- cheat Looping
moveto(295.66,-451.68,26.02); object(0x01BF,0,0,157);
move(111.91,9.78,0.00); object(0x01BF,0,0,4);
move(7.79,-2.69,-1.10); object(0x01BF,65,0,38);
move(-4.03,-5.28,0.00); object(0x01BF,65,0,88);
move(48.53,118.49,-3.51); object(0x01BF,40,0,53);
move(-2.77,0.24,0.00); object(0x01BF,40,0,24);
move(1.10,2.16,3.70); object(0x01BF,20,10,30);
move(1.73,-0.03,3.10); object(0x01BF,10,5,33);
move(-50.16,-145.69,-1.85); object(0x01BF,305,180,351);
move(-0.53,3.37,2.40); object(0x01BF,305,180,351);
move(-0.51,4.28,3.20); object(0x01BF,310,180,352);
move(-0.38,2.74,2.50); object(0x01BF,320,180,352);
move(-0.40,2.83,3.60); object(0x01BF,330,180,352);
move(0.26,2.19,4.60); object(0x01BF,165,185,354);
move(1.01,0.45,3.90); object(0x01BF,195,190,357);
move(-0.00,0.07,0.00); object(0x01BF,200,190,357);
move(0.86,-1.34,3.35); object(0x01BF,215,190,355);
move(1.44,-2.01,2.60); object(0x01BF,225,185,356);
move(-3.29,-1.94,-17.90); object(0x01BF,140,185,0);
move(-9.40,11.57,17.90); object(0x01BF,220,185,322);
move(12.89,-12.08,1.70); object(0x01BF,245,185,352);
move(1.93,-2.90,0.60); object(0x01BF,275,185,352);
move(0.70,-2.77,-0.90); object(0x01BF,285,185,0);
move(-0.07,-2.83,-1.30); object(0x01BF,300,185,0);
move(0.01,-2.52,-2.70); object(0x01BF,330,185,0);
move(-0.04,-0.30,-2.10); object(0x01BF,355,185,172);
move(-0.05,0.41,-1.40); object(0x01BF,320,185,172);
move(27.06,140.82,-25.06); object(0x01BF,300,185,96);
move(0.32,-23.05,0.00); object(0x020B,300,185,236);
move(13.43,0.54,18.00); object(0x026B,310,225,94);
move(4.43,-11.50,-14.86); object(0x026B,310,0,180);
move(-4.06,-16.01,-4.10); object(0x011A,90,0,137);
move(-1.82,2.59,1.70); object(0x011A,95,0,113);
move(8.87,3.27,-1.60); object(0x011F,95,0,77);
- cheat teleport : looping
teleport(410.65, -496.99, 26.00);
voila pour le looping et la téléportation !