Page Wiki OmegaSphere
INFORMATIONS
- Créateur : Lyrit Zian
- Date de sortie : 23 août 2016
- Nombre de niveaux : 102
LISTE DES NIVEAUX
Nom | Description | Difficultés disponibles | Durée |
---|---|---|---|
Welcome! Thx 4 DL'ing! | Thanks for downloading the OmegaSphere pack!\nHere is the table of contents: Standard/Hyper: 2-43 | Standard/Hyper Combos: 44-71 | Non-Standard: 72-80 | Non-Standard Combos: 81-83 | Derivatives: 84-93 | Derivative Combos: 94-96 | Omegas: 97-101 | Final: 102 | x1 | 0 seconde |
Deep Diving | The sea is shifting... (a/d for egocentric spinning!) | x0.25 ; x0.5 ; x0.75 ; x1 ; x1.25 ; x1.5 | ∞ |
Deeper Diving | Water you going to do? (a/d for egocentric spinning!) | x0.25 ; x0.5 ; x0.75 ; x1 ; x1.25 ; x1.5 | ∞ |
Gammacceleration | Change in velocity over change in time | x0.9 ; x0.95 ; x1 ; x1.05 ; x1.1 ; x1.15 ; x1.2 ; 1.25 | ∞ |
Omegacceleration | Change in liveliness over change in difficulty | x0.9 ; x0.95 ; x1 ; x1.05 ; x1.1 ; x1.15 ; x1.2 ; 1.25 | ∞ |
Disc-Omega | DJ Polygon | x0.5 ; x0.75 ; x1 ; x1.25 ; x1.5 ; x1.75 ; x2 | ∞ |
Polygonal Disc-Drive | Can't stop the beat! | x0.5 ; x0.75 ; x1 ; x1.25 ; x1.5 ; x1.75 ; x2 | ∞ |
Flooding | Dodge the rain......and the twisters... | x0.5 ; x0.75 ; x1 ; x1.25 ; x1.5 ; x1.75 ; x2 | ∞ |
Overflow | Acid rain......and more twisters... | x0.5 ; x0.75 ; x1 ; x1.25 ; x1.5 ; x1.75 ; x2 | ∞ |
Sludgehammer | Terrific antimatter | x1 ; x1.05 ; x1.1 ; x1.15 ; x1.2 ; 1.25 | ∞ |
Swampstar | Distilled antimatter. Mixed with some mushrooms I found on the ground | x1 ; x1.05 ; x1.1 ; x1.15 ; x1.2 ; 1.25 | ∞ |
Bi-Beam Bolt | Forecast: 100% chance of lightning, 100% of death (0.999999: min wall thickness.) | x0.999999 ; x1 | ∞ |
Tri-Thunder Taze | Forecast: 150% chance of lightning, 150% of death (0.999999: min wall thickness.) | x0.999999 ; x1 | ∞ |
Cloud 8 | Surf the clouds! | x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
Cloud 16 | Hey! That cloud looks like impending death! | x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
Hallway | Psychokinesis and you | x0.4 ; x0.6 ; x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
Mirror Tunnel | You and the world | x0.4 ; x0.6 ; x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
Tutoritoggle | Use charges of invincibility!...cautiously... | x0.75 ; x0.8 ; x0.85 ; x0.9 ; x0.95 ; x1 ; x1.05 ; x1.1 ; x1.15 ; x1.2 ; x1.25 | ∞ |
Tutoristruggle | Even-sided hell. Just enough charges to survive... | x0.75 ; x0.8 ; x0.85 ; x0.9 ; x0.95 ; x1 ; x1.05 ; x1.1 ; x1.15 ; x1.2 ; x1.25 | ∞ |
Triacontakaioctagon | 38-sided terror | x0.9 ; x1 ; x1.1 : x1.2 | ∞ |
Hyper Triacontakaioctagon | 38-sided trauma | x0.9 ; x1 ; x1.1 : x1.2 | ∞ |
Reactor | Kelvin fahrenheit celsius (kfc). Every other pattern will flip 180 degrees, starting with the first flipping. (0.999999: enable swapping with space key.) | x0.999999 ; x1 | ∞ |
Double Reactor | Absolute frickin' hot. Now it flips every single time. Isn't that just hilarious!? (0.999999: enable swapping with space key.) | x0.999999 ; x1 | ∞ |
Deflective | You look like you've seen a ghost! | x0.8 ; x0.85 ; x0.9 ; x0.95 ; x1 ; x1.05 ; x1.1 ; x1.15 ; x1.2 | ∞ |
Redeflective | Yeah, you've probably seen a ghost. | x0.8 ; x0.85 ; x0.9 ; x0.95 ; x1 ; x1.05 ; x1.1 ; x1.15 ; x1.2 | ∞ |
Light | Dodge shadows | x0.5 ; x0.75 ; x1 ; x1.25 | ∞ |
Flashlight | Dodge denser shadows | x0.5 ; x0.75 ; x1 ; x1.25 | ∞ |
Copper Cop | Clockwork killer | x0.4 ; x0.6 ; x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
Silver Sheriff | Shining slaughterer | x0.4 ; x0.6 ; x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
Diamond Dance | 90-degree turns and 90-degree burns | x0.6 ; x0.8 ; x1 ; x1.2 ; x1.4 | ∞ |
Topaz Tango | I'm gonna puke... | x0.6 ; x0.8 ; x1 ; x1.2 ; x1.4 | ∞ |
Hot Shot | Press space to stop the timer! Try to activate it as late as possible, but don't let it fall below 0... If "connection" reaches 150, you die! (lower difficulty = lower minimum times on timer) | x0.999996 ; x0.999997 ; x0.999998 ; x0.999999 ; x1 | ∞ |
Ace's Hand | Pressing space has never been so hard. Don't let your connection reach 100! (lower difficulty = lower minimum times on timer) | x0.999996 ; x0.999997 ; x0.999998 ; x0.999999 ; x1 | ∞ |
Disreguard | Will you stop hovering right in front o my face? (0.999999: no randomization in giant walls.) (0.999998: small walls don't curve.) | x0.999998 ; x0.999999 ; x1 | ∞ |
Disreguardian | You're not helping. (0.999999: no randomization in giant walls.) (0.999998: small walls don't curve.) | x0.999998 ; x0.999999 ; x1 | ∞ |
Tri-Force | Gravity well | x0.25 ; x0.5 ; x0.75 ; x1 ; x1.25 ; x1.5 ; x1.75 | ∞ |
Trihard-Force | Gravity not-so-well (arrow keys are required) | x0.25 ; x0.5 ; x0.75 ; x1 ; x1.25 ; x1.5 ; x1.75 | ∞ |
Winding Dragon | It's like steering a car. Except worse | x0.999999 ; x1 | ∞ |
Two-Headed Winding Dragon | I only added one line of level code......heh... | x0.999999 ; x1 | ∞ |
Meteorshower | In space, no one can hear you game over. (Press space for a moment of invincibility -- makes the level harder!) | x0.75 ; x0.8 ; x0.85 ; x0.9 ; x0.95 ; x1 | ∞ |
Starstorm | Not even space can! (Press space for a moment of invincibility -- makes the level harder!) | x0.75 ; x0.8 ; x0.85 ; x0.9 ; x0.95 ; x1 | ∞ |
Emraoysian Triangle | Paragon trigon! (0.999999: no spin.) | x0.999999 ; x1 | ∞ |
Emraoysian Hexagon | Paragon hexagon! (0.999999: no spin.) | x0.999999 ; x1 | ∞ |
Perfect? | Emraoysian Hexagon + Omegacceleration (0.999999: no spin.) | x0.999999 ; x1 | ∞ |
Corrupt? | Emraoysian hexagon + Omegacceleration (0.999999: no spin.) | x0.999999 ; x1 | ∞ |
Neither? | Perfect? + Corrupt? (0.999999: no spin.) | x0.999999 ; x1 | ∞ |
Diamonddeflect | Deflective + Diamond Dance | x0.8 ; x0.85 ; x0.9 ; x0.95 ; x1 ; x1.05 ; x1.1 ; x1.15 ; x1.2 | ∞ |
Fort Fourty-Four | Omegacceleration + Triacontakaioctagon. Synchronized spinning. | x0.8 ; x0.9 ; x1 ; x1.1 ; x1.2 | ∞ |
Sapphire Rapids | Deeper Diving + Topaz Tango. Visual confusion the goddamn level. (sickness bag is required) (0.999999: no spin.) | x0.999999 ; x1 | ∞ |
Rugby Magmata | Double Reactor + Topaz Tango. Visual confusion the OTHER goddamn level. (another sickness bag is required) (0.999999: no spin.) | x0.999999 ; x1 | ∞ |
Ravelight | Disc-Omega + Light. This is cool and all, but why do you have rainbow headlights again? | x0.5 ; x0.75 ; x1 ; x1.25 ; x1.5 ; x1.75 ; x2 | ∞ |
Raverlight | Polygonal Disc-Drive + Light. Don't lose yourself. | x0.5 ; x0.75 ; x1 ; x1.25 ; x1.5 ; x1.75 ; x2 | ∞ |
Triggered | Mirror hall + Reactor. Why are you so angry!? You're FLIPPING out! | x0.4 ; x0.6 ; x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
Triggerhappy | Mirror hall + Double Reactor. Okay... Let me just get the tranquilizers... | x0.4 ; x0.6 ; x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
Ryuu Ga Kisama Wo Kurau! | Two-Headed Winding Dragon + Flashlight. Don't steer your flashlight and charge your car......right? (0.999999: 150% charge rate.) | x0.999999 ; x1 | ∞ |
Illuminati Confirmed | Emraoysian triangle + Trihard-Force. Eye don't see what's the big problem! (arrow keys are required) | x0.999999 ; x1 | ∞ |
Soul Seer | Redeflective + Emraoysian Hexagon. I can see the sky....the heck happened to my ceiling? (0.999999: no spin.) | x0.999999 ; x1 | ∞ |
Hueclock Stutterframe | Omegacceleration + Silver Sheriff. Change in time over change in time. Wait what | x0.85 ; x0.9 ; x0.95 ; x1 ; x1.05 ; x1.1 ; x1.15 ; x1.2 ; 1.25 | ∞ |
Fastface McWallin | Silver Sheriff + Bi-Beam Bolt. My cousin is pretty lame. (0.999999: no curving.) | x0.999999 ; x1 | ∞ |
Starstar | Starstorm + Swampstar. Dammit moon moon what'd you do now. (press space to use your emergency charge!) (lower difficulty allows focus.) | x0.999999 ; x1 | ∞ |
Overdrive | Mirror Hall + Tutoritoggle. Fastplant, eggplant, gymnast plant, faceplant? | x0.5 ; x0.6 ; x0.7 ; x0.8 ; x0.9 ; x1 ; x1.1 ; x1.2 ; x1.3 ; x1.4 ; x1.5 | ∞ |
Disreguardiandevil | Disreguardian + Double Reactor... I'm filing a lawsuit. (0.999999: no randomization in giant walls.) (0.999998: small walls don't curve.) (0.999997: no wall swapping.) | x0.999997 ; x0.999998 ; x0.999999 ; x1 | ∞ |
Daylight Savings Time | Disc-Omega + Copper Cop. Set your clocks to... It's-too-early-for-this-crap am! | x0.5 ; x0.75 ; x1 ; x1.25 ; x1.5 ; x1.75 ; x2 | ∞ |
Gold Lava | Reactor + Copper Cop. Half-time meltdown! (0.999999: enable swapping with spacebar.) (0.999998: no swapping, but no spin.) (0.999997: swap enabled + no spin.) | x0.999997 ; x0.999998 ; x0.999999 ; x1 | ∞ |
Greenlit | Reactor + Deflective. Inverse radar: see what's not there. (0.999999: more scanlines.) | x0.999999 ; x1 | ∞ |
Cyanlit | Reactor + Light. I think you know how this is going to go. (0.999999: enable swapping with space key.) | x0.999999 ; x1 | ∞ |
Bluelit | Reactor + Deflective + Light ...stupid show-off... (0.999999: more scanlines.) | x0.999999 ; x1 | ∞ |
Eccentric Core | Emraoysian Hexagon + Tutoristruggle + Double Reactor. The gimmicks... they're getting even stronger! (0.999999: no wall swapping.) (<0.999999: extra charges.) | x0.999997 ; x0.999998 ; x0.999999 ; x1 | ∞ |
Shadowzeta | Cloud 8 + Flashlight + Mirror Hall. The night is moonless. Shadows rain from the black sky. Be careful out there. | x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
PSI Wheel | Winding Dragon + Bi-Beam Bolt + Mirror Hall. Za kazaguruma goes kurukurukuru... (0.999999: no spin.) (<0.999999: less barriers.) | x0.999997 ; x0.999998 ; x0.999999 ; x1 | ∞ |
Emerald Eye (of the Storm) | Topaz Tango + Two-Headed Winding Dragon + Emraoysian Hexagon. Are we human, or are we dancer? | x0.999999 ; x1 | ∞ |
A Flash in the Dark | Press space to flashy! (boop noise signifies a level-up) (lower difficulty = more flashes) | x0.999998 ; x0.999999 ; x1 | ∞ |
Laser 38 | Pew. (Technically hardest level in the pack. Sorry!) (0.999999: no spin.) (0.999998: "smoothed" walls!) | x0.999998 ; x0.999999 ; x1 | ∞ |
Notetaker | Musical "Simon Says!" (Use lower difficulty if tonedeaf!) | x0.999999 ; x1 | ∞ |
Control Freak | Respond to the color of the level... H for yellow; J for cyan; K for magenta; N for red; M for green; , for blue... (0.999999: real obstacles only.) | x0.999999 ; x1 | ∞ |
Bluemarrow | W and S to change the radius. One obstacle forces you to move up -- the other forces you back down! (lower difficulty = more time between obstacles.) | x0.999998 ; x0.999999 ; x1 | ∞ |
Memory | x0.999999 ; x1 | ∞ | |
Network Traffic | Use the number keys 1-0 to toggle each section's flow. Try not to toggle them on by accident... | x0.75 ; x0.8 ; x0.85 ; x0.9 ; x0.95 ; x1 | ∞ |
Chaos Control | I'LL SHOW YOU MY ULTIMATE POWER! (Press J & L (or Z & C) to move the flood of walls...?) (0.999999: less frequent curving walls.) | x0.999999 ; x1 | ∞ |
The Unit Circle | "Acceleradiant? More like... acceleradians!!" (0.999999: no spinning.) (0.999998: degrees instead of radians.) (0.999997: no negative ranges.) | x0.999997 ; x0.999998 ; x0.999999 ; x1 | ∞ |
Chaos Storm | Forecast: ultimate power, etc. etc. (press j/l or z/c to move the barrier) (0.999999: min wall thickness.) | x0.999999 ; x1 | ∞ |
Plasma Barrier | Winding Dragon + Chaos Control. I really miss my plasma lamp now. (Press J/L or Z/C to move the barrier left/right.) (0.999999: no spin.) (0.999998: no barrier.) | x0.999998 ; x0.999999 ; x1 | ∞ |
The Real Bomb | Network Traffic + Memory + Chaos Control. (don't play this before those above three) I mean, I'm just saying, don't boom bang kapow crash kaboom shakalaka! | x0.999999 ; x1 | ∞ |
Dark Starstar | Starstar derivative. What, you thought we were done here? (0.999999: focus allowed.) | x0.999999 ; x1 | ∞ |
(The Last) Rainbow Stone | Emerald Eye (of the Storm) derivative. You are the bestest! (0.999999: half-rate spinning.) | x0.999999 ; x1 | ∞ |
Funky Fourty-Four | Fort Fourty-Four derivative. Don't lose the beat! Press space every time the spin changes (obstacle spawns)! (0.999999: no spinning.) | x0.999999 ; x1 | ∞ |
Lightshow | Bluelit derivative. I take it back! I take it baaaack!! My eyes!! (lower difficulty = more scanlines.) | x0.999998 ; x0.999999 ; x1 | ∞ |
Spindrive | Hueclock Stutterframe derivative. Randomized spinning...? Leave that nonsense for my laundry machine!! (0.999999: lower minimum spin -- effectively slower spinning.) (0.999998: adds lower maximum spin, too.) | x0.999998 ; x0.999999 ; x1 | ∞ |
Rainbow Cloud | Cloud 16 derivative. Spin to win, spin to win, spin to win, spin to win, spin to win, spin to win, goose! | x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
Limitless | Starstorm derivative. Infinite invincibility charges......with a catch...! | x0.75 ; x0.8 ; x0.85 ; x0.9 ; x0.95 ; x1 | ∞ |
Chase Road | Hot Shot derivative. Murderous slot machine! Press space to stop a slot -- get 4 in a row for +20 time or match xtra for +40! (0.999999: no obstacles.) (0.999998: back massage mode.) (please read the level guide for more info...) | x0.999998 ; x0.999999 ; x1 | ∞ |
Tubular | Notetaker derivative. Man, YouTube's video player just keeps getting worse. Now it's playing in reverse for no reason! (0.999999: no 180 degree flip.) (0.999998: single walls, but flip.) (0.999997: no flip & single walls.) | x0.999997 ; x0.999998 ; x0.999999 ; x1 | ∞ |
Trickbox | Mirror Hall derivative. Are you ready to break your e key? | x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
Diabox | Trickbox + Diamond Dance. Because when I think of jewerly boxes, I think of spinning squares of death. | x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
Ghostbox | Trickbox + Deflective. Near-wall experience. | x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
Frickbox | Diabox + ghostbox. When will you learn... that your actions have consequences!? | x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
Deepest Diving | Deeper diving omega. No more luck. (a/d for egocentric spinning!) | x0.25 ; x0.5 ; x0.75 ; x1 ; x1.25 ; x1.5 | ∞ |
Redwater | Overflow omega. blood. maybe. | x0.5 ; x0.75 ; x1 ; x1.25 ; x1.5 ; x1.75 ; x2 | ∞ |
Dankhole | Swampstar omega. Thicc | x1 ; x1.05 ; x1.1 ; x1.15 ; x1.2 ; x1.25 | ∞ |
Cloud 32 | Cloud 16 omega. "What's next? Cloud 32?" | x0.8 ; x1 ; x1.2 ; x1.4 ; x1.6 | ∞ |
Triple Reactor | Double Reactor Omega. Three thousand six hundred times the square root of hot. (0.999999: enable swapping with space key.) | x0.999999 ; x1 | ∞ |
Hyperdementia | Your worst nightmare. (The finale...) (0.999999: No invisibility.) (0.999998: No visual confusion.) | x0.999998 ; x0.999999 ; x1 | ∞ |