CONNEXION
  • RetourJeux
    • Sorties
    • Hit Parade
    • Les + populaires
    • Les + attendus
    • Soluces
    • Tous les Jeux
    • Gaming
  • RetourActu Gaming
    • News
    • Astuces
    • Tests
    • Previews
    • Toute l'actu gaming
  • RetourBons plans
    • Bons plans
    • Bons plans Smartphone
    • Bons plans Hardware
    • Bons plans Image et Son
    • Bons plans Amazon
    • Bons plans Cdiscount
    • Bons plans Decathlon
    • Bons plans Fnac
    • Tous les Bons plans
  • RetourJVTech
    • Actus High-Tech
    • Intelligence Artificielle
    • Smartphones
    • Mobilité urbaine
    • Hardware
    • Image et son
    • Tutoriels
    • Tests produits High-Tech
    • Guides d'achat High-Tech
    • JVTech
  • RetourCulture
    • Actus Culture
    • Culture
  • RetourVidéos
    • A la une
    • Gaming Live
    • Vidéos Tests
    • Vidéos Previews
    • Gameplay
    • Trailers
    • Chroniques
    • Replay Web TV
    • Toutes les vidéos
  • RetourForums
    • Hardware PC
    • PS5
    • Switch 2
    • Xbox Series
    • Switch
    • Pokemon pocket
    • FC 25 Ultimate Team
    • League of Legends
    • Tous les Forums
  • PC
  • PS5
  • Xbox Series
  • Switch 2
  • PS4
  • One
  • Switch
  • iOS
  • Android
  • MMO
  • RPG
  • FPS
En ce moment Genshin Impact Valhalla Breath of the wild Animal Crossing GTA 5 Red dead 2
Forum
  • Accueil
  • Actus
  • Tests
  • Vidéos
  • Images
  • Soluces
  • Forum
Liste des sujets

vos creations de maps

gtawipeout
gtawipeout
Niveau 66
01 mai 2006 à 19:43:47

merci

obpw
obpw
Niveau 5
01 mai 2006 à 20:10:49

mais la map bug un peu

Fafy_GTA
Fafy_GTA
Niveau 10
01 mai 2006 à 20:53:59

Ok, c´est pas grave, tant que tu nous les donne y´a pas de problèmes ^^

kagemusha-ninja
kagemusha-ninja
Niveau 10
02 mai 2006 à 12:50:33

oubliez pas de mettre la suite du moveto sur la même ligne.

obpw :d) ravi que sa marche pour toi, moi il n´y a pas de problème, je vous ferais ptêt quelques sreens !

kagemusha-ninja
kagemusha-ninja
Niveau 10
02 mai 2006 à 12:52:22

sinon que la map buggue c´est normal en raison de sa grandeur, mais dans l´ensemble c´est jouable. Pour les escaliers, faite plutôt un supersaut car je les ai parfois fait trop bas, en particulier ceux de la morgue.

obpw :d) est ce que mes véhicules ont marchés ?

kagemusha-ninja
kagemusha-ninja
Niveau 10
02 mai 2006 à 18:27:57

:up:

lesatan
lesatan
Niveau 6
02 mai 2006 à 18:46:07

salut j´ai fais toute une construction du debut d´unne construction d´une maison romaine mais!!!

ELLE N4APPARAIS PAS
merci de m´aider
voici le code :

  1. cheat maison romaine

moveto(-350.30,523.33,140.27); object(0x01BF,0,0,180);
move(0.00,0.00,0.00); object(0x01BF,0,0,180);
move(-59.25,-202.41,-12.50); object(0x01BF,90,0,326);
move(-33.56,-23.03,-3.10); object(0x08B5,90,0,326);
move(0.00,0.00,0.00); object(0x08B2,90,0,326);
move(0.00,0.00,0.00); object(0x08B0,90,0,326);
move(0.00,0.00,0.00); object(0x05B3,90,0,326);
move(23.47,16.02,3.20); object(0x01CD,90,0,335);
move(8.54,2.75,0.40); object(0x021C,0,0,335);
move(0.72,0.34,0.00); object(0x021C,0,0,335);
move(0.54,0.25,0.00); object(0x021C,0,0,335);
move(0.45,0.21,0.00); object(0x021C,0,0,335);
move(0.54,0.25,0.00); object(0x021C,0,0,335);
move(0.36,0.17,0.00); object(0x021C,0,0,335);
move(0.63,0.30,0.00); object(0x021C,0,0,335);
move(0.54,0.25,0.00); object(0x021C,0,0,335);
move(0.45,0.21,0.00); object(0x021C,0,0,335);
move(0.54,0.25,0.00); object(0x021C,0,0,335);
move(0.45,0.21,0.00); object(0x021C,0,0,335);
move(0.54,0.25,0.00); object(0x021C,0,0,335);
move(0.54,0.25,0.00); object(0x021C,0,0,335);
move(0.00,0.00,0.40); object(0x021C,0,0,335);
move(0.00,0.00,0.50); object(0x021C,0,0,335);
move(0.00,0.00,0.50); object(0x021C,0,0,335);
move(0.00,0.00,0.70); object(0x021C,0,0,335);
move(0.00,0.00,0.50); object(0x021C,0,0,335);
move(-0.54,-0.25,0.00); object(0x021C,0,0,335);
move(-0.45,-0.21,0.00); object(0x021C,0,0,335);
move(-0.54,-0.25,0.00); object(0x021C,0,0,335);
move(-0.45,-0.21,0.00); object(0x021C,0,0,335);
move(-0.45,-0.21,0.00); object(0x021C,0,0,335);
move(-0.45,-0.21,0.00); object(0x021C,0,0,335);
move(-0.45,-0.21,0.00); object(0x021C,0,0,335);
move(-0.54,-0.25,0.00); object(0x021C,0,0,335);
move(-0.27,-0.13,0.00); object(0x021C,0,0,335);
move(-0.72,-0.34,0.00); object(0x021C,0,0,335);
move(-0.54,-0.25,0.00); object(0x021C,0,0,335);
move(-0.54,-0.25,0.00); object(0x021C,0,0,335);
move(-0.45,-0.21,0.00); object(0x021C,0,0,335);
move(0.00,0.00,-0.50); object(0x021C,0,0,335);
move(0.00,0.00,-0.40); object(0x021C,0,0,335);
move(0.00,0.00,-0.30); object(0x021C,0,0,335);
move(0.00,0.00,-0.40); object(0x021C,0,0,335);
move(0.00,0.00,-0.60); object(0x021C,0,0,335);
move(0.54,0.25,0.70); object(0x021C,0,0,335);
move(0.00,0.00,0.70); object(0x021C,0,0,335);
move(0.18,0.08,-1.40); object(0x021C,0,0,335);
move(0.54,0.25,0.00); object(0x021C,0,0,335);
move(0.45,0.21,0.00); object(0x021C,0,0,335);
move(0.63,0.30,0.00); object(0x021C,0,0,335);
move(0.63,0.30,0.00); object(0x021C,0,0,335);
move(0.45,0.21,0.00); object(0x021C,0,0,335);
move(0.63,0.30,0.00); object(0x021C,0,0,335);
move(0.63,0.30,0.00); object(0x021C,0,0,335);
move(0.72,0.34,0.00); object(0x021C,0,0,335);
move(0.54,0.25,0.00); object(0x021C,0,0,335);
move(0.00,0.00,0.60); object(0x021C,0,0,335);
move(0.00,0.00,0.70); object(0x021C,0,0,335);
move(-0.54,-0.25,0.00); object(0x021C,0,0,335);
move(-0.45,-0.21,0.00); object(0x021C,0,0,335);
move(-0.63,-0.30,0.00); object(0x021C,0,0,335);
move(-0.45,-0.21,0.00); object(0x021C,0,0,335);
move(-0.45,-0.21,0.00); object(0x021C,0,0,335);
move(-0.45,-0.21,0.00); object(0x021C,0,0,335);
move(-0.36,-0.17,0.00); object(0x021C,0,0,335);
move(-0.27,-0.13,0.00); object(0x021C,0,0,335);
move(-0.45,-0.21,0.00); object(0x021C,0,0,335);
move(-0.54,-0.25,0.00); object(0x021C,0,0,335);
move(-0.36,-0.17,0.00); object(0x021C,0,0,335);
move(0.00,0.00,-0.70); object(0x021C,0,0,335);
move(0.54,0.25,0.00); object(0x021C,0,0,335);
move(0.54,0.25,0.00); object(0x021C,0,0,335);
move(0.63,0.30,0.00); object(0x021C,0,0,335);
move(0.63,0.30,0.00); object(0x021C,0,0,335);
move(0.45,0.21,0.00); object(0x021C,0,0,335);
move(0.72,0.34,0.00); object(0x021C,0,0,335);
move(0.72,0.34,0.00); object(0x021C,0,0,335);
move(0.54,0.25,0.00); object(0x021C,0,0,335);
move(0.10,0.86,-0.80); object(0x021C,0,0,218);
move(-0.32,0.24,0.00); object(0x021C,0,0,218);
move(-0.55,0.43,0.00); object(0x021C,0,0,218);
move(-0.40,0.31,0.00); object(0x021C,0,0,218);
move(-0.47,0.37,0.00); object(0x021C,0,0,218);
move(-1.20,1.34,0.00); object(0x021C,0,0,238);
move(-0.47,0.77,0.00); object(0x021C,0,0,238);
move(-0.37,0.60,0.00); object(0x021C,0,0,238);
move(1.15,-1.87,0.00); object(0x021C,0,0,238);
move(0.31,-0.51,0.00); object(0x021C,0,0,238);
move(-0.89,1.45,0.00); object(0x021C,0,0,238);
move(1.02,0.62,0.00); object(0x021C,0,0,238);
move(-0.26,0.43,0.00); object(0x021C,0,0,238);
move(-0.31,0.51,0.00); object(0x021C,0,0,238);
move(0.31,-0.51,0.00); object(0x021C,0,0,238);
move(0.47,-0.77,0.00); object(0x021C,0,0,238);
move(0.42,-0.68,0.00); object(0x021C,0,0,238);
move(0.37,-0.60,0.00); object(0x021C,0,0,238);
move(0.16,-0.26,0.00); object(0x021C,0,0,238);
move(0.21,-0.34,0.00); object(0x021C,0,0,238);
move(0.26,-0.43,0.00); object(0x021C,0,0,238);
move(0.31,-0.51,0.00); object(0x021C,0,0,238);
move(0.26,-0.43,0.00); object(0x021C,0,0,238);
move(-0.31,0.51,0.00); object(0x021C,0,0,238);
move(-0.21,0.34,0.00); object(0x021C,0,0,238);
move(-0.37,0.60,0.00); object(0x021C,0,0,238);
move(-0.26,0.43,0.00); object(0x021C,0,0,238);
move(-0.21,0.34,0.00); object(0x021C,0,0,238);
move(-0.47,0.77,0.00); object(0x021C,0,0,238);
move(-3.63,-6.08,-0.10); object(0x021C,0,0,78);
move(-0.39,0.73,0.00); object(0x021C,0,0,78);
move(-0.11,0.49,0.00); object(0x021C,0,0,78);
move(-0.11,0.49,0.00); object(0x021C,0,0,78);
move(-0.09,0.39,0.00); object(0x021C,0,0,78);
move(-1.51,-0.33,0.00); object(0x021C,0,0,78);
move(-0.11,0.49,0.00); object(0x021C,0,0,78);
move(-0.11,0.49,0.00); object(0x021C,0,0,78);
move(-0.13,0.59,0.00); object(0x021C,0,0,78);
move(0.15,-0.68,0.00); object(0x021C,0,0,78);
move(-0.11,0.49,0.00); object(0x021C,0,0,78);
move(0.52,0.78,0.00); object(0x021C,0,0,121);
move(0.31,0.51,0.00); object(0x021C,0,0,121);
move(0.36,0.60,0.00); object(0x021C,0,0,121);
move(0.31,0.51,0.00); object(0x021C,0,0,121);
move(1.89,-1.15,0.00); object(0x021C,0,0,121);
move(0.42,0.68,0.00); object(0x021C,0,0,121);
move(0.21,0.34,0.00); object(0x021C,0,0,121);
move(0.31,0.51,0.00); object(0x021C,0,0,121);
move(0.76,-0.46,0.00); object(0x021C,0,0,121);
move(0.21,0.34,0.00); object(0x021C,0,0,121);
move(0.00,0.00,0.00); object(0x021C,0,0,121);
move(-0.78,0.47,0.00); object(0x021C,0,0,121);
move(-0.26,-0.43,0.00); object(0x021C,0,0,121);
move(-0.21,-0.34,0.00); object(0x021C,0,0,121);
move(-0.05,-0.09,0.00); object(0x021C,0,0,121);
move(-0.16,-0.26,0.00); object(0x021C,0,0,121);
move(-0.16,-0.26,0.00); object(0x021C,0,0,121);
move(-1.47,0.91,-0.10); object(0x021C,0,0,153);
move(0.27,0.14,0.00); object(0x021C,0,0,153);
move(0.27,0.14,0.00); object(0x021C,0,0,153);
move(0.18,0.09,0.00); object(0x021C,0,0,153);
move(0.09,0.05,0.00); object(0x021C,0,0,153);
move(0.18,0.09,0.00); object(0x021C,0,0,153);
move(0.27,0.14,0.00); object(0x021C,0,0,153);
move(0.18,0.09,0.00); object(0x021C,0,0,153);
move(0.09,0.05,0.00); object(0x021C,0,0,153);
move(0.00,0.00,0.00); object(0x021C,0,0,153);
move(0.09,0.05,0.00); object(0x021C,0,0,153);
move(0.09,0.05,0.00); object(0x021C,0,0,153);
move(0.09,0.05,0.00); object(0x021C,0,0,153);
move(0.09,0.05,0.00); object(0x021C,0,0,153);
move(0.09,0.05,0.00); object(0x021C,0,0,153);
move(0.00,0.00,0.00); object(0x021C,0,0,153);
move(0.09,0.05,0.00); object(0x021C,0,0,153);
move(0.18,0.09,0.00); object(0x021C,0,0,153);
move(0.00,0.00,0.00); object(0x021C,0,0,153);
move(0.09,0.05,0.00); object(0x021C,0,0,153);
move(0.27,0.14,0.00); object(0x021C,0,0,153);
move(0.27,0.14,0.00); object(0x021C,0,0,153);
move(-4.19,-5.92,0.00); object(0x021C,0,0,45);
move(0.28,-0.28,0.00); object(0x021C,0,0,45);
move(0.21,-0.21,0.00); object(0x021C,0,0,45);
move(0.07,-0.07,0.00); object(0x021C,0,0,45);
move(0.21,-0.21,0.00); object(0x021C,0,0,45);
move(0.21,-0.21,0.00); object(0x021C,0,0,45);
move(0.14,-0.14,0.00); object(0x021C,0,0,45);
move(0.14,-0.14,0.00); object(0x021C,0,0,45);
move(0.28,-0.28,0.00); object(0x021C,0,0,45);
move(0.21,-0.21,0.00); object(0x021C,0,0,45);
move(-2.06,2.04,0.90); object(0x021C,0,0,45);
move(-0.14,0.14,0.00); object(0x021C,0,0,45);
move(-0.28,0.28,0.00); object(0x021C,0,0,45);
move(0.00,0.00,0.20); object(0x021C,0,0,45);
move(0.00,0.00,0.30); object(0x021C,0,0,45);
move(0.00,0.00,0.10); object(0x021C,0,0,45);
move(0.84,0.85,0.00); object(0x021C,0,0,45);
move(0.42,0.43,0.00); object(0x021C,0,0,45);
move(1.36,0.69,0.00); object(0x021C,0,0,50);
move(0.52,-0.61,0.00); object(0x021C,0,0,50);
move(0.59,0.24,0.00); object(0x021C,0,0,50);
move(2.96,-2.32,0.00); object(0x021C,0,0,87);
move(0.57,3.21,0.00); object(0x021C,0,0,48);
move(-1.85,1.29,0.00); object(0x021C,0,0,22);
move(1.02,2.50,0.00); object(0x021C,0,0,22);
move(0.17,0.26,0.00); object(0x021C,0,0,23);
move(1.84,-1.33,0.00); object(0x021C,0,0,49);
move(0.99,-4.82,0.00); object(0x021C,0,0,108);
move(-1.15,-1.92,0.00); object(0x021C,0,0,134);
move(0.88,1.26,0.00); object(0x021C,0,0,116);
move(0.11,-0.44,0.00); object(0x021C,0,0,120);
move(0.64,-2.84,0.00); object(0x021C,0,0,138);
move(1.10,1.44,0.00); object(0x021C,0,0,117);
move(0.41,1.13,0.00); object(0x021C,0,0,103);
move(0.13,1.16,0.00); object(0x021C,0,0,90);
move(-0.05,0.70,0.00); object(0x021C,0,0,82);
move(-0.31,1.13,0.00); object(0x021C,0,0,68);
move(-0.56,1.02,0.00); object(0x021C,0,0,55);
move(-1.15,1.16,0.00); object(0x021C,0,0,36);
move(-0.94,0.54,0.00); object(0x021C,0,0,24);
move(3.74,-2.48,0.00); object(0x021C,0,0,87);
move(0.92,0.06,2.10); object(0x021C,0,0,87);
move(-1.83,9.40,0.00); object(0x021C,0,0,356);
move(-5.77,-1.48,0.00); object(0x021C,0,0,287);
move(-1.35,3.70,0.00); object(0x021C,0,0,339);
move(7.60,-4.98,0.00); object(0x021C,0,0,110);
move(-0.02,3.41,0.00); object(0x021C,0,0,70);
move(-1.36,1.99,0.00); object(0x021C,0,0,42);
move(2.21,2.45,0.00); object(0x021C,0,0,42);
move(1.81,-4.38,0.00); object(0x021C,0,0,100);
move(-4.07,-4.01,0.00); object(0x021C,0,0,170);
move(-4.03,1.07,0.00); object(0x021C,0,0,219);
move(-3.63,2.64,0.00); object(0x021C,0,0,260);
move(8.50,0.40,0.00); object(0x021C,0,0,87);
move(-8.34,-4.00,0.00); object(0x021C,0,0,222);
move(-12.48,1.51,0.00); object(0x021C,0,0,244);
move(3.20,-4.58,0.00); object(0x021C,0,0,184);
move(6.03,0.08,0.00); object(0x021C,0,0,122);
move(4.57,1.68,0.00); object(0x021C,0,0,96);
move(0.19,-4.22,0.00); object(0x021C,0,0,139);
move(-3.71,-2.78,0.00); object(0x021C,0,0,187);
move(-0.56,-2.34,0.00); object(0x021C,0,0,189);
move(5.70,-1.19,0.00); object(0x021C,0,0,99);
move(1.55,0.20,0.00); object(0x021C,0,0,91);
move(0.85,-3.84,0.00); object(0x021C,0,0,133);
move(-6.05,-1.28,0.00); object(0x021C,0,0,209);
move(-3.50,4.05,0.00); object(0x021C,0,0,268);
move(0.13,-1.99,0.00); object(0x021C,0,0,244);
teleport(308.00,96.00,16.50)

PSP_2006
PSP_2006
Niveau 5
02 mai 2006 à 19:17:58

cool je vais essayer!!!

PSP_2006
PSP_2006
Niveau 5
02 mai 2006 à 21:01:58

ben euh c´est ou???

gtawipeout
gtawipeout
Niveau 66
03 mai 2006 à 10:47:15

ben justement c sa la question elle n aparaait pas

Fafy__GTA
Fafy__GTA
Niveau 5
03 mai 2006 à 10:54:04

Mdr, le téléport s´il faut c´est même pas le bon, mais bon on le pardonne c´est dur ^^ :p)

lesatan
lesatan
Niveau 6
03 mai 2006 à 11:07:40

si si le teleport est bon je vous assure avent tout étais là a l´esqualier aider moi svp

Fafy__GTA
Fafy__GTA
Niveau 5
03 mai 2006 à 11:15:53

ché pas si t´as remarqué mais y´a que TOI qui a vu tout ça donc nous pouvons pas t´aider c´est logique... Si quelqu´un trouve, c´est qu´il est très fort :oui:

lesatan
lesatan
Niveau 6
03 mai 2006 à 11:38:27

c´est un peu normale que je l´ai vu puisque c´est moi qui l´ai fabriqué lol

merci de m´aider le plus rapidement possible

PSP_2006
PSP_2006
Niveau 5
03 mai 2006 à 12:49:16

met une map de lcs et entoure en rouge ou c´est!!

lesatan
lesatan
Niveau 6
03 mai 2006 à 13:56:56

en faite c´est simple teleport t´y conduit tout de suite

et bien sur saunton pres du bateau qui relie la premier ile et la deuxiemme tu as des escallier e bien c´est un truc imance sur les escallier et le ponton on peux pas le rater(quand il est visible)

merci de m´aider

Carlito_03
Carlito_03
Niveau 7
03 mai 2006 à 16:35:09

Il manque peu etre un moveto ou un ; a la fin d´une ligne enfin un truc comme ca, il suffit d´un seul oublié et sa foire

kagemusha-ninja
kagemusha-ninja
Niveau 10
03 mai 2006 à 17:32:04

oui ou bien c´est que la map est trop immense ,et la c´est normal que sa buggue (sa ma fait sa des fois)
sinon eleve le téléport, et active la map sans mettre off, peut être quelle marchera !

lesatan
lesatan
Niveau 6
03 mai 2006 à 17:52:10

j´vais ésaier et je vous repond demains

merci et a demains

kagemusha-ninja
kagemusha-ninja
Niveau 10
03 mai 2006 à 17:52:46

a demain

La vidéo du moment