Ok remplace les valeurs de ton ini par celle ci(ce sont les miennes ,et fonctionne parfaitement sur ma config.Mais les configs etant toutes différentes,je ne garantie pas a 100% quelle fonctionnent pour toi.Mais bon,vu la ressemblance ca devrait aller.Je te conseil ton de meme de faire une copie de ton fichier ini(ge3)avant toutes modifictions,au cas ou.Bon voici mes valeurs:
VegetationAdmin.ViewRange=10000.0
Gfx.ThreadSave=true
Cache.SizeImage=512000000
Cache.SizeMaterial=40000000
Cache.SizeMesh=70000000
Cache.SizeSound=80000000
Cache.SizeCollisionMesh=40000000
Cache.SizeAnimation=40000000
Cache.SizeSpeedTree=10000000
Shader.CurrentShaderVersion=3_0
Entity.ROI=8000.0
Render.DOFStart=3000.0
Render.DOFEnd=10000.0
FpS.Min=15
FpS.Max=60
[Option.Sliders]
DistanceHigh.fFarClippingPlane_High=12000.0
DistanceHigh.fFarClippingPlane_Medium=10000.0
DistanceHigh.fFarClippingPlane_Low=8000.0
ObjectDetails.enuMeshLoDQualityStage_Medium=1
ObjectDetails.enuAnimationLoDQualityStage_Medium=1
ObjectDetails.enuMeshLoDQualityStage_Low=1
ObjectDetails.enuAnimationLoDQualityStage_Low=1
ResourceCache.u32ImageMaxMemUsage_TextureQualityHi
gh=350000000
ResourceCache.u32ImageMaxMemUsage_High=96000000
ResourceCache.u32MeshMaxMemUsage_High=96000000
ResourceCache.u32SoundMaxMemUsage_High=20000000
ResourceCache.u32MaterialMaxMemUsage_High=21000
ResourceCache.u32CollisionMeshMaxMemUsage_High=180
00000
ResourceCache.u32AnimationMaxMemUsage_High=4000000
0
ResourceCache.u32SpeedTreeMaxMemUsage_High=1000000
ResourceCache.u32ImageMaxMemUsage_Medium=70000000
ResourceCache.u32MeshMaxMemUsage_Medium=40000000
ResourceCache.u32SoundMaxMemUsage_Medium=15000000
ResourceCache.u32MaterialMaxMemUsage_Medium=20000
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=1
6000000
ResourceCache.u32AnimationMaxMemUsage_Medium=30000
000
ResourceCache.u32SpeedTreeMaxMemUsage_Medium=75000
0
ResourceCache.u32ImageMaxMemUsage_Low=32000000
ResourceCache.u32MeshMaxMemUsage_Low=30000000
ResourceCache.u32SoundMaxMemUsage_Low=10000000
ResourceCache.u32MaterialMaxMemUsage_Low=18000
ResourceCache.u32CollisionMeshMaxMemUsage_Low=1300
0000
ResourceCache.u32AnimationMaxMemUsage_Low=25000000
ResourceCache.u32SpeedTreeMaxMemUsage_Low=500000
voila je crois que c´est un peu pret tout.Donne moi le resultat.a +