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Liste des sujets

vos creations de maps

Maitre_kazekage
Maitre_kazekage
Niveau 4
25 avril 2006 à 13:09:54

sa c´est cool !!
j´aime bien ce pseudo...

Carlito_03
Carlito_03
Niveau 7
25 avril 2006 à 13:53:16

Ma map arrive mais comment on fait pour supprimé un elements ?

Carlito_03
Carlito_03
Niveau 7
25 avril 2006 à 16:21:39

Voici ma nouvelle map fini !

http://img190.imageshack.us/my.php?image=screen28ng.png

http://img170.imageshack.us/my.php?image=screen30zj.png

Voila !

Vilo-hermes
Vilo-hermes
Niveau 3
25 avril 2006 à 16:29:23

:cool:

PSP_2006
PSP_2006
Niveau 5
25 avril 2006 à 17:25:03

kazek :d) merci

carlito :d) tu nous donne le code de ta map??? :svp:

Carlito_03
Carlito_03
Niveau 7
25 avril 2006 à 17:27:04
  1. cheat Hangar by Carlito_03

moveto(321.42,-1161.81,25.44); object(0x01BF,0,0,180);
move(1.80,3.92,0.00); object(0x01BF,0,0,90);
move(-0.00,7.70,0.00); object(0x01BF,0,0,90);
move(-0.00,8.00,0.00); object(0x01BF,0,0,90);
move(0.01,7.90,0.00); object(0x01BF,0,0,90);
move(-0.01,7.80,0.00); object(0x01BF,0,0,90);
move(-0.00,8.00,0.00); object(0x01BF,0,0,90);
move(0.02,7.50,0.00); object(0x01BF,0,0,90);
move(0.01,7.90,0.00); object(0x01BF,0,0,90);
move(0.01,8.00,0.00); object(0x01BF,0,0,90);
move(-0.03,2.60,0.00); object(0x01BF,0,0,90);
move(-5.79,-65.41,0.00); object(0x01BF,0,0,270);
move(-0.09,7.70,0.00); object(0x01BF,0,0,270);
move(-0.00,7.80,0.00); object(0x01BF,0,0,270);
move(-0.09,7.40,0.00); object(0x01BF,0,0,270);
move(3.91,6.43,3.10); object(0x01BF,0,0,180);
move(-0.63,-29.25,0.00); object(0x01BF,270,0,90);
move(-0.06,7.70,0.00); object(0x01BF,270,0,90);
move(-0.06,7.70,0.00); object(0x01BF,270,0,90);
move(-0.06,7.70,0.00); object(0x01BF,270,0,90);
move(-0.06,7.80,-0.10); object(0x01BF,270,0,90);
move(-0.07,7.90,0.00); object(0x01BF,270,0,90);
move(0.01,7.70,0.00); object(0x01BF,270,0,90);
move(-0.07,7.70,0.00); object(0x01BF,270,0,90);
move(0.06,7.90,0.00); object(0x01BF,270,0,90);
move(-2.97,7.68,0.00); object(0x01BF,0,0,270);
move(-0.07,7.70,0.00); object(0x01BF,0,0,270);
move(-0.07,7.60,0.00); object(0x01BF,0,0,270);
move(-0.07,7.70,0.00); object(0x01BF,0,0,270);
move(-0.06,6.20,0.00); object(0x01BF,0,0,270);
move(-0.03,3.40,0.00); object(0x01BF,0,0,270);
move(3.99,3.76,0.00); object(0x01BF,0,0,0);
move(7.80,0.01,0.00); object(0x01BF,0,0,0);
move(7.90,0.01,0.00); object(0x01BF,0,0,0);
move(7.80,0.01,0.00); object(0x01BF,0,0,0);
move(7.70,0.01,0.00); object(0x01BF,0,0,0);
move(7.90,0.01,0.00); object(0x01BF,0,0,0);
move(2.70,0.01,0.00); object(0x01BF,0,0,0);
move(3.73,-3.93,0.00); object(0x01BF,0,0,90);
move(0.04,-7.80,0.00); object(0x01BF,0,0,90);
move(0.04,-7.70,0.00); object(0x01BF,0,0,90);
move(0.04,-7.70,0.00); object(0x01BF,0,0,90);
move(0.04,-7.50,0.00); object(0x01BF,0,0,90);
move(-0.12,-0.00,0.00); object(0x01BF,0,0,90);
move(0.04,-7.80,0.00); object(0x01BF,0,0,90);
move(0.03,-6.50,0.00); object(0x01BF,0,0,90);
move(0.00,-1.00,0.00); object(0x01BF,0,0,90);
move(0.04,-7.60,0.00); object(0x01BF,0,0,90);
move(0.04,-8.60,0.00); object(0x01BF,0,0,90);
move(-0.06,1.20,0.00); object(0x01BF,0,0,90);
move(0.04,-7.70,0.00); object(0x01BF,0,0,90);
move(-8.85,-0.28,-1.20); object(0x01BF,0,0,270);
move(-0.03,6.30,0.00); object(0x01BF,0,0,270);
move(-0.04,7.70,0.00); object(0x01BF,0,0,270);
move(-0.04,7.90,0.00); object(0x01BF,0,0,270);
move(-0.04,7.70,0.00); object(0x01BF,0,0,270);
move(-0.01,2.30,0.00); object(0x01BF,0,0,270);
move(38.93,-32.70,0.00); object(0x01BF,0,0,90);
move(0.05,-5.10,0.00); object(0x01BF,0,0,90);
move(0.20,-19.50,0.00); object(0x01BF,0,0,90);
move(-4.16,15.62,0.00); object(0x01BF,0,0,0);
move(-7.60,0.08,0.00); object(0x01BF,0,0,0);
move(-7.90,-0.04,-2.90); object(0x01BF,0,0,0);
move(-6.90,-0.03,0.00); object(0x01BF,0,0,0);
move(-3.84,4.18,0.00); object(0x01BF,0,0,90);
move(0.16,0.00,4.10); object(0x01BF,0,0,90);
move(3.88,-4.13,0.00); object(0x01BF,0,0,0);
move(7.60,0.05,0.00); object(0x01BF,0,0,0);
move(7.20,0.04,0.00); object(0x01BF,0,0,0);
move(7.40,0.05,0.00); object(0x01BF,0,0,0);
move(-26.15,-41.01,-2.40); object(0x01BF,0,0,90);
move(-0.06,7.50,0.00); object(0x01BF,0,0,90);
move(-0.06,7.70,0.00); object(0x01BF,0,0,90);
move(0.00,7.60,0.00); object(0x01BF,0,0,90);
move(0.04,2.50,0.00); object(0x01BF,0,0,90);
move(26.50,3.76,1.07); object(0x01BF,0,0,180);
move(-6.50,0.01,0.00); object(0x01BF,0,0,180);
move(-8.00,0.01,0.00); object(0x01BF,0,0,180);
move(-7.90,0.01,-1.10); object(0x01BF,0,0,180);
move(0.00,-0.01,2.60); object(0x01BF,0,0,180);
move(7.00,-0.01,0.00); object(0x01BF,0,0,180);
move(5.70,-0.01,0.00); object(0x01BF,0,0,180);
move(5.80,-0.01,0.00); object(0x01BF,0,0,180);
move(4.00,-0.00,0.00); object(0x01BF,0,0,180);
move(-26.49,-3.95,0.00); object(0x01BF,0,0,90);
move(0.00,-7.50,0.00); object(0x01BF,0,0,90);
move(0.00,-7.90,0.00); object(0x01BF,0,0,90);
move(0.00,-7.50,0.00); object(0x01BF,0,0,90);
move(0.00,-2.10,0.00); object(0x01BF,0,0,90);
move(-3.90,-4.15,0.00); object(0x01BF,0,0,180);
move(-6.70,-0.01,0.00); object(0x01BF,0,0,180);
move(-7.20,-0.01,0.00); object(0x01BF,0,0,180);
move(-5.60,-0.01,0.00); object(0x01BF,0,0,180);
move(-25.75,4.32,0.00); object(0x01BF,0,0,270);
move(-0.05,7.90,0.00); object(0x01BF,0,0,270);
move(-0.01,1.10,0.00); object(0x01BF,0,0,270);
move(4.02,4.14,0.00); object(0x01BF,0,0,0);
move(4.07,3.88,0.00); object(0x01BF,0,0,270);
move(-0.00,7.50,0.00); object(0x01BF,0,0,270);
move(-0.00,7.40,0.00); object(0x01BF,0,0,270);
move(-0.00,7.80,0.00); object(0x01BF,0,0,270);
move(-0.00,7.20,0.00); object(0x01BF,0,0,270);
move(-0.00,5.70,0.00); object(0x01BF,0,0,270);
move(-0.03,-7.10,-4.50); object(0x01BF,0,0,270);
move(0.00,-7.90,0.00); object(0x01BF,0,0,270);
move(0.00,-7.50,0.00); object(0x01BF,0,0,270);
move(0.01,-11.50,0.00); object(0x01BF,0,0,270);
move(-0.00,3.50,0.00); object(0x01BF,0,0,270);
move(0.00,-5.10,0.00); object(0x01BF,0,0,270);
move(13.79,-18.23,3.80); object(0x01BF,0,270,90);
move(0.00,0.00,-2.60); object(0x01BF,0,270,90);
move(0.00,0.00,-0.50); object(0x01BF,0,270,90);
move(22.29,47.65,3.60); object(0x01BF,0,180,0);
move(1.20,0.01,0.00); object(0x01BF,0,180,0);
move(-4.89,4.10,0.00); object(0x01BF,0,180,90);
moveto(318.59,-1052.78,25.29); object(0x021C,0,0,334);
move(1.15,-0.07,0.00); object(0x021C,0,0,334);
move(-1.80,-0.87,0.00); object(0x021C,0,0,334);
move(0.39,-1.74,0.00); object(0x021C,0,0,334);
move(0.35,-1.88,0.00); object(0x021C,0,0,334);
move(-0.81,-0.39,0.00); object(0x021C,0,0,334);
move(1.13,3.73,0.00); object(0x021C,0,0,343);
move(2.25,0.48,0.00); object(0x021C,0,0,344);
move(9.66,-11.92,0.30); object(0x021C,0,0,125);
move(23.84,-21.09,-0.20); object(0x021C,0,0,125);
move(0.98,1.39,0.00); object(0x021C,0,0,125);
move(-2.83,-2.66,0.00); object(0x021C,0,0,125);
move(0.50,2.22,0.00); object(0x021C,0,0,125);
move(0.70,-1.63,0.00); object(0x021C,0,0,125);
move(-7.91,-0.60,0.10); object(0x021C,0,0,149);
move(-0.44,2.46,0.00); object(0x021C,0,0,149);
move(7.39,32.36,0.50); object(0x0216,320,0,0);
move(11.81,-0.14,0.00); object(0x0216,305,0,49);
move(0.11,-7.79,-0.50); object(0x0220,0,0,125);
move(-2.07,0.42,0.10); object(0x0220,0,0,125);
move(-7.15,-19.10,0.30); object(0x0220,0,0,125);
move(6.26,26.34,-0.50); object(0x021B,0,0,125);
move(2.01,-4.24,0.00); object(0x021B,0,0,50);
move(-0.87,2.33,0.00); object(0x021B,0,0,340);
move(-15.43,-2.31,-0.70); object(0x0FAA,0,0,180);
move(-8.25,2.86,0.00); object(0x0FAA,0,0,90);
move(8.16,-3.36,1.40); object(0x0F35,0,0,0);
move(-18.51,6.51,7.40); object(0x0F34,0,0,106);
move(12.94,-3.37,-7.60); object(0x0F34,0,0,155);
move(-4.77,0.90,0.00); object(0x0F34,0,0,10);
move(4.14,-4.01,-1.00); object(0x0F36,0,0,180);
move(-0.31,0.13,0.90); object(0x0FAE,0,0,283);
move(3.59,-0.23,-0.90); object(0x0FA1,0,0,66);
move(-1.14,-0.08,0.00); object(0x0FA1,0,0,179);
move(-2.27,-1.46,0.30); object(0x1004,0,0,358);
move(6.35,-28.35,0.10); object(0x0EDA,0,0,169);
move(2.19,-3.35,0.00); object(0x0EDA,0,0,169);
move(5.79,8.63,-0.30); object(0x0EDA,0,0,63);
move(-17.53,-1.54,-2.80); object(0x0DB6,20,0,185);
move(2.58,-0.25,-0.20); object(0x0DB6,15,15,131);
moveto(361.60,-1125.16,31.59); object(0x01BF,270,0,180);
move(1.10,-0.00,0.00); object(0x01BF,270,0,180);
move(0.71,7.33,0.00); object(0x01BF,270,0,90);
move(-4.68,0.03,0.00); object(0x01BF,270,0,90);
move(-0.03,7.46,0.00); object(0x01BF,270,0,90);
move(4.60,0.02,0.00); object(0x01BF,270,0,90);
move(-0.03,7.51,-0.20); object(0x01BF,270,0,90);
move(-4.30,-0.02,0.00); object(0x01BF,270,0,90);
move(-0.02,6.77,0.00); object(0x01BF,270,0,90);
move(4.40,0.02,0.00); object(0x01BF,270,0,90);
move(-4.61,3.33,0.00); object(0x01BF,270,0,90);
move(4.60,0.02,0.00); object(0x01BF,270,0,90);
move(-42.08,0.93,0.30); object(0x01BF,180,0,0);
move(42.08,36.06,-0.20); object(0x01BF,270,0,270);
move(-0.05,-7.55,0.00); object(0x01BF,270,0,270);
move(-0.03,-7.73,0.00); object(0x01BF,270,0,270);
move(-0.04,-7.52,0.00); object(0x01BF,270,0,270);
move(-0.06,-7.92,0.00); object(0x01BF,270,0,270);
move(-6.93,31.57,0.00); object(0x01BF,270,0,0);
move(-7.94,-0.02,0.00); object(0x01BF,270,0,0);
move(-7.84,0.00,0.00); object(0x01BF,270,0,0);
move(-7.74,-0.07,0.00); object(0x01BF,270,0,0);
move(-7.94,-0.04,0.00); object(0x01BF,270,0,0);
move(-4.01,0.12,0.00); object(0x01BF,270,0,0);
move(-0.50,-7.05,0.00); object(0x01BF,270,0,270);
move(0.01,-7.94,0.00); object(0x01BF,270,0,270);
move(0.04,-7.44,0.00); object(0x01BF,270,0,270);
move(-0.03,-7.84,0.00); object(0x01BF,270,0,270);
move(-0.03,-2.61,0.00); object(0x01BF,270,0,270);
moveto(323.41,-1086.00,34.89); object(0x01BF,0,0,271);
move(0.01,16.51,0.00); object(0x01BF,0,0,270);
move(-0.02,7.70,0.00); object(0x01BF,0,0,270);
move(3.67,3.69,0.00); object(0x01BF,0,0,0);
move(7.60,0.02,0.00); object(0x01BF,0,0,0);
move(7.60,-0.04,0.00); object(0x01BF,0,0,0);
move(7.80,0.06,0.00); object(0x01BF,0,0,0);
move(6.20,-0.04,0.00); object(0x01BF,0,0,0);
move(-30.94,-2.72,0.00); object(0x0246,0,45,180);
move(0.06,-5.80,0.00); object(0x0246,0,45,180);
move(0.06,-5.80,0.00); object(0x0246,0,45,180);
move(0.06,-5.80,0.00); object(0x0246,0,45,180);
move(0.06,-5.60,0.00); object(0x0246,0,45,180);
move(0.06,-5.70,0.00); object(0x0246,0,45,180);
move(4.80,27.68,-1.70); object(0x01BF,270,0,270);
move(0.01,-7.90,0.00); object(0x01BF,270,0,270);
move(-0.02,-7.90,0.00); object(0x01BF,270,0,270);
move(0.04,-7.70,0.00); object(0x01BF,270,0,270);
moveto(323.51,-1081.09,34.99); object(0x01BF,0,0,90);
move(-0.02,5.70,0.00); object(0x01BF,0,0,90);
move(12.15,14.26,0.00); object(0x0246,0,130,179);
move(0.11,-5.72,0.00); object(0x0246,0,130,179);
move(0.12,-5.82,0.00); object(0x0246,0,130,180);
move(0.00,-5.80,0.00); object(0x0246,0,130,180);
move(-0.04,-5.84,0.00); object(0x0246,0,130,180);
move(4.55,23.37,1.70); object(0x0246,0,90,0);
move(-0.01,-1.90,0.00); object(0x0246,0,90,0);
moveto(341.16,-1062.19,36.69); object(0x01BF,270,0,270);
move(0.02,-7.90,0.00); object(0x01BF,270,0,270);
move(0.02,-7.90,0.00); object(0x01BF,270,0,270);
move(0.02,-7.90,0.00); object(0x01BF,270,0,270);
move(5.49,25.18,-1.90); object(0x0246,270,50,180);
move(0.05,-5.40,0.00); object(0x0246,270,50,180);
move(0.06,-5.40,0.00); object(0x0246,270,50,180);
move(0.06,-5.50,0.00); object(0x0246,270,50,180);
move(3.90,-16.90,0.00); object(0x0246,270,50,129);
move(-3.95,11.46,0.00); object(0x0246,270,50,180);
move(0.03,-5.50,0.00); object(0x0246,270,50,180);
moveto(352.16,-1062.14,32.79); object(0x01BF,270,0,270);
move(0.03,-7.90,0.00); object(0x01BF,270,0,270);
move(0.03,-7.80,0.00); object(0x01BF,270,0,270);
move(0.03,-7.40,0.00); object(0x01BF,270,0,270);
move(7.74,23.33,2.10); object(0x01BF,0,0,90);
move(0.06,-7.80,0.00); object(0x01BF,0,0,90);
move(0.06,-7.70,0.00); object(0x01BF,0,0,90);
move(0.06,-8.00,0.00); object(0x01BF,0,0,90);
move(-3.93,-3.61,0.00); object(0x01BF,0,0,180);
move(1.63,2.48,-0.70); object(0x0246,0,240,0);
move(-0.03,5.70,0.00); object(0x0246,0,240,0);
move(-0.03,5.60,0.00); object(0x0246,0,240,0);
move(-0.03,5.70,0.00); object(0x0246,0,240,0);
move(-0.03,5.60,0.00); object(0x0246,0,240,0);
move(-0.03,5.60,0.00); object(0x0246,0,240,0);
moveto(366.58,-1109.13,28.33); object(0x01BF,0,0,270);
move(0.03,4.80,0.00); object(0x01BF,0,0,270);
move(-49.63,43.83,0.10); object(0x01BF,0,0,90);
teleport(328.33,-1181.10,26.11)

PSP_2006
PSP_2006
Niveau 5
25 avril 2006 à 17:28:40

merci

Carlito_03
Carlito_03
Niveau 7
25 avril 2006 à 17:48:14

Alors ?

PSP_2006
PSP_2006
Niveau 5
25 avril 2006 à 18:27:30

pas mal c´est fun

Carlito_03
Carlito_03
Niveau 7
25 avril 2006 à 18:30:14

Ca fait une petite forteresse !

PSP_2006
PSP_2006
Niveau 5
25 avril 2006 à 19:05:20

amélorée si qqn veut continuer:

  1. cheat base spatiale by PSP

moveto(441.04,-382.86,49.99); object(0x01BF,270,0,358);
move(0.12,-6.81,0.00); object(0x01BF,270,0,0);
move(0.06,-6.79,0.00); object(0x01BF,270,0,0);
move(7.83,-0.02,0.00); object(0x01BF,270,0,0);
move(0.10,6.77,0.00); object(0x01BF,270,0,0);
move(0.34,6.72,0.00); object(0x01BF,270,0,0);
move(7.75,0.00,0.00); object(0x01BF,270,0,1);
move(0.24,-6.51,0.00); object(0x01BF,270,0,0);
move(-0.29,-6.70,0.00); object(0x01BF,270,0,0);
move(4.29,0.03,4.10); object(0x01BF,270,270,0);
move(-0.06,6.65,0.00); object(0x01BF,270,270,0);
move(-0.13,6.54,0.00); object(0x01BF,270,270,0);
move(-19.75,-0.05,-4.10); object(0x01BF,270,0,0);
move(9.10,-6.74,0.00); object(0x01BF,270,0,0);
move(1.48,-6.65,0.00); object(0x01BF,270,0,0);
move(5.30,0.84,0.00); object(0x01BF,270,0,0);
move(0.59,16.16,4.10); object(0x01BF,270,90,90);
move(-6.74,-0.17,0.00); object(0x01BF,270,90,90);
move(-6.69,0.12,0.00); object(0x01BF,270,90,90);
move(-4.02,-0.20,-0.30); object(0x01BF,270,90,267);
move(-2.67,-3.38,0.10); object(0x01BF,270,90,180);
move(-0.16,-6.16,-0.20); object(0x01BF,270,90,186);
move(2.80,-10.04,0.20); object(0x01BF,270,90,90);
move(6.70,-0.03,0.00); object(0x01BF,270,90,90);
move(6.60,-0.03,0.00); object(0x01BF,270,90,90);
move(4.40,-0.02,0.00); object(0x01BF,270,90,90);
move(-21.10,3.49,-7.90); object(0x01BF,0,90,90);
move(-1.88,-0.04,3.30); object(0x01B7,0,70,0);
move(-2.30,-0.43,-1.30); object(0x01B7,0,70,0);
move(-3.27,-0.17,-1.40); object(0x01B7,0,60,0);
move(-2.91,0.02,-1.50); object(0x01B7,0,60,0);
move(-3.82,-0.07,-1.90); object(0x01B7,0,60,0);
move(-3.29,-0.12,-2.20); object(0x01B7,0,55,0);
move(-3.13,0.14,-2.40); object(0x01B7,0,50,0);
move(-2.92,-0.02,-2.50); object(0x01B7,0,50,0);
move(-2.87,0.08,-2.40); object(0x01B7,0,50,0);
move(-2.48,-0.00,-2.20); object(0x01B7,0,50,0);
move(-2.90,-0.01,-2.70); object(0x01B7,0,50,0);
move(-3.24,-0.44,-2.10); object(0x01B7,0,50,0);
move(-2.40,0.51,-2.00); object(0x01B7,0,50,10);
move(-1.59,1.03,-1.60); object(0x01B7,0,50,20);
move(-1.01,0.61,-0.80); object(0x01B7,0,50,50);
move(-0.35,0.74,-0.90); object(0x01B7,0,50,82);
teleport(389.51, -396.66, 21.49)
moveto(459.20,-394.97,55.87); object(0x01BF,45,0,89);
move(-4.84,-0.40,-4.00); object(0x01BF,60,0,89);
move(10.47,0.03,-1.90); object(0x01BF,90,0,269);
move(-0.21,8.00,0.00); object(0x01BF,90,0,269);
move(-0.13,5.00,0.00); object(0x01BF,90,0,269);
move(6.58,-12.74,0.00); object(0x01BF,90,0,268);
move(-0.24,7.80,0.00); object(0x01BF,90,0,268);
move(-0.17,4.90,0.00); object(0x01BF,90,0,268);
move(6.73,0.16,-0.20); object(0x01BF,90,0,268);
moveto(464.88,-394.76,55.55); object(0x01BF,40,0,265);
move(2.87,0.06,-3.10); object(0x01BF,40,0,266);
move(9.42,4.57,-2.50); object(0x01BF,90,0,270);
move(-0.39,-4.88,0.00); object(0x01BF,90,0,270);
move(0.49,12.86,0.00); object(0x01BF,90,0,270);
move(5.50,-12.79,0.00); object(0x01BF,90,0,270);
move(1.03,12.66,0.00); object(0x01BF,90,0,270);
move(-0.52,-6.38,0.00); object(0x01BF,90,0,270);
move(5.82,-6.09,0.00); object(0x01BF,90,0,270);
move(-0.06,7.33,0.00); object(0x01BF,90,0,270);
move(-0.03,5.12,0.00); object(0x01BF,90,0,270);
move(0.06,7.62,0.00); object(0x01BF,90,0,270);
move(-6.50,0.05,0.00); object(0x01BF,90,0,271);
move(-5.43,0.28,0.00); object(0x01BF,90,0,271);
move(-6.42,-0.22,0.00); object(0x01BF,90,0,271);
moveto(465.02,-395.55,50.12); object(0x01BF,90,0,270);
move(-0.02,7.60,0.00); object(0x01BF,90,0,270);
move(-0.01,4.60,0.00); object(0x01BF,90,0,270);
move(-0.04,-0.14,-0.12); object(0x01BF,90,0,270);
move(5.00,-12.19,-0.10); object(0x01BF,90,0,270);
move(-0.05,7.71,0.00); object(0x01BF,90,0,270);
move(-0.02,4.70,0.00); object(0x01BF,90,0,270);
move(6.59,0.05,0.00); object(0x01BF,90,0,270);
move(0.05,-7.70,0.00); object(0x01BF,90,0,270);
move(0.03,-4.70,0.00); object(0x01BF,90,0,270);
move(-9.91,6.45,3.50); object(0x01BF,0,300,81);
move(-1.52,-10.38,0.40); object(0x01BF,190,270,170);

PSP_2006
PSP_2006
Niveau 5
25 avril 2006 à 19:06:13

ouais c´est vrai!!!

gtawipeout
gtawipeout
Niveau 66
25 avril 2006 à 19:21:37

pas mal ton hangar

PSP_2006
PSP_2006
Niveau 5
25 avril 2006 à 19:30:32

je vais me lancer ds un labirhinte

gtawipeout
gtawipeout
Niveau 66
25 avril 2006 à 19:33:08

ok

kagemusha-ninja
kagemusha-ninja
Niveau 10
25 avril 2006 à 19:58:29

encore un nouveau code psp ?
sinon c´est une bonne idée
Je vais essayé de tester toute vos maps demain, et par l´occasion, finir celle que vous attendez tous
:d) ALCATRAZ !
Quand a mon ile surprise, il faut que je refasse quelques truc pour quelle ne bug pas :d) j´avais un peu baclé le sol.

Maitre_kazekage
Maitre_kazekage
Niveau 4
25 avril 2006 à 20:00:36

Pour ce qui ce demandent pourquoi je le fait pas maintenant :d) je bosse !
je vais même pas pouvoir aller au karaté...

Maitre_kazekage
Maitre_kazekage
Niveau 4
25 avril 2006 à 20:02:15

323 jours et 3 messages... :honte:

Minitroid
Minitroid
Niveau 10
25 avril 2006 à 20:03:49

4 maintenant :o)))

PSP_2006
PSP_2006
Niveau 5
25 avril 2006 à 20:18:17

sa sera à la planque de SI

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