J'ai trouver la solution pour enfin avoir les bonnes textures sur un OS 32 bit pour sa c'est tout simple:
Allez dans: C:\Program Files\Realtime Worlds\APB Europe\APBGame\Config
La vous aurez un fichier nommer APBCompat (faites en une copie que vous mettrez de coté au cas ou), ouvrez le avec le bloc note puis supprimez les lignes:
"[AppHWConstraintsBucket1]
TEXCAT_CharacterSource=(Usage=0,MinLODSize=1,MaxLO
DSize=4096,LODBias=2,DisableStreaming=False,FairUs
agePriority=100)
TEXCAT_CharacterSource=(Usage=1,MinLODSize=1,MaxLO
DSize=4096,LODBias=2,DisableStreaming=False,FairUs
agePriority=100)
TEXCAT_VehicleSource=(Usage=0,MinLODSize=1,MaxLODS
ize=4096,LODBias=1,DisableStreaming=False,FairUsag
ePriority=100)
TEXCAT_VehicleSource=(Usage=1,MinLODSize=1,MaxLODS
ize=4096,LODBias=1,DisableStreaming=False,FairUsag
ePriority=100)
TEXCAT_LCPedestrian=(Usage=0,MinLODSize=1,MaxLODSi
ze=512,LODBias=0,DisableStreaming=False,FairUsageP
riority=30)
TEXCAT_LCPedestrian=(Usage=1,MinLODSize=1,MaxLODSi
ze=512,LODBias=0,DisableStreaming=False,FairUsageP
riority=30)
TEXCAT_LCVehicle=(Usage=0,MinLODSize=1,MaxLODSize=
4096,LODBias=0,DisableStreaming=False,FairUsagePri
ority=30)
TEXCAT_LCVehicle=(Usage=1,MinLODSize=1,MaxLODSize=
4096,LODBias=0,DisableStreaming=False,FairUsagePri
ority=30)
TEXCAT_Environment=(Usage=0,MinLODSize=1,MaxLODSiz
e=4096,LODBias=1,DisableStreaming=False,FairUsageP
riority=10)
TEXCAT_Environment=(Usage=1,MinLODSize=1,MaxLODSiz
e=4096,LODBias=1,DisableStreaming=False,FairUsageP
riority=10)
TEXCAT_Prop=(Usage=0,MinLODSize=1,MaxLODSize=4096,
LODBias=1,DisableStreaming=False,FairUsagePriority
=20)
TEXCAT_Prop=(Usage=1,MinLODSize=1,MaxLODSize=4096,
LODBias=1,DisableStreaming=False,FairUsagePriority
=20)
TEXCAT_CharacterShared=(Usage=0,MinLODSize=1,MaxLO
DSize=4096,LODBias=1,DisableStreaming=False,FairUs
agePriority=20)
TEXCAT_CharacterShared=(Usage=1,MinLODSize=1,MaxLO
DSize=4096,LODBias=1,DisableStreaming=False,FairUs
agePriority=20)
TEXCAT_VehicleShared=(Usage=0,MinLODSize=1,MaxLODS
ize=4096,LODBias=1,DisableStreaming=False,FairUsag
ePriority=20)
TEXCAT_VehicleShared=(Usage=1,MinLODSize=1,MaxLODS
ize=4096,LODBias=1,DisableStreaming=False,FairUsag
ePriority=20)
TEXCAT_Contact=(Usage=0,MinLODSize=1,MaxLODSize=40
96,LODBias=1,DisableStreaming=False,FairUsagePrior
ity=30)
TEXCAT_Contact=(Usage=1,MinLODSize=1,MaxLODSize=40
96,LODBias=1,DisableStreaming=False,FairUsagePrior
ity=30)
nCharacterDiffuseWidth=256
nCharacterDiffuseHeight=256
nCharacterNormalMapWidth=256
nCharacterNormalMapHeight=256
nVehicleExteriorTextureSize=512
nVehicleExteriorNormalTextureSize=256
nVehicleExteriorEmissiveTextureSize=128
nVehicleInteriorTextureSize=256
nVehicleInteriorEmissiveTextureSize=128
nVehicleWheelTextureSize=128
nVehicleWheelEmissiveTextureSize=64
nVehicleGlassTextureSize=128
nMaxMemoryCacheEntryCount=100
AudioCompatMode=0
MaxMemoryUsedByTextureStreaming=52428800
MaxMemoryUsedByTexturePool=500000000
MaxMemoryUsedByMeshStreaming=26214400
[AppHWConstraintsBucket2]
TEXCAT_LCPedestrian=(Usage=0,MinLODSize=1,MaxLODSi
ze=512,LODBias=0,DisableStreaming=False,FairUsageP
riority=30)
TEXCAT_LCPedestrian=(Usage=1,MinLODSize=1,MaxLODSi
ze=512,LODBias=0,DisableStreaming=False,FairUsageP
riority=30)
TEXCAT_LCVehicle=(Usage=0,MinLODSize=1,MaxLODSize=
4096,LODBias=0,DisableStreaming=False,FairUsagePri
ority=30)
TEXCAT_LCVehicle=(Usage=1,MinLODSize=1,MaxLODSize=
4096,LODBias=0,DisableStreaming=False,FairUsagePri
ority=30)
nMaxMemoryCacheEntryCount=100
AudioCompatMode=0
MaxMemoryUsedByTextureStreaming=104857600
MaxMemoryUsedByTexturePool=500000000
MaxMemoryUsedByMeshStreaming=31457280
[AppHWConstraintsBucket3]
nMaxMemoryCacheEntryCount=120
AudioCompatMode=0
MaxMemoryUsedByTextureStreaming=314572800
MaxMemoryUsedByTexturePool=500000000
MaxMemoryUsedByMeshStreaming=104857600"
Et voila toute les contraintes de la version 32 bits auront disparut.
Si votre pc ne supporte pas et qu'il crash alors remettez le fichier d'origine.