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Liste des sujets

vos creations de maps

Maitre_kazekage
Maitre_kazekage
Niveau 4
25 avril 2006 à 21:13:55

n´impeche j´aime bien ce pseudo...
psp :d) comment tu compte faire ? je te conseil l´aeroport.

Bon sinon je me rentre moi a+

PSP_2006
PSP_2006
Niveau 5
26 avril 2006 à 06:47:25

a la planque c´est plus marrant il y a qu´une soitie et c´est chiant à sortir et on doit faire un long truc pour aller au garage

gtawipeout
gtawipeout
Niveau 66
26 avril 2006 à 10:51:51

psp tu te leve tot

gtawipeout
gtawipeout
Niveau 66
26 avril 2006 à 12:04:04

:up:

PSP_2006
PSP_2006
Niveau 5
26 avril 2006 à 12:39:50

gtawip :d) ben ouais j´ai l´école :ouch: :snif2: c´est fini les vacances :bave:

le labithinte:

  1. cheat labyrinthe SI by PSP

moveto(290.15,-450.95,28.19); object(0x01BF,0,0,171);
move(-0.20,8.35,0.00); object(0x01BF,0,0,2);
move(3.28,7.70,0.10); object(0x01BF,0,0,268);
move(3.94,-4.15,0.00); object(0x01BF,0,0,180);
move(3.71,-3.72,-0.40); object(0x01BF,0,0,84);
move(4.88,30.63,-1.30); object(0x01BF,0,0,0);
move(0.00,0.00,3.00); object(0x01BF,0,0,0);
move(0.00,0.00,4.80); object(0x01BF,0,0,0);
move(-4.06,-38.39,-6.30); object(0x01BF,0,0,263);
move(0.84,-7.36,0.00); object(0x01BF,0,0,264);
move(-6.29,11.50,0.00); object(0x01BF,0,0,235);
move(2.68,-6.78,0.00); object(0x01BF,0,0,264);
move(-4.34,-0.84,0.00); object(0x01BF,0,0,259);
move(-3.26,-3.72,0.00); object(0x01BF,0,0,183);
move(5.29,-2.53,0.00); object(0x01BF,0,0,131);
move(-4.59,-6.50,0.00); object(0x01BF,0,0,300);
move(-25.04,-8.83,0.00); object(0x01BF,0,0,268);
move(0.00,0.00,6.30); object(0x01BF,0,0,268);
move(19.27,1.97,-6.40); object(0x01BF,0,0,303);
move(2.39,0.09,0.00); object(0x01BF,0,0,290);
move(10.64,9.85,0.00); object(0x01BF,0,0,332);
move(-1.26,-4.84,0.00); object(0x01BF,0,0,239);
move(-2.44,-0.48,0.00); object(0x01BF,0,0,275);
move(-1.37,-7.45,0.00); object(0x01BF,0,0,104);
move(-1.71,-0.61,0.10); object(0x01BF,30,0,101);
move(58.14,-134.18,-5.20); object(0x01BF,0,0,359);
move(5.86,0.24,0.00); object(0x01BF,0,0,359);
move(-6.54,-0.04,6.10); object(0x01BF,0,0,359);
move(7.80,0.01,0.00); object(0x01BF,0,0,359);
move(-55.29,137.17,-1.10); object(0x01BF,0,0,35);
move(30.39,2.17,-2.40); object(0x01BF,0,0,7);
move(8.03,-1.06,0.00); object(0x01BF,0,0,7);
move(6.64,-0.87,0.00); object(0x01BF,0,0,7);
move(-6.71,0.96,-2.50); object(0x01BF,0,0,10);
move(5.77,-0.19,0.00); object(0x01BF,0,0,10);
move(6.57,-1.35,0.00); object(0x01BF,0,0,8);
move(4.20,-1.72,0.00); object(0x01BB,0,0,349);
move(-1.65,-8.07,1.80); object(0x01BB,0,0,234);
move(0.45,5.65,-2.25); object(0x01BF,0,0,283);
move(-1.94,-7.72,0.00); object(0x01BF,0,0,283);
move(-1.08,-8.39,0.00); object(0x01BF,0,0,273);
move(-0.32,-7.10,0.00); object(0x01BF,0,0,271);
move(-0.00,-7.62,-0.20); object(0x01BF,0,0,267);
move(0.39,-7.29,0.00); object(0x01BF,0,0,267);
move(0.37,-6.83,0.00); object(0x01BF,0,0,267);
move(0.08,-7.09,0.00); object(0x01BF,0,0,272);
move(-0.33,-7.21,0.00); object(0x01BF,0,0,273);
move(-0.40,-7.07,0.00); object(0x01BF,0,0,273);
move(-0.17,-7.46,0.00); object(0x01BF,0,0,268);
move(0.21,-7.79,0.00); object(0x01BF,0,0,268);
move(0.15,-7.97,0.00); object(0x01BF,0,0,268);
move(0.27,-7.56,0.00); object(0x01BF,0,0,268);
move(0.21,-7.30,0.00); object(0x01BF,0,0,268);
move(0.28,-6.57,0.00); object(0x01BF,0,0,268);
move(0.19,-4.36,0.00); object(0x01BF,0,0,268);
move(0.31,-7.79,0.00); object(0x01BF,0,0,266);
move(0.20,-3.80,0.00); object(0x01BF,0,0,266);
move(-12.46,137.47,1.70); object(0x01BF,0,0,88);
move(3.78,3.83,0.00); object(0x01BF,0,0,3);
move(8.00,0.25,0.30); object(0x01BF,0,0,3);
move(6.31,-0.19,2.10); object(0x01BF,0,0,3);
move(7.00,0.05,2.00); object(0x01BF,0,0,3);
move(-14.19,-0.45,-1.40); object(0x01BF,0,0,3);
move(18.32,-3.97,1.20); object(0x01BF,0,0,268);
move(-0.82,-7.83,0.40); object(0x01BF,0,0,283);
move(-1.41,-6.52,0.00); object(0x01BF,0,0,283);
move(-1.91,-7.65,0.10); object(0x01BF,0,0,283);
move(-0.66,-7.80,0.00); object(0x01BF,0,0,268);
move(0.28,-7.70,0.00); object(0x01BF,0,0,268);
move(0.37,-7.98,0.00); object(0x01BF,0,0,269);
move(0.10,-7.82,0.00); object(0x01BF,0,0,269);
move(0.28,-7.88,-0.20); object(0x01BF,0,0,269);
move(0.06,-7.72,0.00); object(0x01BF,0,0,269);
move(0.22,-8.10,0.00); object(0x01BF,0,0,269);
move(0.30,-7.78,0.00); object(0x01BF,0,0,269);
move(-0.07,-6.53,0.00); object(0x01BF,0,0,269);
move(-0.82,-8.10,0.00); object(0x01BF,0,0,283);
move(-0.43,-7.36,0.00); object(0x01BF,0,0,269);
move(0.28,-6.97,0.00); object(0x01BF,0,0,269);
move(0.19,-7.60,0.00); object(0x01BF,0,0,269);
move(0.39,-7.67,0.00); object(0x01BF,0,0,269);
move(-0.07,-3.99,0.00); object(0x01BF,0,0,269);
move(-2.36,-9.74,0.50); object(0x01BF,0,0,180);
move(7.08,-0.14,0.00); object(0x01BF,0,0,181);
move(0.00,0.00,6.60); object(0x01BF,0,0,181);
move(-7.19,0.24,0.00); object(0x01BF,0,0,181);
move(-7.18,-0.06,-2.50); object(0x01BF,0,0,179);
move(13.93,151.73,-4.80); object(0x01BF,0,0,359);
move(-7.03,-0.19,0.00); object(0x01BF,0,0,359);
move(-6.20,0.21,-1.10); object(0x01BF,0,0,357);
move(-5.40,0.22,-1.30); object(0x01BF,0,0,2);
move(-6.00,0.08,-1.40); object(0x01BF,0,0,2);
move(-4.40,0.18,-1.00); object(0x01BF,0,0,2);
move(-11.46,16.28,0.00); object(0x01BF,0,0,2);
move(3.33,-4.01,0.00); object(0x01BF,0,0,278);
move(-6.70,-4.96,0.00); object(0x01BF,0,0,5);
move(6.10,-0.56,0.00); object(0x01BF,0,0,275);
move(-0.36,-7.11,0.00); object(0x01BF,0,0,272);
move(-0.23,-6.10,0.00); object(0x01BF,0,0,272);
move(3.58,12.45,0.00); object(0x01BF,0,0,279);
move(0.99,6.53,0.00); object(0x01BF,0,0,279);
move(0.94,6.23,0.00); object(0x01BF,0,0,279);
move(3.06,6.21,0.00); object(0x01BF,0,0,311);
move(54.00,-17.72,2.40); object(0x01BF,0,0,92);
move(-3.51,-3.96,0.00); object(0x01BF,0,0,181);
move(-5.08,0.18,-0.70); object(0x01BF,0,0,181);
move(-7.03,0.06,0.00); object(0x01BF,0,0,181);
move(-8.98,-0.12,-6.40); object(0x01BE,0,0,173);
move(-13.83,1.42,-1.80); object(0x01BF,0,0,203);
move(-14.37,0.56,6.70); object(0x01BF,0,0,320);
move(6.96,3.16,0.00); object(0x01BF,0,0,355);
move(6.37,-6.27,0.00); object(0x01BF,0,0,303);
move(0.84,7.74,0.00); object(0x01BF,0,0,340);
move(7.22,1.38,0.00); object(0x01BF,0,0,0);
move(8.73,-0.25,0.00); object(0x01BF,0,0,59);
move(-1.66,0.73,0.40); object(0x01BF,0,0,46);
move(2.75,-6.99,0.10); object(0x01BF,0,0,31);
move(-7.03,2.32,-0.40); object(0x01BF,0,0,181);
move(-7.51,1.39,0.20); object(0x01BF,0,0,198);
move(7.51,10.36,0.40); object(0x01BF,0,0,254);
move(-1.54,5.41,-1.40); object(0x01BF,0,0,251);
move(2.08,-6.62,2.40); object(0x01BF,0,0,253);
teleport(292.70, -440.21, 26.02)

gtawipeout
gtawipeout
Niveau 66
26 avril 2006 à 14:50:14

a ok mr pour toi c fiini les vacances mdr

gtawipeout
gtawipeout
Niveau 66
26 avril 2006 à 15:02:54

bn jvé essayer ton labyrinthe

gtawipeout
gtawipeout
Niveau 66
26 avril 2006 à 15:04:47

y a pas de sortie mdr en plus on peut bouger les plaques

gtawipeout
gtawipeout
Niveau 66
26 avril 2006 à 15:08:30

en faite j ai trouver en faite quand vous activer le code vou sauter pour aller a la porte du garage est la a vous de chercher

gtawipeout
gtawipeout
Niveau 66
26 avril 2006 à 15:09:01

il é pas mal

Maitre_kazekage
Maitre_kazekage
Niveau 4
26 avril 2006 à 17:02:52

a au fait je ne vous ai pas dis hier mais pour ce qui ne le savaient pas :d) je suit kagemusha !
c´est pour sa que mes conseil sont si bons :lol:

PSP :d) deja fini ?

gtawipeout
gtawipeout
Niveau 66
26 avril 2006 à 17:05:43

bon me revoila

PSP_2006
PSP_2006
Niveau 5
26 avril 2006 à 17:05:57

ouais déja fini

sinon la sortie est a l´autre bout

gtawipeout
gtawipeout
Niveau 66
26 avril 2006 à 17:07:14

pas mal le labyrinthe

kagemusha-ninja
kagemusha-ninja
Niveau 10
26 avril 2006 à 17:10:08

je verrais plus tard...

gtawipeout
gtawipeout
Niveau 66
26 avril 2006 à 17:27:29

ok lla je vais faire des construction si qelqu un m esplique xbox_psp@hotmail.fr

PSP_2006
PSP_2006
Niveau 5
26 avril 2006 à 17:35:14

moi

Minitroid
Minitroid
Niveau 10
26 avril 2006 à 18:41:49

Voilà mon croiseur interstellaire, il n´est pas très garni mais je voulais le poster rapidement pour que vous en profitiez avant de faire la mise à jour 2.7 :-)

  1. cheat croiseur interstellaire

// By minitroid corporation©
// Le croisuer se trouve au dessus de la planque d
e Stauton, un peu plus au nord, à 140m d´altitude.
moveto(300.70,-435.34,140.22); object(0x01BF,260,0,90);
move(-0.01,7.90,0.00); object(0x01BF,260,0,90);
move(-0.01,8.00,0.00); object(0x01BF,260,0,90);
move(-0.01,8.00,0.00); object(0x01BF,260,0,90);
move(-0.01,8.00,0.00); object(0x01BF,260,0,90);
move(-0.01,8.00,0.00); object(0x01BF,260,0,90);
move(-0.01,8.00,0.00); object(0x01BF,260,0,90);
move(-0.01,7.90,0.00); object(0x01BF,260,0,90);
move(-0.01,8.00,0.00); object(0x01BF,260,0,90);
move(-0.01,7.90,0.00); object(0x01BF,260,0,90);
moveto(293.92,-435.35,139.63); object(0x01BF,270,0,90);
move(-0.05,8.00,0.00); object(0x01BF,270,0,90);
move(-0.05,8.00,0.00); object(0x01BF,270,0,90);
move(-0.05,7.90,0.00); object(0x01BF,270,0,90);
move(-0.05,8.00,0.00); object(0x01BF,270,0,90);
move(-0.05,8.00,0.00); object(0x01BF,270,0,90);
move(-0.05,8.00,0.00); object(0x01BF,270,0,90);
move(-0.05,8.00,0.00); object(0x01BF,270,0,90);
move(-0.05,7.90,0.00); object(0x01BF,270,0,90);
move(-0.05,8.00,0.00); object(0x01BF,270,0,90);
move(-6.35,-0.07,0.60); object(0x01BF,280,0,90);
move(0.02,-7.80,0.00); object(0x01BF,280,0,90);
move(0.02,-7.90,0.00); object(0x01BF,280,0,90);
move(0.02,-8.00,0.00); object(0x01BF,280,0,90);
move(0.02,-7.90,0.00); object(0x01BF,280,0,90);
move(0.02,-8.00,0.00); object(0x01BF,280,0,90);
move(0.02,-8.00,0.00); object(0x01BF,280,0,90);
move(0.02,-8.00,0.00); object(0x01BF,280,0,90);
move(0.02,-8.00,0.00); object(0x01BF,280,0,90);
move(-0.02,-8.00,0.00); object(0x01BF,280,0,90);
moveto(293.99,-436.18,141.52); object(0x01BF,235,0,0);
move(-3.42,-0.02,0.00); object(0x01BF,235,10,0);
move(7.10,-0.03,0.00); object(0x01BF,235,350,0);
moveto(286.96,-429.46,142.31); object(0x01BF,245,0,90);
move(-0.01,7.90,0.00); object(0x01BF,245,0,90);
move(-0.01,8.00,0.00); object(0x01BF,245,0,90);
move(-0.01,8.00,0.00); object(0x01BF,245,0,90);
move(-0.01,8.00,0.00); object(0x01BF,245,0,90);
move(-0.01,7.90,0.00); object(0x01BF,245,0,90);
move(-0.01,7.90,0.00); object(0x01BF,245,0,90);
move(-0.01,7.90,0.00); object(0x01BF,245,0,90);
move(-0.01,7.90,0.00); object(0x01BF,245,0,90);
moveto(301.00,-429.30,142.21); object(0x01BF,245,0,270);
move(-0.09,8.00,0.00); object(0x01BF,245,0,270);
move(-0.09,8.00,0.00); object(0x01BF,245,0,270);
moveto(300.89,-405.35,142.23); object(0x01BF,245,0,270);
move(-0.06,8.00,0.00); object(0x01BF,245,0,270);
move(-0.06,8.00,0.00); object(0x01BF,245,0,270);
move(-0.06,8.00,0.00); object(0x01BF,245,0,270);
move(-0.06,8.00,0.00); object(0x01BF,245,0,270);
move(-0.06,8.00,0.00); object(0x01BF,245,0,270);
moveto(293.99,-430.78,143.51); object(0x01BF,270,0,180);
move(-0.00,6.74,0.00); object(0x01BF,270,0,180);
move(0.01,6.78,0.00); object(0x01BF,270,0,180);
move(-0.01,6.62,0.00); object(0x01BF,270,0,180);
move(0.01,6.80,0.00); object(0x01BF,270,0,180);
move(-0.02,6.77,0.00); object(0x01BF,270,0,180);
move(-0.02,6.49,1.10); object(0x01BF,290,0,180);
move(-0.01,6.58,1.20); object(0x01BF,270,0,180);
move(-0.04,6.77,0.00); object(0x01BF,270,0,180);
move(-0.04,6.74,0.00); object(0x01BF,270,0,180);
moveto(293.86,-361.61,142.17); object(0x01BF,40,0,180);
move(0.01,-1.73,6.00); object(0x01BF,0,0,180);
move(0.01,-0.10,0.00); object(0x01BF,0,0,180);
moveto(297.81,-367.37,148.17); object(0x01BF,0,0,270);
move(-7.85,-0.09,0.00); object(0x01BF,0,0,90);
move(3.96,-5.56,0.50); object(0x01BF,35,0,0);
move(-0.00,5.16,2.80); object(0x01BF,270,0,0);
moveto(297.80,-369.73,146.59); object(0x01BF,0,35,270);
move(-7.81,0.09,0.00); object(0x01BF,0,325,90);
moveto(293.94,-366.74,151.45); object(0x01BF,270,0,180);
moveto(297.83,-374.39,142.98); object(0x01BF,0,180,270);
move(0.03,-8.00,0.00); object(0x01BF,0,180,270);
moveto(289.99,-375.12,142.65); object(0x01BF,0,180,90);
move(0.04,-8.00,0.00); object(0x01BF,0,180,90);
move(-0.00,15.64,0.60); object(0x01BF,0,180,90);
move(7.79,0.10,0.00); object(0x01BF,0,180,270);
moveto(279.89,-365.49,140.97); object(0x01BF,270,0,0);
move(2.87,-3.36,-0.10); object(0x01BF,270,0,40);
move(24.97,4.10,0.00); object(0x01BF,270,0,0);
move(-3.20,-3.41,0.00); object(0x01BF,270,0,320);
moveto(296.40,-424.14,143.69); object(0x0230,0,0,261);
move(0.53,-0.07,0.10); object(0x0121,0,350,0);
move(-5.41,0.12,-0.10); object(0x0230,0,0,90);
move(-0.66,0.13,0.20); object(0x0121,0,350,180);
moveto(297.07,-403.81,143.80); object(0x0230,0,0,270);
move(-5.87,-0.14,-0.10); object(0x0230,0,0,90);
moveto(292.39,-379.13,149.69); object(0x021A,0,180,4);
move(1.61,1.39,-0.70); object(0x021A,0,180,4);
moveto(291.34,-367.50,152.90); object(0x0CD1,0,0,90);
move(5.30,0.07,0.00); object(0x0CD1,0,0,270);
moveto(290.41,-403.87,143.89); object(0x0121,0,0,180);
move(7.30,0.00,0.10); object(0x0121,0,0,0);

kagemusha-ninja
kagemusha-ninja
Niveau 10
26 avril 2006 à 18:49:46

attention :d) pour ne pas faire bugguer cette map, mettez
// Le croisuer se trouve au dessus de la planque d

et
e Stauton, un peu plus au nord, à 140m d´altitude.
sur la même ligne !

kagemusha-ninja
kagemusha-ninja
Niveau 10
26 avril 2006 à 18:50:44

bon sinon GTA wipeout a un problème : les objets qu´il créer sont sans dureté, il passe a travers.
vous avez une solution ?

La vidéo du moment