Comment ça? Je suis halluciné des critiques lecteurs qui frisent la rage. Shad'O est un BON jeu, avec un style graphique super agréable à voir et de bonnes idées! (combats de boss géniaux!) En plus 10h pour un jeu à ce prix là c'est cadeau, quand on compare ça à Limbo ou Journey qui coûtaient plus cher à leur sortie! Vous n'allez pas trouver là un Tower defense traditionnel c'est sur, mais la qualité est là!
J'attendais ce jeu depuis la chronique d'Atomium étant fan de TD, et on peut dire que je suis un peu déçu. L'univers est sympas, le design des unités, le système de sorts, les boss, les mini-jeu, mais la progression est assez frustrante je trouve. J'ai dû refaire pas mal de niveaux une 2eme fois, car contrairement à pas mal de TD, il n'y a aucune indication de quel type d'ennemis est composé la prochaine wave, des nouveaux chemins apparaissent alors que l'on vient de dépenser les dernier points pour améliorer nos défenses déjà en place. Sinon c'est vrai que l'on utilise souvent les même unités pour chaque niveau, certaines étant inutiles. Dommage aussi qu'il n'y ait point de mode multi qui aurait pu être bien sympas. Au final un jeu correct, à bas prix certes, mais qui aurait pu être mieux je pense, si par exemple il avait emprunter quelques bonnes idées à d'autres TD, et un mode multi.
Shad'o is a wonderful tower defense game created by Okugi studios. The game play is based around William, a nine year old boy whose memories have been lost and its up to you to recover them. The story unfolds as bits and pieces of his memory return to him. The storyline is intriguing as you continue to find out about William's past. William's 'friends' you summon are upgradable in game, as well as 'spells' which you learn cause global effects to change game play. The sound track is outstanding and the visual graphics I've seen are very nice. I like the fact that you can re-challenge a level in 'nightmare' mode and there are mini games inside the game which change up the style in which the game is played. I truly appreciate the fact that the developers who are located in France have done an excellent job in providing both a French and English version of the game. I find the higher levels are appropriately challenging as far as tower defense game play is concerned, although for hardcore gamers, they may be too easy. What I would have liked to have seen is the ability to change the difficulty level at the Main Menu. Easy if you wanted to have your children play, Normal for most folks like me and Hard if you are an experienced tower defense fanatic. I appreciate the fact that the developers are interactive with the public and overall, the game appears to be free from glitches. Which means that the team spent a large amount of time making sure everything was in order -- which is good. With that said, a limited beta test at the beginning would have helped overcome the Quicktime installation issue that so many users encountered on launch -- which is bad. First impressions are important, but willingness to help if something does go wrong is equally important. I don't feel as if the game offers anything new to the tower defense style of game, other than an excellent storyline surrounding the mystery of William's disappearing memories and the gradual unfolding of the elements therein. It's noteworthy. It's a refreshing change of pace which doesn't cater to the teen and tween crowd of over-popularized mega violence and gore. The money is well spent and I am a true fan of the game. A solid 9 because its a great game, simply fun to play and deserves to be in your library of games. It's perfect for those young or young-at-heart!