[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.scl
LocalMap=0_0_0_menu.scl
MapExt=scl
EXEName=SplinterCell2.exe
SaveExt=sav
Port=7777
Class=EchelonCharacter.ESam
[FirstRun]
FirstRun=829
[Init]
LogFlags=LNONE
UseDIMouse=False
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=DareAudio.DareAudioSubsystem
Console=Engine.Console
DefaultPlayerMenu=None
Language=fra
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
GUIController=GUI.GUIController
WindowedRenderDevice=D3DDrv.D3DRenderDevice
DefaultGame=Echelon.EchelonGameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Echelon.ECanvas
Editor3DRenderDevice=D3DDrv.D3DRenderDevice
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Data\Maps\*.scl
Paths=..\Data\Maps\prog\*.scl
Paths=..\Data\Textures\*.utx
Paths=..\Data\Textures\prog\*.utx
Paths=..\Data\Sounds\*.uax
Paths=..\Data\Sounds\prog\*.uax
Paths=..\Data\StaticMeshes\*.usx
Paths=..\Data\StaticMeshes\prog\*.usx
Paths=..\Data\Animations\*.ukx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
TextureDetail=High
SkinDetail=High
Brightness=0.500000
Contrast=0.500000
Gamma=1.100000
MipFactor=1.000000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
BrightnessOffset=5
Decals=False
NoLighting=False
MinDesiredFrameRate=0.000000
ScreenFlashes=False
ScaleRUV=0.000000
ScaleXYZ=0.000000
InvertVertical=False
DeadZoneRUV=False
DeadZoneXYZ=False
NoFractalAnim=False
NoDynamicLights=False
[D3DDrv.D3DRenderDevice]
HighDetailActors=True
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UsePageFlipping=True
UseFullscreen=False
DetailTextures=False
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
OverrideOptimalRefreshRate=False
[Editor.EditorEngine]
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=UWindow
EditPackages=UDebugMenu
EditPackages=EchelonEffect
EditPackages=Echelon
EditPackages=EchelonGameObject
EditPackages=EchelonIngredient
EditPackages=EchelonCharacter
EditPackages=EchelonHUD
EditPackages=EchelonPattern
EditPackages=GUI
[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True
[Engine.GameInfo]
VisUltimatelyThreshold=200.00
VisFullyThreshold=120.000000
VisMostlyThreshold=78.000000
VisPartiallyThreshold=42.000000
VisBarelyThreshold=15.000000
VisSpeedGain=10.000000
VisCrouchMul=0.90000
VisBackToWallMul=0.90000
UseRumble=False
[WindowPositions]
GameLog=(X=176,Y=232,XL=512,YL=256)
CrashBox=(X=529,Y=444,XL=542,YL=281)
voila , ben non je t´avais pas oublier lol maintenant vais dormir lol a+ ; )