J´ai refait le tunnel en dessous du pont qui relie la 1ère et la 2ème ile
- cheat Tunnel
moveto(798.71,-974.61,5.71); object(0x01BF,0,0,90);
move(0.02,-7.90,0.00); object(0x01BF,0,0,90);
move(0.02,-8.00,0.00); object(0x01BF,0,0,90);
move(0.02,-7.90,0.00); object(0x01BF,0,0,90);
move(0.02,-8.00,0.00); object(0x01BF,0,0,90);
move(0.02,-7.90,0.00); object(0x01BF,0,0,90);
move(0.02,-7.90,0.00); object(0x01BF,0,0,90);
move(0.02,-7.90,0.00); object(0x01BF,0,0,90);
move(0.02,-7.90,0.00); object(0x01BF,0,0,90);
move(1.66,-7.48,0.00); object(0x01BF,0,0,65);
move(-8.65,71.96,0.00); object(0x01BF,0,0,270);
move(-0.00,-7.90,0.00); object(0x01BF,0,0,270);
move(0.08,-7.70,0.00); object(0x01BF,0,0,270);
move(0.09,-8.10,0.00); object(0x01BF,0,0,270);
move(0.09,-7.90,0.00); object(0x01BF,0,0,270);
move(0.09,-7.90,0.00); object(0x01BF,0,0,270);
move(0.03,-7.90,0.00); object(0x01BF,0,0,270);
move(0.03,-2.90,0.00); object(0x01BF,0,0,270);
move(-3.99,-3.79,0.20); object(0x01BF,0,0,0);
move(0.00,0.00,6.60); object(0x01BF,0,0,0);
move(3.23,-3.15,0.00); object(0x01BF,0,0,61);
move(3.78,-6.83,0.00); object(0x01BF,0,0,61);
move(3.83,-6.91,0.00); object(0x01BF,0,0,61);
move(-11.19,74.96,-6.70); object(0x01BF,0,0,181);
move(14.78,-1.16,0.00); object(0x01BF,0,0,181);
move(0.00,0.00,6.70); object(0x01BF,0,0,181);
move(-7.90,0.17,0.00); object(0x01BF,0,0,181);
move(-7.10,0.16,0.00); object(0x01BF,0,0,181);
move(7.66,-3.37,-3.40); object(0x01BF,90,0,0);
move(-0.08,-5.68,0.00); object(0x01BF,90,0,180);
move(-0.01,-6.66,0.00); object(0x01BF,90,0,180);
move(-0.01,-6.02,0.00); object(0x01BF,90,0,180);
move(-0.01,-6.50,0.00); object(0x01BF,90,0,180);
move(-0.02,-6.71,0.00); object(0x01BF,90,0,180);
move(-0.00,-5.91,0.00); object(0x01BF,90,0,180);
move(-0.00,-6.08,0.00); object(0x01BF,90,0,180);
move(-0.01,-6.03,0.00); object(0x01BF,90,0,180);
move(-0.34,-6.65,0.00); object(0x01BF,90,0,241);
move(3.76,-6.72,0.00); object(0x01BF,90,0,241);
move(3.47,-6.20,0.00); object(0x01BF,90,0,241);
move(-2.82,12.83,0.00); object(0x01BF,90,0,241);
move(-7.51,64.58,-3.34); object(0x01BF,0,0,90);
move(-0.02,8.00,0.00); object(0x01BF,0,0,90);
move(-0.02,7.90,0.00); object(0x01BF,0,0,90);
move(-0.02,-16.74,6.50); object(0x01BF,0,0,90);
move(-0.03,8.00,0.00); object(0x01BF,0,0,90);
move(-0.02,6.60,0.00); object(0x01BF,0,0,90);
move(-0.01,2.10,0.00); object(0x01BF,0,0,90);
move(-3.25,4.09,0.00); object(0x01BF,0,0,0);
move(-0.10,-0.04,-5.40); object(0x01BF,0,0,0);
move(18.35,-29.09,-1.10); object(0x01BF,0,0,90);
move(0.00,0.00,6.70); object(0x01BF,0,0,90);
move(0.04,-7.90,0.00); object(0x01BF,0,0,90);
move(0.04,-8.00,0.00); object(0x01BF,0,0,90);
move(0.04,-5.60,0.00); object(0x01BF,0,0,90);
move(-18.25,29.12,3.30); object(0x01BF,90,0,90);
move(-0.03,7.70,0.00); object(0x01BF,90,0,90);
move(-3.99,2.35,0.00); object(0x01BF,90,0,90);
move(-0.02,7.53,0.00); object(0x01BF,90,0,90);
move(3.90,0.01,0.00); object(0x01BF,90,0,90);
move(0.02,-4.50,0.00); object(0x01BF,90,0,90);
move(-3.03,-19.38,0.00); object(0x01BF,90,0,180);
move(7.80,0.03,0.00); object(0x01BF,90,0,180);
move(7.20,0.03,0.00); object(0x01BF,90,0,180);
move(2.30,0.01,0.00); object(0x01BF,90,0,180);
move(0.03,-6.77,0.00); object(0x01BF,90,0,180);
move(-7.90,-0.03,0.00); object(0x01BF,90,0,180);
move(-9.60,-0.04,0.00); object(0x01BF,90,0,180);
move(4.40,0.02,0.00); object(0x01BF,90,0,180);
move(10.12,5.93,-6.10); object(0x01BF,90,0,4);
move(-11.48,-52.54,-10.36); object(0x01BF,0,0,0);
move(-2.71,3.71,1.00); object(0x01BF,0,0,108);
move(0.00,0.00,5.60); object(0x01BF,0,0,108);
move(0.00,0.00,6.70); object(0x01BF,0,0,108);
moveto(806.09,-959.56,7.02); object(0x01E0,0,0,265);
move(1.07,-9.34,-1.80); object(0x01F2,0,0,265);
move(0.00,0.00,2.40); object(0x01F2,0,0,265);
move(0.00,0.00,2.10); object(0x01F2,0,0,265);
move(-1.75,18.62,0.00); object(0x01F2,0,0,265);
move(0.00,0.00,-2.30); object(0x01F2,0,0,265);
move(-0.02,-0.03,-2.20); object(0x01F2,0,0,265);
move(-5.72,5.05,4.50); object(0x01F2,0,0,177);
move(0.00,0.00,-2.40); object(0x01F2,0,0,177);
move(0.03,-0.03,-2.20); object(0x01F2,0,0,177);
move(-9.89,-0.51,0.00); object(0x01F2,0,0,177);
move(3.19,0.16,4.60); object(0x01F2,0,0,176);
move(0.00,0.00,-2.40); object(0x01F2,0,0,176);
move(-0.10,-0.01,4.70); object(0x01F3,0,0,176);
move(6.69,0.43,0.00); object(0x01F3,0,0,176);
move(5.73,-4.91,0.00); object(0x01F3,0,0,265);
move(1.78,-18.72,0.00); object(0x01F3,0,0,265);
move(-0.84,8.86,0.00); object(0x01F3,0,0,265);
move(0.48,-15.78,5.20); object(0x01F3,0,0,270);
move(0.29,-10.00,0.00); object(0x01F3,0,0,270);
move(0.00,-10.10,0.00); object(0x01F3,0,0,270);
move(-14.35,25.51,-6.95); object(0x023F,0,0,178);
move(5.10,0.20,0.00); object(0x023F,0,0,178);
move(-2.70,-0.10,0.00); object(0x023F,0,0,178);
move(10.83,13.69,1.40); object(0x023F,0,0,265);
move(0.48,-5.78,0.00); object(0x023F,0,0,265);
move(0.26,-3.19,-4.90); object(0x023F,0,0,265);
move(-0.98,11.86,0.00); object(0x023F,0,0,265);
teleport(825.00,-975.00,10.00);