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Liste des sujets

vos creations de maps

gtawipeout
gtawipeout
Niveau 66
06 mai 2006 à 10:04:31

je n aurai pa eu socom sur psp je l oré tester mais j en teste enncore de temps en temps ceux qui ont l aire interéssante

gtawipeout
gtawipeout
Niveau 66
06 mai 2006 à 10:09:54

je n aurai pa eu socom sur psp je l oré tester mais j en teste enncore de temps en temps ceux qui ont l aire interéssante

gtawipeout
gtawipeout
Niveau 66
06 mai 2006 à 23:24:19

c bn j ai une crise je rejou a gta alor je vai tester ton truc

st-barbarus
st-barbarus
Niveau 10
07 mai 2006 à 12:24:22
  1. cheat LCS ROLLERCOASTER #2

//Activate in order
//Cheat OR 4x4 - PIMPED: 137-PATRIOT
setshort(0x992FC5A, 0x20, 0x4f, 0x52, 0x20, 0x34,
0x78, 0x34);
setchar(0x9459d32, 0x6);
setchar(0x9459d31, 0x44);
setchar(0x9459d30, 0x34);
setshort(0x94401d0, 252);
setfloat(0x94401cc, 1.175);
setfloat(0x9459cb0, 2500);
setfloat(0x9459cb8, 0.7);
setfloat(0x9459d70, 0.35);
setfloat(0x9459d74, -0.6);
setfloat(0x9459d78, 0.5);
setfloat(0x9459d3c, 0.375);
setfloat(0x9459d40, 0.375);
setfloat(0x9459d34, 0.00525);
setfloat(0x9459d50, 0.5);
setfloat(0x9459d54, -0.7125);
setfloat(0x9459d58, 30);
setfloat(0x9459d68, 2.1875);
setfloat(0x9459d6c, 0.08);
setfloat(0x9459d84, 0.28);
setfloat(0x9459d7c, 0);
setfloat(0x9459cd0, 0);
setfloat(0x9459cd4, 0.1);
setfloat(0x9459cd8, -0.4625);
setchar(0x9459ce0, 80);
setfloat(0x9459d5c, 0.85);
setfloat(0x9459d60, 0.5);
setfloat(0x9459cbc, 0.2);
sethex(0x9459d80, 0xbf, 0xa7, 0x00, 0x07);
setchar(0x967E6FC, 0xFF, 0x10, 0x00);
sethex(0x944fb48, 0xFF, 0x90, 0x00);
sethex(0x944fb14, 0x00, 0x00, 0x00);
setint(0x8E38A38, 137);
setchar(0x8E38A5C, 122, 109);
sethex(0x8E38A5E, 0x01, 0x00);
teleport(292.22, -440.37, 26.02);
setchar(pplayer + 0xB84, 0x00);

  1. cheat SV Rollercoaster (Tele to DL´s Masnion)

moveto(-338.42, 205.62, 60.16); object(0x01BF, 85, 0, 0);
move(0.02, -5.77, -1.20); object(0x01BF, 75, 0, 0);
move(0.02, -5.75, -2.70); object(0x01BF, 55, 0, 0);
move(0.01, -4.12, -2.70); object(0x01BF, 60, 0, 0);
move(0.02, -5.95, -2.80); object(0x01BF, 70, 0, 0);
move(0.02, -4.74, -1.00); object(0x01BF, 90, 0, 0);
move(0.02, -6.24, 0.00); object(0x01BF, 90, 0, 0);
move(0.02, -6.21, -0.90); object(0x01BF, 75, 0, 0);
move(0.02, -5.31, -3.30); object(0x01BF, 45, 0, 0);
move(0.01, -3.14, -5.50); object(0x01BF, 15, 0, 0);
move(-0.02, -0.85, -6.50); object(0x01BF, 0, 0, 0);
move(0.02, -1.42, -4.80); object(0x01BF, 40, 0, 0);
move(0.03, -3.15, -2.70); object(0x01BF, 60, 0, 0);
move(0.01, -3.95, -2.00); object(0x01BF, 70, 0, 359);
move(0.05, -4.26, -0.90); object(0x01BF, 90, 0, 359);
move(0.09, -5.92, 0.00); object(0x01BF, 90, 0, 359);
move(0.09, -6.10, -1.20); object(0x01BF, 70, 0, 359);
move(0.07, -5.66, -2.60); object(0x01BF, 60, 0, 0);
move(-0.01, -4.05, -1.50); object(0x01BF, 80, 0, 0);
move(-0.02, -3.81, -0.30); object(0x01BF, 90, 0, 0);
move(0.02, -4.72, 0.30); object(0x01BF, 100, 0, 0);
move(-0.03, -4.12, 1.40); object(0x01BF, 115, 0, 358);
move(0.07, -2.88, 2.70); object(0x01BF, 135, 0, 358);
move(0.08, -3.16, 4.60); object(0x01BF, 155, 0, 358);
move(0.04, -1.45, 4.90); object(0x01BF, 170, 0, 358);
move(0.00, -0.26, 4.40); object(0x01BF, 180, 0, 358);
move(0.00, 0.00, 6.40); object(0x01BF, 180, 0, 358);
move(0.05, -0.55, 6.60); object(0x01BF, 170, 0, 0);
move(0.00, -1.71, 6.30); object(0x01BF, 160, 0, 0);
move(0.00, -2.80, 6.00); object(0x01BF, 150, 0, 0);
move(0.01, -4.16, 5.30); object(0x01BF, 135, 0, 0);
move(0.02, -5.14, 4.00); object(0x01BF, 120, 0, 0);
move(0.02, -5.75, 2.60); object(0x01BF, 110, 0, 0);
move(0.03, -6.41, 1.10); object(0x01BF, 90, 0, 0);
move(0.03, -5.84, 0.00); object(0x01BF, 90, 0, 0);
move(0.02, -5.26, -0.60); object(0x01BF, 80, 0, 0);
move(0.03, -5.75, -1.60); object(0x01BF, 70, 0, 0);
move(0.02, -5.33, -2.60); object(0x01BF, 60, 0, 0);
move(0.02, -4.83, -3.80); object(0x01BF, 45, 0, 0);
move(0.02, -3.78, -5.10); object(0x01BF, 30, 0, 0);
move(0.01, -2.36, -6.00); object(0x01BF, 15, 0, 0);
move(0.01, -1.50, -5.50); object(0x01BF, 15, 0, 0);
move(0.01, -1.70, -6.10); object(0x01BF, 15, 0, 0);
move(0.07, -1.62, -6.20); object(0x01BF, 15, 0, 0);
move(-0.06, -1.51, -5.90); object(0x01BF, 15, 0, 0);
move(-0.00, -1.66, -6.40); object(0x01BF, 15, 0, 0);
move(0.01, -1.59, -6.00); object(0x01BF, 15, 0, 0);
move(0.01, -1.76, -6.60); object(0x01BF, 15, 0, 0);
move(0.01, -1.36, -5.10); object(0x01BF, 15, 0, 0);
move(0.09, -5.38, 0.00); object(0x0FAA, 105, 0, 0);
move(-0.01, -2.72, -10.60); object(0x0FAA, 105, 0, 0);
move(-0.01, -3.72, -9.00); object(0x0FAA, 120, 0, 0);
move(-0.02, -5.52, -6.10); object(0x0FAA, 145, 0, 0);
move(-0.04, -8.29, -3.90); object(0x0FAA, 165, 0, 0);
move(-0.16, -10.00, -1.20); object(0x0FAA, 180, 0, 0);
move(0.06, -11.18, 0.00); object(0x0FAA, 180, 0, 0);
move(0.05, -9.76, 1.30); object(0x0FAA, 195, 0, 0);
move(0.05, -8.27, 3.40); object(0x0FAA, 210, 0, 0);
move(0.01, -7.87, 6.20); object(0x0FAA, 225, 0, 359);
move(0.08, -5.60, 7.20); object(0x0FAA, 240, 0, 0);
move(0.03, -2.07, 7.50); object(0x0FAA, 270, 0, 0);
move(0.00, 1.14, 9.70); object(0x0FAA, 75, 0, 180);
move(-0.03, 3.70, 9.10); object(0x0FAA, 60, 0, 180);
move(-0.13, 6.21, 7.30); object(0x0FAA, 40, 0, 180);
move(0.05, 8.37, 5.30); object(0x0FAA, 25, 0, 180);
move(-0.05, 10.62, 2.30); object(0x0FAA, 0, 0, 180);
move(0.03, 10.90, 0.00); object(0x0FAA, 0, 0, 179);
move(-0.27, 10.22, 0.00); object(0x0FAA, 0, 0, 178);
move(-0.16, 10.84, 0.00); object(0x0FAA, 0, 0, 180);
move(-0.47, 7.11, 0.10); object(0x0FAA, 15, 0, 184);
move(0.34, 11.41, 6.70); object(0x0FAA, 45, 0, 180);
move(-0.04, 5.52, 12.80); object(0x0FAA, 90, 0, 180);
move(0.02, -2.48, 12.80); object(0x0FAA, 115, 0, 180);
move(0.04, -6.34, 10.10); object(0x0FAA, 130, 0, 180);
move(0.08, -10.94, 7.70); object(0x0FAA, 160, 0, 180);
move(-0.11, -12.59, -2.90); object(0x0FAA, 0, 0, 0);
move(-0.09, -10.76, 0.00); object(0x0FAA, 0, 0, 0);
move(-0.08, -10.19, 0.00); object(0x0FAA, 0, 0, 0);
move(-0.09, -11.42, 0.00); object(0x0FAA, 0, 0, 0);
move(-0.03, -9.34, 0.10); object(0x01BF, 270, 0, 0);
move(0.01, -6.56, 0.00); object(0x01BF, 270, 0, 0);
move(0.00, -2.88, 3.20); object(0x01BF, 0, 0, 0);
move(2.13, 12.60, -2.50); object(0x0218, 0, 0, 270);
move(-1.34, -0.02, 0.00); object(0x0218, 0, 0, 270);
move(-1.26, -0.02, 0.00); object(0x0218, 0, 0, 270);
move(-1.47, -0.16, 0.00); object(0x0218, 0, 0, 250);
move(4.05, 0.10, 1.10); object(0x0218, 0, 0, 270);
move(0.00, 0.00, 0.90); object(0x0218, 0, 0, 270);
move(0.00, 0.00, 1.10); object(0x0218, 0, 0, 270);
move(0.00, 0.00, 1.00); object(0x0218, 0, 0, 270);
move(-1.20, -0.00, 0.00); object(0x0218, 0, 0, 270);
move(0.00, 0.00, -0.90); object(0x0218, 0, 0, 270);
move(0.00, 0.00, -0.90); object(0x0218, 0, 0, 270);
move(0.00, 0.00, -1.00); object(0x0218, 0, 0, 270);
move(-1.26, -0.00, 0.00); object(0x0218, 0, 0, 270);
move(0.00, 0.00, 1.00); object(0x0218, 0, 0, 270);
move(0.00, 0.00, 0.80); object(0x0218, 0, 0, 270);
move(0.00, 0.00, 1.10); object(0x0218, 0, 0, 270);
move(-1.18, -0.00, 0.00); object(0x0218, 0, 0, 270);
move(0.00, 0.00, -1.00); object(0x0218, 0, 0, 270);
move(0.00, 0.00, -1.00); object(0x0218, 0, 0, 270);
move(0.00, 0.00, -0.90); object(0x0218, 0, 0, 270);
move(9.51, -3.15, -2.00); object(0x01BF, 90, 0, 0);
move(0.05, -6.35, 0.00); object(0x01BF, 90, 0, 0);
move(-16.06, 6.55, 0.00); object(0x01BF, 90, 0, 0);
move(0.06, -6.73, 0.00); object(0x01BF, 90, 0, 0);
move(0.02, -2.63, 3.20); object(0x01BF, 0, 0, 0);
move(15.80, 0.13, 0.00); object(0x01BF, 0, 0, 0);
move(3.91, 4.02, 0.00); object(0x01BF, 0, 0, 270);
move(-0.00, 4.40, 0.00); object(0x01BF, 0, 0, 270);
move(-23.87, -4.52, 0.00); object(0x01BF, 0, 0, 270);
move(-0.00, 4.70, 0.00); object(0x01BF, 0, 0, 270);
move(3.99, 4.07, 0.00); object(0x01BF, 0, 0, 0);
move(1.50, 0.00, 0.00); object(0x01BF, 0, 0, 0);
move(13.40, 0.02, 0.00); object(0x01BF, 0, 0, 0);
move(0.90, 0.00, 0.00); object(0x01BF, 0, 0, 0);
move(-15.90, -2.72, 2.30); object(0x01BF, 90, 0, 0);
move(7.90, 0.02, 0.00); object(0x01BF, 90, 0, 0);
move(8.00, 0.02, 0.00); object(0x01BF, 90, 0, 0);
move(0.02, -6.77, 0.00); object(0x01BF, 90, 0, 0);
move(-7.80, -0.02, 0.00); object(0x01BF, 90, 0, 0);
move(-8.00, -0.02, 0.00); object(0x01BF, 90, 0, 0);
move(-115.58, 82.87, -51.33); object(0x01BF, 90, 0, 251);
moveto(-337.13, 9.88, 39.61); object(0x01BF, 105, 0, 0);
move(0.72, -37.33, 0.20); object(0x01BF, 100, 0, 180);
off();

  1. cheat Spawn Patriot at Roller Coaster

//By Durka Durka Mahn
setchar(0x08E4E9C0, 137);
setfloat(0x08E4E9C4, -350.71, 215.02, 60.90);
setfloat(0x08E4E9D0, 90);

  1. cheat Teleport to SV Roller Coaster

teleport(-338.03, 203.80, 61.99)

gtawipeout
gtawipeout
Niveau 66
07 mai 2006 à 17:55:00

c koi je vais l essayer

gtawipeout
gtawipeout
Niveau 66
07 mai 2006 à 18:00:52

lol bizare le patriot et la je vien d aprecevoir d un coup d oueil le trucc je le ssaye oulala le truc de fou sa péte
merci

gtawipeout
gtawipeout
Niveau 66
07 mai 2006 à 18:02:22

il est bizare le patriot pas besoin d ouvrir les portent pour rentrée dedans

gtawipeout
gtawipeout
Niveau 66
07 mai 2006 à 18:03:31

tellement c cho a fére jje tombe sur les coté a chaque fois lol

gtawipeout
gtawipeout
Niveau 66
07 mai 2006 à 18:08:20

j avé pas vu sa continu encore oulala

gtawipeout
gtawipeout
Niveau 66
07 mai 2006 à 18:11:11

mais aprés il y a des truc marron mais on peut pas aller dedans avc une voiture domage lol mais aprés les autres truc servent a rien

gtawipeout
gtawipeout
Niveau 66
08 mai 2006 à 10:28:28

:up: anti flood

Juju__GTA
Juju__GTA
Niveau 10
08 mai 2006 à 15:32:06

Bon, je suis en train de faire ma première map, je la met dès que j´ai fini :)

Juju__GTA
Juju__GTA
Niveau 10
08 mai 2006 à 16:47:03

Voilci ma première map : La ville de la peur :)
C´est pas terrible, mais bon ...

ATTENTION :d) Sur ma grande rampe pour le grand saut, il faut aler tout doucement, aller juste devant l´endroit ou ça monte, et avec une infernus et le Rocket Boost 5, il faut accélérer à fond :fou:

Y´a queques bugs, mais bon ...

Juju__GTA
Juju__GTA
Niveau 10
08 mai 2006 à 16:47:27
  1. cheat La ville de la peur By Juju__GTA

moveto(-1135.69,-1028.65,4.22); object(0x01E4,0,0,91);
move(42.92,-0.62,3.40); object(0x0251,0,0,94);
move(0.20,2.79,0.00); object(0x0251,0,0,94);
move(-0.05,0.00,-2.90); object(0x0251,0,0,94);
move(-0.20,-2.79,0.00); object(0x0251,0,0,94);
move(-38.35,-2.46,0.00); object(0x0251,0,0,178);
move(6.90,0.26,0.00); object(0x0251,0,0,178);
move(4.10,0.16,0.90); object(0x0251,0,0,178);
move(11.00,0.42,0.90); object(0x0251,0,0,178);
move(1.60,0.06,0.90); object(0x0251,0,0,178);
move(1.30,0.05,-2.60); object(0x0251,0,0,178);
move(-3.82,-0.56,-2.20); object(0x0118,0,0,180);
move(4.16,2.23,0.00); object(0x0118,0,0,124);
move(4.75,2.21,0.00); object(0x0118,0,0,94);
move(5.18,1.83,0.00); object(0x0121,0,0,78);
move(-25.43,0.99,0.10); object(0x0120,0,0,7);
move(0.02,-1.70,0.00); object(0x0120,0,0,7);
move(-5.02,-0.21,0.20); object(0x0120,0,0,7);
move(9.63,1.89,-0.20); object(0x0114,0,0,7);
move(0.11,-1.95,-0.10); object(0x0114,0,0,3);
move(-28.87,-12.19,2.06); object(0x0CC9,0,0,183);
move(-27.30,12.47,-0.90); object(0x0F35,0,0,268);
move(15.20,-19.71,0.00); object(0x0F00,0,0,94);
move(12.03,-6.47,-0.80); object(0x09F9,0,0,272);
move(-4.04,1.23,-0.30); object(0x0115,0,0,272);
move(-41.60,26.46,9.50); object(0x0FBE,40,0,217);
move(-63.97,-30.76,-8.70); object(0x0F34,0,0,276);
move(3.04,-0.13,0.00); object(0x0F34,0,0,274);
move(2.97,-0.13,0.00); object(0x0F34,0,0,276);
move(-19.79,15.00,-1.20); object(0x0F25,0,0,276);
move(1.06,7.27,0.00); object(0x0F25,0,0,276);
move(18.08,-22.24,2.30); object(0x0115,255,0,266);
move(1.07,-0.27,0.00); object(0x0115,255,0,253);
move(-3.09,0.53,0.00); object(0x0114,255,0,253);
move(-2.93,-0.26,0.00); object(0x0114,255,0,254);
move(-0.66,0.23,0.00); object(0x0114,255,0,254);
move(2.97,-0.28,0.00); object(0x0115,255,0,254);
move(3.30,-0.26,0.00); object(0x0114,255,0,254);
move(6.23,33.54,6.90); object(0x01BF,245,0,276);
move(-4.97,1.09,2.77); object(0x01BF,270,330,185);
move(-6.25,0.19,3.50); object(0x01BF,270,330,181);
move(26.15,-1.53,-5.59); object(0x01BF,270,330,87);
move(0.69,-7.15,1.60); object(0x01BF,270,5,87);
move(0.27,-8.90,-0.50); object(0x01BF,270,5,87);
move(-0.06,-8.94,-0.40); object(0x01BF,270,5,87);
move(0.25,-9.21,-0.40); object(0x01BF,270,5,87);
move(0.66,-7.92,-0.70); object(0x01BF,270,5,87);
move(0.22,-7.88,1.50); object(0x01BF,270,335,88);
move(0.22,-5.39,2.50); object(0x01BF,270,335,87);
move(0.18,-5.94,2.80); object(0x01BF,270,335,87);
move(0.48,-7.00,3.30); object(0x01BF,270,335,87);
move(0.16,-3.80,1.80); object(0x01BF,270,335,86);
move(3.09,-57.26,0.00); object(0x01BF,270,0,82);
move(1.20,-8.18,0.00); object(0x01BF,270,0,82);
move(1.13,-6.59,-0.10); object(0x01BF,270,0,82);
move(1.03,-7.99,0.00); object(0x01BF,270,0,82);
move(0.55,-4.64,3.90); object(0x01BF,270,275,82);
move(-4.17,3.40,0.00); object(0x01BF,270,275,173);
move(-0.72,6.33,0.00); object(0x01BF,270,275,173);
move(-1.16,6.77,0.00); object(0x01BF,270,275,171);
move(-1.01,6.42,0.00); object(0x01BF,270,275,171);
move(10.69,-18.63,0.20); object(0x01BF,270,275,351);
move(-1.14,6.77,0.00); object(0x01BF,270,275,352);
move(-1.03,6.74,0.00); object(0x01BF,270,275,352);
move(-1.07,6.65,0.10); object(0x01BF,270,275,352);
move(-0.43,-20.53,4.20); object(0x01BF,270,180,354);
move(-0.58,6.76,0.00); object(0x01BF,270,180,354);
move(-1.06,6.47,0.00); object(0x01BF,270,180,354);
teleport(-1327.61, -1031.41, 8.93);

gtawipeout
gtawipeout
Niveau 66
08 mai 2006 à 17:50:28

jvais essayer sa merci pour ta creation

gtawipeout
gtawipeout
Niveau 66
08 mai 2006 à 17:52:08

lol il y a un avion qui c craché sinn pas mal

Juju__GTA
Juju__GTA
Niveau 10
08 mai 2006 à 17:54:37

L´avon, c´est moi qui l´est mis là :rire2:

En tout cas :merci:

gtawipeout
gtawipeout
Niveau 66
08 mai 2006 à 18:51:18

sa je m endouté pour l avion mais pas mal

Juju__GTA
Juju__GTA
Niveau 10
08 mai 2006 à 19:24:59
  1. cheat La ville de la peur By Juju__GTA

moveto(-1135.69,-1028.65,4.22); object(0x01E4,0,0,91);
move(42.92,-0.62,3.40); object(0x0251,0,0,94);
move(0.20,2.79,0.00); object(0x0251,0,0,94);
move(-0.05,0.00,-2.90); object(0x0251,0,0,94);
move(-0.20,-2.79,0.00); object(0x0251,0,0,94);
move(-38.35,-2.46,0.00); object(0x0251,0,0,178);
move(6.90,0.26,0.00); object(0x0251,0,0,178);
move(4.10,0.16,0.90); object(0x0251,0,0,178);
move(11.00,0.42,0.90); object(0x0251,0,0,178);
move(1.60,0.06,0.90); object(0x0251,0,0,178);
move(1.30,0.05,-2.60); object(0x0251,0,0,178);
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move(-28.87,-12.19,2.06); object(0x0CC9,0,0,183);
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move(-63.97,-30.76,-8.70); object(0x0F34,0,0,276);
move(3.04,-0.13,0.00); object(0x0F34,0,0,274);
move(2.97,-0.13,0.00); object(0x0F34,0,0,276);
move(-19.79,15.00,-1.20); object(0x0F25,0,0,276);
move(1.06,7.27,0.00); object(0x0F25,0,0,276);
move(18.08,-22.24,2.30); object(0x0115,255,0,266);
move(1.07,-0.27,0.00); object(0x0115,255,0,253);
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move(-2.93,-0.26,0.00); object(0x0114,255,0,254);
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move(6.23,33.54,6.90); object(0x01BF,245,0,276);
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move(0.70,-6.06,0.00); object(0x01BF,270,0,94);
move(136.31,39.82,-7.70); object(0x01BF,0,0,92);
move(-4.19,-4.13,0.00); object(0x01BF,0,0,180);
move(-7.68,0.12,0.00); object(0x01BF,0,0,180);
move(-7.80,-0.05,0.00); object(0x01BF,0,0,180);
move(-7.22,0.08,0.00); object(0x01BF,0,0,181);
move(-7.90,0.15,0.00); object(0x01BF,0,0,181);
move(-4.50,0.09,0.00); object(0x01BF,0,0,181);
move(-27.45,-24.14,0.50); object(0x01BF,0,0,181);
move(-7.90,0.08,0.00); object(0x01BF,0,0,181);
move(-7.80,0.08,0.00); object(0x01BF,0,0,181);
move(-7.90,0.08,0.00); object(0x01BF,0,0,181);
move(-7.80,0.08,0.00); object(0x01BF,0,0,181);
move(-7.90,0.08,0.00); object(0x01BF,0,0,181);
move(-8.00,0.08,0.00); object(0x01BF,0,0,181);
move(-7.90,0.08,0.00); object(0x01BF,0,0,181);
move(-7.60,0.07,0.00); object(0x01BF,0,0,181);
move(-8.00,0.08,0.00); object(0x01BF,0,0,181);
move(-7.90,0.08,0.00); object(0x01BF,0,0,181);
move(-7.90,0.08,0.00); object(0x01BF,0,0,181);
move(-6.81,-0.76,0.00); object(0x01BF,0,0,181);
move(-7.00,0.07,0.00); object(0x01BF,0,0,181);
move(-6.60,-0.51,0.00); object(0x01BF,0,0,181);
move(-7.90,0.08,0.00); object(0x01BF,0,0,181);
move(-8.10,0.08,0.00); object(0x01BF,0,0,181);
move(-7.90,0.08,0.00); object(0x01BF,0,0,181);
move(-6.40,0.06,0.00); object(0x01BF,0,0,181);
move(-4.86,-3.95,0.00); object(0x01BF,0,0,85);
move(0.66,-7.87,0.00); object(0x01BF,0,0,85);
move(78.71,12.45,0.00); object(0x01BF,0,0,183);
move(1.53,-103.99,29.00); object(0x01BF,0,0,178);
teleport(-1327.61, -1031.41, 8.93);

Dsl, voilà le bon code de ma MAp, j´ai du en refaire une partie donc c´est moins bien, je dois partir donc j´avais pas trop le temps :snif:

akingofsystem
akingofsystem
Niveau 8
08 mai 2006 à 19:26:38

je suis pro pour faire les caisses,mais les maps j´y arrive pas :snif:

La vidéo du moment