quand j'ouvre le dossier sa me mais sa: >
[DefaultPlayer]
Name=Player
Class=EchelonCharacter.ESam
team=1
Local=True
[NetPlayer]
Name=Player2
Class=EchelonCharacter.ESam
team=2
Local=False
[Engine.PlayerInput]
bInvertMouseUp=False
bInvertMouseSide=False
MouseSensitivity=100.0
[Engine.PlayerController]
DesiredFOV=75.0
DefaultFOV=75.0
[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Aliases[2]=(Command="AnalogUp | Axis aForward Speed=+1.0",Alias=MoveForward)
Aliases[3]=(Command="AnalogDown | Axis aForward Speed=-1.0",Alias=MoveBackward)
Aliases[4]=(Command="AnalogLeft | Axis aStrafe Speed=-1.0",Alias=StrafeLeft)
Aliases[5]=(Command="AnalogRight | Axis aStrafe Speed=+1.0",Alias=StrafeRight)
Aliases[6]=(Command="Button bJump | Button bJumpHold | Jump | SwitchAttachment | SwimUp",Alias=Jump)
Aliases[7]=(Command="Button bDuck | Button bDuckHold | SwimDown | Button bBTW",Alias=Duck)
Aliases[8]=(Command="Button bAnalogLeft ",Alias=AnalogLeftDown)
Aliases[9]=(Command="Button bStrafe",Alias=Strafe)
Aliases[10]=(Command="ViewClassRadii Pawn",Alias=ViewTeam)
Aliases[11]=(Command="Button bBButton | Button bQuickInventory | Button bEsc",Alias=QuickInventory)
Aliases[12]=(Command="PauseMenu",Alias=PauseMenu)
Aliases[13]=(Command="Button bInteraction | Interact | Reload",Alias=Interaction)
Aliases[14]=(Command="ShowNavPoints",Alias=ShowNav
Points)
Aliases[15]=(Command="Health",Alias=Health)
Aliases[16]=(Command="ShowDebug",Alias=ShowDebug)
Aliases[17]=(Command="Button bOpsatMenu | OpsatMenu",Alias=OpsatMenu)
Aliases[18]=(Command="Button bScope | Scope | SwimBoost",Alias=Scope)
Aliases[19]=(Command="Reverse",Alias=Reverse)
Aliases[20]=(Command="ViewClass Pawn",Alias=ShowAllPawns)
Aliases[21]=(Command="Button bBTW",Alias=BackToWall)
Aliases[22]=(Command="Button bDPadUp | SwitchHeadset 0",Alias=DPadUp)
Aliases[23]=(Command="Button bDPadDown | SwitchHandness | ZoomInOut",Alias=DPadDown)
Aliases[24]=(Command="Button bDPadRight | SwitchHeadset -1",Alias=DPadRight)
Aliases[25]=(Command="Button bDPadLeft",Alias=DPadLeft)
Aliases[26]=(Command="",Alias=AnalogUp)
Aliases[27]=(Command="",Alias=AnalogDown)
Aliases[28]=(Command="",Alias=AnalogLeft)
Aliases[29]=(Command="",Alias=AnalogRight)
Aliases[30]=(Command="Button bZoomToggle | ZoomToggle",Alias=AnalogRightDown)
Aliases[31]=(Command="AxisMod SpeedInc=0.25",Alias=MouseWheelUp)
Aliases[32]=(Command="AxisMod SpeedInc=-0.25",Alias=MouseWheelDown)
Aliases[33]=(Command="TestBehavior",Alias=TestBeha
vior)
Aliases[34]=(Command="Button bWhistle | Whistle",Alias=Whistle)
Aliases[35]=(Command="Button bSwitchCam | SwitchCam",Alias=SwitchCam)
LeftMouse=Fire
RightMouse=AltFire | CoopAction
MiddleMouse=Scope
MouseWheelUp=MouseWheelUp
MouseWheelDown=MouseWheelDown
Tab=Type
Enter=Interaction
Shift=DPadDown
Alt= // don't bind this because it prevents alt-tab/enter from working!
Ctrl=Whistle
Pause=Pause
CapsLock=toggleDXTNoise
Escape=
Space=Jump | TOGGLEVIEWPORTSIZE | StopCameraShot
PageDown=ReviveSam
End=ACTOR ALIGN SNAPTOFLOOR ALIGN=1
Left=StrafeLeft
Up=MoveForward
Right=StrafeRight
Down=MoveBackward
Insert=Reverse | rend bound
Delete=stealth | show noise
0=rend bound
1=rmode 1
2=rmode 2
3=rmode 3
4=OBJECTIDS
5=rmode 5
6=rmode 6
7=SECTIONIDS
8=PASSCOUNT
9=SPEC
F1=OpsatMenu
F2=invisible
F3=invincible
F4=ammo
F5=ViewTeam
F6=open ?restart
F7=KillTarget
F8=Quit
F9=Shot
F10=StepOneFrame | FreezeAction
F11=SV
;Brightness +
F12=QuickInventory
Equals=OVERDRAW
Comma=StrafeLeft
Minus=rend skin | rend havok | SCREENDEBUG
Period=StrafeRight
Slash=STAT PATTERN
LeftBracket=Savegame filename=..\save\quicksave
RightBracket=Loadgame filename=..\save\quicksave
Backslash=ShowAllPawns
MouseX=Axis aMouseX Speed=0.001
MouseY=Axis aMouseY Speed=0.001
MouseW=
None=
Cancel=
Backspace=Duck
PageUp=KillSam
home=nextpad
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=Stat sound
C=Duck
D=StrafeRight
E=Scope
f=Stat FPS
G=Stat Game
//H=Stat GPU
H=Stat Pass
i=Invincible
j=Invisible
K=Stat AI
L=Stat Light
M=modifiers
N=changedactorstats
O=DPadLeft | PreMP3
P=DPadRight | NextMP3
Q=ToggleGhost
R=stat render
S=MoveBackward
T=AnalogRightDown
U=Hide
V=ToggleShadowSmooth
W=MoveForward
X=audio debug MTM RADIUS
Y=Health
Z=PauseMenu
NumPad0=Show GIZMO
NumPad1=stat anim
NumPad2=fixdt | setdt dt=0.005
NumPad3=Show RADII | rend dummyroot
NumPad4=Show GEO
NumPad5=Show GAMEPLAY
NumPad6=ea class=eplayercontroller
NumPad7=togglelighting
NumPad8=rend pill
NumPad9=rend havok
GreyStar=startavi file=test.avi fps=30
GreyPlus=Plus
GreyMinus=Moins
Separator=
NumPadPeriod=SCREENDEBUG
GreySlash=stopavi
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=ToggleCrNoise
ScrollLock=stat texture
LShift=
RShift=
LControl=
RControl=
Semicolon=Stat DL
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=0
MouseZ=
// PS2 Controller
Joy1=Jump
Joy2=QuickInventory
Joy3=Interaction
Joy4=Scope
Joy5=CoopAction | Whistle
Joy6=SwitchCam
Joy7=AltFire
Joy8=Fire
Joy9=PauseMenu
Joy10=Duck
Joy11=AnalogRightDown
Joy12=OpsatMenu
Joy13=DPadUp
Joy14=DPadRight
Joy15=DPadDown
Joy16=DPadLeft
JoyX=Axis aStrafe DeadZone=0.3
JoyY=Axis aForward DeadZone=0.3
JoyZ=Axis aTurn DeadZone=0.3
JoyV=Axis aLookUp DeadZone=0.3
JoyR=Axis aAltFire DeadZone=0.0
JoyU=Axis aFire DeadZone=0.0
// XBox Controller
XBoxControllerAxis=true
AnalogUp=AnalogUp
AnalogDown=AnalogDown
AnalogLeft=AnalogLeft
AnalogRight=AnalogRight
FirstRepeatDelay=0.5
RepeatDelay=0.1
AnalogThreshold=0.8
UseAnalogAsPad=true
[Engine.HUD]
HudMode=0
Crosshair=0