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UE3 Supports Three, Four Cores
by Sir_Brizz at 12:57 AM EDT (Unreal Engine News) 5 Comments / Permalink
PC Games Hardware hit up Tim Sweeney for a short few questions about the upcoming technologies of multi-core processors. He gave some interesting rsponses, but particularly for those who believe UE3 doesn´t support more than two cores:
PCGH: Is there enough space "between" Dual and Quadcore CPUs to optimize for? I.E. is it feasible to optimize for two cores, three cores etc. or rather optimize for "many cores", regardless of the exact number?
Tim: Yes. Unreal Engine 3 runs two primary threads and a scalable pool of helper threads. The primary threads handle gameplay and rendering, and provide a constant heavy computing load. The helper threads are scalable to many cores, and handle physics updates, streaming, and decompression now, with threading support being added to other systems over time. In this architecture, a 3-core PC would provide measurably more physics performance than a dual-core PC.
Hats off, read the rest here.
Quand on parle du loup .... donc pour UT3 prevoyez un Quad core ^^