CONNEXION
  • RetourJeux
    • Tests
    • Soluces
    • Previews
    • Sorties
    • Hit Parade
    • Les + attendus
    • Tous les Jeux
  • RetourActu
    • Culture Geek
    • Astuces
    • Réalité Virtuelle
    • Rétrogaming
    • Toutes les actus
  • RetourHigh-Tech
    • Actus JVTECH
    • Bons plans
    • Tutoriels
    • Tests produits High-Tech
    • Guides d'achat High-Tech
    • JVTECH
  • RetourVidéos
    • A la une
    • Gaming Live
    • Vidéos Tests
    • Vidéos Previews
    • Gameplay
    • Trailers
    • Chroniques
    • Replay Web TV
    • Toutes les vidéos
  • RetourForums
    • Hardware PC
    • PS5
    • Switch
    • Xbox Series
    • Overwatch 2
    • FUT 23
    • League of Legends
    • Genshin Impact
    • Tous les Forums
  • PC
  • PS5
  • Xbox Series
  • PS4
  • One
  • Switch
  • Wii U
  • iOS
  • Android
  • MMO
  • RPG
  • FPS
En ce moment Genshin Impact Valhalla Breath of the wild Animal Crossing GTA 5 Red dead 2
Etoile Abonnement RSS
Forum
  • Accueil
  • Actus
  • Tests
  • Vidéos
  • Images
  • Soluces
  • Forum

Sujet : Mods Compilations Enbs Outils TextureHD

DébutPage précedente
123456
Page suivanteFin
sqpascal sqpascal
MP
Niveau 8
22 juin 2012 à 07:39:42

1 / LE JEU ( The Elder Scrolls V Skyrim ) dans ce répertoire ont y installe des programmmes comme:

- SKSE
- BOSS
- ENB
- Editeur NPC
- Création Kit
- Tweaker INI
- SkyrimAudioConverter
- ENB Customizer v2

- Etc...

2 / LE DATA ( The Elder Scrolls V Skyrim\data ) dans ce répertoire ont y installe des fichiers comme :

- mods
- Textures
- Sound
- Meshes
- Scripts

- Etc...

sqpascal sqpascal
MP
Niveau 8
22 juin 2012 à 07:42:13

3 / LES FICHIERS INI ( Mes documents\My Games\Skyrim )

a / Voici le Skyrim.ini ( paramêtres perso fait les votres )

[General]
sLanguage=FRENCH
uGridsToLoad=11
uExterior=100
uInterior=50
uExterior Cell Buffer=36
uInterior Cell Buffer=3
fMasterFilePreLoadMB=40.0000
iPreloadSizeLimit=52428800
bUseThreadedMorpher=1
bUseThreadedParticleSystem=1
bUseThreadedTempEffects=1
bMultiThreadMovement=1
bDisableAllGore=0
bTrackAllDeaths=1
bPreemptivelyUnloadCells=0

[Display]
sD3DDevice="NVIDIA GeForce GTX 460"
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=4096
bAllowScreenshot=1
fSunShadowUpdateTime=1.0000
fSunUpdateThreshold=1.0000
bShadowsOnGrass=1
bActorSelfShadowing=1
bMTRendering=0
bForcePow2Textures=0
bForce1XShaders=0
bAllow30Shaders=1
bAllow20HairShader=1
bDoTestHDR=0
bDo30VFog=1
bDoTallGrassEffect=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bUseRefractionShader=1
bUse Shaders=1
bUseSunbeams=1
fMipBias=0.0000
bSimpleLighting=0
fDecalLifetime=30.0000

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
b30GrassVS=1
bAllowCreateGrass=1
bAllowLoadGrass=0
bGrassPointLighting=0

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the Warnings.txt file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
bDismemberOneLimb=0
bForceNPCsUseAmmo=1

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=128
iMinMemoryPageSize=128

[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1

[Interface]
rUIMistMenu_AmbientZPosRGB=255,255,255
rUIMistMenu_AmbientZNegRGB=255,255,255
rUIMistMenu_AmbientYPosRGB=255,255,255
rUIMistMenu_AmbientYNegRGB=255,255,255
rUIMistMenu_AmbientXPosRGB=255,255,255
rUIMistMenu_AmbientXNegRGB=255,255,255

[Trees]
bForceFullDetail=0
bEnableTreeAnimations=1

[TerrainManager]
bKeepLowDetailTerrain=0
bDisplayCloudLOD=1

[Controls]
bMouseAcceleration=0

[HAVOK]
iNumThreads=1

[SaveGame]
bAllowProfileTransfer=1
bUseSaveGameHistory=1

[Animation]
bMultiThreadBoneUpdate=1

[BackgroundLoad]
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1

[Decals]
bDecalMultithreaded=1
bForceAllDecals=1

[Imagespace]
bDoRadialBlur=1

[BudgetCaps]
uActorMemoryBudgetCap=10485760
uLoadedAreaNonActorMemoryBudgetCap=185597952
uWaterMemoryInterior=10485760
uTextureMemoryInterior=10485760
uGeometryMemoryInterior=10485760
uWaterMemory=5242880
uTextureMemory=10485760
uGeometryMemory=5242880

sqpascal sqpascal
MP
Niveau 8
22 juin 2012 à 07:43:18

b / Voici le Skyrim.ini ( paramêtres perso fait les votres )

[General]
sLanguage=FRENCH
uGridsToLoad=11
uExterior=100
uInterior=50
uExterior Cell Buffer=36
uInterior Cell Buffer=3
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=4096
iShadowMapResolutionSecondary=2048
bAllowScreenshot=1
sD3DDevice="NVIDIA GeForce GTX 460"
iTexMipMapSkip=0
bFXAAEnabled=0
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
fSpecularLODStartFade=2000
fLightLODStartFade=3500
fTreesMidLODSwitchDist=1e+007
iShadowMapResolution=4096
fShadowBiasScale=0.15
iShadowMaskQuarter=4
iBlurDeferredShadowMask=1
fShadowDistance=8000
iMaxDecalsPerFrame=100
iMaxSkinDecalsPerFrame=25
iAdapter=0
iSize H=1080
iSize W=1920
iMultiSample=8
iMaxAnisotropy=16
iPresentInterval=1
bFull Screen=1
fInteriorShadowDistance=3000.0000
bFloatPointRenderTarget=1
fGamma=1.0000
iShadowFilter=3
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fShadowLODStartFade=200.0000
iTexMipMapMinimum=0
bTransparencyMultisampling=0
iWaterMultiSamples=0
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iShadowSplitCount=2

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
b30GrassVS=1
fGrassStartFadeDistance=7000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the Warnings.txt file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2

[LOD]
fLODFadeOutMultActors=2.5
fLODFadeOutMultItems=1
fLODFadeOutMultObjects=2.5
fLODFadeOutMultSkyCell=1.0000

[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60

[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel1Distance=70000
fBlockLevel0Distance=35000
fSplitDistanceMult=1.5
bShowLODInEditor=0

[BlurShaderHDR]
bDoHighDynamicRange=1

[BlurShader]
bUseBlurShader=0

[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3

[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

[MAIN]
fSkyCellRefFadeDistance=150000.0000
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=3

[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=0

[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1

[Particles]
iMaxDesired=750

[SaveGame]
fAutosaveEveryXMins=15.0000

[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=0
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612

[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000

[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20

sqpascal sqpascal
MP
Niveau 8
22 juin 2012 à 07:44:38

3 bis / LES FICHIERS INI DES DIFFERENTS PROGRAMMES

c / Voici le boss.ini pour le programme BOSS

  1. ---------------
  2. BOSS Ini File
  3. ---------------
  4. Settings with names starting with 'b' are boolean and accept values of 'true' or 'false'.
  5. Settings with names starting with 'i' are unsigned integers and accept varying ranges of whole numbers.
  6. Settings with names starting with 's' are strings and their accepted values vary.
  7. See the BOSS ReadMe for details on what each setting does and the accepted values for integer and string settings.

[BOSS.GeneralSettings]
bDoStartupUpdateCheck = false
bUseUserRulesEditor = true

[BOSS.InternetSettings]
sProxyHostname =
iProxyPort = 0
sProxyUsername =
sProxyPassword =

[BOSS.RunOptions]
sGame = auto
sBOSSLogFormat = html
iDebugVerbosity = 0
iRevertLevel = 0
bUpdateMasterlist = true
bOnlyUpdateMasterlist = false
bSilentRun = false
bNoVersionParse = false
bDebugWithSourceRefs = false
bDisplayCRCs = false
bDoTrialRun = false
bLogDebugOutput = false

[BOSSLog.Filters]
bUseDarkColourScheme = true
bHideVersionNumbers = false
bHideGhostedLabel = false
bHideActiveLabel = false
bHideChecksums = false
bHideMessagelessMods = false
bHideGhostedMods = false
bHideCleanMods = false
bHideRuleWarnings = false
bHideAllModMessages = false
bHideNotes = false
bHideBashTagSuggestions = false
bHideRequirements = false
bHideIncompatibilities = false
bHideDoNotCleanMessages = false
bHideInactiveMods = false

[BOSSLog.Styles]

  1. A style with nothing specified uses the coded defaults.
  2. These defaults are given in the BOSS ReadMe as with the rest of the ini settings.

"body" = font-family:Calibri,Arial,sans-serifs;
"#darkBody" = color:white;background:black;
".darkLink:link" = color:#0AF;
".darkLink:visited" = color:#E000E0;
"#filters" = border:1px gray dashed;background:#F5F5F5;padding:.3em;display:tab
le;

"#filters > li" = display:inline-block;padding:.2em .5em;white-space:nowrap;margin:0;width:200px;
"#darkFilters" = border:1px gray dashed;padding:.3em;display:table;background:#333;

"body > div:first-child" = font-size:2.4em;font-weight:700;text-align:center;
margin-bottom:.2em;

"body > div:first-child + div" = text-align:center;
"h3 + *" = margin-bottom:3em;
"h3" = cursor:pointer;
"h3 > span" = display:inline-block;position:relative;top:.05em; font-size:1.3em;width:.6em;margin-right:.1em;
"#end" = text-align:center;cursor:default;
"td" = padding:0 .5em;
"ul" = list-style:none;padding-left:0;
"ul li" = margin-left:0;margin-bottom:1em;
"li ul" = margin-top:.5em;padding-left:2.5em;margin-bottom:2
em;

"input[type='checkbox']" = position:relative;top:.15em;margin-right:.5em;
"blockquote" = font-style:italic;
".error" = background:red;color:#FFF;display:table;padding:0 4px;
".warn" = background:orange;color:#FFF;display:table;padding
:0
4px;
".success" = color:green;
".version" = color:#6394F8;margin-right:1em;padding:0 4px;
".ghosted" = color:#888;margin-right:1em;padding:0 4px;
".crc" = color:#BC8923;margin-right:1em;padding:0 4px;
".active" = color:#0A0;margin-right:1em;padding:0 4px;
".tagPrefix" = color:#CD5555;
".dirty" = color:#960;
".message" = color:gray;
".mod" = margin-right:1em;
".tag" =
".note" =
".req" =
".inc" =

sqpascal sqpascal
MP
Niveau 8
22 juin 2012 à 07:45:25

d / Voici le skse_loader.ini pour le programme SKSE

skse loader 01050090 01CD4FF20D470AE0 6.1 (7601)
runtime root = F:\GAMES HACKS\The Elder Scrolls V Skyrim\
config path = F:\GAMES HACKS\The Elder Scrolls V Skyrim\Data\SKSE\skse.ini
procPath = F:\GAMES HACKS\The Elder Scrolls V Skyrim\\TESV.exe
launching: TESV.exe (F:\GAMES HACKS\The Elder Scrolls V Skyrim\\TESV.exe)
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 00010006
dwFileVersionLS = 00590000
dwProductVersionMS = 00010006
dwProductVersionLS = 00590000
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
version = 0001000600590000
normal exe
hook call addr = 00F4E341
load lib addr = 010610B4
dll = F:\GAMES HACKS\The Elder Scrolls V Skyrim\\skse_1_6_89.dll
main thread id = 5056
remote memory = 001C0000
old winmain = 0069BB30
launching

sqpascal sqpascal
MP
Niveau 8
22 juin 2012 à 07:46:21

e / Voici le enbseries.ini pour le programme ENB

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_SMAA.dll

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true

[GAME]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=59.0

[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=false
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableDetailedShadow=false
EnableSunRays=true

[BLOOM]
Quality=1
AmountDay=1.0
AmountNight=0.2
BlueShiftAmountDay=1.0
BlueShiftAmountNight=1.0
ContrastDay=0.5
ContrastNight=1.0

[CAMERAFX]
LenzReflectionIntensityDay=0.2
LenzReflectionIntensityNight=2.0
LenzReflectionPowerDay=0.5
LenzReflectionPowerNight=1.0

[SSAO_SSIL]
UseIndirectLighting=false
UseComplexIndirectLighting=false
SamplingQuality=0
SamplingRange=0.7
FadeFogRangeDay=6.0
FadeFogRangeNight=6.0
SizeScale=0.4
SourceTexturesScale=0.4
FilterQuality=1
AOAmount=1.5
ILAmount=4.0

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=2.0

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.5
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0

[ENVIRONMENT]
DirectLightingIntensityDay=1.5
DirectLightingIntensityNight=2.4
DirectLightingCurveDay=2.3
DirectLightingCurveNight=1.6
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0

SpecularAmountMultiplierDay=2.4
SpecularAmountMultiplierNight=2.5
SpecularPowerMultiplierDay=1.1
SpecularPowerMultiplierNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0

AmbientLightingIntensityDay=2.2
AmbientLightingIntensityNight=0.9
AmbientLightingCurveDay=0.2
AmbientLightingCurveNight=0.35
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.3

PointLightingIntensityDay=1.1
PointLightingIntensityNight=1.5
PointLightingCurveDay=1.0
PointLightingCurveNight=1.5
PointLightingDesaturationDay=0.5
PointLightingDesaturationNight=0.0

FogColorMultiplierDay=0.80
FogColorMultiplierNight=1.0
FogColorCurveDay=0.7
FogColorCurveNight=0.9

ColorPowDay=0.2
ColorPowNight=0.4

[SKY]
Enable=true

StarsIntensity=3.5
StarsCurve=1.3

AuroraBorealisIntensity=1.3
AuroraBorealisCurve=1.4

CloudsIntensityDay=2.0
CloudsIntensityNight=1.1
CloudsCurveDay=2.0
CloudsCurveNight=1.1
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0

GradientIntensity=1.7
GradientDesaturation=0.32

GradientTopIntensityDay=1.3
GradientTopIntensityNight=1.6
GradientTopCurveDay=1.35
GradientTopCurveNight=1.2

GradientMiddleIntensityDay=2.2
GradientMiddleIntensityNight=0.6
GradientMiddleCurveDay=1.8
GradientMiddleCurveNight=1.2

GradientHorizonIntensityDay=1.6
GradientHorizonIntensityNight=1.1
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.3

SunIntensity=4
SunDesaturation=0.0
SunCoronaIntensity=4.0
SunCoronaCurve=0.6
SunCoronaDesaturation=0.0

MoonIntensity=8.5
MoonCurve=1.7
MoonDesaturation=0.0
GradientMiddleIntensityDay=1.0

[OBJECT]
SubSurfaceScatteringMultiplierDay=0.5
SubSurfaceScatteringMultiplierNight=0.5
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerNight=1.0

[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=8.5
CurveDay=1.2
CurveNight=2.5

[WINDOWLIGHT]
Intensity=7
Curve=1.0

[VOLUMETRICFOG]
IntensityDay=1.8
IntensityNight=1.1
CurveDay=0.1
CurveNight=1.1

[FIRE]
IntensityDay=1.0
IntensityNight=9.0
CurveDay=1.1
CurveNight=3.0

[COLORCORRECTION]
UsePaletteTexture=true

[SHADOW]
ShadowCastersFix=false
ShadowQualityFix=true
DetailedShadowQuality=0
UseBilateralShadowFilter=true
ShadowObjectsFix=true

[DEPTHOFFIELD]
FadeTime=0.1

[RAYS]
SunRaysMultiplier=0.4

sqpascal sqpascal
MP
Niveau 8
22 juin 2012 à 07:47:31

f / Voici le effect.ini pour le programme ENB

//++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++

//http://enbdev.com
//++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++

/*
THIS IS HLSL FILE FORMAT FOR EXECUTING ADDITIONAL
POST PROCESSING EFFECTS. MAKE THE COPY BEFORE CHANGING IT!

  • /

//enable blurring, useless, disabled at all
//#define EBLURRING

//enable sharpening

  1. define ESHARPENING

//if defined, color sharpen, otherwise sharp by gray

  1. define ESHARPENINGCOLOR

//enable noise in dark areas

  1. define ENOISE

float SamplingRange=0.4;
float SharpeningAmount=5.5;
float ScanLineAmount=0.0;
float ScanLineRepeat=1.0; //0.5, 0.3333, 0.25, 0.125, so on
float NoiseAmount=0.1;

  1. define E_SHADER_3_0

//keyboard controled variables
float tempF1;
float tempF2;
float tempF3;
float tempF4;
float tempF5;
float tempF6;
float tempF7;
float tempF8;
float tempF9;
float tempF0;

//global variables, already set before executing this code
float ScreenSize; //width of the display resolution (1920 f.e.)
float ScreenScaleY; //screen proportions (1.333 for 1920/1080)

//textures
texture2D texColor;
texture2D texNoise;

sampler2D SamplerColor = sampler_state
{
Texture = <texColor>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;//NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture=FALSE;
MaxMipLevel=0;
MipMapLodBias=0;
};

sampler2D SamplerNoise = sampler_state
{
Texture = <texNoise>;
MinFilter = POINT;
MagFilter = POINT;
MipFilter = NONE;//NONE;
AddressU = Wrap;
AddressV = Wrap;
SRGBTexture=FALSE;
MaxMipLevel=0;
MipMapLodBias=0;
};

struct VS_OUTPUT_POST {
float4 vpos : POSITION;
float2 txcoord : TEXCOORD0;
};

struct VS_INPUT_POST {
float3 pos : POSITION;
float2 txcoord : TEXCOORD0;
};

//++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++

//
//++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++

VS_OUTPUT_POST VS_PostProcess(VS_INPUT_POST IN)
{
VS_OUTPUT_POST OUT;

float4 pos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);

OUT.vpos=pos;
OUT.txcoord.xy=IN.txcoord.xy;

return OUT;
}

float4 PS_PostProcess(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
{
float4 res;
float4 coord=0.0;

coord.xy=IN.txcoord.xy;
float4 origcolor;

coord.w=0.0;

origcolor=tex2Dlod(SamplerColor, coord);

// coord.x=IN.txcoord.x-(1.5/ScreenSize);
// float4 lshift=tex2Dlod(SamplerColor, coord);
// coord.x=IN.txcoord.x+(1.5/ScreenSize);
// float4 rshift=tex2Dlod(SamplerColor, coord);

float2 offset[8]=
{
float2(1.0, 1.0),
float2(-1.0, -1.0),
float2(-1.0, 1.0),
float2(1.0, -1.0),

float2(1.41, 0.0),
float2(-1.41, 0.0),
float2(0.0, 1.41),
float2(0.0, -1.41)
};
int i=0;

float4 tcol=origcolor;
float invscreensize=1.0/ScreenSize;
//for (i=0; i<8; i++) //higher quality
for (i=0; i<4; i++)
{
float2 tdir=offset[i].xy;
coord.xy=IN.txcoord.xy+tdir.xy*invscreensize*Sampl
ingRange;//*1.0;

float4 ct=tex2Dlod(SamplerColor, coord);

tcol+=ct;
}
tcol*=0.2; // 1.0/(4+1)
//tcol*=0.111; // 1.0/(8+1) //higher quality

/*
//not interesting

  1. ifdef EBLURRING

//blur
res=tcol;

  1. endif

//sharp

  1. ifdef ESHARPENING
  1. ifdef ESHARPENINGCOLOR

//color
res=origcolor*(1.0+((origcolor-tcol)*SharpeningAmo
unt));

  1. else

//non color
float difffact=dot((origcolor.xyz-tcol.xyz), 0.333);
res=origcolor*(1.0+difffact*SharpeningAmount);

  1. endif

//less sharpening for bright pixels
float rgray=origcolor.z; //blue fit well
//float rgray=max(origcolor.x, max(origcolor.y, origcolor.z));
rgray=pow(rgray, 3.0);
res=lerp(res, origcolor, saturate(rgray));

  1. endif

//grain noise

  1. ifdef ENOISE

float origgray=max(res.x, res.y);//dot(res.xyz, 0.333);
origgray=max(origgray, res.z);
coord.xy=IN.txcoord.xy*16.0 + origgray;
float4 cnoi=tex2Dlod(SamplerNoise, coord);
res=lerp(res, (cnoi.x+0.5)*res, NoiseAmount*saturate(1.0-origgray*1.8));

  1. endif

res.w=1.0;
return res;
}

//++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++

//
//++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++

technique PostProcess
{
pass P0
{

VertexShader = compile vs_3_0 VS_PostProcess();
PixelShader = compile ps_3_0 PS_PostProcess();

DitherEnable=FALSE;
ZEnable=FALSE;
CullMode=NONE;
ALPHATESTENABLE=FALSE;
SEPARATEALPHABLENDENABLE=FALSE;
AlphaBlendEnable=FALSE;
StencilEnable=FALSE;
FogEnable=FALSE;
SRGBWRITEENABLE=FALSE;
}
}

sqpascal sqpascal
MP
Niveau 8
22 juin 2012 à 07:48:18

g / Voici le injector.ini pour le programme ENB

[injector]
;toggle shader keycode
key_toggle = 19

;make screenshot keycode
key_screenshot = 44

;reload shader files keycode
key_reload = 0

[smaa]
;smaa preset one of {SMAA_PRESET_LOW, SMAA_PRESET_MEDIUM, SMAA_PRESET_HIGH, SMAA_PRESET_ULTRA}
preset = SMAA_PRESET_ULTRA

[misc]
;set to 1 to improve steam overlay compatibility
weird_steam_hack = 0

sqpascal sqpascal
MP
Niveau 8
22 juin 2012 à 07:48:58

BON COURAGE POUR LA SUITE DE VOS CONFIGURATIONS

Pseudo supprimé
Niveau 10
22 juin 2012 à 10:34:48

Juste un petit truc pour ton ini.

Normalement la regle c'est:
(uGridsToLoad+1) ^ 2 = uExterior Cell Buffer

et le uGridsToLoad doit toujours etre impaire.

donc avec un uGridsToLoad=11 comme le tient ca donne:
uExterior Cell Buffer= (11+1)^2 = 144 et non 36

mais a ce niveau la avec un jeu lourdement modde, ca m'etonnerais que le jeu soit stable.
Il vaudrait mieux le passer en
uGridsToLoad=7
uExterior Cell Buffer= 64

ou uGridsToLoad=9
uExterior Cell Buffer= 100

le resultat sera bien plus probant graphiquement qu'avec un
uExterior Cell Buffer=36

Nightrunner Nightrunner
MP
Niveau 13
22 juin 2012 à 10:45:24

Salut SQPascal,

Tu n'aurais pas le mod qui enlève les éclaboussures de sang sur l'écran?

Merci et bonne journée à toi.

ogmios24 ogmios24
MP
Niveau 15
22 juin 2012 à 13:00:54

Bravo et :merci: pour ce fabuleux travail ! :)

sqpascal sqpascal
MP
Niveau 8
22 juin 2012 à 13:09:15

apollyn2

Merci pour l'infos.

Cette config était sans mods, juste 12 go de textures HD et no plantage, mais la carte graphique a du avoir le feu au cul.

Sinon pour le uGridsToLoad à 11 entièrement d'accord avec toi, le mieux est 7 et 9 vis a vis de ma config.

J'imagine que tu as bien fouillé partout dans le jeu, comme moi, as tu vu pour le " high ultra 50% et extreme 75% " config cacher de skyrim puisque pas présent dans le Launcher, juste : low, medium, high et ultra.

--------------------------------

Nightrunner

http://www.mediafire.com/?q1qufc71q5u5ahc

Merci bonne journée à toi aussi

sqpascal sqpascal
MP
Niveau 8
22 juin 2012 à 13:11:12

Au passage j'ai vu que j'ai fait quelques fautes, désolé, mais 2 nuits blanches de suite, j'ai comme qui dirait, le cerveau dans le brouillard, hi, hi...

sqpascal sqpascal
MP
Niveau 8
22 juin 2012 à 13:13:32

Ogmios24

Merci, as-tu trouver ton bonheur ?

Bon jeu à toi.

Nightrunner Nightrunner
MP
Niveau 13
22 juin 2012 à 13:32:11

Merci SQPascal. :)

Bonne journée.

gruecorrado gruecorrado
MP
Niveau 13
22 juin 2012 à 16:48:19

salut sqpascal, je n'est pas trouvé le extrême ultra, pourrais tu nous le montrer? merci

Pseudo supprimé
Niveau 10
22 juin 2012 à 16:58:45

ce n'est pas vraiment un setting special dans l'ini. C'est plus une serie de tweek sur plusieur valeur de l'ini qui te donne un boost de qualite:

DNA Ultra Ex = Do Not Argue - Ultra Extended (50% Enhanced compared to Ultra)
DNA Extreme = Do Not Argue - Extreme (75% Enhanced compared to Ultra)

Si tu ne veux pas le faire a la main, utilise ca:

http://donotargue.com/cfg-makers/skyrim/

Pseudo supprimé
Niveau 10
22 juin 2012 à 17:35:34

Ca c'est un screen avec le setting extreme +75%:
https://image.noelshack.com/fichiers/2012/25/1340379110-mesreglage.png

mais franchement, fais tes ini a la mains car tu arrive a faire encore mieux.

Le meme screen avec mes reglages perso:
https://image.noelshack.com/fichiers/2012/25/1340379086-extrem.png

Bien sur, il te faut le PC qui suit derriere.

sqpascal sqpascal
MP
Niveau 8
22 juin 2012 à 21:40:15

apollyn2

Merci pour le lien :
http://donotargue.com/cfg-makers/skyrim/
J'ai déjà vu et je dirais même que j'en ai récupéré le code source de la page pour m'en faire une application.

Je m'en doutais que tu savait, hi, hi, on reconnais ceux qui fouille à fond dans les jeux.

Sinon pour les screens, sa pète quand même quand ta le PC qui suit.

---------------------

gruecorrado

Tu as la réponse au dessus, merci Appolyn2

DébutPage précedente
Page suivanteFin
Répondre
Prévisu
?
Victime de harcèlement en ligne : comment réagir ?
Infos 0 connecté(s)

Gestion du forum

Modérateurs : Annihilus, EsZanN
Contacter les modérateurs - Règles du forum

Sujets à ne pas manquer

Meilleures offres
Achetez vos jeux au meilleur prix :
- Dispo sur PC - 9.49€
ONE 27.29€ 360 44.99€ PS4 48.98€ Switch 63.98€
Marchand
Supports
Prix
La vidéo du moment