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Liste des sujets

vos creations de maps

gtawipeout
gtawipeout
Niveau 66
13 mai 2006 à 14:03:39

oui trop

kagemusha-ninja
kagemusha-ninja
Niveau 10
13 mai 2006 à 20:21:01

pfff on se fait chi**

kagemusha-ninja
kagemusha-ninja
Niveau 10
14 mai 2006 à 12:13:26

:up:

gtawipeout
gtawipeout
Niveau 66
14 mai 2006 à 14:36:50

:up:

kagemusha-ninja
kagemusha-ninja
Niveau 10
14 mai 2006 à 18:01:13

Une petite map sympa :

  1. cheat SSV Airbase

//by pspboy
//visit my site: freewebs.com/lchacks
//must have part 2 installed also
moveto(-1403.61, -1101.21, 10.84); object(0x01C7,
0, 0, 258);
move(-11.36, -14.44, 1.50); object(0x01BF, 0, 0, 270);
move(0.00, -3.66, 0.00); object(0x01BF, 0, 0, 270);
move(-3.76, -4.17, 0.00); object(0x01BF, 0, 0, 0);
move(-7.53, 0.07, 0.00); object(0x01BF, 0, 0, 0);
move(-7.32, -0.04, 0.00); object(0x01BF, 0, 0, 0);
move(-6.07, 0.06, 0.00); object(0x01BF, 0, 0, 0);
move(-6.11, -0.04, 0.00); object(0x01BF, 0, 0, 0);
move(-0.53, 11.65, 0.00); object(0x01BF, 0, 0, 1);
move(27.42, 0.10, -2.60); object(0x0239, 0, 0, 359);
move(-20.05, -0.12, 2.60); object(0x01BF, 0, 0, 181);
move(7.03, 0.03, 0.00); object(0x01BF, 0, 0, 180);
move(5.92, 0.04, 0.00); object(0x01BF, 0, 0, 180);
move(7.24, -3.23, 3.20); object(0x01BF, 270, 0, 180);
move(-7.87, -0.05, 0.00); object(0x01BF, 270, 0, 180);
move(-7.46, -0.09, 0.00); object(0x01BF, 270, 0, 180);
move(-6.95, -0.04, 0.00); object(0x01BF, 270, 0, 180);
move(-5.22, 0.20, 0.00); object(0x01BF, 270, 0, 180);
move(0.18, -5.14, 0.00); object(0x01BF, 270, 0, 180);
move(6.76, -0.14, 0.00); object(0x01BF, 270, 0, 180);
move(5.90, 0.04, 0.00); object(0x01BF, 270, 0, 180);
move(7.40, -0.00, 0.00); object(0x01BF, 270, 0, 180);
move(7.00, 0.04, 0.00); object(0x01BF, 270, 0, 180);
move(0.28, 8.29, -0.10); object(0x01BF, 0, 0, 0);
move(2.49, 0.20, 1.90); object(0x0F09, 0, 0, 180);
move(-4.80, 0.02, 0.00); object(0x0F09, 0, 0, 180);
move(2.40, -0.01, 0.40); object(0x0F09, 0, 0, 180);
move(0.10, 0.10, -1.10); object(0x011E, 0, 0, 180);
move(-31.00, -4.54, -6.60); object(0x0239, 0, 0, 267);
move(11.61, 4.28, 2.90); object(0x01BF, 0, 90, 180);
move(-3.99, -1.18, 3.10); object(0x021C, 0, 0, 266);
move(8.09, -0.18, 0.00); object(0x021C, 0, 0, 266);
move(-2.69, 0.11, 0.00); object(0x0216, 0, 0, 270);
move(-2.71, -0.01, 0.00); object(0x0216, 0, 0, 269);
move(-0.12, 1.12, 0.80); object(0x0121, 0, 340, 269);
move(2.48, 0.27, 0.20); object(0x011F, 0, 340, 309);
move(-12.25, -11.23, -4.71); object(0x01BF, 0, 0, 93);
move(-0.42, 7.27, 3.30); object(0x01BF, 0, 0, 87);
move(-0.08, 1.09, -4.09); object(0x01BF, 0, 270, 88);
move(-2.98, -8.51, 2.05); object(0x01BF, 125, 180, 88);
move(-5.47, -0.23, -3.70); object(0x01BF, 125, 180, 88);
move(12.50, -4.37, 0.10); object(0x01BF, 90, 0, 0);
move(-0.11, -2.96, 3.40); object(0x01BF, 180, 0, 0);
move(-3.55, 0.62, -0.60); object(0x01BF, 180, 0, 270);
move(3.66, -3.46, -2.80); object(0x01BF, 270, 0, 358);
move(2.48, 2.64, -0.20); object(0x01BF, 270, 0, 0);
moveto(-1417.82, -1122.26, 9.74); object(0x0F36, 0, 0, 178);
move(-0.54, 0.16, 0.80); object(0x0206, 90, 0, 181);
move(1.41, -0.55, 0.10); object(0x0119, 90, 0, 181);
move(-0.61, -0.52, 1.00); object(0x0119, 0, 0, 181);
move(-1.14, -0.04, 1.70); object(0x011D, 0, 0, 348);
moveto(-1418.85, -1120.76, 9.94); object(0x1004, 0, 0, 156);
moveto(-1436.98, -1120.67, 10.34); object(0x09F8, 0, 0, 305);
moveto(-1414.89, -1115.88, 17.72); object(0x01BF, 0, 0, 90);
move(-7.87, 0.10, 0.00); object(0x01BF, 0, 0, 90);
move(4.02, 0.16, 3.30); object(0x01BF, 270, 0, 0);
move(0.13, -4.30, -4.10); object(0x01E4, 0, 0, 359);
move(0.00, 0.00, 3.00); object(0x01E4, 0, 0, 359);
move(-0.25, 8.21, 0.00); object(0x01E4, 0, 0, 180);
moveto(-1418.86, -1115.62, 16.72); object(0x0251, 0, 0, 106);
move(0.57, 0.75, -0.70); object(0x0251, 270, 0, 106);
move(-1.52, -2.73, 1.00); object(0x0251, 0, 0, 96);

kagemusha-ninja
kagemusha-ninja
Niveau 10
14 mai 2006 à 18:02:23

celle ci aussi est pas mal :

  1. cheat LCS "ROLLERCOASTER"

moveto(-973.84, -981.71, 11.98); object(0x0FAA, 340, 0, 270);
move(-8.84, -0.04, 3.80); object(0x0FAA, 335, 0, 270);
move(-7.88, 0.01, 4.30); object(0x0FAA, 330, 0, 270);
move(-6.62, -0.06, 4.10); object(0x01BF, 305, 0, 90);
move(-5.52, -0.03, 3.50); object(0x01BF, 300, 0, 90);
move(-5.56, -0.03, 2.80); object(0x01BF, 295, 0, 90);
move(-5.96, -0.04, 2.40); object(0x01BF, 290, 0, 90);
move(-6.56, -0.09, 1.40); object(0x01BF, 275, 0, 90);
move(-5.99, -0.03, 0.30); object(0x01BF, 270, 0, 90);
move(-6.35, -0.03, -0.80); object(0x01BF, 255, 0, 90);
move(-6.09, -0.03, -2.80); object(0x01BF, 235, 0, 90);
move(-4.77, -0.02, -4.40); object(0x01BF, 220, 0, 90);
move(-3.52, -0.02, -5.50); object(0x01BF, 205, 0, 90);
move(-3.36, -0.02, -4.30); object(0x01BF, 230, 0, 90);
move(-3.11, -0.01, -2.00); object(0x01BF, 245, 0, 90);
move(-3.85, -0.02, -1.00); object(0x01BF, 260, 0, 90);
move(-5.43, -0.02, -0.60); object(0x01BF, 270, 0, 90);
move(-5.50, -0.03, 0.40); object(0x01BF, 280, 0, 90);
move(-5.13, -0.02, 1.30); object(0x01BF, 290, 0, 90);
move(-4.65, -0.02, 2.10); object(0x01BF, 300, 0, 90);
move(-4.38, -0.02, 3.40); object(0x01BF, 315, 0, 90);
move(-3.41, -0.02, 4.00); object(0x01BF, 325, 0, 90);
move(-3.27, -0.02, 5.60); object(0x01BF, 335, 0, 90);
move(-2.04, -0.01, 5.50); object(0x01BF, 345, 0, 90);
move(-0.78, -0.00, 5.20); object(0x01BF, 0, 0, 90);
move(-0.60, -0.00, 6.50); object(0x01BF, 350, 0, 90);
move(-1.96, -0.01, 6.10); object(0x01BF, 335, 0, 90);
move(-3.55, -0.02, 5.50); object(0x01BF, 320, 0, 90);
move(-4.91, -0.02, 4.50); object(0x01BF, 305, 0, 90);
move(-5.64, -0.03, 2.90); object(0x01BF, 290, 0, 90);
move(-6.24, -0.03, 1.70); object(0x01BF, 280, 0, 90);
move(-6.18, -0.03, 0.50); object(0x01BF, 270, 0, 90);
move(-6.64, -0.03, -0.60); object(0x01BF, 260, 0, 90);
move(-6.15, -0.03, -2.30); object(0x01BF, 240, 0, 90);
move(-5.28, -0.02, -4.00); object(0x01BF, 225, 0, 90);
move(-4.06, -0.02, -5.30); object(0x01BF, 210, 0, 90);
move(-2.81, -0.01, -6.10); object(0x01BF, 200, 0, 90);
move(-2.23, -0.01, -6.10); object(0x01BF, 200, 0, 90);
move(-2.18, -0.01, -6.00); object(0x01BF, 200, 0, 90);
move(-2.55, -0.01, -4.90); object(0x01BF, 215, 0, 90);
move(-3.07, -0.01, -3.70); object(0x01BF, 225, 0, 90);
move(-4.15, -0.02, -2.80); object(0x01BF, 250, 0, 90);
move(-5.19, -0.02, -1.40); object(0x01BF, 260, 0, 90);
move(-5.16, -0.02, -0.50); object(0x01BF, 270, 0, 90);
move(-6.11, -0.02, 0.00); object(0x01BF, 270, 0, 90);
move(-5.30, -0.02, 0.70); object(0x01BF, 285, 0, 90);
move(-5.47, -0.02, 2.20); object(0x01BF, 300, 0, 90);
move(-4.71, -0.02, 3.90); object(0x01BF, 320, 0, 90);
move(-5.06, -0.02, 4.20); object(0x01BF, 300, 0, 90);
move(-5.94, -0.03, 2.10); object(0x01BF, 280, 0, 90);
move(-6.64, -0.03, 0.60); object(0x01BF, 270, 0, 90);
move(-6.84, -0.03, 0.00); object(0x01BF, 270, 0, 90);
move(-6.39, -0.03, -0.90); object(0x01BF, 255, 0, 90);
move(-5.92, -0.03, -2.80); object(0x01BF, 235, 0, 90);
move(-4.84, -0.02, -4.50); object(0x01BF, 220, 0, 90);
move(-3.55, -0.02, -4.20); object(0x01BF, 220, 0, 90);
move(-3.93, -0.02, -3.70); object(0x01BF, 235, 0, 90);
move(-4.41, -0.02, -2.40); object(0x01BF, 250, 0, 90);
move(-5.65, -0.02, -1.10); object(0x01BF, 270, 0, 90);
move(-6.89, -0.04, 0.00); object(0x01BF, 270, 0, 90);
move(-6.16, -0.04, 0.00); object(0x01BF, 270, 0, 90);
move(-4.37, -0.03, 0.00); object(0x01BF, 270, 0, 90);
move(-8.70, -0.15, 0.00); object(0x0FAA, 0, 0, 90);
move(-4.71, 0.11, 0.20); object(0x0FAA, 5, 0, 90);
move(-7.74, -0.01, 1.30); object(0x0FAA, 15, 0, 90);
move(-6.59, -14.01, 2.20); object(0x0FAA, 30, 0, 90);
move(-1.76, 14.19, 1.10); object(0x0FAA, 30, 0, 90);
move(-7.77, 0.35, 5.40); object(0x0FAA, 40, 0, 94);
move(-5.09, 0.85, 5.30); object(0x0FAA, 50, 0, 104);
move(-4.47, 1.38, 7.90); object(0x0FAA, 70, 0, 113);
move(-2.03, 0.55, 8.30); object(0x0FAA, 85, 0, 111);
move(0.20, -0.08, 10.10); object(0x0FAA, 100, 0, 111);
move(3.36, -1.29, 9.90); object(0x0FAA, 120, 0, 111);
move(6.29, -2.42, 8.80); object(0x0FAA, 135, 0, 111);
move(8.44, -3.12, 5.60); object(0x0FAA, 160, 0, 110);
move(9.04, -3.09, 3.00); object(0x0FAA, 165, 0, 106);
move(10.06, -2.67, 1.30); object(0x0FAA, 180, 0, 103);
move(10.10, -1.16, -0.90); object(0x0FAA, 190, 0, 94);
move(7.79, -0.33, -2.20); object(0x0FAA, 205, 0, 90);
move(9.06, 0.10, -5.70); object(0x0FAA, 220, 0, 90);
move(7.09, 0.00, -7.70); object(0x0FAA, 235, 0, 90);
move(2.86, -0.07, -8.80); object(0x0FAA, 270, 0, 92);
move(-2.80, 0.04, -9.30); object(0x0FAA, 55, 0, 270);
move(-7.26, -0.08, -7.20); object(0x0FAA, 35, 0, 270);
move(-8.71, -0.10, -4.70); object(0x0FAA, 20, 0, 270);
move(-10.35, -0.02, -3.80); object(0x0FAA, 20, 0, 270);
move(-9.17, 0.05, -2.50); object(0x0FAA, 10, 0, 270);
move(-10.93, 0.18, -0.80); object(0x0FAA, 0, 0, 270);
move(-10.32, -0.11, -0.10); object(0x0FAA, 0, 0, 270);
move(-9.07, 0.27, -0.90); object(0x0FAA, 10, 0, 270);
move(-10.40, -0.06, -3.70); object(0x0FAA, 30, 0, 270);
move(-9.99, -0.06, -5.20); object(0x0FAA, 25, 0, 270);
move(-10.31, -0.12, -4.30); object(0x0FAA, 20, 0, 269);
move(-10.10, -0.22, -3.70); object(0x0FAA, 20, 0, 268);
move(-7.58, 0.20, -1.70); object(0x0FAA, 5, 0, 279);
move(-10.20, 1.13, -2.30); object(0x0FAA, 340, 0, 96);
move(-14.24, -5.73, -1.00); object(0x0FAA, 340, 0, 96);
move(7.68, 6.53, -1.40); object(0x0FAA, 340, 0, 96);
move(79.85, 148.77, 2.54); object(0x0FAA, 340, 0, 176);
teleport(-988.84, -976.71, 11.98)

kagemusha-ninja
kagemusha-ninja
Niveau 10
15 mai 2006 à 17:58:37

:up:

gtawipeout
gtawipeout
Niveau 66
16 mai 2006 à 17:30:10

je ne celui pas la pdt un jour et rien na bouger mdr jvé essayer les truc que ta mis par contre ROLLERCOASTER jlai deja

gtawipeout
gtawipeout
Niveau 66
16 mai 2006 à 19:17:27

:up:

kagemusha-ninja
kagemusha-ninja
Niveau 10
17 mai 2006 à 18:20:43

ok

gtawipeout
gtawipeout
Niveau 66
17 mai 2006 à 18:24:25

:up:

kagemusha-ninja
kagemusha-ninja
Niveau 10
17 mai 2006 à 20:58:18

:up:

gtawipeout
gtawipeout
Niveau 66
18 mai 2006 à 16:47:58

:up:

gtawipeout
gtawipeout
Niveau 66
18 mai 2006 à 17:03:59

j ai fais une ptite construction hier soir c est une sorte de tt petit parcour ds les aire pour faire un saut mais je n ai pas le courage d aller chercher ma psp pui il faudrais que quelqu un m explique comment mettre le teleport

kagemusha-ninja
kagemusha-ninja
Niveau 10
18 mai 2006 à 17:32:53

lol
tu fais coordonné display, tu note les coordonner puis tu fais
teleport(-988.84, -976.71, 11.98) en remplacant les chiffres par les coordonnées !

gtawipeout
gtawipeout
Niveau 66
18 mai 2006 à 17:40:14

:merci:

gtawipeout
gtawipeout
Niveau 66
19 mai 2006 à 20:34:03

:up:

kagemusha-ninja
kagemusha-ninja
Niveau 10
20 mai 2006 à 12:08:59

:up:

theodom
theodom
Niveau 4
20 mai 2006 à 19:01:04

salut a tous jai fai une base militaire sur le quartier explosé on peu i mettre un tank mai y fau telecharger le code 100% pour quil i soi esayer:

code:

  1. cheat base militaire

moveto(364.23,-290.25,23.78); object(0x01BF,0,0,353);
move(4.98,11.14,0.00); object(0x01BF,0,0,277);
move(0.89,7.55,0.00); object(0x01BF,0,0,277);
move(2.33,6.90,0.00); object(0x01BF,0,0,305);
move(1.09,1.56,0.00); object(0x01BF,0,0,305);
move(-6.04,-0.89,3.30); object(0x01BF,270,0,270);
move(5.35,0.14,0.10); object(0x01BF,270,0,268);
move(-5.84,-5.60,0.00); object(0x01BF,270,0,272);
move(-6.22,-5.42,0.10); object(0x01BF,270,0,272);
move(2.54,-7.46,0.00); object(0x01BF,270,0,181);
move(-2.40,0.03,0.00); object(0x01BF,270,0,181);
move(-0.07,-6.01,0.00); object(0x01BF,270,0,181);
move(4.90,-0.05,0.00); object(0x01BF,270,0,181);
move(0.07,6.52,0.00); object(0x01BF,270,0,181);
move(0.06,5.56,0.00); object(0x01BF,270,0,181);
move(-7.05,-15.00,-3.60); object(0x01BF,180,0,181);
move(-1.33,4.07,0.01); object(0x01BF,180,0,268);
move(-0.62,7.57,0.00); object(0x01BF,180,0,263);
move(3.30,5.37,0.00); object(0x01BF,180,0,317);
move(0.89,2.63,0.00); object(0x01BF,180,0,358);
move(3.77,10.85,0.00); object(0x01BF,180,0,352);
move(-4.78,-2.76,-2.24); object(0x01F0,180,0,269);
move(9.18,-9.19,-0.40); object(0x021C,180,0,22);
move(-5.11,-0.06,0.00); object(0x021C,180,0,22);
move(-1.06,0.27,0.00); object(0x021C,245,0,22);
move(-5.14,-10.34,-0.80); object(0x021C,275,0,354);
move(-0.40,5.33,0.30); object(0x021C,275,0,354);
move(1.09,-10.24,-0.10); object(0x021C,0,0,354);
move(5.52,46.38,1.21); object(0x0239,0,0,209);
move(7.63,-18.93,-1.30); object(0x0239,0,0,185);
move(1.21,22.20,1.53); object(0x01E4,0,0,0);
move(11.62,-73.54,0.52); object(0x01E0,0,0,269);
move(14.07,-9.83,2.00); object(0x01E0,0,0,357);
move(12.90,0.43,0.00); object(0x01E0,0,0,358);
move(-44.51,34.96,2.43); object(0x01B7,0,285,4);
move(3.74,-0.11,-1.10); object(0x01B7,0,285,0);
move(70.27,26.17,-1.78); object(0x01E0,0,0,268);
move(-0.07,-8.33,-0.20); object(0x01E0,0,0,274);
teleport(385.71, -322.63, 21.73)

theodom
theodom
Niveau 4
20 mai 2006 à 19:04:07

le code on le telecharge sur cheatsync.net il s´appelle "Set Complection to 100%"

La vidéo du moment