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Liste des sujets

vos creations de maps

lesatan
lesatan
Niveau 6
03 mai 2006 à 18:40:24

j´ai ésaier mais ...

ca ne marche toujours pas... :snif:

bon je crois que je vais devoir le reconstruire tout a fais... :snif:

si vous trouver quand mème l´ereure merci de me le dire au moins on en apprendra...

:snif: snif: snif: snif: snif:

kagemusha-ninja
kagemusha-ninja
Niveau 10
03 mai 2006 à 18:41:22

oui dommage.

lesatan
lesatan
Niveau 6
04 mai 2006 à 09:00:50

bon voila cette nuit j´ai commencer une nouvelle construction donc le defi sera a nouveau de faire une villa romaine

voici le code:

  1. cheat New maison romaine

moveto(800.00,-970.00,6.69); object(0x01BF,0,0,180);
teleport(796.43,-961.81,4.91)
move(-9.69,-0.43,0.10); object(0x01BF,0,0,180);
move(2.86,-2.61,3.00); object(0x01BF,95,0,179);
move(5.50,0.12,0.00); object(0x01BF,95,0,179);
move(-7.17,-2.77,-2.10); object(0x01BF,0,295,354);
move(7.07,1.63,-0.10); object(0x01BF,0,65,354);
move(19.80,-95.80,-0.76); object(0x01BF,0,0,134);
move(-6.63,-6.81,0.00); object(0x01BF,0,0,134);
move(2.80,-2.78,-1.00); object(0x01BF,0,0,223);
move(5.37,-5.08,1.40); object(0x01BF,0,0,222);
move(5.84,-5.18,0.00); object(0x01BF,0,0,222);
move(22.09,-5.37,0.00); object(0x01BF,0,0,84);
move(-4.35,-4.70,0.00); object(0x01BF,0,0,187);
move(-2.53,0.11,0.00); object(0x01BF,0,0,187);
move(-6.07,-1.91,0.00); object(0x01BF,0,0,135);
move(-5.46,-5.55,0.00); object(0x01BF,0,0,135);
move(-4.48,-5.54,0.00); object(0x01BF,0,0,130);
move(-2.23,-3.20,0.00); object(0x01BF,0,0,130);
move(5.12,19.65,0.00); object(0x01BF,0,0,285);
move(-4.18,-5.22,0.00); object(0x01BF,0,0,312);
move(-5.15,-6.26,0.00); object(0x01BF,0,0,312);
move(-5.21,-6.03,0.00); object(0x01BF,0,0,311);
move(2.10,-4.69,-1.60); object(0x01BF,40,0,217);
move(-2.80,-3.43,4.00); object(0x01BF,55,0,217);
move(-3.20,-4.83,3.00); object(0x01BF,70,0,213);
move(-3.46,-5.43,2.30); object(0x01BF,70,0,212);
move(-2.82,-4.70,1.10); object(0x01BF,90,0,219);
move(-4.85,3.37,0.08); object(0x01BF,90,0,207);
move(2.46,4.90,0.00); object(0x01BF,90,0,209);
move(3.20,5.70,0.00); object(0x01BF,90,0,209);
move(2.78,3.99,0.00); object(0x01BF,90,0,207);
move(3.16,4.95,0.00); object(0x01BF,90,0,207);
move(3.27,5.29,0.00); object(0x01BF,90,0,207);
move(3.06,4.87,0.00); object(0x01BF,90,0,206);
move(3.34,5.50,0.00); object(0x01BF,90,0,205);
move(3.40,5.93,0.00); object(0x01BF,90,0,205);
move(2.58,4.52,0.00); object(0x01BF,90,0,205);
move(2.62,5.58,0.00); object(0x01BF,90,0,202);
move(-20.39,-58.08,0.00); object(0x01BF,90,0,212);
move(3.55,4.74,0.00); object(0x01BF,90,0,212);
move(3.54,4.72,0.00); object(0x01BF,90,0,212);
move(3.55,5.40,0.00); object(0x01BF,90,0,212);
move(3.46,5.62,0.00); object(0x01BF,90,0,212);
move(3.60,5.64,0.00); object(0x01BF,90,0,212);
move(3.14,5.02,0.00); object(0x01BF,90,0,212);
move(3.67,5.57,0.00); object(0x01BF,90,0,212);
move(3.58,5.45,0.00); object(0x01BF,90,0,212);
move(3.33,5.28,0.00); object(0x01BF,90,0,212);
move(1.65,2.24,0.00); object(0x01BF,90,0,212);
move(-6.36,4.42,0.00); object(0x01BF,90,0,211);
move(-3.15,-5.16,0.00); object(0x01BF,90,0,203);
move(-3.19,-4.85,0.00); object(0x01BF,90,0,203);
move(-3.33,-5.06,0.00); object(0x01BF,90,0,203);
move(-3.58,-5.45,0.00); object(0x01BF,90,0,203);
move(-2.75,-5.48,0.00); object(0x01BF,90,0,203);
move(-3.22,-4.92,0.00); object(0x01BF,90,0,203);
move(-3.22,-4.92,0.00); object(0x01BF,90,0,203);
move(-3.88,-5.93,0.00); object(0x01BF,90,0,203);
move(0.63,0.77,0.00); object(0x01BF,90,0,202);
move(6.99,9.74,-9.39); object(0x01BF,70,0,217);
move(5.75,-5.87,1.06); object(0x01BF,0,0,209);
move(1.95,3.60,0.00); object(0x01BF,0,0,311);
move(4.37,5.11,-2.50); object(0x01BF,0,0,311);
move(2.60,2.81,-1.30); object(0x01BF,0,0,310);
move(0.52,-0.94,-0.10); object(0x01BF,0,0,309);
move(-5.13,-6.08,0.00); object(0x01BF,0,0,311);
move(1.85,8.03,1.80); object(0x01BF,0,0,316);
move(2.48,3.39,-2.00); object(0x01BF,0,0,316);
move(5.66,0.82,0.00); object(0x01BF,0,0,42);
move(0.21,-6.04,0.00); object(0x01BF,0,0,311);
move(-7.34,-4.81,-3.20); object(0x01BF,90,0,311);
move(-4.95,-6.01,0.00); object(0x01BF,90,0,311);
move(-5.94,-6.70,0.00); object(0x01BF,90,0,311);
move(1.65,2.74,0.00); object(0x01BF,90,0,311);
move(-6.59,-8.64,0.00); object(0x01BF,90,0,311);
move(-3.46,2.98,0.00); object(0x01BF,90,0,312);
move(4.68,6.11,0.00); object(0x01BF,90,0,312);
move(4.32,5.63,0.00); object(0x01BF,90,0,312);
move(-13.04,-7.84,0.00); object(0x01BF,90,0,131);
move(4.28,4.87,0.00); object(0x01BF,90,0,131);
move(5.04,5.53,0.00); object(0x01BF,90,0,131);
move(-4.44,4.22,0.00); object(0x01BF,90,0,130);
move(-4.91,-5.82,0.00); object(0x01BF,90,0,130);
move(-4.63,-4.90,0.00); object(0x01BF,90,0,130);
move(5.77,14.48,0.00); object(0x01BF,90,0,132);
move(-4.90,-5.24,0.00); object(0x01BF,90,0,130);
move(-4.78,-5.96,0.00); object(0x01BF,90,0,130);
move(-4.29,-5.49,0.00); object(0x01BF,90,0,131);
move(5.08,-4.30,0.00); object(0x01BF,90,0,130);
move(4.72,-4.27,0.00); object(0x01BF,90,0,135);
move(4.43,-4.68,0.00); object(0x01BF,90,0,135);
move(4.68,-4.28,-0.50); object(0x01BF,80,0,313);
move(3.23,-2.50,0.00); object(0x01BF,90,0,313);
move(4.15,-3.72,0.00); object(0x01BF,90,0,313);
move(4.26,-3.93,0.00); object(0x01BF,90,0,313);
move(4.51,-4.08,0.00); object(0x01BF,90,0,311);
move(4.58,5.88,0.00); object(0x01BF,90,0,311);
move(-4.47,4.06,0.00); object(0x01BF,90,0,313);
move(-5.42,3.48,0.00); object(0x01BF,90,0,313);
move(-3.77,4.09,0.00); object(0x01BF,90,0,313);
move(-3.39,3.12,0.00); object(0x01BF,90,0,313);
move(5.23,4.18,0.00); object(0x01BF,90,0,312);
move(4.27,-3.14,0.00); object(0x01BF,90,0,312);
move(4.57,-3.65,0.00); object(0x01BF,90,0,311);
move(3.91,-2.99,0.00); object(0x01BF,90,0,313);
move(3.76,-3.57,0.00); object(0x01BF,90,0,313);
move(1.98,-2.18,3.10); object(0x01BF,0,0,309);
move(-4.97,-6.14,0.00); object(0x01BF,0,0,309);
move(-4.09,-5.05,0.00); object(0x01BF,0,0,309);
move(-5.51,-0.24,0.00); object(0x01BF,0,0,42);
move(-5.75,5.34,0.00); object(0x01BF,0,0,42);
move(-5.40,5.65,0.00); object(0x01BF,0,0,47);
move(-6.10,4.53,0.00); object(0x01BF,0,0,47);
move(-5.64,5.49,0.00); object(0x01BF,0,0,47);
move(-7.11,2.65,-2.40); object(0x01BF,90,0,307);
move(-4.28,-6.34,0.00); object(0x01BF,90,0,307);
move(-4.60,-6.07,0.00); object(0x01BF,90,0,307);
move(-4.46,-6.36,0.00); object(0x01BF,90,0,307);
move(4.99,-4.21,0.00); object(0x01BF,90,0,211);
move(6.27,-3.92,0.00); object(0x01BF,90,0,213);
move(6.30,-3.79,0.00); object(0x01BF,90,0,213);
move(-3.73,18.85,0.00); object(0x01BF,90,0,35);
move(5.87,-4.60,0.00); object(0x01BF,90,0,35);
move(5.87,-4.31,0.00); object(0x01BF,90,0,35);
move(5.84,-4.48,0.00); object(0x01BF,90,0,35);
move(-20.03,31.47,2.20); object(0x01BF,0,0,37);
move(-1.02,1.10,0.00); object(0x01BF,0,0,37);
move(-0.52,5.34,0.00); object(0x01BF,0,0,131);
move(5.17,5.70,0.00); object(0x01BF,0,0,131);
move(5.11,6.15,0.00); object(0x01BF,0,0,126);
move(3.38,3.27,0.00); object(0x01BF,0,0,126);
move(5.00,0.51,0.00); object(0x01BF,0,0,215);
move(4.12,-3.63,0.00); object(0x01BF,0,0,223);
move(4.02,-5.28,0.00); object(0x01BF,0,0,214);
move(4.69,-1.24,0.00); object(0x01BF,0,0,180);
move(15.96,-24.94,0.10); object(0x01BF,0,0,221);
move(-5.52,4.78,0.00); object(0x01BF,0,0,221);
move(-5.07,4.38,0.00); object(0x01BF,0,0,221);
move(-2.57,2.22,0.00); object(0x01BF,0,0,221);
move(-0.94,5.31,0.00); object(0x01BF,0,0,309);
move(4.56,5.33,0.00); object(0x01BF,0,0,309);
move(2.66,4.10,0.00); object(0x01BF,0,0,309);
move(-8.10,-1.60,9.70); object(0x01BF,0,0,312);
move(5.32,5.84,0.00); object(0x01BF,0,0,312);
move(0.00,0.00,-2.30); object(0x01BF,0,0,312);
move(2.22,2.44,0.00); object(0x01BF,0,0,312);
move(0.00,0.00,1.60); object(0x01BF,0,0,312);
move(0.00,0.00,0.80); object(0x01BF,0,0,312);
move(-9.64,-6.24,0.00); object(0x01BF,0,0,309);
move(4.30,5.26,0.00); object(0x01BF,0,0,309);
move(3.80,4.64,0.00); object(0x01BF,0,0,309);
move(5.13,6.27,0.00); object(0x01BF,0,0,309);
move(6.37,2.60,0.00); object(0x01BF,0,0,9);
move(2.57,-0.40,0.00); object(0x01BF,0,0,9);
move(4.25,4.55,0.00); object(0x01BF,0,0,84);
move(0.11,4.19,2.70); object(0x01BF,55,0,1);
move(0.12,4.61,3.30); object(0x01BF,55,0,1);
move(0.11,5.10,3.40); object(0x01BF,55,0,1);
move(0.14,4.85,3.40); object(0x01BF,55,0,2);
move(0.12,4.59,3.30); object(0x01BF,55,0,2);
move(0.11,3.95,2.90); object(0x01BF,55,0,2);
move(-0.08,6.00,1.90); object(0x01BF,90,0,0);
move(-6.88,0.01,1.10); object(0x01BF,70,0,268);
move(-5.40,-0.37,2.10); object(0x01BF,70,0,267);
move(-5.55,-0.33,2.30); object(0x01BF,70,0,267);
move(-6.08,-0.18,2.30); object(0x01BF,70,0,267);
move(-5.23,-0.13,2.10); object(0x01BF,70,0,268);
move(-5.87,-0.20,2.10); object(0x01BF,70,0,268);
move(-5.88,-0.20,2.20); object(0x01BF,70,0,268);
move(-5.64,0.02,2.10); object(0x01BF,70,0,268);
move(-5.46,-0.15,2.10); object(0x01BF,70,0,268);
move(-5.51,-0.15,2.10); object(0x01BF,70,0,268);
move(-5.58,-0.14,2.30); object(0x01BF,70,0,266);
teleport(796.43,-961.81,4.91)

lesatan
lesatan
Niveau 6
04 mai 2006 à 09:13:48

ah oui j´avais oublié de metre un infernus dans le code sans ca vous ne savez pas monter a l´etage normalement

la nouvelle version avec la bagnolle devrais arriver dans quelque minutes

lesatan
lesatan
Niveau 6
04 mai 2006 à 09:27:16

bon je crois que pour la bagnolle je vais avoir besoin d´aide

voila j´arive pas a la faire apparaitre pres de l´entrée
le code de la construcion et un peu plus haut et voici le code de la bagnole:

setchar(0x08E4E9C0, 142);
setfloat(0x08E4E9C4, 796.43,-961.81,4.91);
setfloat(0x08E4E9D0, 0);

kagemusha-ninja
kagemusha-ninja
Niveau 10
04 mai 2006 à 12:36:36

celle la marche ?
Si oui je l´essaye demain soir.

lesatan
lesatan
Niveau 6
04 mai 2006 à 14:38:08

ok merci

gtawipeout
gtawipeout
Niveau 66
04 mai 2006 à 17:51:24

moi je l esseyeré peut etre jamé vu que j ai eu socom

gtawipeout
gtawipeout
Niveau 66
04 mai 2006 à 17:54:03

o pui si je l essaye m1tenant

gtawipeout
gtawipeout
Niveau 66
04 mai 2006 à 17:59:16

oué bof sa ressemble pas a une maison romaine mais bn

akingofsystem
akingofsystem
Niveau 8
04 mai 2006 à 18:02:25

gtawipeout===>tout à fait daccord,en dirait une usine

Fan2-DJ_furax-
Fan2-DJ_furax-
Niveau 5
04 mai 2006 à 18:19:43

Mdrrrrrrrr :rire:

gtawipeout
gtawipeout
Niveau 66
04 mai 2006 à 19:10:46

oui est encore mdr

furiousgta17
furiousgta17
Niveau 4
04 mai 2006 à 20:22:40

bonjour tout le monde

voila ma 1 er realisation ( un batiment pour exposer ses voitures crée dans pmg

voila une photo

photo:
http://img190.imageshack..us/img190/8574/screen12uh.png

voila le code:

  1. cheat expo voiture PMG:

moveto(61.66,-1626.48,26.53); object(0x01BF,0,0,180);
move(-8.00,-0.05,0.00); object(0x01BF,0,0,180);
move(-7.80,-0.05,0.00); object(0x01BF,0,0,180);
move(-7.99,-1.48,0.00); object(0x01BF,45,0,180);
move(-8.01,1.44,0.00); object(0x01BF,0,0,180);
move(-4.12,-3.90,0.00); object(0x01BF,0,0,90);
move(0.02,-7.90,0.00); object(0x01BF,0,0,90);
move(0.02,-7.90,0.00); object(0x01BF,0,0,90);
move(3.80,-3.79,0.00); object(0x01BF,0,0,0);
move(8.00,0.04,0.00); object(0x01BF,0,0,0);
move(7.90,0.04,0.00); object(0x01BF,0,0,0);
move(7.90,0.04,0.00); object(0x01BF,0,0,0);
move(7.90,0.04,0.00); object(0x01BF,0,0,0);
move(3.86,3.78,0.00); object(0x01BF,0,0,270);
move(-0.03,7.80,0.00); object(0x01BF,0,0,270);
move(-0.03,7.90,0.00); object(0x01BF,0,0,270);
move(0.08,1.51,5.70); object(0x0CDB,0,0,270);
move(0.00,-5.00,0.00); object(0x0CDB,0,0,270);
move(0.00,-5.00,0.00); object(0x0CDB,0,0,270);
move(0.00,-5.00,0.00); object(0x0CDB,0,0,270);
move(0.00,-3.60,0.00); object(0x0CDB,0,0,270);
move(-2.57,-2.46,0.00); object(0x0CDB,0,0,0);
move(-5.00,-0.04,0.00); object(0x0CDB,0,0,0);
move(-5.00,-0.04,0.00); object(0x0CDB,0,0,0);
move(-51.25,-19.94,0.00); object(0x0CDB,0,0,252);
move(-79.37,105.61,0.00); object(0x0CDB,0,0,305);
move(125.70,-85.71,0.00); object(0x0CDB,0,0,0);
move(-5.00,-0.04,0.00); object(0x0CDB,0,0,0);
move(-5.00,-0.04,0.00); object(0x0CDB,0,0,0);
move(-5.00,-0.04,0.00); object(0x0CDB,0,0,0);
move(-4.50,-0.04,0.00); object(0x0CDB,0,0,0);
move(-2.48,2.66,0.00); object(0x0CDB,0,0,90);
move(-0.02,5.00,0.00); object(0x0CDB,0,0,90);
move(-0.02,5.00,0.00); object(0x0CDB,0,0,90);
move(-0.02,5.00,0.00); object(0x0CDB,0,0,90);
move(-0.02,3.60,0.00); object(0x0CDB,0,0,90);
move(2.44,2.49,0.00); object(0x0CDB,0,0,180);
move(5.00,0.04,0.00); object(0x0CDB,0,0,180);
move(5.00,0.04,0.00); object(0x0CDB,0,0,180);
move(5.00,0.04,0.00); object(0x0CDB,0,0,180);
move(5.00,0.04,0.00); object(0x0CDB,0,0,180);
move(5.00,0.04,0.00); object(0x0CDB,0,0,180);
move(5.00,0.04,0.00); object(0x0CDB,0,0,180);
move(4.70,0.03,0.00); object(0x0CDB,0,0,180);
move(-33.24,-20.45,-2.60); object(0x01BF,90,0,180);
move(0.10,0.00,0.00); object(0x01BF,90,0,180);
move(7.80,0.06,0.00); object(0x01BF,90,0,180);
move(7.90,0.06,0.00); object(0x01BF,90,0,180);
move(8.00,0.06,0.00); object(0x01BF,90,0,180);
move(8.00,0.06,0.00); object(0x01BF,90,0,180);
move(-0.05,6.58,0.00); object(0x01BF,90,0,180);
move(-8.00,-0.06,0.00); object(0x01BF,90,0,180);
move(-7.90,-0.06,0.00); object(0x01BF,90,0,180);
move(-8.00,-0.06,0.00); object(0x01BF,90,0,180);
move(-7.90,-0.06,0.00); object(0x01BF,90,0,180);
move(-0.05,6.15,0.00); object(0x01BF,90,0,180);
move(-0.03,4.17,0.00); object(0x01BF,90,0,180);
move(16.50,0.12,0.00); object(0x01BF,90,0,180);
move(7.90,0.06,0.00); object(0x01BF,90,0,180);
move(7.30,0.05,0.00); object(0x01BF,90,0,180);
move(0.08,-6.35,0.00); object(0x01BF,90,0,180);
move(-8.00,0.04,0.00); object(0x01BF,90,0,180);
move(-7.30,0.04,0.00); object(0x01BF,90,0,180);
move(-7.99,2.25,-0.50); object(0x01BF,85,0,180);
move(-4.62,3.07,-2.90); object(0x01BF,0,0,270);
move(0.02,-2.50,0.00); object(0x01BF,0,0,270);
move(8.70,0.06,0.00); object(0x01BF,0,0,90);
move(-0.01,2.50,0.00); object(0x01BF,0,0,90);
move(19.18,-16.21,8.30); object(0x01BF,90,0,180);
move(-8.00,-0.06,0.00); object(0x01BF,90,0,180);
move(-7.90,-0.06,0.00); object(0x01BF,90,0,180);
move(-7.90,-0.06,0.00); object(0x01BF,90,0,180);
move(-7.60,-0.06,0.00); object(0x01BF,90,0,180);
move(-0.05,6.69,0.00); object(0x01BF,90,0,180);
move(8.00,0.06,0.00); object(0x01BF,90,0,180);
move(8.00,0.06,0.00); object(0x01BF,90,0,180);
move(7.50,0.05,0.00); object(0x01BF,90,0,180);
move(8.00,0.06,0.00); object(0x01BF,90,0,180);
move(-0.05,6.54,0.00); object(0x01BF,90,0,180);
move(-7.90,-0.06,0.00); object(0x01BF,90,0,180);
move(-7.90,-0.06,0.00); object(0x01BF,90,0,180);
move(-8.00,-0.06,0.00); object(0x01BF,90,0,180);
move(-7.90,-0.06,0.00); object(0x01BF,90,0,180);
move(-0.03,3.68,0.00); object(0x01BF,90,0,180);
move(8.00,0.06,0.00); object(0x01BF,90,0,180);
move(7.90,0.06,0.00); object(0x01BF,90,0,180);
move(7.90,0.06,0.00); object(0x01BF,90,0,180);
move(8.00,0.06,0.00); object(0x01BF,90,0,180);
move(-12.83,-7.49,-4.90); object(0x01BF,80,0,90);
move(6.09,0.04,0.60); object(0x01BF,90,0,87);
move(-3.12,3.28,0.60); object(0x020F,0,0,79);
move(0.70,-6.79,0.00); object(0x020F,0,0,79);
move(5.30,0.03,0.00); object(0x020F,0,0,79);
move(-0.18,7.31,0.00); object(0x020F,0,0,79);
move(-31.07,-6.01,-1.10); object(0x020F,0,0,79);
move(0.24,-3.43,0.00); object(0x020F,0,0,90);
move(0.03,-3.00,0.00); object(0x020F,0,0,90);
move(0.03,-2.80,0.00); object(0x020F,0,0,90);
move(0.02,-1.50,0.00); object(0x020F,0,0,90);
move(-0.16,13.70,0.00); object(0x020F,0,0,90);
move(-0.03,2.70,0.00); object(0x020F,0,0,90);
move(-0.03,3.00,0.00); object(0x020F,0,0,90);
move(-0.05,4.20,0.00); object(0x020F,0,0,90);
move(4.04,-0.25,0.00); object(0x020F,0,0,129);
move(3.00,0.09,0.30); object(0x020F,0,0,140);
move(8.84,0.11,0.00); object(0x020F,0,0,180);
move(3.40,-0.03,0.00); object(0x020F,0,0,180);
move(3.20,-0.03,0.00); object(0x020F,0,0,180);
move(4.10,-0.04,0.00); object(0x020F,0,0,180);
move(4.20,-0.04,0.00); object(0x020F,0,0,180);
move(4.00,-0.03,0.00); object(0x020F,0,0,180);
move(4.10,-0.04,0.00); object(0x020F,0,0,180);
move(0.07,-2.66,0.00); object(0x020F,0,0,270);
move(0.02,-2.60,0.00); object(0x020F,0,0,270);
move(0.02,-2.80,0.00); object(0x020F,0,0,270);
move(0.02,-2.70,0.00); object(0x020F,0,0,270);
move(0.02,-2.30,0.00); object(0x020F,0,0,270);
move(0.02,-1.90,0.00); object(0x020F,0,0,270);
move(0.02,-2.90,0.00); object(0x020F,0,0,270);
move(0.02,-2.90,0.00); object(0x020F,0,0,270);
move(0.02,-2.30,0.00); object(0x020F,0,0,270);
move(-2.23,0.49,0.00); object(0x020F,0,0,0);
move(-2.40,0.01,0.00); object(0x020F,0,0,0);
move(-4.10,0.01,0.00); object(0x020F,0,0,0);
move(-3.60,0.01,0.00); object(0x020F,0,0,0);
move(-2.90,0.01,0.00); object(0x020F,0,0,0);
move(-3.10,0.01,0.00); object(0x020F,0,0,0);
move(-3.50,0.01,0.00); object(0x020F,0,0,0);
move(-4.30,0.01,0.00); object(0x020F,0,0,0);
move(-3.50,0.01,0.00); object(0x020F,0,0,0);
move(-3.90,0.01,0.00); object(0x020F,0,0,0);
move(-3.20,0.01,0.00); object(0x020F,0,0,0);
move(8.89,28.29,-5.16); object(0x01BF,65,0,180);
move(-0.01,-4.96,2.40); object(0x01BF,65,0,180);
move(0.03,-1.59,0.80); object(0x01BF,65,0,179);
move(-0.14,-5.78,1.50); object(0x01BF,90,0,180);
teleport(60.66,-1600.48,26.53);

une fois rendu sur place attender quelque seconde et sa va apparaitre.
@+

Ziwoks
Ziwoks
Niveau 6
05 mai 2006 à 00:57:10

ya de l´idee

lesatan
lesatan
Niveau 6
05 mai 2006 à 07:43:59

pour ma construction c´est normale que ca ne resamble rien pour l´instant
c´est a vous de la decorer avec ces bases

gtawipeout
gtawipeout
Niveau 66
05 mai 2006 à 18:56:24

pour la soi disan maison roméne j é rajouté kelkke plannche pour l instan

st-barbarus
st-barbarus
Niveau 10
05 mai 2006 à 19:05:30

On sera tjrs làç!!!!

st-barbarus
st-barbarus
Niveau 10
05 mai 2006 à 19:06:18

Comment as-tu fais la porte lambo door

furiousgta17
furiousgta17
Niveau 4
05 mai 2006 à 19:40:14

salut tous le monde

voila le code de la lambo door :

  1. cheat Portes elyptre

setfloat(pcar + 0x3d8, 1);
setfloat(pcar + 0x400, 0, -1.26, 1);
setfloat(pcar + 0x438, 1);
setfloat(pcar + 0x460, 0, -1.26, 1);

comment trouver vous la map que j´ai crée

La vidéo du moment