celle ci aussi est pas mal :
- cheat LCS "ROLLERCOASTER"
moveto(-973.84, -981.71, 11.98); object(0x0FAA, 340, 0, 270);
move(-8.84, -0.04, 3.80); object(0x0FAA, 335, 0, 270);
move(-7.88, 0.01, 4.30); object(0x0FAA, 330, 0, 270);
move(-6.62, -0.06, 4.10); object(0x01BF, 305, 0, 90);
move(-5.52, -0.03, 3.50); object(0x01BF, 300, 0, 90);
move(-5.56, -0.03, 2.80); object(0x01BF, 295, 0, 90);
move(-5.96, -0.04, 2.40); object(0x01BF, 290, 0, 90);
move(-6.56, -0.09, 1.40); object(0x01BF, 275, 0, 90);
move(-5.99, -0.03, 0.30); object(0x01BF, 270, 0, 90);
move(-6.35, -0.03, -0.80); object(0x01BF, 255, 0, 90);
move(-6.09, -0.03, -2.80); object(0x01BF, 235, 0, 90);
move(-4.77, -0.02, -4.40); object(0x01BF, 220, 0, 90);
move(-3.52, -0.02, -5.50); object(0x01BF, 205, 0, 90);
move(-3.36, -0.02, -4.30); object(0x01BF, 230, 0, 90);
move(-3.11, -0.01, -2.00); object(0x01BF, 245, 0, 90);
move(-3.85, -0.02, -1.00); object(0x01BF, 260, 0, 90);
move(-5.43, -0.02, -0.60); object(0x01BF, 270, 0, 90);
move(-5.50, -0.03, 0.40); object(0x01BF, 280, 0, 90);
move(-5.13, -0.02, 1.30); object(0x01BF, 290, 0, 90);
move(-4.65, -0.02, 2.10); object(0x01BF, 300, 0, 90);
move(-4.38, -0.02, 3.40); object(0x01BF, 315, 0, 90);
move(-3.41, -0.02, 4.00); object(0x01BF, 325, 0, 90);
move(-3.27, -0.02, 5.60); object(0x01BF, 335, 0, 90);
move(-2.04, -0.01, 5.50); object(0x01BF, 345, 0, 90);
move(-0.78, -0.00, 5.20); object(0x01BF, 0, 0, 90);
move(-0.60, -0.00, 6.50); object(0x01BF, 350, 0, 90);
move(-1.96, -0.01, 6.10); object(0x01BF, 335, 0, 90);
move(-3.55, -0.02, 5.50); object(0x01BF, 320, 0, 90);
move(-4.91, -0.02, 4.50); object(0x01BF, 305, 0, 90);
move(-5.64, -0.03, 2.90); object(0x01BF, 290, 0, 90);
move(-6.24, -0.03, 1.70); object(0x01BF, 280, 0, 90);
move(-6.18, -0.03, 0.50); object(0x01BF, 270, 0, 90);
move(-6.64, -0.03, -0.60); object(0x01BF, 260, 0, 90);
move(-6.15, -0.03, -2.30); object(0x01BF, 240, 0, 90);
move(-5.28, -0.02, -4.00); object(0x01BF, 225, 0, 90);
move(-4.06, -0.02, -5.30); object(0x01BF, 210, 0, 90);
move(-2.81, -0.01, -6.10); object(0x01BF, 200, 0, 90);
move(-2.23, -0.01, -6.10); object(0x01BF, 200, 0, 90);
move(-2.18, -0.01, -6.00); object(0x01BF, 200, 0, 90);
move(-2.55, -0.01, -4.90); object(0x01BF, 215, 0, 90);
move(-3.07, -0.01, -3.70); object(0x01BF, 225, 0, 90);
move(-4.15, -0.02, -2.80); object(0x01BF, 250, 0, 90);
move(-5.19, -0.02, -1.40); object(0x01BF, 260, 0, 90);
move(-5.16, -0.02, -0.50); object(0x01BF, 270, 0, 90);
move(-6.11, -0.02, 0.00); object(0x01BF, 270, 0, 90);
move(-5.30, -0.02, 0.70); object(0x01BF, 285, 0, 90);
move(-5.47, -0.02, 2.20); object(0x01BF, 300, 0, 90);
move(-4.71, -0.02, 3.90); object(0x01BF, 320, 0, 90);
move(-5.06, -0.02, 4.20); object(0x01BF, 300, 0, 90);
move(-5.94, -0.03, 2.10); object(0x01BF, 280, 0, 90);
move(-6.64, -0.03, 0.60); object(0x01BF, 270, 0, 90);
move(-6.84, -0.03, 0.00); object(0x01BF, 270, 0, 90);
move(-6.39, -0.03, -0.90); object(0x01BF, 255, 0, 90);
move(-5.92, -0.03, -2.80); object(0x01BF, 235, 0, 90);
move(-4.84, -0.02, -4.50); object(0x01BF, 220, 0, 90);
move(-3.55, -0.02, -4.20); object(0x01BF, 220, 0, 90);
move(-3.93, -0.02, -3.70); object(0x01BF, 235, 0, 90);
move(-4.41, -0.02, -2.40); object(0x01BF, 250, 0, 90);
move(-5.65, -0.02, -1.10); object(0x01BF, 270, 0, 90);
move(-6.89, -0.04, 0.00); object(0x01BF, 270, 0, 90);
move(-6.16, -0.04, 0.00); object(0x01BF, 270, 0, 90);
move(-4.37, -0.03, 0.00); object(0x01BF, 270, 0, 90);
move(-8.70, -0.15, 0.00); object(0x0FAA, 0, 0, 90);
move(-4.71, 0.11, 0.20); object(0x0FAA, 5, 0, 90);
move(-7.74, -0.01, 1.30); object(0x0FAA, 15, 0, 90);
move(-6.59, -14.01, 2.20); object(0x0FAA, 30, 0, 90);
move(-1.76, 14.19, 1.10); object(0x0FAA, 30, 0, 90);
move(-7.77, 0.35, 5.40); object(0x0FAA, 40, 0, 94);
move(-5.09, 0.85, 5.30); object(0x0FAA, 50, 0, 104);
move(-4.47, 1.38, 7.90); object(0x0FAA, 70, 0, 113);
move(-2.03, 0.55, 8.30); object(0x0FAA, 85, 0, 111);
move(0.20, -0.08, 10.10); object(0x0FAA, 100, 0, 111);
move(3.36, -1.29, 9.90); object(0x0FAA, 120, 0, 111);
move(6.29, -2.42, 8.80); object(0x0FAA, 135, 0, 111);
move(8.44, -3.12, 5.60); object(0x0FAA, 160, 0, 110);
move(9.04, -3.09, 3.00); object(0x0FAA, 165, 0, 106);
move(10.06, -2.67, 1.30); object(0x0FAA, 180, 0, 103);
move(10.10, -1.16, -0.90); object(0x0FAA, 190, 0, 94);
move(7.79, -0.33, -2.20); object(0x0FAA, 205, 0, 90);
move(9.06, 0.10, -5.70); object(0x0FAA, 220, 0, 90);
move(7.09, 0.00, -7.70); object(0x0FAA, 235, 0, 90);
move(2.86, -0.07, -8.80); object(0x0FAA, 270, 0, 92);
move(-2.80, 0.04, -9.30); object(0x0FAA, 55, 0, 270);
move(-7.26, -0.08, -7.20); object(0x0FAA, 35, 0, 270);
move(-8.71, -0.10, -4.70); object(0x0FAA, 20, 0, 270);
move(-10.35, -0.02, -3.80); object(0x0FAA, 20, 0, 270);
move(-9.17, 0.05, -2.50); object(0x0FAA, 10, 0, 270);
move(-10.93, 0.18, -0.80); object(0x0FAA, 0, 0, 270);
move(-10.32, -0.11, -0.10); object(0x0FAA, 0, 0, 270);
move(-9.07, 0.27, -0.90); object(0x0FAA, 10, 0, 270);
move(-10.40, -0.06, -3.70); object(0x0FAA, 30, 0, 270);
move(-9.99, -0.06, -5.20); object(0x0FAA, 25, 0, 270);
move(-10.31, -0.12, -4.30); object(0x0FAA, 20, 0, 269);
move(-10.10, -0.22, -3.70); object(0x0FAA, 20, 0, 268);
move(-7.58, 0.20, -1.70); object(0x0FAA, 5, 0, 279);
move(-10.20, 1.13, -2.30); object(0x0FAA, 340, 0, 96);
move(-14.24, -5.73, -1.00); object(0x0FAA, 340, 0, 96);
move(7.68, 6.53, -1.40); object(0x0FAA, 340, 0, 96);
move(79.85, 148.77, 2.54); object(0x0FAA, 340, 0, 176);
teleport(-988.84, -976.71, 11.98)