CONNEXION
  • RetourJeux
    • Sorties
    • Hit Parade
    • Les + populaires
    • Les + attendus
    • Soluces
    • Tous les Jeux
    • Gaming
  • RetourActu Gaming
    • News
    • Astuces
    • Tests
    • Previews
    • Toute l'actu gaming
  • RetourBons plans
    • Bons plans
    • Bons plans Smartphone
    • Bons plans Hardware
    • Bons plans Image et Son
    • Bons plans Amazon
    • Bons plans Cdiscount
    • Bons plans Decathlon
    • Bons plans Fnac
    • Tous les Bons plans
  • RetourJVTech
    • Actus High-Tech
    • Intelligence Artificielle
    • Smartphones
    • Mobilité urbaine
    • Hardware
    • Image et son
    • Tutoriels
    • Tests produits High-Tech
    • Guides d'achat High-Tech
    • JVTech
  • RetourCulture
    • Actus Culture
    • Culture
  • RetourVidéos
    • A la une
    • Gaming Live
    • Vidéos Tests
    • Vidéos Previews
    • Gameplay
    • Trailers
    • Chroniques
    • Replay Web TV
    • Toutes les vidéos
  • RetourForums
    • Hardware PC
    • PS5
    • Switch 2
    • Xbox Series
    • Switch
    • Pokemon pocket
    • FC 25 Ultimate Team
    • League of Legends
    • Tous les Forums
  • PC
  • PS5
  • Xbox Series
  • Switch 2
  • PS4
  • One
  • Switch
  • iOS
  • Android
  • MMO
  • RPG
  • FPS
En ce moment Genshin Impact Valhalla Breath of the wild Animal Crossing GTA 5 Red dead 2
Forum
  • Accueil
  • Actus
  • Tests
  • Vidéos
  • Images
  • Soluces
  • Forum
Liste des sujets

vos creations de maps

hasborae
hasborae
Niveau 8
02 mars 2006 à 20:04:32

je vais tester ça tout de suite..

kagemusha-ninja
kagemusha-ninja
Niveau 10
02 mars 2006 à 20:05:43

c´est comme dans le screen !!

Minitroid
Minitroid
Niveau 10
02 mars 2006 à 20:05:57
  1. cheat Alcatraz

//by kagemusha kazekage for gta-masters.fr.tc only
moveto(-653.69,-1620.93,-1.53); object(0x013B,0,0,262);
move(1.06,-7.42,0.00); object(0x013B,0,0,262);
move(0.99,-6.93,0.00); object(0x013B,0,0,262);
move(0.86,-6.04,0.00); object(0x013B,0,0,262);
move(0.86,-6.04,0.00); object(0x013B,0,0,262);
move(0.85,-5.94,0.00); object(0x013B,0,0,262);
move(0.96,-6.73,0.00); object(0x013B,0,0,262);
move(0.82,-5.74,0.00); object(0x013B,0,0,262);
move(0.00,0.00,0.00); object(0x013B,0,0,262);
move(1.03,-7.23,0.00); object(0x013B,0,0,262);
move(0.96,-6.73,0.00); object(0x013B,0,0,262);
move(1.11,-7.82,0.00); object(0x013B,0,0,262);
move(42.03,-10.80,-0.20); object(0x013B,0,0,261);
move(18.30,-28.77,0.00); object(0x013B,0,0,262);
move(-13.75,-8.54,0.00); object(0x013B,0,0,260);
move(0.92,-5.32,0.00); object(0x013B,0,0,260);
move(-97.10,3.68,-0.10); object(0x013B,0,0,260);
move(-0.02,0.10,0.00); object(0x013B,0,0,260);
move(-1.18,6.70,0.00); object(0x013B,0,0,260);
move(-1.18,6.70,0.00); object(0x013B,0,0,260);
move(-0.99,5.62,0.00); object(0x013B,0,0,260);
move(-0.94,5.32,0.00); object(0x013B,0,0,260);
move(-0.89,5.02,0.00); object(0x013B,0,0,260);
move(13.08,-35.45,-0.10); object(0x013B,0,0,259);
move(0.80,-4.32,0.00); object(0x013B,0,0,259);
move(0.89,-4.82,0.00); object(0x013B,0,0,259);
move(0.00,0.00,0.00); object(0x013B,0,0,259);
move(1.99,-7.17,-0.20); object(0x013B,0,0,257);
moveto(-643.24,-1694.88,-1.52); object(0x013B,0,0,262);
move(1.03,-7.13,0.00); object(0x013B,0,0,262);
move(1.03,-7.13,0.00); object(0x013B,0,0,262);
moveto(-728.69,-1710.56,-1.81); object(0x013B,0,0,258);
move(0.04,-0.20,0.00); object(0x013B,0,0,258);
move(-0.06,0.29,0.00); object(0x013B,0,0,258);
move(1.24,-5.87,0.00); object(0x013B,0,0,258);
move(-1.22,5.78,0.00); object(0x013B,0,0,258);
move(1.55,-7.34,0.00); object(0x013B,0,0,258);
move(1.28,-6.07,0.00); object(0x013B,0,0,258);
moveto(-612.56,-1619.32,2.48); object(0x01F3,0,0,261);
move(1.50,-9.89,0.00); object(0x01F3,0,0,261);
move(1.51,-9.99,0.00); object(0x01F3,0,0,261);
move(2.41,-15.92,0.00); object(0x01F3,0,0,261);
move(1.50,-9.89,0.00); object(0x01F3,0,0,261);
move(1.50,-9.89,0.00); object(0x01F3,0,0,261);
move(1.48,-9.79,0.00); object(0x01F3,0,0,261);
move(1.48,-9.79,0.00); object(0x01F3,0,0,261);
move(-7.13,47.16,-9.50); object(0x01E3,0,0,261);
move(-44.61,24.89,-3.70); object(0x013B,0,0,262);
move(-0.89,6.03,0.00); object(0x013B,0,0,262);
move(0.91,-6.13,0.00); object(0x013B,0,0,262);
move(-1.74,11.77,-3.80); object(0x013B,0,0,262);
moveto(-618.45,-1615.57,2.39); object(0x01F3,0,0,173);
move(-9.92,-1.21,0.00); object(0x01F3,0,0,173);
move(-9.92,-1.21,0.00); object(0x01F3,0,0,173);
move(-9.92,-1.21,0.00); object(0x01F3,0,0,173);
move(-10.02,-1.22,0.00); object(0x01F3,0,0,173);
move(-9.73,-1.18,0.00); object(0x01F3,0,0,173);
move(-9.92,-1.21,0.00); object(0x01F3,0,0,173);
move(0.00,0.00,0.00); object(0x01F3,0,0,173);
moveto(-686.66,-1623.33,-6.31); object(0x01F3,0,0,180);
move(-9.45,19.54,-7.20); object(0x01F3,0,0,253);
move(7.79,-19.14,15.80); object(0x01F3,0,0,173);
move(-9.93,-1.16,0.00); object(0x01F3,0,0,173);
move(118.90,-69.46,-12.40); object(0x01F3,0,0,6);
moveto(-600.99,-1697.63,2.49); object(0x01F3,0,0,255);
moveto(-605.11,-1702.46,2.39); object(0x01F3,0,0,351);
move(-10.38,-1.61,0.00); object(0x01F3,0,0,351);
move(0.89,0.14,0.00); object(0x01F3,0,0,351);
move(-10.97,-1.71,0.00); object(0x01F3,0,0,351);
move(-9.88,-1.54,0.00); object(0x01F3,0,0,351);
move(-9.68,-1.51,0.00); object(0x01F3,0,0,351);
moveto(-619.28,-1648.20,0.68); object(0x0239,0,0,268);
moveto(-608.10,-1651.60,2.48); object(0x01E4,0,0,81);
move(4.41,6.76,-1.50); object(0x0FC4,0,0,174);
moveto(-623.40,-1654.62,-25.02); object(0x013B,90,0,349);
move(0.37,-3.48,0.00); object(0x013B,90,0,349);
move(0.37,-3.48,-0.10); object(0x013B,90,0,349);
move(0.38,-3.58,0.00); object(0x013B,90,0,349);
move(0.29,-2.79,0.00); object(0x013B,90,0,349);
move(0.29,-2.79,0.00); object(0x013B,90,0,349);
teleport(-586.19, -1663.61, 1.78);

Comme ça tu es directement téléporté :ok:

kagemusha-ninja
kagemusha-ninja
Niveau 10
02 mars 2006 à 20:07:57

sa moi je n´aime pas...
je prefère le faire moi même !! !

hasborae
hasborae
Niveau 8
02 mars 2006 à 20:08:10

XD c´est ecxellent ! t´a utilisé des bouts de ponts pour faire les murs et on sait les repousser et les foutre a l´eau!!!

kagemusha-ninja
kagemusha-ninja
Niveau 10
02 mars 2006 à 20:09:28

quoi ?

j´ai utilisé des bout de tunnel pour faire les murs...

et on peut pas les repousser !?

hasborae
hasborae
Niveau 8
02 mars 2006 à 20:10:13

ben quand on marche vers eux (on se colle dessus en marchant ) ben il bougent x) c trop drole

kagemusha-ninja
kagemusha-ninja
Niveau 10
02 mars 2006 à 20:11:20

tu est marrant toi j´ai pas d´autre objet poour faire des murs...

kagemusha-ninja
kagemusha-ninja
Niveau 10
02 mars 2006 à 20:13:49

moi il ne bougent pas pas il disparaisent...

kagemusha-ninja
kagemusha-ninja
Niveau 10
02 mars 2006 à 20:14:28

mais bon j´ai pas d´autre solutions...

Minitroid
Minitroid
Niveau 10
02 mars 2006 à 20:14:36

moi ma psp a planté...

hasborae
hasborae
Niveau 8
02 mars 2006 à 20:14:41

t´a q´a empiler des poubelles grises , ça fait de beaux murs , pas tres solides , mais quand meme :rire:

st-barbarus
st-barbarus
Niveau 10
02 mars 2006 à 20:16:24
  1. cheat Alcatraz

//by kagemusha kazekage for gta-masters.fr.tc only
moveto(-653.69,-1620.93,-1.53); object(0x013B,0,0,262);
move(1.06,-7.42,0.00); object(0x013B,0,0,262);
move(0.99,-6.93,0.00); object(0x013B,0,0,262);
move(0.86,-6.04,0.00); object(0x013B,0,0,262);
move(0.86,-6.04,0.00); object(0x013B,0,0,262);
move(0.85,-5.94,0.00); object(0x013B,0,0,262);
move(0.96,-6.73,0.00); object(0x013B,0,0,262);
move(0.82,-5.74,0.00); object(0x013B,0,0,262);
move(0.00,0.00,0.00); object(0x013B,0,0,262);
move(1.03,-7.23,0.00); object(0x013B,0,0,262);
move(0.96,-6.73,0.00); object(0x013B,0,0,262);
move(1.11,-7.82,0.00); object(0x013B,0,0,262);
move(42.03,-10.80,-0.20); object(0x013B,0,0,261);
move(18.30,-28.77,0.00); object(0x013B,0,0,262);
move(-13.75,-8.54,0.00); object(0x013B,0,0,260);
move(0.92,-5.32,0.00); object(0x013B,0,0,260);
move(-97.10,3.68,-0.10); object(0x013B,0,0,260);
move(-0.02,0.10,0.00); object(0x013B,0,0,260);
move(-1.18,6.70,0.00); object(0x013B,0,0,260);
move(-1.18,6.70,0.00); object(0x013B,0,0,260);
move(-0.99,5.62,0.00); object(0x013B,0,0,260);
move(-0.94,5.32,0.00); object(0x013B,0,0,260);
move(-0.89,5.02,0.00); object(0x013B,0,0,260);
move(13.08,-35.45,-0.10); object(0x013B,0,0,259);
move(0.80,-4.32,0.00); object(0x013B,0,0,259);
move(0.89,-4.82,0.00); object(0x013B,0,0,259);
move(0.00,0.00,0.00); object(0x013B,0,0,259);
move(1.99,-7.17,-0.20); object(0x013B,0,0,257);
moveto(-643.24,-1694.88,-1.52); object(0x013B,0,0,262);
move(1.03,-7.13,0.00); object(0x013B,0,0,262);
move(1.03,-7.13,0.00); object(0x013B,0,0,262);
moveto(-728.69,-1710.56,-1.81); object(0x013B,0,0,258);
move(0.04,-0.20,0.00); object(0x013B,0,0,258);
move(-0.06,0.29,0.00); object(0x013B,0,0,258);
move(1.24,-5.87,0.00); object(0x013B,0,0,258);
move(-1.22,5.78,0.00); object(0x013B,0,0,258);
move(1.55,-7.34,0.00); object(0x013B,0,0,258);
move(1.28,-6.07,0.00); object(0x013B,0,0,258);
moveto(-612.56,-1619.32,2.48); object(0x01F3,0,0,261);
move(1.50,-9.89,0.00); object(0x01F3,0,0,261);
move(1.51,-9.99,0.00); object(0x01F3,0,0,261);
move(2.41,-15.92,0.00); object(0x01F3,0,0,261);
move(1.50,-9.89,0.00); object(0x01F3,0,0,261);
move(1.50,-9.89,0.00); object(0x01F3,0,0,261);
move(1.48,-9.79,0.00); object(0x01F3,0,0,261);
move(1.48,-9.79,0.00); object(0x01F3,0,0,261);
move(-7.13,47.16,-9.50); object(0x01E3,0,0,261);
move(-44.61,24.89,-3.70); object(0x013B,0,0,262);
move(-0.89,6.03,0.00); object(0x013B,0,0,262);
move(0.91,-6.13,0.00); object(0x013B,0,0,262);
move(-1.74,11.77,-3.80); object(0x013B,0,0,262);
moveto(-618.45,-1615.57,2.39); object(0x01F3,0,0,173);
move(-9.92,-1.21,0.00); object(0x01F3,0,0,173);
move(-9.92,-1.21,0.00); object(0x01F3,0,0,173);
move(-9.92,-1.21,0.00); object(0x01F3,0,0,173);
move(-10.02,-1.22,0.00); object(0x01F3,0,0,173);
move(-9.73,-1.18,0.00); object(0x01F3,0,0,173);
move(-9.92,-1.21,0.00); object(0x01F3,0,0,173);
move(0.00,0.00,0.00); object(0x01F3,0,0,173);
moveto(-686.66,-1623.33,-6.31); object(0x01F3,0,0,180);
move(-9.45,19.54,-7.20); object(0x01F3,0,0,253);
move(7.79,-19.14,15.80); object(0x01F3,0,0,173);
move(-9.93,-1.16,0.00); object(0x01F3,0,0,173);
move(118.90,-69.46,-12.40); object(0x01F3,0,0,6);
moveto(-600.99,-1697.63,2.49); object(0x01F3,0,0,255);
moveto(-605.11,-1702.46,2.39); object(0x01F3,0,0,351);
move(-10.38,-1.61,0.00); object(0x01F3,0,0,351);
move(0.89,0.14,0.00); object(0x01F3,0,0,351);
move(-10.97,-1.71,0.00); object(0x01F3,0,0,351);
move(-9.88,-1.54,0.00); object(0x01F3,0,0,351);
move(-9.68,-1.51,0.00); object(0x01F3,0,0,351);
moveto(-619.28,-1648.20,0.68); object(0x0239,0,0,268);
moveto(-608.10,-1651.60,2.48); object(0x01E4,0,0,81);
move(4.41,6.76,-1.50); object(0x0FC4,0,0,174);
moveto(-623.40,-1654.62,-25.02); object(0x013B,90,0,349);
move(0.37,-3.48,0.00); object(0x013B,90,0,349);
move(0.37,-3.48,-0.10); object(0x013B,90,0,349);
move(0.38,-3.58,0.00); object(0x013B,90,0,349);
move(0.29,-2.79,0.00); object(0x013B,90,0,349);
move(0.29,-2.79,0.00); object(0x013B,90,0,349);
move(1.06,-7.42,0.00); object(0x013B,0,0,262);
move(0.99,-6.93,0.00); object(0x013B,0,0,262);
move(0.86,-6.04,0.00); object(0x013B,0,0,262);
move(0.86,-6.04,0.00); object(0x013B,0,0,262);
move(0.85,-5.94,0.00); object(0x013B,0,0,262);
move(0.96,-6.73,0.00); object(0x013B,0,0,262);
move(0.82,-5.74,0.00); object(0x013B,0,0,262);
move(0.00,0.00,0.00); object(0x013B,0,0,262);
move(1.03,-7.23,0.00); object(0x013B,0,0,262);
move(0.96,-6.73,0.00); object(0x013B,0,0,262);
move(1.11,-7.82,0.00); object(0x013B,0,0,262);
move(42.03,-10.80,-0.20); object(0x013B,0,0,261);
move(18.30,-28.77,0.00); object(0x013B,0,0,262);
move(-13.75,-8.54,0.00); object(0x013B,0,0,260);
move(0.92,-5.32,0.00); object(0x013B,0,0,260);
move(-97.10,3.68,-0.10); object(0x013B,0,0,260);
move(-0.02,0.10,0.00); object(0x013B,0,0,260);
move(-1.18,6.70,0.00); object(0x013B,0,0,260);
move(-1.18,6.70,0.00); object(0x013B,0,0,260);
move(-0.99,5.62,0.00); object(0x013B,0,0,260);
move(-0.94,5.32,0.00); object(0x013B,0,0,260);
move(-0.89,5.02,0.00); object(0x013B,0,0,260);
move(13.08,-35.45,-0.10); object(0x013B,0,0,259);
move(0.80,-4.32,0.00); object(0x013B,0,0,259);
move(0.89,-4.82,0.00); object(0x013B,0,0,259);
move(0.00,0.00,0.00); object(0x013B,0,0,259);
move(1.99,-7.17,-0.20); object(0x013B,0,0,257);
moveto(-643.24,-1694.88,-1.52); object(0x013B,0,0,262);
move(1.03,-7.13,0.00); object(0x013B,0,0,262);
move(1.03,-7.13,0.00); object(0x013B,0,0,262);
moveto(-728.69,-1710.56,-1.81); object(0x013B,0,0,258);
move(0.04,-0.20,0.00); object(0x013B,0,0,258);
move(-0.06,0.29,0.00); object(0x013B,0,0,258);
move(1.24,-5.87,0.00); object(0x013B,0,0,258);
move(-1.22,5.78,0.00); object(0x013B,0,0,258);
move(1.55,-7.34,0.00); object(0x013B,0,0,258);
move(1.28,-6.07,0.00); object(0x013B,0,0,258);
moveto(-612.56,-1619.32,2.48); object(0x01F3,0,0,261);
move(1.50,-9.89,0.00); object(0x01F3,0,0,261);
move(1.51,-9.99,0.00); object(0x01F3,0,0,261);
move(2.41,-15.92,0.00); object(0x01F3,0,0,261);
move(1.50,-9.89,0.00); object(0x01F3,0,0,261);
move(1.50,-9.89,0.00); object(0x01F3,0,0,261);
move(1.48,-9.79,0.00); object(0x01F3,0,0,261);
move(1.48,-9.79,0.00); object(0x01F3,0,0,261);
move(-7.13,47.16,-9.50); object(0x01E3,0,0,261);
move(-44.61,24.89,-3.70); object(0x013B,0,0,262);
move(-0.89,6.03,0.00); object(0x013B,0,0,262);
teleport(-586.19, -1663.61, 1.78);

Ca donne quoi?

kagemusha-ninja
kagemusha-ninja
Niveau 10
02 mars 2006 à 20:17:04

c´est quoi ?

hasborae
hasborae
Niveau 8
02 mars 2006 à 20:19:18

bon je teste le tient st barbie - russe...

hasborae
hasborae
Niveau 8
02 mars 2006 à 20:21:16

ma psp a planté...

hasborae
hasborae
Niveau 8
02 mars 2006 à 20:26:08

tient , ma psp a rereplanté...

hasborae
hasborae
Niveau 8
02 mars 2006 à 20:29:44

bon c un nid a bug ton truc st barb..

kagemusha-ninja
kagemusha-ninja
Niveau 10
02 mars 2006 à 20:46:39

oué j´avoue !!
bon j´y vais @++ !!

hasborae
hasborae
Niveau 8
03 mars 2006 à 12:37:42

|==GRANDE NOUVELLE==|

Le premier half pipe est sorti hier :)

(trouvé sur Cheatsync 0.4...)

  1. cheat Massive airport half pipe + Fireworks

//ID: 5403
//Score: 0
//Author: Napolean
//Category: Location Mods
//Description: A huge half pipe at the airport runway, fire works are lined up on it aswell ;f or abit of fun.
//Image: http://img95.imageshack.us/img95/7653/fireworks25fq.gif
//Time: 03/03/2006 11:14:34
//Working: Unknown
moveto(-1375.41,-950.69,37.94); object(0x01BF,90,0,270);
move(6.70,0.02,0.00); object(0x01BF,90,0,270);
move(4.40,-0.02,-3.10); object(0x01BF,20,0,270);
move(2.60,-0.01,-6.20); object(0x01BF,25,0,270);
move(3.50,-0.01,-5.50); object(0x01BF,40,0,270);
move(4.90,-0.02,-4.50); object(0x01BF,55,0,270);
move(5.70,-0.02,-3.30); object(0x01BF,65,0,270);
move(6.40,-0.02,-2.00); object(0x01BF,80,0,270);
move(6.60,-0.00,-0.60); object(0x01BF,90,0,270);
move(6.73,0.01,0.00); object(0x01BF,90,0,270);
move(6.60,-0.03,0.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
move(6.60,-0.03,0.60); object(0x01BF,100,0,270);
move(6.30,-0.03,1.70); object(0x01BF,110,0,270);
move(5.80,-0.02,3.00); object(0x01BF,125,0,270);
move(5.20,-0.02,4.30); object(0x01BF,135,0,270);
move(4.20,-0.02,5.00); object(0x01BF,145,0,270);
move(3.40,-0.01,5.80); object(0x01BF,155,0,270);
move(4.70,-0.02,3.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
moveto(-1375.41,-958.69,37.94); object(0x01BF,90,0,270);
move(6.70,0.02,0.00); object(0x01BF,90,0,270);
move(4.40,-0.02,-3.10); object(0x01BF,20,0,270);
move(2.60,-0.01,-6.20); object(0x01BF,25,0,270);
move(3.50,-0.01,-5.50); object(0x01BF,40,0,270);
move(4.90,-0.02,-4.50); object(0x01BF,55,0,270);
move(5.70,-0.02,-3.30); object(0x01BF,65,0,270);
move(6.40,-0.02,-2.00); object(0x01BF,80,0,270);
move(6.60,-0.00,-0.60); object(0x01BF,90,0,270);
move(6.73,0.01,0.00); object(0x01BF,90,0,270);
move(6.60,-0.03,0.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
move(6.60,-0.03,0.60); object(0x01BF,100,0,270);
move(6.30,-0.03,1.70); object(0x01BF,110,0,270);
move(5.80,-0.02,3.00); object(0x01BF,125,0,270);
move(5.20,-0.02,4.30); object(0x01BF,135,0,270);
move(4.20,-0.02,5.00); object(0x01BF,145,0,270);
move(3.40,-0.01,5.80); object(0x01BF,155,0,270);
move(4.70,-0.02,3.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
moveto(-1375.41,-966.69,37.94); object(0x01BF,90,0,270);
move(6.70,0.02,0.00); object(0x01BF,90,0,270);
move(4.40,-0.02,-3.10); object(0x01BF,20,0,270);
move(2.60,-0.01,-6.20); object(0x01BF,25,0,270);
move(3.50,-0.01,-5.50); object(0x01BF,40,0,270);
move(4.90,-0.02,-4.50); object(0x01BF,55,0,270);
move(5.70,-0.02,-3.30); object(0x01BF,65,0,270);
move(6.40,-0.02,-2.00); object(0x01BF,80,0,270);
move(6.60,-0.00,-0.60); object(0x01BF,90,0,270);
move(6.73,0.01,0.00); object(0x01BF,90,0,270);
move(6.60,-0.03,0.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
move(6.60,-0.03,0.60); object(0x01BF,100,0,270);
move(6.30,-0.03,1.70); object(0x01BF,110,0,270);
move(5.80,-0.02,3.00); object(0x01BF,125,0,270);
move(5.20,-0.02,4.30); object(0x01BF,135,0,270);
move(4.20,-0.02,5.00); object(0x01BF,145,0,270);
move(3.40,-0.01,5.80); object(0x01BF,155,0,270);
move(4.70,-0.02,3.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
moveto(-1375.41,-974.69,37.94); object(0x01BF,90,0,270);
move(6.70,0.02,0.00); object(0x01BF,90,0,270);
move(4.40,-0.02,-3.10); object(0x01BF,20,0,270);
move(2.60,-0.01,-6.20); object(0x01BF,25,0,270);
move(3.50,-0.01,-5.50); object(0x01BF,40,0,270);
move(4.90,-0.02,-4.50); object(0x01BF,55,0,270);
move(5.70,-0.02,-3.30); object(0x01BF,65,0,270);
move(6.40,-0.02,-2.00); object(0x01BF,80,0,270);
move(6.60,-0.00,-0.60); object(0x01BF,90,0,270);
move(6.73,0.01,0.00); object(0x01BF,90,0,270);
move(6.60,-0.03,0.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
move(6.60,-0.03,0.60); object(0x01BF,100,0,270);
move(6.30,-0.03,1.70); object(0x01BF,110,0,270);
move(5.80,-0.02,3.00); object(0x01BF,125,0,270);
move(5.20,-0.02,4.30); object(0x01BF,135,0,270);
move(4.20,-0.02,5.00); object(0x01BF,145,0,270);
move(3.40,-0.01,5.80); object(0x01BF,155,0,270);
move(4.70,-0.02,3.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
moveto(-1375.41,-982.69,37.94); object(0x01BF,90,0,270);
move(6.70,0.02,0.00); object(0x01BF,90,0,270);
move(4.40,-0.02,-3.10); object(0x01BF,20,0,270);
move(2.60,-0.01,-6.20); object(0x01BF,25,0,270);
move(3.50,-0.01,-5.50); object(0x01BF,40,0,270);
move(4.90,-0.02,-4.50); object(0x01BF,55,0,270);
move(5.70,-0.02,-3.30); object(0x01BF,65,0,270);
move(6.40,-0.02,-2.00); object(0x01BF,80,0,270);
move(6.60,-0.00,-0.60); object(0x01BF,90,0,270);
move(6.73,0.01,0.00); object(0x01BF,90,0,270);
move(6.60,-0.03,0.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
move(6.60,-0.03,0.60); object(0x01BF,100,0,270);
move(6.30,-0.03,1.70); object(0x01BF,110,0,270);
move(5.80,-0.02,3.00); object(0x01BF,125,0,270);
move(5.20,-0.02,4.30); object(0x01BF,135,0,270);
move(4.20,-0.02,5.00); object(0x01BF,145,0,270);
move(3.40,-0.01,5.80); object(0x01BF,155,0,270);
move(4.70,-0.02,3.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
moveto(-1375.41,-990.69,37.94); object(0x01BF,90,0,270);
move(6.70,0.02,0.00); object(0x01BF,90,0,270);
move(4.40,-0.02,-3.10); object(0x01BF,20,0,270);
move(2.60,-0.01,-6.20); object(0x01BF,25,0,270);
move(3.50,-0.01,-5.50); object(0x01BF,40,0,270);
move(4.90,-0.02,-4.50); object(0x01BF,55,0,270);
move(5.70,-0.02,-3.30); object(0x01BF,65,0,270);
move(6.40,-0.02,-2.00); object(0x01BF,80,0,270);
move(6.60,-0.00,-0.60); object(0x01BF,90,0,270);
move(6.73,0.01,0.00); object(0x01BF,90,0,270);
move(6.60,-0.03,0.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
move(6.60,-0.03,0.60); object(0x01BF,100,0,270);
move(6.30,-0.03,1.70); object(0x01BF,110,0,270);
move(5.80,-0.02,3.00); object(0x01BF,125,0,270);
move(5.20,-0.02,4.30); object(0x01BF,135,0,270);
move(4.20,-0.02,5.00); object(0x01BF,145,0,270);
move(3.40,-0.01,5.80); object(0x01BF,155,0,270);
move(4.70,-0.02,3.00); object(0x01BF,90,0,270);
move(6.70,-0.03,0.00); object(0x01BF,90,0,270);
moveto(-1324.96,-943.96,11.12); object(0x01BF,60,0,180);
move(7.90,-0.06,0.00); object(0x01BF,60,0,180);
moveto(-1371.88,-990.73,38.42); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(6.35,0.07,0.00); object(0x021C,0,0,25);
move(2.74,0.06,-6.60); object(0x021C,0,0,267);
move(2.97,-0.01,-6.10); object(0x021C,0,0,265);
move(4.22,-0.03,-4.80); object(0x021C,0,0,272);
move(5.20,0.09,-3.60); object(0x021C,0,0,271);
move(5.97,-0.07,-2.80); object(0x021C,0,0,270);
move(6.68,-0.09,-1.20); object(0x021C,0,0,180);
move(6.56,0.14,-0.10); object(0x021C,0,0,124);
move(6.75,-0.11,0.10); object(0x021C,0,0,83);
move(6.68,-0.15,-0.10); object(0x021C,0,0,125);
move(6.58,0.08,0.00); object(0x021C,0,0,217);
move(6.71,0.07,-0.10); object(0x021C,0,0,217);
move(6.39,-0.18,1.40); object(0x021C,0,0,215);
move(6.20,-0.05,2.10); object(0x021C,0,0,38);
move(5.35,-0.03,3.80); object(0x021C,0,0,34);
move(4.78,0.18,4.70); object(0x021C,0,0,120);
move(3.62,-0.01,5.30); object(0x021C,0,0,91);
move(3.13,-0.05,6.20); object(0x021C,0,0,91);
move(6.88,0.01,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
moveto(-1371.88,-950.73,38.42); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(6.35,0.07,0.00); object(0x021C,0,0,25);
move(2.74,0.06,-6.60); object(0x021C,0,0,267);
move(2.97,-0.01,-6.10); object(0x021C,0,0,265);
move(4.22,-0.03,-4.80); object(0x021C,0,0,272);
move(5.20,0.09,-3.60); object(0x021C,0,0,271);
move(5.97,-0.07,-2.80); object(0x021C,0,0,270);
move(6.68,-0.09,-1.20); object(0x021C,0,0,180);
move(6.56,0.14,-0.10); object(0x021C,0,0,124);
move(6.75,-0.11,0.10); object(0x021C,0,0,83);
move(6.68,-0.15,-0.10); object(0x021C,0,0,125);
move(6.58,0.08,0.00); object(0x021C,0,0,217);
move(6.71,0.07,-0.10); object(0x021C,0,0,217);
move(6.39,-0.18,1.40); object(0x021C,0,0,215);
move(6.20,-0.05,2.10); object(0x021C,0,0,38);
move(5.35,-0.03,3.80); object(0x021C,0,0,34);
move(4.78,0.18,4.70); object(0x021C,0,0,120);
move(3.62,-0.01,5.30); object(0x021C,0,0,91);
move(3.13,-0.05,6.20); object(0x021C,0,0,91);
move(6.88,0.01,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
moveto(-1371.88,-970.73,38.42); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(0.00,0.00,0.00); object(0x021C,0,0,25);
move(6.35,0.07,0.00); object(0x021C,0,0,25);
move(2.74,0.06,-6.60); object(0x021C,0,0,267);
move(2.97,-0.01,-6.10); object(0x021C,0,0,265);
move(4.22,-0.03,-4.80); object(0x021C,0,0,272);
move(5.20,0.09,-3.60); object(0x021C,0,0,271);
move(5.97,-0.07,-2.80); object(0x021C,0,0,270);
move(6.68,-0.09,-1.20); object(0x021C,0,0,180);
move(6.56,0.14,-0.10); object(0x021C,0,0,124);
move(6.75,-0.11,0.10); object(0x021C,0,0,83);
move(6.68,-0.15,-0.10); object(0x021C,0,0,125);
move(6.58,0.08,0.00); object(0x021C,0,0,217);
move(6.71,0.07,-0.10); object(0x021C,0,0,217);
move(6.39,-0.18,1.40); object(0x021C,0,0,215);
move(6.20,-0.05,2.10); object(0x021C,0,0,38);
move(5.35,-0.03,3.80); object(0x021C,0,0,34);
move(4.78,0.18,4.70); object(0x021C,0,0,120);
move(3.62,-0.01,5.30); object(0x021C,0,0,91);
move(3.13,-0.05,6.20); object(0x021C,0,0,91);
move(6.88,0.01,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
move(0.00,0.00,0.00); object(0x021C,0,0,43);
teleport(-1375.41,-950.69,40.94)

A essayé , je viens de le trouver

La vidéo du moment