x00);
setchar(pplayer + 0xB84, 0x00);
//ROMEROS HEARSE LOWRIDER
setshort(0x992FBDC, 0x52, 0x4f, 0x4d, 0x45, 0x52,
0x4f);
setchar(0x9459b52, 0x5);
setchar(0x9459b51, 0x44);
setchar(0x9459b50, 0x46);
setshort(0x9441f80, 250);
setfloat(0x9441f7c, 0.85);
setfloat(0x9459ad0, 1650);
setfloat(0x9459ad8, 1.05);
setfloat(0x9459b90, 0.3125);
setfloat(0x9459b94, -0.1625);
setfloat(0x9459b98, 0.725);
setfloat(0x9459b5c, 1.95);
setfloat(0x9459b60, 1.95);
setfloat(0x9459b54, 0.00413);
setfloat(0x9459b70, 0.8375);
setfloat(0x9459b74, 0);
setfloat(0x9459b78, 35);
setfloat(0x9459b88, 1.65625);
setfloat(0x9459b8c, 0.18125);
setfloat(0x9459ba4, 0.2);
setfloat(0x9459b9c, 0);
setfloat(0x9459af0, 0);
setfloat(0x9459af4, 0.0625);
setfloat(0x9459af8, -0.3625);
setchar(0x9459b00, 27);
setfloat(0x9459b7c, 0.93125);
setfloat(0x9459b80, 0.48);
setfloat(0x9459adc, 1);
sethex(0x9459ba0, 0x8a, 0x41, 0x00, 0x01);
setchar(0x967E6FC, 0xFF, 0x00, 0x00);
sethex(0x944fb58, 0xFF, 0x0D, 0x08);
sethex(0x944fb48, 0xFF, 0x0D, 0x08);
setint(0x8E38A38, 156);
setchar(0x8E38A5C, 126, 122);
sethex(0x8E38A5E, 0x01, 0x00);
setchar(pplayer + 0xB84, 0x00);
//DIABLO DRAG LIMO
setshort(0x992FC96, 0x20, 0x53, 0x54, 0x52, 0x45,
0x43, 0x48);
setchar(0x945a002, 0x5);
setchar(0x945a001, 0x50);
setchar(0x945a000, 0x52);
setshort(0x9440680, 250);
setfloat(0x944067c, 0.875);
setfloat(0x9459f80, 1500);
setfloat(0x9459f88, 1.925);
setfloat(0x945a040, 0.2875);
setfloat(0x945a044, -0.25);
setfloat(0x945a048, 0.3375);
setfloat(0x945a00c, 2);
setfloat(0x945a010, 2);
setfloat(0x945a004, 0.00988);
setfloat(0x945a020, 0.825);
setfloat(0x945a024, 0);
setfloat(0x945a028, 35);
setfloat(0x945a038, 1.4375);
setfloat(0x945a03c, 0.15625);
setfloat(0x945a054, 0.2);
setfloat(0x945a04c, 0);
setfloat(0x9459fa0, 0);
setfloat(0x9459fa4, 0.0375);
setfloat(0x9459fa8, -0.25);
setchar(0x9459fb0, 75);
setfloat(0x945a02c, 0.96875);
setfloat(0x945a030, 0.5);
setfloat(0x9459f8c, 0.65455);
sethex(0x945a050, 0x82, 0x81, 0x00, 0x03);
setchar(0x967E6FC, 0xFF, 0x00, 0x00);
sethex(0x944fb58, 0xBB, 0x00, 0x00);
sethex(0x944fb04, 0xBB, 0x00, 0x00);
setint(0x8E38A38, 140);
setchar(0x8E38A5C, 126, 105);
sethex(0x8E38A5E, 0x01, 0x00);
setchar(pplayer + 0xB84, 0x00);
// NIGHTMARE - PIMPED HOTROD
setshort(0x99300B2, 0x20, 0x20, 0x20, 0x4e, 0x49,
0x47, 0x48, 0x54, 0x4d, 0x41, 0x52, 0x45);
setchar(0x945d1b2, 0x5);
setchar(0x945d1b1, 0x50);
setchar(0x945d1b0, 0x52);
setshort(0x9445310, 250);
setfloat(0x944530c, 0.875);
setfloat(0x945d130, 2000);
setfloat(0x945d138, 1.175);
setfloat(0x945d1f0, 0.1625);
setfloat(0x945d1f4, -0.2625);
setfloat(0x945d1f8, 0.2375);
setfloat(0x945d1bc, 1.975);
setfloat(0x945d1c0, 1.975);
setfloat(0x945d1b4, 0.00562);
setfloat(0x945d1d0, 0.7625);
setfloat(0x945d1d4, 0);
setfloat(0x945d1d8, 35);
setfloat(0x945d1e8, 1.625);
setfloat(0x945d1ec, 0.21875);
setfloat(0x945d204, 0.2);
setfloat(0x945d1fc, 0.4);
setfloat(0x945d150, 0);
setfloat(0x945d154, 0.175);
setfloat(0x945d158, -0.4625);
setchar(0x945d160, 75);
setfloat(0x945d1dc, 0.91875);
setfloat(0x945d1e0, 0.3975);
setfloat(0x945d13c, 0.85714);
sethex(0x945d200, 0x80, 0x81, 0x00, 0x01);
setchar(0x967E6FC, 0xFF, 0x00, 0xFF);
sethex(0x944fb34, 0x00, 0x00, 0x00);
sethex(0x944fb28, 0x00, 0x00, 0x00);
setint(0x8E38A38, 189);
setchar(0x8E38A5C, 117, 114);
sethex(0x8E38A5E, 0x01, 0x00);
setchar(pplayer + 0xB84, 0x00);
//VEHICLE SPAWNS
//BANSHEE
setchar(0x08E4Ea18, 160);
setchar(0x08E4Ea18 + 0x18, 0x01);
setfloat(0x08E4Ea1c, 270.80, -530.67, 36.28);
//TAXI
setchar(0x08E4Ea44, 151);
setchar(0x08E4Ea44 + 0x18, 0x01);
setfloat(0x08E4Ea48, 270.97, -526.63, 36.28);
//ROMERO
setchar(0x08E4Ea70, 156);
setchar(0x08E4Ea70 + 0x18, 0x01);
setfloat(0x08E4Ea74, 270.69, -534.50, 36.28)
//RHINO
setchar(0x08E4Ea9c, 162);
setchar(0x08E4Ea9c + 0x18, 0x01);
setfloat(0x08E4Eaa0, 270.90, -605.59, 38.13);
//DIABLO STALLION
setchar(0x08E4Eac8, 175);
setchar(0x08E4Eac8 + 0x18, 0x01);
setfloat(0x08E4Eacc, 302.42, -510.51, 36.28);
//V8 GHOST
setchar(0x08E4Eaf4, 187);
setchar(0x08E4Eaf4 + 0x18, 0x01);
setfloat(0x08E4Eaf8, 301.89, -522.58, 36.28);
//YARDIE LOBO
setchar(0x08E4Eb20, 173);
setchar(0x08E4Eb20 + 0x18, 0x01);
setfloat(0x08E4Eb24, 302.17, -534.36, 36.28);
//THUNDER RODD
setchar(0x08E4Eb4c, 189);
setchar(0x08E4Eb4c + 0x18, 0x01);
setfloat(0x08E4Eb50, 270.88, -534.31, 36.228);
//BOBCAT
setchar(0x08E4Eb78, 153);
setchar(0x08E4Eb78 + 0x18, 0x01);
setfloat(0x08E4Eb7c, 301.60, -608.45, 36.28);
//PATRIOT
setchar(0x08E4Eba4, 137);
setchar(0x08E4Eba4 + 0x18, 0x01);
setfloat(0x08E4Eba8, 302.63, -566.41, 36.28);
//STRECH
setchar(0x08E4Ebd0, 140);
setchar(0x08E4Ebd0 + 0x18, 0x01);
setfloat(0x08E4Ebd4, 286.16, -560.59, 36.28);
teleport(271.54, -494.90, 36.28);
héhé ![]()
et sa fait pas bugguer ?
nn
ok
si sa c pa dla map de competition... vive la drogue et les guns la dessu.... lol
http://dalage01.skyblog.com
c´est quoi sa !
gniiiiiiiiiiii
j´ai emarqué que le skate park etait dans tt staunton et qu´il y avait aussi des trucs qui ne touchent pas le sol
sa doit être cool !
ben essaye le!!! ![]()
pas le temps ![]()
Je verrais plus tard !
Dites, ça vous arrive que les objets s´envolent?? lol
Par exemple quand je mets des arbres 0268 ou 0269, quand je quitte le mode construction et que je touche l´arbre, il tombe et disparait, ou bien il s´envole..
c normal quand tu viens de le faire apres normalement sa va mieux defois sa fait tt le temps sa mais c pas souvent
moi des fois quand j´ai mis trop d´objets !
![]()
voila je vien de creer une basse dun map c a dire juste le sol et mur , je voi donne le code et c a vous de rajouter des moto , des voiture , des armes , .... de le faire a votre gout koi ! une fois ke vou lavai faite montré nou se ke vou avai fait !
code :
moveto(-766.31,-874.54,16.21); object(0x01BF,270,0,94);
move(-0.10,-1.50,0.00); object(0x01BF,270,0,94);
move(-218.93,0.45,1.19); object(0x01BF,315,0,269);
move(-516.82,-192.07,-15.12); object(0x01BF,270,0,1);
move(-0.06,-5.97,0.00); object(0x01BF,270,0,357);
move(0.32,-5.32,0.00); object(0x01BF,270,0,357);
move(0.35,-5.84,0.00); object(0x01BF,270,0,357);
move(0.39,-6.60,0.00); object(0x01BF,270,0,357);
move(0.39,-6.56,0.00); object(0x01BF,270,0,357);
move(0.41,-6.97,0.00); object(0x01BF,270,0,357);
move(-9.76,30.89,0.00); object(0x01BF,270,0,357);
move(0.32,-5.40,0.00); object(0x01BF,270,0,357);
move(0.33,-5.60,0.00); object(0x01BF,270,0,357);
move(0.41,-6.76,0.00); object(0x01BF,270,0,357);
move(0.39,-6.48,0.00); object(0x01BF,270,0,357);
move(0.41,-6.88,0.00); object(0x01BF,270,0,357);
move(-1.04,36.78,0.00); object(0x01BF,270,0,173);
move(-1.19,-0.15,0.00); object(0x01BF,270,0,173);
move(-7.53,-0.46,0.00); object(0x01BF,270,0,356);
move(0.48,-6.28,0.00); object(0x01BF,270,0,356);
move(0.48,-6.18,0.00); object(0x01BF,270,0,356);
move(0.48,-6.16,0.00); object(0x01BF,270,0,356);
move(0.56,-7.25,0.00); object(0x01BF,270,0,356);
move(-0.40,5.12,0.00); object(0x01BF,270,0,356);
move(0.85,-11.06,0.00); object(0x01BF,270,0,356);
move(0.37,-4.83,0.00); object(0x01BF,270,0,356);
move(-3.26,42.22,0.00); object(0x01BF,270,0,356);
move(-0.45,5.79,0.00); object(0x01BF,270,0,356);
move(-0.54,6.94,0.00); object(0x01BF,270,0,356);
move(-0.30,3.89,0.00); object(0x01BF,270,0,356);
move(5.88,0.45,0.00); object(0x01BF,270,0,356);
move(0.36,-4.73,0.00); object(0x01BF,270,0,356);
move(1.14,-3.02,0.00); object(0x01BF,270,0,356);
move(1.95,-4.42,0.00); object(0x01BF,270,0,356);
move(5.49,0.42,0.00); object(0x01BF,270,0,356);
move(0.22,-2.84,0.00); object(0x01BF,270,0,356);
move(-6.61,-1.44,0.00); object(0x01BF,270,0,356);
move(6.80,0.30,0.00); object(0x01BF,270,0,356);
move(-22.44,15.54,-0.10); object(0x01BF,270,0,355);
move(-0.31,3.29,0.00); object(0x01BF,270,0,355);
move(2.39,0.23,0.00); object(0x01BF,270,0,355);
move(-1.47,-10.01,0.00); object(0x01BF,270,0,355);
move(0.52,-5.53,0.00); object(0x01BF,270,0,355);
move(0.55,-5.90,0.00); object(0x01BF,270,0,355);
move(0.43,-4.57,0.00); object(0x01BF,270,0,355);
move(0.38,-4.08,0.00); object(0x01BF,270,0,355);
move(0.45,-4.75,0.00); object(0x01BF,270,0,355);
move(0.35,-3.73,0.00); object(0x01BF,270,0,355);
move(0.46,-4.94,0.00); object(0x01BF,270,0,355);
move(0.51,-5.43,0.00); object(0x01BF,270,0,355);
move(0.43,-4.59,0.00); object(0x01BF,270,0,355);
move(0.39,-4.15,0.00); object(0x01BF,270,0,355);
move(0.51,-5.45,0.00); object(0x01BF,270,0,355);
move(-12.26,63.97,0.00); object(0x01BF,270,0,355);
move(0.43,-4.56,0.00); object(0x01BF,270,0,355);
move(0.47,-4.94,0.00); object(0x01BF,270,0,355);
move(0.55,-5.84,0.00); object(0x01BF,270,0,355);
move(0.41,-4.38,0.00); object(0x01BF,270,0,355);
move(0.60,-6.32,0.00); object(0x01BF,270,0,355);
move(0.58,-6.11,0.00); object(0x01BF,270,0,355);
move(0.66,-6.98,0.00); object(0x01BF,270,0,355);
move(-0.24,2.52,0.00); object(0x01BF,270,0,355);
move(0.84,-8.91,0.00); object(0x01BF,270,0,355);
move(0.60,-6.39,0.00); object(0x01BF,270,0,355);
move(0.55,-5.79,0.00); object(0x01BF,270,0,355);
move(0.57,-6.06,0.00); object(0x01BF,270,0,355);
move(0.07,-0.73,0.00); object(0x01BF,270,0,355);
move(-9.36,62.20,2.90); object(0x01BF,180,0,262);
move(0.98,-7.14,0.00); object(0x01BF,180,0,262);
move(1.00,-7.24,0.00); object(0x01BF,180,0,262);
move(0.40,-7.18,0.00); object(0x01BF,180,0,267);
move(0.43,-7.99,0.00); object(0x01BF,180,0,267);
move(0.47,-7.82,0.00); object(0x01BF,180,0,267);
move(0.69,-7.71,0.10); object(0x01BF,180,0,261);
move(1.27,-7.69,0.00); object(0x01BF,180,0,261);
move(1.28,-7.79,0.00); object(0x01BF,180,0,261);
move(4.47,-3.93,0.00); object(0x01BF,180,0,177);
move(7.19,0.40,0.00); object(0x01BF,180,0,177);
move(7.79,0.43,0.00); object(0x01BF,180,0,177);
move(7.89,0.43,0.00); object(0x01BF,180,0,177);
move(-30.28,66.86,-0.10); object(0x01BF,180,0,4);
teleport(-1536.95, -1016.37, 10.84);