voila le read me du mod pour seu qui veule des detaille DEADLY REFLEX 3.2 by Skycaptain
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- REQUIRES OBLIVION PATCH 1.2 & OBSE_LOADER v0009b OR NEWER
3.2 Critical fixes, small changes and improvements:
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There has been a huge amount of critical fixes since 3.0. These are just the latest ones:
- Critical: fixed chrashing related to performing any of the moves, even casting.
- Critical: fixed NPC´s possibly getting stuck jumping constantly.
- Fixed the jerky "up and down" decapitation animation, that was caused by already dead body playing the animation.
- Fixed spell-dodging and spell-knockdown chances not being processed if a bow was equipped by player.
- reduced chances of pure weapon knockdown by 50%. Changes for knockdowns by bashing or sriking an enemy down after a
staggering bash wasn´t changed.
- fixed the chance to knock down a monster with a spell from 2.5 % (accident) to 5%.
- added an alternative normal jump animation for the player dodge, in case not even fists are "out".
The default cannot be played without a weapon or at least fists.
- added new lines to the readme, to the installation, compatibility and fixes sections.
NOTES:
-This wasn´t meantioned in the readme, and probably caused confusion: you need to inflict ar least 10 points of actual damage
to perform a critical hit.
-Same 10 points damage requirement applies to some knockdowns
-critical hit wont start if the enemy punches or bashes at the same time
-dodge and flip need extra space as "safety margins", so it´s best to press backwards + dodge, targeting clear space, when
dodging in small quarters or near walls, to get best results.
- you can´t necessarily flip at all if you are in a room with a low ceiling, there would be little point to do so anyway.
-also note that no one dodges or flips at the same moment he decides to do so, there a small "shifting of weight" delay
PLEASE DISABLE ALL OLD VERSION´S OF MY MOD, AND MAKE A SAVE THAT IS FREE FROM MY MOD BEFORE INSTALLING!!!!!!!!!!
It would be good to be in an interior when making the save, totally alone.
Table of contents:
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1. Short Intoduction
2. Full list of features and short descriptions
3. Directions on how to use some of the moves
4. Installation instructions
5. Compatibility, known possible problems and fixes for possible problems
6. Credits
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1. INTRODUCTION:
NEW Deadly Reflex 3 aims to change Oblivion´s battles into more challenging, gruesome and realistic experience.
No more doing nothing, these fights are up to YOU to take care of!
This means giving you new moves to choose from, and allowing NPC´s to use them too!
You will flip, bash and dodge and jump, and so will they - if they can!
Every NPC has their own skills, compatible with every other mod, so you will never know what to expect.
Time your blocks right, avoid the blows, land your strikes carefully and see their heads fall.
2. FULL LIST OF FEATURES:
EXISTING FEATURES FROM EARLIER VERSIONS ARE REWRITEN AND OPTIMIZED FOR BETTER FUNCTIONALITY, AND SAVEGAME BLOATING IS GONE.
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PLAYER MOVES:
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Shield bash:
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-Staggers you opponent or knocks him over, fatigues.
-Always knocks down if player is NOT in combat (in sneak too). Bashing common folk angers them and gives you a small bounty.
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Power hits:
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-three fast strikes can make the enemy to collapse
-powerstrike can knock the enemy over
-better chance for both, if enemy is staggered by shield bash or punch
-spells ALSO have a chance to knock the enemy down (shield bashing doesn´t affect this)
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Counter Punch:
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-a very quick srike with the hilt of your weapon or open hand
-Basicly same effects as shieldbash has
-a bit lower fatigue effect on enemy
-half the chance to knock the enemy over
-can´t be used outside of combat - it´s quick suprise punch, which belongs in combat and has no purpose outside of it
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Dodge:
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-a very quick, NON-acrobatic avoidance leap, semi-backwards / backwards
-Requires Agility 50
-possible to dodge South-East, South-West or just South
-can be used to dodge a coming blow when staggered or recoiling
-direction of dodge is mouse movement controlled, and can be emphasized during dodge by continuing turning the mouse.
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Forward flip:
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-flip forward, over the obstacles, over the enemies
-requires Acrobatics 50
-wearing heavy armor cuirass, it requires Heavy Armor 50
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Decapitation:
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-a chance to cut enemy´s head off with any blade or two handed blunt
-uses rotating left powerattack, so requires Blade or Blunt 50
-chance is calculated EVERY TIME you manage to halve the opponents health,
his health reaching 1/2, 1/4, 1/8....health of the original.
-works on NPC´s only
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Cutting enemies in half:
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-a chance to cut the whole enemy in half
-an alternative to decapitation, simply aim waist to to do this instead
-works with blades only, and not with the shortest daggers (for example Vanilla iron dagger)
-uses the rotating left powerattack, so requires Blade 50
-can´t be used against NPC´s wearing Robes or Arena cuirass or similar, wholebody clothing. Just aim the head instead.
-works on NPC´s only
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Wrist cut:
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-a chance to slice off the opponents wrists, if he´s health is less than half of the original
-happens, if you happen to strike the enemy just when he prepares to counter-punch you (counter-punch from THIS mod)
-instead of dying instantly, the NPC collapses and rises up in shock, whining, unable to think clearly or act
-in this situation, you can always finish him off with decapitation or cut him in half is (if the clothing isn´t an issue)
-bleeding heavily, he will die in 60 seconds
-works on NPC´s only
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