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Liste des sujets

vos creations de maps

[-thymotep-]
[-thymotep-]
Niveau 8
03 mars 2006 à 14:17:16

Le labirinte sera faisable a pied ou a moto jai pas fait les murs assez large pour passer en voiture :lol:

[-thymotep-]
[-thymotep-]
Niveau 8
03 mars 2006 à 14:21:57

J´ai des bugges mais murs n´apparaisent pas tous le temps donc je sias pas ou placer les suivants sa vous arrive vous :question:

hasborae
hasborae
Niveau 8
03 mars 2006 à 14:24:33

faut que tu fasses R1 pour faciliter le chargement de l´objet

[-thymotep-]
[-thymotep-]
Niveau 8
03 mars 2006 à 14:25:25

:merci:

st-barbarus
st-barbarus
Niveau 10
03 mars 2006 à 14:28:22

Tien je savais pas ça R pour placer (voir lobjet)

Hasborae Posté le 03 mars 2006 à 14:14:01 Avertir un administrateur à propos de ce message !
cherchez road island sur le cheat device , ya des armes et ont peut les prendre O_O ya meme une roquette-coup de poin

:gne:
sur Cheatsync plutôt?

hasborae
hasborae
Niveau 8
03 mars 2006 à 14:28:52

oui desolé faute de frappe ^^

[-thymotep-]
[-thymotep-]
Niveau 8
03 mars 2006 à 14:30:14

Maintenant c´est le bonhomme qui tourne plus juste en latéral et avant arriere :hum:

st-barbarus
st-barbarus
Niveau 10
03 mars 2006 à 14:32:10

Hasborae :d) Aucun risque de virus sur cheatsync?

[-thymotep-]
[-thymotep-]
Niveau 8
03 mars 2006 à 14:33:05

:non:

hasborae
hasborae
Niveau 8
03 mars 2006 à 14:33:39

barb :d) j´ai du téléchargé au moins 200 cheat et j´ai jamais eu de virus , la seul chose que tu risque , c´est des bugs du au cheat device et a des trucs nazes et inutilisables

st-barbarus
st-barbarus
Niveau 10
03 mars 2006 à 14:34:35

Non mais au niveau de la page web

st-barbarus
st-barbarus
Niveau 10
03 mars 2006 à 14:34:56

Fleau :d) Ton looping il est mort t´arrive a 90° ta une plaque qui te bloque

[-thymotep-]
[-thymotep-]
Niveau 8
03 mars 2006 à 15:04:55
  1. cheat Labhrynthe by Thymotep

moveto(-1254.63,-733.80,11.12); object(0x01BF,0,0,136);
move(5.07,5.50,0.00); object(0x01BF,0,0,129);
move(-10.40,-10.58,0.00); object(0x01BF,0,0,315);
move(-5.71,-0.21,0.00); object(0x01BF,0,0,222);
move(-5.24,5.56,0.00); object(0x01BF,0,0,232);
move(-4.87,6.25,0.00); object(0x01BF,0,0,232);
move(-6.15,3.53,0.00); object(0x01BF,0,0,3);
move(-1.48,6.48,0.00); object(0x01BF,0,0,340);
move(-7.45,-2.69,0.00); object(0x01BF,0,0,340);
move(-6.86,0.96,0.00); object(0x01BF,0,0,34);
move(8.12,-4.83,0.00); object(0x01BF,0,0,175);
move(-7.68,-1.89,0.00); object(0x01BF,0,0,156);
move(-7.77,9.26,0.00); object(0x01BF,0,0,187);
move(-0.18,-5.01,0.00); object(0x01BF,0,0,192);
move(-0.07,-2.33,0.00); object(0x01BF,0,0,342);
move(0.45,-4.50,0.00); object(0x01BF,0,0,345);
move(-8.15,7.77,0.00); object(0x01BF,0,0,1);
move(-0.02,-4.80,0.00); object(0x01BF,0,0,354);
move(0.38,-4.49,0.00); object(0x01BF,0,0,354);
move(-7.18,12.26,0.00); object(0x01BF,0,0,44);
move(-41.48,-4.61,0.00); object(0x01BF,0,0,295);
move(48.95,7.84,0.00); object(0x01BF,0,0,206);
move(-1.19,4.60,0.00); object(0x01BF,0,0,311);
move(-9.32,-1.17,0.00); object(0x01BF,0,0,88);
move(3.14,6.35,0.00); object(0x01BF,0,0,143);
move(6.36,3.18,0.00); object(0x01BF,0,0,163);
move(44.05,0.94,0.20); object(0x01BF,0,0,43);
move(-38.84,-9.35,0.10); object(0x01BF,0,0,226);
move(4.34,-4.41,0.00); object(0x01BF,0,0,223);
move(11.67,-2.34,0.00); object(0x01BF,0,0,226);
move(-5.14,6.01,0.00); object(0x01BF,0,0,233);
move(-4.00,6.13,0.00); object(0x01BF,0,0,241);
move(-5.27,3.71,0.00); object(0x01BF,0,0,186);
move(-14.14,-29.65,-0.31); object(0x01BF,0,0,178);
move(-4.93,2.79,0.00); object(0x01BF,0,0,49);
move(7.87,5.44,0.10); object(0x01BF,0,0,74);
move(-8.41,2.32,0.00); object(0x01BF,0,0,54);
move(-4.45,-1.71,0.00); object(0x01BF,0,0,51);
move(-6.47,3.50,0.00); object(0x01BF,0,0,4);
move(8.18,5.44,0.00); object(0x01BF,0,0,83);
move(3.26,5.09,0.00); object(0x01BF,0,0,159);
move(-6.74,-8.40,0.00); object(0x01BF,0,0,192);
move(-7.52,1.33,0.00); object(0x01BF,0,0,189);
move(-6.41,3.54,0.00); object(0x01BF,0,0,229);
move(2.07,-6.91,-0.10); object(0x01BF,0,0,359);
move(-6.43,2.89,0.00); object(0x01BF,0,0,49);
move(0.33,4.16,0.00); object(0x01BF,0,0,304);
move(98.89,-11.17,0.01); object(0x01BF,0,0,312);
move(6.28,0.84,0.00); object(0x01BF,0,0,28);
teleport(-1276.96, -703.13, 11.20)

Je ne suis pas sur du téléport a vous de me dire si cela marche il ny a qu´une partie qui fonctionne :ok:

Pour que cela marche correctement il faut activer le code puis le remmetre sur off :ok:

hasborae
hasborae
Niveau 8
03 mars 2006 à 15:05:42

j´essaie tout de suite!!

st-barbarus
st-barbarus
Niveau 10
03 mars 2006 à 15:06:42

Ja thym te revoilà :o))

st-barbarus
st-barbarus
Niveau 10
03 mars 2006 à 15:07:39
  1. cheat Labyrinthe by Thymotep

moveto(-1254.63,-733.80,11.12); object(0x01BF,0,0,136);
move(5.07,5.50,0.00); object(0x01BF,0,0,129);
move(-10.40,-10.58,0.00); object(0x01BF,0,0,315);
move(-5.71,-0.21,0.00); object(0x01BF,0,0,222);
move(-5.24,5.56,0.00); object(0x01BF,0,0,232);
move(-4.87,6.25,0.00); object(0x01BF,0,0,232);
move(-6.15,3.53,0.00); object(0x01BF,0,0,3);
move(-1.48,6.48,0.00); object(0x01BF,0,0,340);
move(-7.45,-2.69,0.00); object(0x01BF,0,0,340);
move(-6.86,0.96,0.00); object(0x01BF,0,0,34);
move(8.12,-4.83,0.00); object(0x01BF,0,0,175);
move(-7.68,-1.89,0.00); object(0x01BF,0,0,156);
move(-7.77,9.26,0.00); object(0x01BF,0,0,187);
move(-0.18,-5.01,0.00); object(0x01BF,0,0,192);
move(-0.07,-2.33,0.00); object(0x01BF,0,0,342);
move(0.45,-4.50,0.00); object(0x01BF,0,0,345);
move(-8.15,7.77,0.00); object(0x01BF,0,0,1);
move(-0.02,-4.80,0.00); object(0x01BF,0,0,354);
move(0.38,-4.49,0.00); object(0x01BF,0,0,354);
move(-7.18,12.26,0.00); object(0x01BF,0,0,44);
move(-41.48,-4.61,0.00); object(0x01BF,0,0,295);
move(48.95,7.84,0.00); object(0x01BF,0,0,206);
move(-1.19,4.60,0.00); object(0x01BF,0,0,311);
move(-9.32,-1.17,0.00); object(0x01BF,0,0,88);
move(3.14,6.35,0.00); object(0x01BF,0,0,143);
move(6.36,3.18,0.00); object(0x01BF,0,0,163);
move(44.05,0.94,0.20); object(0x01BF,0,0,43);
move(-38.84,-9.35,0.10); object(0x01BF,0,0,226);
move(4.34,-4.41,0.00); object(0x01BF,0,0,223);
move(11.67,-2.34,0.00); object(0x01BF,0,0,226);
move(-5.14,6.01,0.00); object(0x01BF,0,0,233);
move(-4.00,6.13,0.00); object(0x01BF,0,0,241);
move(-5.27,3.71,0.00); object(0x01BF,0,0,186);
move(-14.14,-29.65,-0.31); object(0x01BF,0,0,178);
move(-4.93,2.79,0.00); object(0x01BF,0,0,49);
move(7.87,5.44,0.10); object(0x01BF,0,0,74);
move(-8.41,2.32,0.00); object(0x01BF,0,0,54);
move(-4.45,-1.71,0.00); object(0x01BF,0,0,51);
move(-6.47,3.50,0.00); object(0x01BF,0,0,4);
move(8.18,5.44,0.00); object(0x01BF,0,0,83);
move(3.26,5.09,0.00); object(0x01BF,0,0,159);
move(-6.74,-8.40,0.00); object(0x01BF,0,0,192);
move(-7.52,1.33,0.00); object(0x01BF,0,0,189);
move(-6.41,3.54,0.00); object(0x01BF,0,0,229);
move(2.07,-6.91,-0.10); object(0x01BF,0,0,359);
move(-6.43,2.89,0.00); object(0x01BF,0,0,49);
move(0.33,4.16,0.00); object(0x01BF,0,0,304);
move(98.89,-11.17,0.01); object(0x01BF,0,0,312);
move(6.28,0.84,0.00); object(0x01BF,0,0,28);
teleport(-1276.96, -703.13, 11.20)

J´ai corrigé le mot labyrinthe

[-thymotep-]
[-thymotep-]
Niveau 8
03 mars 2006 à 15:08:28

Oui :merci: je savais pas l´écrire mais la sortie et super simple je l´ai pa fini ya juste un coté mais la ma PSP chauffe et elle était decharger :ok:

hasborae
hasborae
Niveau 8
03 mars 2006 à 15:10:16

j´ai essayé mais ça marche pas , les murs ne se chargent pas tous , ce qui fait que je me retrouve devant un escalier avec 3 murs a coté... et rien d´autre

[-thymotep-]
[-thymotep-]
Niveau 8
03 mars 2006 à 15:10:51

Laisse le sur on alors et mais en 333ghz pour voir ?

st-barbarus
st-barbarus
Niveau 10
03 mars 2006 à 15:11:48

Non fais un tour et revient ca devrait etre remis

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