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Liste des sujets

vos creations de maps

gtawipeout
gtawipeout
Niveau 66
01 juin 2006 à 12:47:13

oui on peut mettre des fenetre portes ect... mais pas de couleur mais tu est obliger d avoir le cheat deevice pour mettre des truc comme sa voila

kagemusha-ninja
kagemusha-ninja
Niveau 10
01 juin 2006 à 12:53:22

tout esyt dis, tu m´a devancer de quelques minutes ^^

kagemusha-ninja
kagemusha-ninja
Niveau 10
01 juin 2006 à 13:18:26

rah je suis :content: j´ai les 3000 mess !! !

kagemusha-ninja
kagemusha-ninja
Niveau 10
01 juin 2006 à 13:18:56

et les 500 jours ^^

gtawipeout
gtawipeout
Niveau 66
01 juin 2006 à 19:28:05

ouais 3007 m1tenant mdr moi ds longtemps

kagemusha-ninja
kagemusha-ninja
Niveau 10
01 juin 2006 à 19:56:22

bas au moins tu a bientôt les 1000 mess !

kagemusha-ninja
kagemusha-ninja
Niveau 10
01 juin 2006 à 19:57:13

bientôt les 1500 pour ce topic !

kagemusha-ninja
kagemusha-ninja
Niveau 10
01 juin 2006 à 19:57:44

:fete: :fete: :fete: 1500 :fete: :fete: :fete: !

gtawipeout
gtawipeout
Niveau 66
02 juin 2006 à 17:59:41

lol

kagemusha-ninja
kagemusha-ninja
Niveau 10
02 juin 2006 à 20:58:21

^^

gtawipeout
gtawipeout
Niveau 66
02 juin 2006 à 21:15:53

oui mais y a meme pas 100 construction y en a meme pas 50 alor sur 1500 msgs

darkKkiller
darkKkiller
Niveau 5
03 juin 2006 à 17:24:23

g lu les premiere pages du forum ta terminé alcatraz??? si oui il est sur kel pages??

darkKkiller
darkKkiller
Niveau 5
03 juin 2006 à 17:25:27

ps: c pour kagemusha-ninja

gtawipeout
gtawipeout
Niveau 66
03 juin 2006 à 19:59:58

c ver la page 60 et kelke d en c environ

kagemusha-ninja
kagemusha-ninja
Niveau 10
04 juin 2006 à 12:05:23

oui 62 ou 64

Maintenant pour vous en exclusiviter mon île secrète :

  1. cheat Island

moveto(688.48,-1435.26,2.98); object(0x01BF,90,0,54);
move(4.65,-6.50,0.00); object(0x01BF,90,0,54);
move(-5.37,-3.84,0.00); object(0x01BF,90,0,54);
move(-4.60,6.42,0.00); object(0x01BF,90,0,54);
move(-2.27,3.17,0.00); object(0x01BF,90,10,54);
move(7.43,3.28,-0.10); object(0x01BF,90,355,73);
move(6.91,-5.92,0.00); object(0x01BF,90,0,210);
move(0.54,4.79,0.00); object(0x01BF,90,0,210);
move(-3.65,2.07,0.00); object(0x01BF,90,0,240);
move(-4.60,3.69,0.00); object(0x01BF,90,0,188);
move(-3.56,-3.27,0.00); object(0x01BF,90,0,135);
move(-4.57,-9.88,0.00); object(0x01BF,90,0,105);
move(1.97,-4.14,0.00); object(0x01BF,90,0,59);
move(2.80,-2.31,0.00); object(0x01BF,90,0,38);
move(9.75,-1.33,0.00); object(0x01BF,90,0,57);
move(3.89,-5.91,0.40); object(0x01BF,90,355,57);
move(4.07,-4.00,0.60); object(0x01BF,95,355,17);
move(3.40,1.35,0.00); object(0x01BF,80,355,123);
move(3.82,6.07,0.00); object(0x01BF,90,5,119);
move(1.10,5.56,1.20); object(0x01BF,90,15,86);
move(-0.31,3.72,2.00); object(0x01BF,0,0,177);
move(-31.24,9.55,-1.00); object(0x01BF,15,0,307);
move(4.09,4.72,0.00); object(0x01BF,15,0,344);
move(7.55,2.06,0.00); object(0x01BF,15,0,7);
move(5.40,-3.62,0.00); object(0x01BF,15,0,57);
move(3.09,-6.67,0.00); object(0x01BF,15,0,79);
move(-0.61,-6.77,0.00); object(0x01BF,15,0,113);
move(-22.90,3.54,0.00); object(0x01BF,15,0,285);
move(0.93,-6.34,0.00); object(0x01BF,15,0,234);
move(5.16,-5.65,0.00); object(0x01BF,15,0,213);
move(5.72,-0.15,-0.10); object(0x01BF,15,0,149);
move(1.58,11.31,-2.00); object(0x0111,15,0,140);
move(3.18,10.97,0.60); object(0x0111,15,0,34);
move(-13.43,-5.88,-0.30); object(0x0111,15,0,282);
move(8.53,-13.47,-0.40); object(0x0111,15,0,140);
move(-8.61,2.17,0.80); object(0x0111,15,0,258);
move(18.32,5.91,0.00); object(0x0111,15,0,48);
move(6.07,-21.07,0.00); object(0x0111,15,0,140);
move(-7.12,7.05,0.00); object(0x0111,15,0,206);
move(-3.16,5.57,0.00); object(0x0111,15,0,278);
move(6.33,0.57,0.00); object(0x0111,15,0,299);
move(9.23,-6.38,0.00); object(0x0111,15,0,140);
move(2.55,4.24,0.00); object(0x0111,15,0,84);
move(-8.09,-3.86,0.00); object(0x0111,15,0,85);
move(4.47,3.43,0.00); object(0x0111,15,0,85);
move(-11.24,3.22,0.00); object(0x0111,15,0,140);
move(4.14,-6.71,0.00); object(0x0111,15,0,144);
move(-1.12,4.62,1.30); object(0x01BF,15,10,56);
move(1.92,-3.51,0.00); object(0x01BF,15,0,56);
move(-8.95,-0.13,0.00); object(0x01BF,15,345,243);
move(2.64,-4.96,0.00); object(0x01BF,15,0,242);
move(5.47,-4.18,0.00); object(0x01BF,15,0,189);
move(5.93,1.16,1.00); object(0x01BF,15,0,131);
move(4.74,5.56,0.60); object(0x01BF,15,0,124);
move(3.09,6.47,0.00); object(0x01BF,15,0,100);
move(0.37,3.48,0.00); object(0x01BF,15,0,82);
move(-7.61,-0.08,0.00); object(0x01BF,15,0,266);
move(-2.25,-6.03,-0.90); object(0x01BF,15,0,297);
move(-10.82,-2.18,4.70); object(0x01BF,315,0,246);
move(5.03,2.49,0.00); object(0x01BF,315,0,51);
move(-1.54,-9.41,-1.30); object(0x01BF,300,0,226);
move(5.99,-1.93,0.00); object(0x01BF,300,0,159);
move(4.80,4.60,1.10); object(0x01BF,300,0,138);
move(4.46,6.29,0.00); object(0x01BF,300,0,107);
move(0.99,6.54,0.00); object(0x01BF,300,0,89);
move(-8.06,-0.17,0.00); object(0x01BF,300,0,269);
move(-1.32,-6.15,0.00); object(0x01BF,300,0,292);
move(-2.04,-3.35,0.00); object(0x01BF,300,0,13);
move(7.71,5.67,1.60); object(0x01BF,275,0,89);
move(-2.08,-6.91,0.00); object(0x01BF,275,0,132);
move(-6.52,-1.31,0.00); object(0x01BF,275,0,207);
move(-4.29,5.21,0.00); object(0x01BF,275,0,229);
move(12.86,12.93,0.00); object(0x01BF,275,0,182);
move(0.49,-2.54,-3.30); object(0x01BF,0,0,177);
move(-32.90,2.32,-5.32); object(0x0251,0,0,271);
move(2.90,4.87,-0.40); object(0x0251,275,0,18);
move(1.05,-0.32,-0.30); object(0x010A,275,0,18);
move(-3.71,-4.71,0.30); object(0x0109,10,5,198);
move(2.29,5.46,0.30); object(0x0107,155,5,176);
move(10.43,-0.64,0.50); object(0x0208,155,5,322);
move(-0.75,5.14,0.00); object(0x020A,155,5,274);
move(1.21,-0.18,-0.20); object(0x020A,155,5,278);
move(-0.74,-1.03,0.40); object(0x020A,155,5,276);
move(-0.24,-1.23,0.00); object(0x020A,155,5,276);
move(0.88,-0.17,0.00); object(0x020A,155,5,276);
move(0.78,-0.16,0.00); object(0x020A,155,5,276);
move(0.40,2.00,0.00); object(0x020A,155,5,276);
move(-1.77,0.35,0.00); object(0x020A,155,5,276);
move(-0.23,-1.14,0.00); object(0x020A,155,5,276);
move(0.98,-0.19,0.00); object(0x020A,155,5,276);
move(0.98,-0.19,0.00); object(0x020A,155,5,276);
move(-2.65,0.52,0.00); object(0x020A,155,5,276);
move(0.69,-0.14,0.00); object(0x020A,155,5,276);
move(0.69,-0.14,0.00); object(0x020A,155,5,276);
move(0.78,-0.16,0.00); object(0x020A,155,5,276);
move(-1.18,0.23,0.00); object(0x020A,155,5,276);
move(-0.18,-0.90,0.00); object(0x020A,155,5,276);
move(0.59,-0.12,0.00); object(0x020A,155,5,276);
move(0.39,-0.08,0.00); object(0x020A,155,5,276);
move(-7.96,3.19,-0.60); object(0x020F,0,0,238);
move(-1.04,-13.78,-0.30); object(0x020C,0,0,176);
move(3.07,-5.36,0.00); object(0x020C,0,0,176);
move(-1.93,1.44,0.00); object(0x020C,0,0,176);
move(1.23,-0.02,0.00); object(0x020C,0,0,176);
move(4.55,19.27,-0.60); object(0x020C,0,0,176);
move(8.95,-10.84,0.60); object(0x0214,0,0,176);
move(-13.85,6.78,-0.10); object(0x0216,0,0,176);
move(-5.92,-4.81,0.00); object(0x0218,0,0,176);
move(8.91,-7.09,0.00); object(0x0218,0,0,176);
move(3.41,5.78,0.10); object(0x0218,0,0,176);
move(-3.71,12.69,2.20); object(0x01BF,0,0,333);
move(1.68,-2.27,4.60); object(0x01BF,290,0,336);
move(3.06,0.23,0.00); object(0x01BF,290,0,12);
move(3.20,-2.28,0.00); object(0x01BF,290,0,58);
move(2.59,-4.87,0.00); object(0x01BF,290,0,84);
move(0.40,-6.83,0.00); object(0x01BF,290,0,102);
move(-2.31,-6.36,0.00); object(0x01BF,290,0,132);
move(-5.97,-3.49,0.00); object(0x01BF,290,0,166);
move(-5.53,1.24,0.00); object(0x01BF,290,0,200);
move(-4.22,2.86,0.00); object(0x01BF,290,0,253);
move(-2.51,5.48,0.00); object(0x01BF,290,0,275);
move(1.59,5.00,0.00); object(0x01BF,290,0,311);
move(3.95,5.15,0.00); object(0x01BF,290,0,324);
move(2.86,-3.96,1.00); object(0x01BF,280,0,324);
move(4.50,2.30,-0.10); object(0x01BF,280,0,13);
move(2.68,-5.49,0.00); object(0x01BF,280,0,99);

  1. cheat Island 2

moveto(690.14,-1445.71,11.65); object(0x01BF,95,0,127);
move(-5.53,-0.58,0.00); object(0x01BF,95,0,203);
move(-3.04,4.73,0.00); object(0x01BF,95,0,271);
move(6.11,4.70,0.00); object(0x01BF,95,0,13);
move(-1.41,-5.02,0.40); object(0x01BF,95,0,116);
move(9.09,-9.66,0.10); object(0x01BF,70,0,136);

  1. cheat island 3

moveto(706.79,-1435.53,0.97); object(0x01BF,90,0,222);
move(-2.16,1.94,0.00); object(0x01BF,90,0,222);
move(3.80,-3.41,0.00); object(0x01BF,90,0,222);
move(4.22,4.71,0.00); object(0x01BF,90,0,222);
move(-3.72,3.34,0.00); object(0x01BF,90,0,222);
move(-2.68,2.40,-0.10); object(0x01BF,90,0,222);
move(-3.46,-2.89,0.00); object(0x01BF,90,0,263);
move(1.42,-8.91,1.50); object(0x01BF,25,0,222);
move(-2.25,4.20,0.00); object(0x01BF,25,0,271);
move(1.67,6.86,0.00); object(0x01BF,25,0,298);
move(2.52,1.41,0.00); object(0x01BF,25,0,336);
move(3.12,-13.75,0.00); object(0x01BF,25,0,173);
move(4.41,2.56,0.00); object(0x01BF,25,0,138);
move(2.18,1.76,0.00); object(0x01BF,25,0,109);
move(-10.40,3.08,-0.90); object(0x020C,0,0,85);
move(2.66,0.42,-0.20); object(0x020B,0,0,85);
move(-1.36,-2.22,0.00); object(0x020B,0,0,85);
move(-2.85,-1.44,0.00); object(0x020B,0,0,175);
move(0.92,6.32,0.00); object(0x020B,0,0,175);
move(2.17,-0.76,0.00); object(0x020B,0,0,175);
move(5.55,1.08,0.00); object(0x020B,0,0,193);
move(-2.08,2.20,0.00); object(0x020B,0,0,230);
move(4.15,-4.02,0.00); object(0x020B,0,0,178);
move(-12.01,-0.32,0.00); object(0x020A,0,0,175);
move(1.29,-2.33,0.00); object(0x020A,0,0,175);
move(1.04,-1.70,0.00); object(0x020A,0,0,175);
move(-0.13,1.55,0.00); object(0x020A,0,0,175);
move(1.39,1.37,0.00); object(0x020A,0,0,175);
move(-0.11,1.30,0.00); object(0x020A,0,0,175);
move(6.21,-5.47,1.10); object(0x0251,0,0,335);
move(-0.28,4.24,-0.80); object(0x0251,265,0,335);
move(-7.04,-5.65,5.80); object(0x01BF,45,0,43);
move(-1.30,4.60,0.00); object(0x01BF,45,0,92);
move(2.01,5.32,0.00); object(0x01BF,45,0,139);
move(0.99,1.31,0.00); object(0x01BF,45,0,160);
move(2.77,-12.70,0.00); object(0x01BF,45,0,350);
move(4.58,2.90,0.00); object(0x01BF,45,0,322);
move(1.56,1.75,0.00); object(0x01BF,45,0,294);
move(-6.50,1.22,2.20); object(0x01BF,90,0,31);
move(1.70,2.46,0.00); object(0x01BF,90,0,46);
move(0.41,9.70,-6.60); object(0x01BF,155,0,124);
move(2.18,6.78,0.00); object(0x01BF,155,0,96);
move(-2.67,4.55,0.00); object(0x01BF,155,0,28);
move(-5.23,-0.51,0.00); object(0x01BF,155,0,328);
move(-6.24,-3.67,0.00); object(0x01BF,155,0,333);
move(-6.59,-2.55,0.00); object(0x01BF,155,0,345);
move(-7.54,-2.04,0.00); object(0x01BF,155,0,346);
move(-7.94,-1.58,0.00); object(0x01BF,155,0,349);
move(-6.55,-3.10,0.00); object(0x01BF,155,0,321);
move(-3.87,-5.83,0.00); object(0x01BF,155,0,291);
move(-0.47,-7.10,0.00); object(0x01BF,155,0,264);
move(1.08,-7.72,0.00); object(0x01BF,155,0,259);
move(2.37,-7.23,0.00); object(0x01BF,155,0,243);
move(4.57,-5.70,0.00); object(0x01BF,155,0,220);
move(5.64,-5.16,0.00); object(0x01BF,155,0,224);
move(6.18,-3.95,0.00); object(0x01BF,155,0,197);
move(7.77,-2.02,0.00); object(0x01BF,155,0,195);
move(7.06,-2.74,0.00); object(0x01BF,155,0,206);
move(6.78,-0.90,0.00); object(0x01BF,155,0,171);
move(6.14,3.19,0.00); object(0x01BF,155,0,137);
move(4.55,6.14,0.00); object(0x01BF,155,0,119);
move(1.73,32.39,0.00); object(0x01BF,155,0,316);
move(5.84,4.76,0.00); object(0x01BF,155,0,327);
move(5.56,0.93,0.00); object(0x01BF,155,0,18);
move(2.45,-4.11,0.00); object(0x01BF,155,0,93);
move(-1.49,-6.43,0.00); object(0x01BF,155,0,116);
move(-2.69,-5.74,0.00); object(0x01BF,155,0,113);
move(-2.83,-6.10,0.00); object(0x01BF,155,0,116);
move(-3.63,-7.13,0.00); object(0x01BF,155,0,118);
move(-2.63,-4.29,0.00); object(0x01BF,155,0,118);
move(-2.36,2.42,5.60); object(0x01BF,150,0,117);
move(-3.77,-6.41,0.00); object(0x01BF,145,0,120);
move(-3.35,-4.21,0.00); object(0x01BF,145,0,137);
move(-4.20,-2.01,0.00); object(0x01BF,145,0,168);
move(-4.66,0.94,0.00); object(0x01BF,145,0,206);
move(-7.44,2.37,0.00); object(0x01BF,145,0,195);
move(-7.67,2.06,0.00); object(0x01BF,145,0,196);
move(-5.08,3.24,0.00); object(0x01BF,145,0,223);
move(-5.11,4.93,0.00); object(0x01BF,145,0,223);
move(-4.32,5.27,0.00); object(0x01BF,145,0,242);
move(-2.32,6.36,0.00); object(0x01BF,145,0,261);
move(-0.84,7.37,0.00); object(0x01BF,145,0,266);
move(0.23,5.09,0.00); object(0x01BF,145,0,290);
move(2.70,4.36,0.00); object(0x01BF,145,0,317);
move(5.70,2.82,0.00); object(0x01BF,145,0,348);
move(7.45,1.84,0.00); object(0x01BF,145,0,347);
move(7.71,1.80,0.00); object(0x01BF,145,0,347);
move(6.59,2.55,0.00); object(0x01BF,145,0,333);
move(7.02,3.70,-0.20); object(0x01BF,135,0,333);
move(3.80,1.87,-0.90); object(0x01BF,160,0,38);
move(0.91,-4.12,0.40); object(0x01BF,160,0,105);
move(-2.41,-4.82,0.00); object(0x01BF,160,0,129);
move(12.31,-12.34,0.00); object(0x01BF,145,0,315);
move(5.69,4.99,0.20); object(0x01BF,150,0,320);
move(3.58,1.63,0.00); object(0x01BF,160,0,21);
move(0.72,-2.45,0.00); object(0x01BF,160,0,93);
move(-2.08,-4.84,0.60); object(0x01BF,145,0,113);
move(-2.95,-6.70,-0.10); object(0x01BF,145,0,114);
move(-3.84,-6.69,0.00); object(0x01BF,145,0,119);
move(-1.92,-3.76,0.00); object(0x01BF,145,0,119);
move(-7.44,6.06,4.20); object(0x01BF,90,0,98);
move(0.93,7.20,0.40); object(0x01BF,90,5,98);
move(-6.18,-1.68,-0.10); object(0x01BF,90,355,276);
move(-3.96,-4.32,0.00); object(0x01BF,90,0,276);
move(14.08,-3.30,-1.30); object(0x01BF,115,0,118);
move(-3.70,-7.03,0.00); object(0x01BF,115,0,116);
move(-3.48,-5.72,0.00); object(0x01BF,115,0,122);
move(-4.07,-4.75,0.00); object(0x01BF,115,0,146);
move(-4.22,0.02,0.00); object(0x01BF,115,0,209);
move(-6.61,3.65,0.70); object(0x01BF,115,0,199);
move(-7.40,2.34,0.00); object(0x01BF,115,0,196);
move(-4.67,3.18,0.00); object(0x01BF,115,0,226);
move(-4.80,5.40,0.00); object(0x01BF,115,0,226);
move(-3.66,5.49,0.00); object(0x01BF,115,0,252);
move(-1.35,7.25,0.00); object(0x01BF,115,0,269);
move(0.46,6.21,0.00); object(0x01BF,115,0,289);
move(3.66,2.64,0.00); object(0x01BF,115,0,346);
move(7.40,1.49,0.00); object(0x01BF,115,0,345);
move(7.30,1.86,0.00); object(0x01BF,115,0,345);
move(6.62,2.35,0.00); object(0x01BF,115,0,332);
move(4.43,1.97,0.00); object(0x01BF,115,0,338);
move(4.52,2.70,0.00); object(0x01BF,125,0,343);
move(-0.17,0.62,0.00); object(0x01BF,125,0,112);
move(-2.13,-4.12,0.00); object(0x01BF,125,0,112);
move(0.63,-3.25,-3.10); object(0x01BF,125,0,64);
move(10.49,-9.17,1.00); object(0x01BF,165,0,20);
move(5.82,-0.00,-0.10); object(0x01BF,150,0,335);
move(4.45,4.07,0.00); object(0x01BF,150,0,320);
move(2.51,-1.60,0.00); object(0x01BF,150,0,115);
move(-4.04,-5.86,0.00); object(0x01BF,150,0,121);
move(-4.21,-3.46,1.20); object(0x01BF,120,0,122);
move(-24.99,-12.70,2.70); object(0x01BF,90,0,316);
move(0.37,-0.71,0.00); object(0x026C,0,0,222);
move(-0.38,-1.79,-0.80); object(0x026C,0,0,222);
move(-0.38,-0.88,0.00); object(0x026C,0,0,222);
move(1.36,0.71,-0.60); object(0x026C,0,0,222);
move(0.98,0.40,-0.70); object(0x026C,0,0,222);
move(-8.70,-4.72,2.20); object(0x026C,0,0,222);
move(-1.17,-0.62,0.00); object(0x026C,0,0,222);
move(0.70,-1.33,0.00); object(0x026C,0,0,222);
move(1.41,20.43,-0.90); object(0x026C,0,0,222);
move(-0.61,1.15,0.00); object(0x026C,0,0,222);
move(-1.64,-0.87,0.00); object(0x026C,0,0,222);
move(1.34,-1.21,0.00); object(0x026C,0,0,222);

  1. cheat island 4

moveto(665.30,-1437.60,0.26); object(0x01A8,0,90,164);
move(-2.16,-3.57,0.10); object(0x01A8,0,90,350);
move(0.51,-2.77,0.00); object(0x01A8,0,90,350);
move(0.71,-3.94,0.00); object(0x01A8,0,90,350);
move(0.02,-1.36,0.20); object(0x01A8,95,125,353);
move(-1.58,5.64,1.40); object(0x01A8,95,125,177);
move(1.61,0.07,1.20); object(0x01A8,95,125,173);
move(0.03,0.05,2.10); object(0x01A8,95,125,355);
move(-0.35,0.58,1.60); object(0x01A8,95,125,177);
move(2.34,0.13,1.00); object(0x01A8,100,95,177);
move(1.49,0.71,0.00); object(0x01A8,100,95,177);
move(-7.45,-0.94,-1.80); object(0x01A8,100,90,86);
move(3.07,-2.06,0.00); object(0x01A8,100,90,270);
move(-0.77,-2.98,-4.70); object(0x01A8,100,90,270);
move(-3.11,2.37,0.00); object(0x01A8,100,90,90);
move(8.56,3.49,2.70); object(0x01A8,100,90,271);
move(0.34,-1.67,0.00); object(0x01A8,100,90,271);
move(-3.65,2.30,0.00); object(0x01A8,100,90,92);

kagemusha-ninja
kagemusha-ninja
Niveau 10
04 juin 2006 à 12:06:00
  1. cheat island 5

moveto(708.58,-1447.71,8.17); object(0x026C,0,0,15);
move(0.51,1.92,0.00); object(0x026C,0,0,15);
move(-0.38,0.88,0.00); object(0x026C,0,0,15);
move(-7.54,1.09,5.00); object(0x026C,0,0,72);
move(-8.58,-8.55,0.90); object(0x01BF,90,0,196);
move(-6.67,3.41,0.00); object(0x01BF,90,0,222);
move(1.45,-0.47,0.00); object(0x01BF,90,0,222);
move(-5.45,6.39,0.00); object(0x01BF,90,0,236);
move(-1.82,7.03,0.00); object(0x01BF,90,0,258);
move(6.58,3.45,0.00); object(0x01BF,90,0,353);
move(7.89,1.18,0.00); object(0x01BF,90,0,340);
move(6.48,2.38,0.00); object(0x01BF,90,0,336);
move(5.71,-3.96,-0.40); object(0x01BF,90,5,51);
move(-5.44,-2.71,0.00); object(0x01BF,90,5,51);
move(2.86,-2.06,-0.40); object(0x01BF,90,0,51);
move(-17.95,-0.72,0.60); object(0x01BF,90,0,272);
move(5.96,-0.22,0.00); object(0x01BF,90,0,272);
move(15.74,-13.25,-0.60); object(0x01BF,90,0,102);
move(2.50,-0.38,0.00); object(0x01BF,90,0,100);
move(-7.33,4.18,-0.10); object(0x01BF,95,0,45);
move(-2.48,-6.80,1.00); object(0x01BF,95,0,290);
move(5.43,-3.66,0.00); object(0x01BF,105,0,110);
move(-3.90,-3.80,-1.30); object(0x01BF,65,0,22);
move(-14.74,18.92,1.00); object(0x01BF,90,0,290);
move(7.55,6.19,0.00); object(0x01BF,90,0,342);
move(4.18,-4.53,-0.20); object(0x01BF,90,5,43);
move(-5.18,-4.51,0.00); object(0x01BF,90,0,27);
move(2.21,4.34,0.00); object(0x01BF,90,0,27);
move(3.22,-5.88,0.00); object(0x01BF,90,0,109);
move(2.02,15.79,1.10); object(0x026C,90,0,47);
move(-8.98,-1.76,-0.80); object(0x026C,85,0,296);
move(9.40,-2.56,-0.70); object(0x026C,85,0,94);
move(-2.98,3.83,1.00); object(0x026C,0,0,47);
move(12.88,-2.07,0.30); object(0x026C,0,0,162);
move(-4.64,7.45,-3.30); object(0x01BF,45,0,260);
move(3.24,-3.95,0.00); object(0x01BF,45,0,201);
move(6.82,-5.81,1.90); object(0x01BF,90,0,292);
move(5.50,1.35,0.00); object(0x01BF,90,0,268);
move(-19.03,7.53,0.80); object(0x01BF,90,0,237);

kagemusha-ninja
kagemusha-ninja
Niveau 10
04 juin 2006 à 12:06:34

Quand a l´endoit ou elle se trouve, c´est dans la mer en face du casino de la 2nde île.

bendam
bendam
Niveau 6
04 juin 2006 à 13:45:30

Slt kagemusha-ninja.
Dis tu pourrais me donner l´endroit précis de ton ile? parce qu´en activant le code je la trouve pas j´ai beau tourner autour du casino et regarder dans la mer je trouve rien du tout.
Se serait sympa de me donner plus d´info.
merci d´avance

kagemusha-ninja
kagemusha-ninja
Niveau 10
04 juin 2006 à 14:50:48

bas tu te met dos au casino e regardant la mer, puis tu avance tout droit vers la mer...
Je ne saurais pas te dire plus précisémant...

gtawipeout
gtawipeout
Niveau 66
04 juin 2006 à 18:53:04

oui moi je l ai trouver tt de suite
mais tu ma pas donnait island5 jvéé le rajouter

La vidéo du moment