un upgrade de mon dernier topic(vue que mon acc blood-hell-x a expirer je suis obliger d'utiliser un nouveau pseudo)..probablement plus limiter a ma vitesse de poste maintenant....J'apprécirai que aucun post soit envoyer jusqu'as ce que je finisse le guide....comme le précédent je le post en anglais
0.this guide cover OFFLINE play only(do NOTE that no.4 has a slight adjustment due to what online offer)
1.character pick to start the game..and the optimal ID
2.known tricks and bugs(IMPORTANT knowledge)
3.weapon attribute how does it work ?(IMPORTANT knowledge)
4.materials distribution & perf mags builds(Mr.Perf Stats)
6.Best Hunters Weapons(what should you get ?)
7.Best Ranger Weapons(what should you get ?)
8.Best Force Weapons(what should you get ?)
9.Best Armors(all classes cover)
10.Best Shields(all classes cover)
11.MST "cheating" gear(to use high lvl Techs earlier.....handy for alts)
12.Sub-Quests(hidden storyline trough the quests)
alright lets get to it
1.okay so what id or class should you start up with umm ?
...first off...know that casts and Forces as your first character are a huge no no unless you want to bash your head into a wall for doing 4-6X less dmg than you could be doing....i highly recommend playing multi-class to progress WAY faster than you normally would....but first....here what ID you need with each class(i assigned each ID to a class base on their efficiency to hunt and as well taking into consideration some hunt that would be literaly 20 time harder on certain class(like you dont want a Cast to hunt pouilly slimes since they cant split it for extra spawns..or melee casts trying to hunt flyer with non-optimal gear for it)....the ID were also assign so that you can get EVERY rare mag evoltion....the only class which i gave an ID strictly for that(Mag evo) is the HUmar as they are not very efficient to mass genocide...alright here the full list
HUmar(Whitill)
HUnewearl(Redria)
HUcast(Skyly)
HUcaseal(Pinkal)
RAmar(Greenhill)
RAmarl(Yellowboze)
RAcaseal(Bluefull)
FOmar(Whitill or Oran ID)
FOmarl(Purplenum)
FOnewn(Whitill or Oran ID)
FOnewearl(Viridia)
RAmarl(Yellowboze)
HUnewearl(Redria)
HUcaseal(Pinkal)
FOnewearl(Viridia)
FOmarl(Purplenum)
are the 5 greatest ID to start up with
if you aspire to be Force start as RAmarl(Yellowboze)...she will net not only the best Ranger weapon but also the Force 1 with fair ease...you can also get the lovely Cure Confuse from lvling in Ult forest(very lovely unit to have at all time)....if your lucky you may find a high quality Meteor Cudgel(unfortunetly this weapon atp has a huge variation and will likely find one inferior to Demolition Comet) while hunting for ranger//force best weapons...lastly..you can hunt for the armor Attribute Plate(lvl 54 armor)...your not gonna replace it untill lvl 121 or if you get 1 one the 2 lvl 101 armor(1 which is awful drop rate by ALL ID(luminous field)...and the other 1(Guard Wave) can be found with ease on an ID that has mostly garbo drops
if you aspire to be a cast then start with HUnewearl(Redria)...she will net you God Battle(best physical attacker unit in the game).....1 of the greatest android unit for low lvl(D-Parts ver1.01)....a long time solid melee weapon(Demolition Comet)...the greatest defensive armor in the game(DF Field).....MST boost(cheating) units...and the best in-game Shield(Attribute Wall) offline(its also easy to get
)...at least for non-force it is the best shield.....there 1 armor superior to DF field but its defense is so low that your not gonna use it untill lvl 160 and reaching 160 take a very long time(Sacred Cloth)..also found on Redria but Sacred Cloth is easier to hunt as Purplenum
should you start with Pinkal, Viridia or Purplenum ? NO...they be your second or third char...never ever first
okay so i said PInkal, Viridia and Purplenum in recommended start up ID....what does those 3 bring forth that will help out ?
HUcaseal(Pinkal):...it has this support unit call God Ability(also the only ID that can get it realisticly)...its also a nice ID to get hunters a weapon upgrade better than demolition comet(Asuka(Twin Swords)....the ID also offer the chance to complete your good armors list(Luminous Field(lvl 101 armor) and Stink Frame(lvl 54 Armor)....Luminous you will likely get while lvling in the forest area(Soul of a Blacksmith quest).....and Stink Frame is an optionnal hunt on Very Hard(also in Soul of a Blacksmith quest for the Tollaws)...Stink Frame DFP varies massively....from 40 to 125....consider the hunt done if you find it with 110+ Defense(high roll)....the good thing is that Stink Frame drop very often so it should take 1-2 day of hunt at most but worth the reward..Stink Frame is the only Force helm you get of quality at low lvl ;)...next upgrades are the lvl 101-121 armors
FOnewearl(Viridia): Viridia ID will net you God Power(+50 ATP) units....150 ATP if use 3 copies(very op on any new char)...it has the supreme lowby android shield(more for giggle than serious play)(waste of time to hunt but do for the lul if you want an overpowered lvl 17-43 android XD)...it can find the Standstill Shield(lovely on the HUcaseal as her defense as a hunter is 100 under the other Hunters) but the other Hunters defense is high enough that they can completly nullify dmg at high lvl
FOmarl(Purplenum):...purplenum net you L&K14 Combat Mechguns(the best mechguns hunters can use)....Purplenum also net you Yasminkov 9000(only ID that can find it)..third best Mechguns in term of ATP but has Rifle range(super long range)(its 10 atp under the second best atp(Red mechgun)..Yasminkov 9000 rly shine best on Idola boss since he love going outta range)....it can also find Red Mechguns and Spread needle with ease
thats it for now 1. .....next post will cover 2. and 3. has it dont need as much writing
EDIT AU DERNIER POST....le site m'autorize pas a fixer le text....donc 2. and 3. sera pour le troisieme post :S
AJOUT qui était supposer etre en bas de la page(ptit oublie)
what can the others ID net you ?
Greenhill&Whitill.....Guld Milla(Ranger ultimate weapon)....1/30000 and 1/40000 to get both items needed to create it(the stuff listed in recommended ID above are all within 1/150 and 1/3000.......so in comparaison to get this ultimate weapon its 20 time harder... to find Guld Milla you to to invest 17500 hours gameplay approx(10 hours a day for 5 years)
Whitill:Perfect resist(sorta useless)
Whitill: Cure Freeze(good item)
Redria&Oran(Lavis Canon//upgrading lavis Cannon)..you need Oran to upgrade Lavis cannon found by Redria
Oran:Syncesta(use to upgrade Lavis Cannon)
Bluefull and Skyly is mainly to hunt cosmetic and weapon to screw around XD
et un fix.....Pinkal & Purplenum are the ID that find God Mind(MST Boost unit) ....NOT Redria
2.known tricks and bugs(IMPORTANT knowledge)
Trick 1:Piping....by going back and forth trough telepipe you spawn a new set of enemies....
like for say if your in a room with El Rappy 7 rappies...if you use a telepipe and go town without killing those 7 El Rappy...when you go back trough the pipe there a chance a Pal rappy will replace a El Rappy.....you can repeat this process over and over untill a rare spawn...this work with any enemy that can spawn a rare type....rappies...Hidelts(big monkeys)...Pouilly Slimes...and Lilies(flowers)
Trick 2: Gifoie can hit enemies in a different room than you are....can also hit some enemies b4 they even appear on the map.........and can hit the pouilly slimes when they go in hiding underground
Trick 3: Rabarta(highter chance of the 3(guaranteed split))...Gibarta and and Barta cause Slimes to split
Trick 4: do NOT raise Resta above lvl Tech Disk lvl 2.....Resta at lvl 1 has 0 radius....lvl 2-30 it has 6 yard radius.....lvl 3-30 only increase Resta PP cost a lot and healing power slightly.....Resta lvl 2 at lvl 150+ will be the same as a full heal....so to eat WAY LESS PP...keep it down to 2...there no point using highter lvl disk on Resta
"Trick" 5: Megid...even as FOnewearl and at lvl 30 Tech Disk will still rarely ever kill an enemy.....think of it as a shiny orb shooter for cosmetic lol
Trick 6: Gran Sorcerer..you can manipulate their movement....they teleport up to 40 yard in front of them...if your out of their 40 yard radius circle they will teleport the closest possible to you......if your within their circle and not next to them they will teleport somewhere around your char....but if your standing next to them they will teleport a bit away from you instead
Bug 1: Dark&Death gunner.....the leader of the gunner upon dying CANNOT DROP a Rare item.....so kill the Green gunner if your ever hunting for the gunners rare drop....killing the red one will never drop its rare item
Bug 2: Dark Falz(Idola the Holy) sometime his mass missiles shots hit TWICE instead of only 1 time(resulting in you dying)..unfortunely you need 1201 HP to survive that much dmg from a double hit.....better bring along some scape dolls in case this occur
Duplicating items(aka light cheating): yes it is indeed possible to duplicate items in PSO1(go to youtube for the process)....also....be WARNED....if you screw up the process you WILL FREEZE THE GAME......duping Materials....trigrinders....addslots...lvl 15-20-25-30 TECHS DISKS will be VERY HELPFULL to get a head start up(especially handy if you dont wanna screw up material distribution if your going for perf stats....lvl 30 Tech disk are so rare that duping them is a must if you dont wanna get ptsd if you ever make more than 1 force XD...duping units..mag....armors and weapons is also handy
do note..duplicate only for yourself...if you ever go play online ppl will hate you if you feed them duped items...some ppl value 100% legitness(normally i'am all for legitness but with the awful drop rate of PSO i rly could not care).....HOWEVER..if you ever do the next thing i write about....shame on yourself for real(it literaly ruin the fun of the game entirely)
Yellow IN ALL STATS AT LVL 1....there a process to do that(even with the resists)....this is extreme cheating...and seriously.....you should not play pso at all if you go that far..you end up with more stats than you can legitly achiev by lvl 200....if your immortal where the fun at all ?...i may turn a blind eye to dupe...but this is 1 thing i just cant approve of
3.weapon attribute how does it work ?(IMPORTANT knowledge)
weapons often come with some % as you likely seen....you can have up to 3 attribute out of the 5....yes HIT % count as 1 of the 3......so dont expect to ever find % on all 5(not even online)
Hit Rating is really nice to have...for Episode 1 you need about 230 total ATA to never miss a hit...at 200 total you wont miss too often...for Episode 2 you need about 10-15 mora ATA than Ep 1
now...how does the % work ?....weapon attribute boost directly the weapon ATP.....your baseline ATP doesn't count toward it...so the formula is like (Weap dmg X Enemy type bonus %) + base ATP).....Mechguns are easy to notice from since their base dmg is so low....the following ain't the exact numbers but like i just be using that as comparaison
Mechguns...((22 X 50%) + 1500) = 1533 dmg
Sword:........((800 X 50%) + 1500) = 2700 dmg
here the 1500 represent the base atp....22 represent the mechguns base dmg..800 represent sword base dmg.....and 50% is the attribute % boost
do note that the actual dps formula is more complex...but i simplified it just to demonstratre how the attribute % work
--------------------------
et un oublie de plus que j'aurais du mettre dans le deuxieme post..
reasons to not start the game as cast or force ?
Casts reason: limited healing and you will need some solid gear fed to them otherwise they wont get to Ultimate untill like lvl 80-90(ultimate can be access as soon as lvl 38-39 legitly(well mats duping technicly speed up the possibility of that XD....feeding your lvl 1 mats fully legitly woud take quite some time but that still be something possible))
Force reason: low HP make VH falz 1 shot them(even by mass mats feeding and providing my FOnewearl. with best gear by lvl 44 she would get slap down to like 2-3 HP left lol(had to wait on my attribute Wall cause was getting 1 shotted at 40 XD)...and other reason to not make a force your first char is that techs under lvl 20 do rly bad dmg(barely decent at 20...25-29 is where they get rly great)
4.Materials Distribution,Perf Mags Builds(Cure Status Units and God Abilities are involve in this)
NOTES B4 PROCEEDING TO MATS DISTRIBUTION(YOU CANT REVERT IT IF YOU CHANGE YOUR MIND LATER)
you can run smoothly with 2 Cure Status(OFFLINE AT LEAST) however you wont be 100% immune to all for
all maps if go for 1-2 God Ability
1 if Hunter//Ranger and 2 if Force as they dont need to wield God Battle(usually)
Forces can technicly reach up to 100% resist to Fire,Ice and Lightning if you play online but idk if that would
prevent shock/Paralysis/freeze ailments...on top of that you have to sacrifice Cure Confuse and Cure Slow
DO NOTE(i dont play online so if there is a CAP plz tell me)
for Antiparalysis use Sacred Cloth Armor when u hit lvl 144(or wait to 157 if u want to keep solid Def ?)
Forest no debuff except poison if you somehow get hit by the moths..or Shock if your farming for
4 spawns of "Hildetor" otherwise you can prevent the Hidelts from hitting you with it easily
Caves.......Cure Freeze
Mines.......Cure Slow,Cure Confuse.....Freeze optional...bring a Cure Shock for Vol Opt
Ruins.......Cure Freeze,Cure Confuse...Cure Slow optional as its not often
Temple......Cure Freeze,Cure Confuse...Cure Slow optional
Spaceship...Cure Freeze,Cure Confuse...Cure Slow optional
Control C...Cure Confuse,Cure Shock....Freeze optional....CC should honestly be run with all 3
regardless of loosing stats by removing 1 God Ability
Seabed......Cure Freeze,Cure Confuse...Cure Shock optional
for online Maps i never played them so...cant help there
Androids are innate immune to Paralysis...you wont need Sacred Cloth on them
KEEP IN MIND....I DO NOT RECOMMEND USING 2-3 GOD ABILITY BUILDS IF YOUR HU//RA...OR 3 IF YOUR FO
AS FOR ONLINE PLAY..this Guide will need an edit on weither 1 God Ability is too risky online
Personnaly i prefer using 0 God Abilities because negative status are way too annoying
well all builds are listed if your obsess with cap stats..but if your serious you
wont choose a build which use 2-3 god abilities...pick either 0 or 1 if your serious
(i removed the 2-3 builds outside the HUnewearl..probably should not leave the 2-3 build on her either but like i dont feel like undoing it after the wurk i put in XD)
IF you are unsure weither to use 1 or 0 God Ability.....get a feel of how comfy you are
with only 2 cure units b4 applying the last 10 mats into pow,dfp,mst,lck
basicly...look at needed amount to use for 0 God Ability..substract 10 of each mat
if you decide to go for 1 god ability check where to move the mats you substracted
......but if you chose to use 0 god abilities..then apply the substracted mats to where
they would of gone to
EVP is a garbage stat....can get you perma STUN LOCK....dont recommend using mats into it
even the spare ones if the class has any....Defense can also trigger it once your around cap lvl
but it should not happen with Sacred Cloth since it has low def....and worse case scenario....
well dont use Deband if your defense is just too high
i left the mags as flexible as can be so like..if you have 0 care into ever meleeing as a force or
casting as HU//RA you can adjust the mag stats to your liking...the Mats distribution cant be
change once you decided on how many god ability you be using(fixing Def and LCK is not possible after
the distribution)...well..not like rising the mag stat once its in yellow will do anything..or if you
remove a god ability to run 3 cure for say control center then you may loose some stats....the
mags currently assign stats bellow were optimized on not changing your units.....the ATP and Dex balance
can be adjust if you feel like you need more ATP or more ATA....NYWAY...you be using a Pure ATP or MST
Mag untill you reach lvl 160 and above
WARNING WARNING WARNING: !!! Mats and Mags Stats distribution ARE DIFFERENT ONLINE FROM
OFFLINE !!!!!....Online Mags can have 0 Def due to a Quest...while offline ones
are force to have 5 Def....Mag Def is equal to 1 Def point....while Def Material is
equal to 2 Def Point....this change the Materials Distribution a bit(this mean 4 stats
point bonus possible if you play online)
MAGS AND DEX....in OFFLINE Mod.....Dex(ATA) is generaly Uneeded pass lvl 170....
i'am wondering how much ATA bonus would be needed online assuming a
player use a weapon with at least 30-35% Hit Rate....depending on the ATA needs online
i think a Dex transfer to MST or Power would be nice...
DEF vs ATA choice....well in the case of such....i value DEF more than
ATA(ESPECIALLY ANDROIDS)....once you find yourself a good Hit Rate weapon your chance
to miss will be near none(1 on like 30 hits to miss) or none....so dont worry
if the distribution is lacking a small amount of ATA...the gain from Defense is much
better...offline most enemies will end up hitting for 1-30 with high def(never have
to heal so free dpsing instead of healing)
SAYING AGAIN BTW....EVP ISN'T RAISE IN THIS GUIDE AT ALL...UNLESS you want to end up
getting STUN LOCK later.....then do as you wish(see Overstat if you insist to use
the extra materials on EVP(if its available that is))
alright here we go(Skip to bottom if you want to know which classe should use God Abilities)
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HUmar missing stats at 200....ATP 454 - MST 138 - DFP 157 - ATA 26 - EVP 74 - LCK 90
HUmar
HUmar gain NOTHING from using 2-3 God Abilities...they cap stats with 1 already
minus EVP which you dont need
1 God Ability and can wield 2 Cure Status
129 Power Mats....10 MST(Mats)....0 EVP Mat......66 DEF Mats....45 LCK Mats
98 Power(MAG)... 49 MST(MAG)....48 Dex(MAG)......5 DEF(MAG)....XXXXX
STATS AWAY FROM CAP......54 EVP(dont use Mats on that)
CAPPED STATS...........ATP...MST..ATA...DEF...LCK
OVERSTAT(Power 10...LCK 10)..the mats not spent on EVP
0 God Ability but can wield 3 Cure Status
129 Power Mats....0 MST(Mats)....0 EVP Mat......76 DEF Mats....45 LCK Mats
98 Power(MAG)...49 mst(MAG)....52 dex(MAG).....5 DEF(MAG)....XXXXX
STATS AWAY FROM CAP...74 EVP...20 MST
CAPPED STATS..............ATP..DFP..ATA...LCK
HUmar has terrible tech dmg...so them loosing bits of MST over Def is fine
10 MST is equal to like 2 point of magic dmg...example...Foie hit for 450...with 10
extra MST they will hit for 452....same goes for RAmar due to Tech disk lvl limit
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HUnewearl missing stats at 200...ATP 402 - MST 292 - DFP 51 - ATA 52 - EVP 145 - LCK 90
HUnewearl
3 God Ability.....cannot use Cure Status
120 Power Mats.....15 MST(Mats)...0 EVP Mat......0 DEF Mats....15 LCK Mats
51 Power(MAG)...52 MST(MAG)....92 Dex(MAG)......5 DEF(MAG)....XXXXX
CAPPED STATS...........ATP...(ATA or MST at choice)...DFP...LCK
STATS AWAY FROM CAP(ATA Build)......98 MST...85 EVP
STATS AWAY FROM CAP(MST Build)......25 ATA...85 EVP
ATA Build...52 MST 92 Dex Mag
MST Build...101 MST 43 Dex Mag
2 God Ability and can wield 1 Cure Status
119 Power Mats.....0 MST(Mats)....0 EVP Mat......6 DEF Mats....25 LCK Mats
62 Power(MAG)...37 MST(MAG)....96 Dex(MAG)......5 DEF(MAG)....XXXXX
CAPPED STATS...........ATP.....(ATA or MST at choice)..DFP..LCK
STATS AWAY FROM CAP(ATA Build).........178 MST...105 EVP
STATS AWAY FROM CAP(MST Build).........45 ATA...105 EVP
ATA Build...37 MST 96 Dex Mag
MST Build...126 MST 7 Dex Mag
1 God Ability and can wield 2 Cure Status
99 Power Mats....0 MST(Mats)....0 EVP Mat......16 DEF Mats....35 LCK Mats
92 Power(MAG)...3 MST(MAG)....100 Dex(MAG)......5 DEF(MAG)....XXXXX
CAPPED STATS...........ATP....(ATA can be cap but not MST)..DFP...LCK
STATS AWAY FROM CAP(ATA Build).........266 MST...125 EVP
STATS AWAY FROM CAP(MST Build).........66 MST...50 ATA...125 EVP
ATA Build...3 MST 100 Dex Mag
MST Build...103 MST 0 Dex Mag
0 God Ability but can wield 3 Cure Status
89 Power Mats....0 MST(Mats)....0 EVP Mat......16 DEF Mats....45 LCK Mats
102 Power(MAG)...0 MST(MAG)....93 Dex(MAG).....5 DEF(MAG)....XXXXX
CAPPED STATS..............ATP...LCK...(DFP at choice)
STATS AWAY FROM CAP(ATA Build)..........6 ATA...292 MST...20 Def...145 EVP
STATS AWAY FROM CAP(MST Build).........52 ATA...106 MST...20 Def...145 EVP
STATS AWAY FROM CAP(DFP/ATA Build).....11 ATA...292 MST...145 EVP
STATS AWAY FROM CAP(DFP/MST Build).....52 ATA...126 MST...145 EVP
ATA Build...89 Pow Mat...102 Pow Mag....0 MST Mag...93 Dex Mag....16 Def Mats
MST Build...89 Pow Mat...102 Pow Mag...93 MST Mag....0 Dex Mag....16 Def Mats
DFP/ATA Build...79 Pow Mat...112 Pow Mag....0 MST Mag...83 Dex Mag...26 Def Mats
DFP/MST Build...79 Pow Mat...112 Pow Mag...83 MST Mag....0 Dex Mag...26 Def Mats
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HUcast missing stats at 200....ATP 493 DFP 100 ATA 33 EVP 75 LCK 90
HUcast
2 God Ability and can wield 1 Cure Status
97 Power Mats.....0 MST(Mats)....0 EVP Mat......28 DEF Mats....25 LCK Mats
137 Power(MAG)....0 MST(MAG)....58 Dex(MAG)......5 DEF(MAG)....XXXXX
STATS AWAY FROM CAP......35 EVP
CAPPED STATS........... ATP...ATA..DFP...LCK...MST
OVERSTATS(7 Power Mats)(if apply to EVP then 21 EVP away from cap)
1 God Ability and can wield 2 Cure Status
94 Power Mats....0 MST(Mats)....0 EVP Mat......21 DEF Mats....35 LCK Mats
143 Power(MAG)....0 MST(MAG)....52 Dex(MAG)......5 DEF(MAG)....XXXXX
STATS AWAY FROM CAP......33 DFP...5 ATA...55 EVP....
CAPPED STATS........... ATP...LCK...MST....ATA(if not choosing the Def way)
Option 2....7 Def Material and 108 Power Material(perf ATA path)
Option 2....129 Pow Mag and 66 Dex(perf ATA path)
0 God Ability but can wield 3 Cure Status
104 Power Mats....0 MST(Mats)....0 EVP Mat......1 DEF Mats....45 LCK Mats
143 Power(MAG)....0 MST(MAG)....52 Dex(MAG).....5 DEF(MAG)....XXXXX
STATS AWAY FROM CAP......93 DFP...7 ATA...75 EVP
CAPPED STATS..............ATP...LCK...MST
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HUcaseal missing stats at 200....ATP 400 DFP 126 MST 0 ATA 34 EVP 100 LCK 90
HUcaseal(NOTE: her DFP is lower than the HUnewearl base DFP even if you cap her DFP)
1 God Ability and can wield 2 Cure Status
59 Power Mats....0 MST(Mats)....0 EVP Mat......46 DEF Mats....45 LCK Mats
131 Power(MAG)...0 MST(MAG)....64 Dex(MAG)......5 DEF(MAG)....XXXXX
CAPPED STATS............ATP...DFP...ATA...LCK
STATS AWAY FROM CAP.....80 EVP
0 God Ability but can wield 3 Cure Status
50 Power Mats....0 MST(Mats)....0 EVP Mat......55 DEF Mats....45 LCK Mats
150 Power(MAG)...0 MST(MAG)....45 Dex(MAG).....5 DEF(MAG)....XXXXX
CAPPED STATS.............ATP..DFP..LCK
STATS AWAY FROM CAP......12 ATA...12 DFP...100 EVP
RAmar missing stats at 200....ATP 454 DFP 156 MST 160 ATA 19 EVP 76 LCK 90
RAmar
1 God Ability and can wield 2 Cure Status
70 Power Mats....79 MST(Mats)....0 EVP Mat......66 DEF Mats....35 LCK Mats
146 Power(MAG)...1 MST(MAG)....48 Dex(MAG)......5 DEF(MAG)....XXXXX
CAPPED STATS............ATP...DFP...ATA...LCK
STATS AWAY FROM CAP.....56 EVP
OVERSTAT(3 Dex(if want to use special evo mag)....or 10 Dex overstats
0 God Ability but can wield 3 Cure Status
70 Power Mats....59 MST(Mats)....0 EVP Mat......76 DEF Mats....45 LCK Mats
157 Power(MAG)...0 MST(MAG)....38 Dex(MAG).....5 DEF(MAG)....XXXXX
CAPPED STATS.............ATP...DFP...LCK
STATS AWAY FROM CAP......21 MST missing...76 EVP
since RAmar have awful magic power...do you want to...remove 12 MST mat and move it
to 12 power mat so you can use a special evo mag ? ...then move 12 pow from mag to Dex
--------------------------------------------------------------------
RAmarl missing stats at 200....ATP 402 DFP 151 MST 299 ATA 25 EVP 102 LCK 90
RAmarl
1 God Ability and can wield 2 Cure Status
46 Power Mats....106 MST(Mats)....0 EVP Mat......63 DEF Mats....35 LCK Mats
145 Power(MAG)...4 MST(MAG)....46 Dex(MAG)......5 DEF(MAG)....XXXXX
CAPPED STATS............ATP...DFP...ATA...LCK
STATS AWAY FROM CAP.....59 MST..82 EVP
0 God Ability but can wield 3 Cure Status
56 Power Mats....76 MST(Mats)....0 EVP Mat......73 DEF Mats....45 LCK Mats
145 Power(MAG)...0 MST(MAG)....50 Dex(MAG).....5 DEF(MAG)....XXXXX
CAPPED STATS.............ATP...DFP...ATA...LCK
STATS AWAY FROM CAP......157 MST...102 EVP
Option 2...keep mag lowest Dex/Def possible and put the rest into MST
lvl 10......feed 10 Antiparalysis(5 Def 4 Dex 1 Mind lvl)
lvl 10-35...feed 77 Trifluid + 8 Antiparalysis(10 Def...10 Dex...16 Mind)(35/35 mind)
lvl 10-35...feed Antiparalysis only(5 Def...23 Dex...7 Mind)(27/35 Mind)
the RAmarl has a frigging ton of ATA..so why not get 35 extra MST ? ![]()
from lvl 35 onward its possible to not raise dex//def further
from the 2 lvl 10-35 feed..1 permit up to 27 mind while loosing less ata and have no pointless stat into def
the other has 5 wasted point into dfp...lower ata but get you nearer to mind capped(thats if you dont want the pure ata mag(50 dex) and prefer some MST boost)(these 2 extra mag choices are ONLY IF you chose 0 God Ability path..the ATP stays 145 for any mag used in 0 god abilities....but if you want the ATA mag take the build in the 0 or 1 god ability build.....dunno if ATA lost would be a serious issue online(anyway..you can build multi mag safely if need to get the ata back for online :3)
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RAcast missing stats at 200....ATP 491 DFP 101 MST 0 ATA 25 EVP 73 LCK 90
RAcast(150 Materials)
1 God Ability and can wield 2 Cure Status
82 Power Mats.... MST(Mats)....0 EVP Mat......33 DEF Mats....35 LCK Mats
154 Power(MAG)... MST(MAG)....31 Dex(MAG)......15 DEF(MAG)....XXXXX
CAPPED STATS............ATP...DFP...LCK
STATS AWAY FROM CAP.....5-8 ATA(depend if you can build a 159 pow 36 Dex 5 DFP mag)
do note...in RAcast case test out see if you can build the mag with reduced DFP
if your going with 1 god ability path..if you can build with 5 DFP move 5 Power
mats to DFP Mats(38 DFP Mats//77 Pow mats) then you can move those 10 dfp point
that was in the mag to +5 Power and +5 Dex(5 stats bonus)...and 53 EVP away from cap
0 God Ability but can wield 3 Cure Status
62 Power Mats.... MST(Mats)....0 EVP Mat......43 DEF Mats....45 LCK Mats
184 Power(MAG)...0 MST(MAG)....1 Dex(MAG).....15 DEF(MAG)....XXXXX
CAPPED STATS.............ATP...DFP..LCK
STATS AWAY FROM CAP......25 ATA..who know if that 0.5 ata count XD....73 EVP
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RAcaseal missing stats at 200....ATP 400 DFP 126 MST 0 ATA 23 EVP 74 LCK 90
..no point using a god ability on RAcaseal unless your after garbo EVP and a truly
minor lost of ATA
RAcaseal(150 Materials)
1 God Ability and can wield 2 Cure Status
37 Power Mats....0 MST(Mats)....27 EVP Mat......51 DEF Mats....35 LCK Mats
153 Power(MAG)...0 MST(MAG)....42 Dex(MAG)......5 DEF(MAG)....XXXXX
CAPPED STATS............ALL(exact amount)
STATS AWAY FROM CAP.....none
0 God Ability but can wield 3 Cure Status
44 Power Mats....0 MST(Mats)....0 EVP Mat......61 DEF Mats....45 LCK Mats
156 Power(MAG)...0 MST(MAG)....39 Dex(MAG).....5 DEF(MAG)....XXXXX
CAPPED STATS.............ATP...DFP....LCK
STATS AWAY FROM CAP......4 ATA....74 EVP
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FOmar missing stats at 200....ATP 249 DFP 149 MST 350 ATA 25 EVP 100 LCK 90
..no point using a god ability on FOmar unless your after garbo EVP
FOmar(250 Materials)
1 God Ability and can wield 2 Cure Status
65 Power Mats....95 MST(Mats)....40 EVP Mat......65 DEF Mats....35 LCK Mats
70 Power(MAG)...87 MST(MAG)....50 Dex(MAG)......10 DEF(MAG)....XXXXX
CAPPED STATS............ALL
STATS AWAY FROM CAP.....none
(3 leftover extra mat were put in DFP in case you ever give up on the god ability
build so your not entirely screw over for casting if you change your mind
and decide to go 0 god ability way(that mean you have to give up on melee side
if you revert to 0 god ability)
0 God Ability but can wield 3 Cure Status
75 Power Mats....108 MST(Mats)....0 EVP Mat......72 DEF Mats....45 LCK Mats
50 Power(MAG)...67 MST(MAG)....50 Dex(MAG).....5 DEF(MAG)....XXXXX
CAPPED STATS.............ATP...DFP...MST...ATA...LCK
STATS AWAY FROM CAP......EVP
OVERSTATS(put the remaining 28 wherever you want on your mag if you dont want EVP)
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FOmarl missing stats at 200....ATP 151 DFP 147 MST 350 ATA 26 EVP 75 LCK 90
..no point using a god ability on FOmarl unless your after garbo EVP
FOmarl(250 Materials)
1 God Ability and can wield 2 Cure Status
16 Power Mats....98 MST(Mats)....40 EVP Mat......61 DEF Mats....35 LCK Mats
60 Power(MAG)...77 MST(MAG)....52 Dex(MAG)......5 DEF(MAG)....XXXXX
CAPPED STATS............ALL
STATS AWAY FROM CAP.....
OVERSTATS(38 that cant be use for anything)
0 God Ability but can wield 3 Cure Status
26 Power Mats....108 MST(Mats)....0 EVP Mat......71 DEF Mats....45 LCK Mats
50 Power(MAG)...67 MST(MAG)....52 Dex(MAG).....5 DEF(MAG)....XXXXX
CAPPED STATS.............ATP...DFP...ATA...MST..LCK
STATS AWAY FROM CAP...75 EVP
OVERSTATS 26(put the 26 left wherever you want on the mag if you dont want EVP)
since the FOmarl cap all good stats so easily...you can move pow//mst mats around
if you want to use a mag with a look you like(if your not interest in the
invulnerability procs from certain mags)
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FOnewn missing stats at 200....ATP 201 DFP 55 MST 402 ATA 52 EVP 148 LCK 90
FOnewn
3 God Ability........can wield 0-1 Cure Status(1 god battle ?)
0 Power Mats...135 MST(Mats)...0 EVP Mat......0 DEF Mats....15 LCK Mats
71 Power(MAG)...36 MST(MAG)...88 Dex(MAG).....5 DEF(MAG)....XXXXX
STATS AWAY FROM CAP.......2 ATA...88 EVP
CAPPED STATS...........ATP..DFP...MST...LCK
2 God Ability and can wield 1-2 Cure Status(1 god battle ?)
0 Power Mats...120 MST(Mats)...0 EVP Mat......5 DEF Mats....25 LCK Mats
81 Power(MAG)...61 MST(MAG)...53 Dex(MAG).....5 DEF(MAG)....XXXXX
STATS AWAY FROM CAP.......21.5(22?) ATA...108 EVP
CAPPED STATS...........ATP...MST...DFP..LCK
1 God Ability and can wield 2-3 Cure Status(1 god battle ?)
0 Power Mats...100 MST(Mats)...0 EVP Mat.......15 DEF Mats....35 LCK Mats
74 Power(MAG)...91 MST(MAG)...30 Dex(MAG).....5 DEF(MAG)....XXXXX
STATS AWAY FROM CAP.......33 ATP...35 ATA...128 EVP
CAPPED STATS...........MST...DFP..LCK
0 God Ability but can wield 3-4 Cure Status(1 god battle ?)
0 Power Mats...80 MST(Mats)...0 EVP Mat......25 DEF Mats....45 LCK Mats...
44 Power(MAG)...121 MST(MAG)...30 Dex(MAG).....5 DEF(MAG)....XXXXX
STATS AWAY FROM CAP......113 ATP..37 ATA..148 EVP
CAPPED STATS.............MST...DFP...LCK
FOnewearl missing stats at 200....ATP 100 DFP 56 MST 550 ATA 53 EVP 148 LCK 90
FOnewearl
1 God Ability and can wield 2-3 Cure Status(1 god battle ?)
24 Power Mats...80 MST(Mats)...0 EVP Mat.......11 DEF Mats....35 LCK Mats
0 Power(MAG)... MST(MAG)... Dex(MAG).....15 DEF(MAG)....XXXXX
CAPPED STATS...........MST...DFP...LCK
STATS AWAY FROM CAP.......52 ATP...51 ATA...128 EVP
0 God Ability but can wield 3-4 Cure Status(1 god battle ?)
0 Power Mats...90 MST(Mats)...0 EVP Mat......15 DEF Mats....45 LCK Mats...
0 Power(MAG)...185 MST(MAG)... Dex(MAG).....15 DEF(MAG)....XXXXX
CAPPED STATS.............MST...LCK
STATS AWAY FROM CAP......100 ATP...11 DFP...53 ATA...EVP 148
....want to screw around as FOnewearl and play like a physical attacker ?
build her a 26 Power...67 MST.....102 Dex....5 Def mag(using 1 god ability)
or
build her a 50 power...39 MST.....106 Dex....5 Def mag(0 god ability)
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ok in simple on weither you should use a god ability or not
DONT NEED IT CLASSES(0 God Abilities)
HUmar(mst dont matter)
RAmar(mst dont matter
HUcaseal(minor stats lost(12 ATA//12 DFP)
RAcaseal(4 ATA short...do you seriously need such a minor lost ?)
FOmar(all stats capped already)
FOmarl(all stats capped already)
FOnewn(seriously...use 2 mags...1 for meleeing and 1 for casting)
FOnewearl(seriously...use 2 mags...1 for meleeing and 1 for casting)
UMM...SHOULD I USE IT ?(maybe hold up some mats untill your 200 lol ?)
HUcast(does a huge dfp(93) lost matter to you ?)
RAmarl(mst entirely optional...so why ?)
RAcast(do i rly need that missing 25 ATA ?)
I MUST USE IT
HUnewearl(she can use the Tech versatility)(1 God Ability)
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OFFLINE(MAGS for characters lvl 160+)
Mind + Pow = Dex + Def(lvl 100 special evolution)
Viridia,Blueful,Redria & Whitill group(45 Dex Minimum)
Deva(45 Dex Minimum).....made by HUmar//HUcast
Savitri(45 Dex Minimum)..made by HUnewearl//HUcaseal
Pushan(45 Dex Minimum)...made by RAmar//RAcast
Rukmin(45 Dex Minimum)...made by RAmarl//RAcaseal
Mind + Dex = Pow + Def(lvl 100 special evolution)
Skyly,Pinkal,Yellowboze group(50 Dex Minimum)
Savitri(50 Dex Minimum)...made by HUnewearl//HUcaseal
Pushan(50 Dex Minimum)....made by RAmar//RAcast
Diwari(50 Dex Minimum)....made by RAmarl//RAcaseal
Rati(50 Dex Minimum)......made by HUmar//HUcast
what do they do ?
Shifta Cast(PB Bar fill & Boss Fight)
Resta(1/10 HP)
Reverser(Dying)
HUcast(mag dont need modification to get procs(2 Dex above 50)
HUcaseal(mag dont need modification to get procs(exactly 45 Dex)
Solo mag for RAcast 150 Power...35 Dex....15 DEF(special evo for shifta procs)(34 Power lost)
Solo mag for RAcaseal....149 pow...45 dex...5 def(special evo for shifta procs)(6 Power lost)
Non-Android MAGS..Nidra...Sato
Nidra(made by ANY ID Male Force)
Sato(made by Viridia,Bluefull,Redria,Whitill Female Force)
Invulnerability(PB Fill,1/10 HP,Boss Fight)
Reverser(Dying)
5.Best Hunters Weapons(at least it dont need multi-post like with mats distribution XD)....i know its listed as 6. in table of content above but what can i do ? editing blocked :S
DO NOTE: regarding Heart of Poumn its a Twin Claw....but i could not find info on weither it work like a claw or more like a twin dagger...its in the Claw section atm(too bad i wont be able to edit this later if i find out it work like a twin dagger)...so potentialy the Ultimate HUnewearl weap
Serious Weapons
Daggers,Twin Sabers,Twin Sword,Mechgun
Red Sword(NEW CHAR ONLY untill can use Vulcans//L&K14 Combat)
Zanba&Flowen Sword AUW 3084 if Absurdly high quality and char is lvl 180+
Very Easy Farming High Quality
Vulcans(any ID)...AIM for a pair with 30-50% Hit Rate...see 3. as to why other attributesDontMatterOnVulcans
Demolition Comet(Redria)
Easy Farming High Quality
Asuka(Pinkal&Whitill)
L&K14 Combat(Purplenum)
Hard Farming High Quality(find 1 Yasha and spam hunt farm Sange for high attributes %)
Sange&Yasha...equip Sange to acquire its % when you fuse both
Sange....Yellowboze//Skyly
Yasha....Viridia
want Double Cannon for prettier look ? have a nice day in dream land(3+ years 10 hours a day for high %)
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Claws,Sabers&Katana(Short Range melees Weapons)
by ATP Power.........ATP variation....................Max ATP...........||||||||.....Weapon Type
Red Saber - 449-489...........Max Grinder 78(605-645).......................Saber(+51 ATA)
Dragon Claw - 550-580...........Max Grinder 35(620-650).......................Claw(+54 ATA)
Yamigarasu - 580-650...........Cant be grind (580-650)..........(NOTE1)......Katana(+53 ATA)
Kamui - 650-650...........Cant be grind (650-650).......................Katana(+55 ATA)
Rika's Claw - 600-680...........Max Grinder 35(670-750).......................Claw(+64 ATA)
Delsaber's Buster - 680-700...........Max Grinder 9(716-736?).........(NOTE3)......Saber(+44 ATA)
Heart of Poumn..........695-715....cant be grind (715--------)........HUnewearl only........Claw(Twin Claw ?)
Lavis Cannon - 730-750 ATP.......Cant be grind (730-750).......................Saber(+54 ATA)
Orotiagito - 750-800 ATP.......Cant be grind (750-800)..........(NOTE2)......Katana(+55 ATA)
NOTE1:(must wear cure confuse to avoid side effect)
NOTE2:((Agito AUW 1975) Real converted to Orotiagito)
NOTE3:only reach that high ATP IF EQUIP with Delsaber Shield otherwise cut the atp by half
....dont know if Delsaber's Buster effect count grinders b4 or after the effect
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BIG Swords&Partizans(Long Range melees Weapons)
by ATP Power.............ATP variation.................Max ATP...........||||||||||||||||||.....Weapon Type
Red Partizan - 290-295.......Max Grinders 40(370-375).................................Parti(+43 ATA)
Last Survivor - 275-321.......Max Grinders 31(337-383).................................Sword(+30 ATA)
Soul Banish - 350-370.......Max Grinders 9 (368-388).................................Parti(+45 ATA)
Dragon Slayer - 346-352.......Max Grinders 34(414-420).................................Sword(+30 ATA)
Flowen Sword(AUW-3084) - 300-320.......Max Grinders 85(470-490)..........(NOTE1)................Sword(+34 ATA)
Zanba - 310-438.......Max Grinders 38(386-514).....Male Hunters only(NOTE2)....Sword(+38 ATA)
Chainsaw - 500-525.......Max Grinders 15(530-555).................................Sword(+36 ATA)
Red Sword - 400-611.......Max Grinders 52(504-715).................................Sword(+37 ATA
(b4 23k kill) (after 23k kills)
Sealed J-Sword & Tsumikiri J-Sword(Sealed J-Sword that Evolved after 23k kills)
Sealed J-Sword - 400-525......Cant be grind (400-525)................................Sword(+35 ATA)
Tsumikiri J-Sword - 700-756.......Max Grinders 50(800-856)...............................Sword(+40 ATA)
NOTE1:Special Spirit(4X DMG)...if has 50% hit and a good attribute % can compete vs bossing weapons
at lvl 180+
NOTE2:Special Berzerk(4X DMG)...if has 50% hit and a good attribute % can compete vs bossing weapons
at lvl 180+
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Daggers,Twin Sabers,Twin Swords
by ATP Power.........ATP variation..................Max ATP...........|||||||||||||||||.....Weapon Type
Double Saber............150-152....max grinder 35(222 grinded)..............................Twin Saber
S-Beat's Blade..........210-220....max grinder 15(250 grinded)........(NOTE1)...............Dagger
Cross Scar..............135-220....max grinder 28(276 grinded)..............................Dagger
Twin Chakkram...........245-250....max grinder 20(290 grinded)..............................Dagger
Stag Cutlery............230-235....max grinder 30(295 grinded)........MALES Hunters.........Twin Saber
P-Arm's Blade...........250-270....max grinder 25(320 grinded)..............................Dagger
S-Berrill's Hands #1....320-321....max grinder 15(351 grinded)..............................Dagger
Twin Brand..............235-240....max grinder 60(360 grinded)..............................Twin Saber
S-Red's Blade...........340-350....max grinder 15(380 grinded)..............................Dagger
Grass Assassin Saber....350-360....max grinder 25(410 grinded)..............................Twin Sword
Red Dagger..............245-280....max grinder 65(410 grinded)..............................Dagger
Monkey King Bar.........380-390....max grinder 25(440 grinded)..............................Twin Saber
Lavis Blade.............430-450....cant be grind.(450--------)..............................Dagger
Yamato..................380-390....max grinder 60(510 grinded)..............................Twin Sword
Partizan of Lightning...368-410....max grinder 60(530 grinded)..............................Twin Saber
Twin Blaze..............300-520....max grinder 9.(538 grinded)..............................Twin Saber
Demoliton Comet.........530-530....max grinder 25(580 grinded)..............................Twin Saber
Meteor Cudgel...........300-560....max grinder 15(590 grinded)..............................Twin Saber
Asuka...................560-570....max grinder 30(630 grinded)..............................Twin Sword
Double Cannon...........620-650....cant be grind (650--------)..............................Twin Saber
Sange&Yasha.............640-650....max grinder 30(710 grinded)..............................Twin Sword
NOTE1: RAmarl&HUcaseal exclude
NOTE2: Lavis weapons change type upon using a syncesta on it
(Lavis Canon--->Lavis Blade--->Double Cannon--->Lavis Cannon)
NOTE3:Sange&Yasha is made by combining Sange Katana + Yasha Katana(equip the one with prefered attribute % then..
select the other 1 in your inv and press use)
NOTE4:Weapons made by mobs part--->G-Assassin Saber,S-Red's Blade,S-Berril's Hands,P-Arm's Blade,S-Beat's Blade
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MECHGUNS Weapons
by ATP Power.........ATP variation................Max ATP.............||||||||||||||||||||.....Weapon Type
Vulcan - 5-20?.......max grinder 9 ( 23-38 ATP Max).......ALL Classes..............Mech(+12 ATA)
Twin Psychogun - 35-40.......cant be grind ( 35-40 ATP Max).......Non-Cast(NOTE1)..........Mech(+23 ATA)
L&K14 Combat - 15-30.......max grinder 20( 55-70 ATP Max).......ALL Classes..............Mech(+18 ATA)
NOTE1:Twin Psychogun special has splash dmg(prob busted on a lvl 180+)
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Hunter TOYS Weapons(just to mess around)
by ATP Power.........ATP variation................Max ATP.............||||||||||||||||||||.....Weapon Type
EVERY SINGLE Claws,Sabers,Katana,Partizan are TOYS(junk)(see list above)
Drill Launcher - 180-200.......cant be grind (180-200 ATP max)....Casts only...............Rifle(+50 ATA)
Holy Ray - 290-300.......max grinder 40(370-380 ATP Max)....non-cast.................Rifle(+70 ATA)
Red Handgun - 300-300.......max grinder 50(400-400 ATP Max).............................Handgun(+46 ATA)
SHOT(COMBO LAUNCHER TYPE)...only shoot 1 missile instead of 5 but trigger an aoe explosion
Inferno Bazooka - 230-410.......max grinder 9 (248-428 ATP Max)...................Shot(+41 ATA)
NOTE 1:Drill Launcher is bad but i added it since its the only Rifle for Hu(cast/caseal)
at least it is if you play offline only
6.Best Rangers Weapon(last part for tonight.....i'am about to collapse asleep...rest will be post later)
SERIOUS Weapons
Very Easy Farming High Quality...NOTE that non-rare Mechguns atp are very low....like
you wont feel much of a dps difference between
for say Repeater and Vulcans so if you find any pair
of Mechguns with high hit % keep them...the lower lvl
they can be equip the better(handy for new char lvling
untill you can equip Vulcans or L&K14 Combat)
Vulcans(any ID)...AIM for a pair with 30-50% Hit Rate...see 5.0 tab as to why
Arms(any ID)
Easy Farming High Quality
L&K14 Combat(Purplenum)
Require some effort to Farm High Quality
Red Mechgun(Redria,Purplenum,Oran,Whitill)
Spread Needle(Purplenum,Yellowboze)...Greenhill has the same drop rate as other 2 but garbo id
Hard Farming High Quality
Flame Visit(Viridia)...yet to test it...only reason its in the hard farm section is due to ATP variation
Brutal Farming High quality
Panzer Faust(Viridia,Purplenum,Redria,Oran)...would be a Hard farm if the ATP variation wasn't that gross
Guld Milla...seriously....dream on to get this...
Guld:Greenhill ID(1/40k)...Spaceship(Delsaber)
Guld:Whitill ID(1/29k).....Ruins(Grand Sorcerer)
Milla:Whitill ID(1/29k)....Forest(Tollaw)
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Claws,Sabers&Katana(Short Range melees Weapons)
by ATP Power.........ATP variation....................Max ATP...........||||||||||||||||||||.....Weapon Type
Red Saber - 449-489...........Max Grinder 78(605-645)..........All Classes..............Saber(+51 ATA)
Yamigarasu - 580-650...........Cant be grind (580-650)..........Hunters&Rangers(NOTE1)...Katana(+53 ATA)
Delsaber's Buster - 680-700(NOTE3)....Max Grinder 9(716-736?).........ALL Classes..............Saber(+44 ATA)
Rika's Claw - 600-680...........Max Grinder 35(670-750)..........Hunters&Rangers..........Claw(+64 ATA)
NOTE1:(must wear cure confuse to avoid side effect)
NOTE3:only reach that high ATP IF EQUIP with Delsaber Shield otherwise cut the atp by half
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Daggers,Twin Sabers,Twin Swords
by ATP Power.........ATP variation..................Max ATP...........||||||||||||||||||||.....Weapon Type
Double Saber............150-152....max grinder 35(222 grinded)........ALL Classes..............Twin Saber
S-Beat's Blade..........210-220....max grinder 15(250 grinded)........Hunters&Rangers(NOTE1)...Dagger
Twin Chakkram...........245-250....max grinder 20(290 grinded)........ALL Classes..............Dagger
Stag Cutlery............230-235....max grinder 30(295 grinded)........MALES Hunters&Rangers....Twin Saber
P-Arm's Blade...........250-270....max grinder 25(320 grinded)........ALL Classes..............Dagger
Twin Brand..............235-240....max grinder 60(360 grinded)........Hunters&Rangers..........Twin Saber
Monkey King Bar.........380-390....max grinder 25(440 grinded)........Hunters&Rangers..........Twin Saber
Twin Blaze..............300-520....max grinder 9.(538 grinded)........Hunters&Rangers*.........Twin Saber
NOTE1: RAmarl&HUcaseal exclude
NOTE4:Weapons made by mobs part--->P-Arm's Blade,S-Beat's Blade
<=>
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Rifles//Handgun weapons(Single target shooting)...Rifle specialize in Long Range and high ATA
...Handgun specialize in Special Attacks
RIFLES
by ATP Power.........ATP variation................Max ATP.............||||||||||||||||||||.....Weapon Type
Drill Launcher - 180-200.......cant be grind (180-200 ATP max)....Casts only...............Rifle(+50 ATA)
Anti Android Rifle - 330-350.......max grinder 9 (348-368 ATP Max)....Rangers only.............Rifle(+60 ATA)
Holy Ray - 290-300.......max grinder 40(370-380 ATP Max)....Fo,non-cast Hu & RAmarl..Rifle(+70 ATA)
Bringer's Rifle - 328-370.......max grinder 9 (346-388 ATP Max)....Forces&Rangers...........Rifle(+63 ATA)
Ano Rifle - 350-380.......max grinder 15(380-410 ATP Max)....Rangers only.............Rifle(+64 ATA)
Yasminkov 7000V - 370-450.......max grinder 25(420-500 ATP Max)....Rangers only(NOTE1)......Rifle(+67 ATA)
Yasminkov 3000R - 370-400.......max grinder 60(490-520 ATP Max)....Rangers only.............Rifle(+66 ATA)
NOTE 1:Shot weapons range...has an auto-lock-on
NOTE 2:other rifles have too low atp to add to the list
NOTE 3:Drill Launcher(see hunter list for why its on this list)....its a toy nyway
HANDGUNS
by ATP Power.........ATP variation................Max ATP.............||||||||||||||||||||.....Weapon Type
Heaven Punisher - 300-330.......cant be grind (300-330 ATP Max)....Rangers only............Handgun(+50 ATA)
Ruby Bullet - 350-350.......cant be grind (350-350 ATP Max)....Rangers only............Handgun(+60 ATA)
Yasminkov 2000H - 340-340.......max grinder 10(360-360 ATP Max)....Rangers only............Handgun(+45 ATA)
Handgun:Milla - 350-360.......max grinder 9 (368-378 ATP Max)....Females Rangers only....Handgun(+48 ATA)
Red Handgun - 300-300.......max grinder 50(400-400 ATP Max)....ALL Classes.............Handgun(+46 ATA)
Handgun:Guld - 370-400.......max grinder 9 (388-418 ATP Max)....Male Rangers only.......Handgun(+38 ATA)
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SHOT Weapons(Shoot 5 missiles in a cone area(maximum 5 enemy hit at once)..great for stack up mobbing
Note...the high ATP ones has drastic modifications(more like launchers)//non-combo)
SHOT(COMBO TYPE)
by ATP Power.........ATP variation................Max ATP.............||||||||||||||||||||.....Weapon Type
Crush Bullet - 85-133........max grinder 25(135-183 ATP Max)....Rangers only.............Shot(+34 ATA)
Meteor Smash - 78-160........max grinder 25(128-210 ATP Max)....Rangers only.............Shot(+36 ATA)
Final Impact - 95-170........max grinder 30(155-230 ATP Max)....Rangers only.............Shot(+36 ATA)
Maser Beam - 230-230.......max grinder 20(270-270 ATP Max)....Rangers only.............Shot(+37 ATA)
Baranz Launcher - 230-240.......max grinder 30(290-300 ATP Max)....Rangers only.............Shot(+40 ATA)
Spread Needles - 1-110.........max grinder 40( 81-190 ATP Max)....Rangers only(NOTE1)......Shot(+40 ATA)
NOTE1:Spread Needle shoot TWICE as fast than normal Shot weapon and has a shorter range
despite lower ATP the shooting speed make it much greater than a high atp Shot weapon
therefore i ranked it better than a highter ATP one
SHOT(COMBO LAUNCHER TYPE)...only shoot 1 missile instead of 5 but trigger an aoe explosion
by ATP Power.........ATP variation................Max ATP.............||||||||||||||||||||.....Weapon Type
Inferno Bazooka - 230-410.......max grinder 9 (248-428 ATP Max)....ALL Classes..............Shot(+41 ATA)
Flame Visit - 300-450.......max grinder 9 (318-468 ATP Max)....Rangers only(NOTE1)......Shot(+40 ATA)
Panzer Faust - 350-500.......max grinder 9 (368-518 ATP Max)....Casts Rangers only.......Shot(+42 ATA)
NOTE1:unsure if Flame Visit is melee or like a Launcher...game says Flamethrower and Huge Fireballs
that description is confusing as heck(would have to find and test it)
SHOT(NON-combo TYPE)..you could also say bad Shot weapons XD..........ALL of the bellow are Rangers only
by ATP Power.........ATP variation................Max ATP.............||||||||||||||||||||.....Weapon Type
Belra Cannon - 400-500.......max grinder 20(440-540 ATP Max).............................Shot(+45 ATA)
Burning Visit - 340-540.......max grinder 18(358-558 ATP Max).............................Shot(+40 ATA)
NOTE1:Piercing list...Burning Visit
NOTE1.1:Piercing mean missiles hit and goes trough all mobs in the way
NOTE2:Penetration list...Belra Cannon(Special)
NOTE2.2:not sure what penetration mean...at least its almost synonym of piercing but ya
not sure if there is a difference with piercing
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MECHGUNS Weapons
by ATP Power.........ATP variation................Max ATP.............||||||||||||||||||||.....Weapon Type
Vulcan - 5-20?.......max grinder 9 ( 23-38 ATP Max).......ALL Classes..............Mech(+12 ATA)
Twin Psychogun - 35-40.......cant be grind ( 35-40 ATP Max).......Non-Cast HU&RA(NOTE1)....Mech(+23 ATA)
L&K14 Combat - 15-30.......max grinder 20( 55-70 ATP Max).......ALL Classes..............Mech(+18 ATA)
Yasminkov 9000M - 40-80.......max grinder 10( 60-100 ATP Max.......Rangers only(NOTE2)......Mech(+27 ATA)
Red Mechgun - 50-50.......max grinder 30(110-110 ATP Max)......Rangers only.............Mech(+25 ATA)
Guld Milla - 180-200.....max grinder 9 (198-218 ATP Max)......Rangers only.............Mech(+30 ATA)
NOTE1:Twin Psychogun special has splash dmg(prob busted on a lvl 180+)
NOTE2:Yasminkov 9000M has Rifle Range(very Long range)
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ERROR LAUNCHERS NOT FOUND :D
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Rangers TOYS Weapons(just to mess around)
EVERY SINGLE Claws,Sabers,Katana,Handgun,Rifles are TOYS(junk)(see list above)....if not for that 1 Mechguns with rifle range the Rifles would shine a bit vs Idola
Half-Serious weapons....Daggers and Twin Sabers...Shot weapons easily outdo them for mobbing
and Mechguns outdo them for bossing
19 days later XD ya i lost mood to keep going at this for a while....alright back to this guide writing
6.Best Force Weapons(non-tech boost are toys ofc)
SERIOUS Weapons
Club of Laconium(Boost Foie dmg by 40%)....bossing purpose(usually you be carrying this 1 out of the 3 bossing
weapons choices as Foie scale drasticly high)
Club of Zumiuran(Boost Zonde dmg by 40%)...bossing purpose
Mace of Adaman(Boost Barta dmg by 40%).....bossing purpose
Sorcerer Cane - Boost Gi Techs dmg by 20% and reduce TP Cost by 10%....Mobbing//Multi-Targets Bosses
NOT SERIOUS BELLOW
Psycho Wand - Boost Ra Techs dmg by 30% and reduce tp cost by 50% however hp get drain equal to the original
cost of the tech used...RA techs cant compete vs GI Techs lvl 25 and highter in term of dmg on top of being
a suicide wand
Caduceus - Boost grants dmg by 10%........mobs and bosses all got an high resistance to Grants making
it useless..even if you play FOmarl with the 1.3X boost...
that boost is meaningless due to the resists
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Claws,Sabers&Katana(Short Range melees Weapons)
by ATP Power.........ATP variation...........................Max ATP...........||||||||||||||||||||....................Weapon Type
Morning Glory - 450-500...........Max Grinder 0(450-500)......Hunters&Fo(NOTES 5&6).........Claw(+52 ATA)
Ancient Saber - 530-544...........Max Grinder 9(548-562)......Hunters&Fo(NOTE 5)..............Saber(+50 ATA)
Red Saber - 449-489...........Max Grinder 78(605-645)..........ALL Classes.......................Saber(+51 ATA)
Delsaber's Buster - 680-700(NOTE3)....Max Grinder 9(716-736?).........ALL Classes.............Saber(+44 ATA)
NOTE 3:only reach that high ATP IF EQUIP with Delsaber Shield otherwise cut the atp by half
NOTE 5: All Forces EXCEPT Fonewearl
NOTE 6:(total Beat timer divide by 4 = bonus atp)..up to 749 ATP
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BIG Swords&Partizans(Long Range melees Weapons)
by ATP Power.............ATP variation.....................Max ATP...........||||||||||||||||||||....................Weapon Type
Soul Banish - 350-370.......Max Grinders 9 (368-388)..........Hunters,FOmar,FOmarl.....Parti(+45 ATA)
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Daggers,Twin Sabers,Twin Swords
by ATP Power.........ATP variation.....................Max ATP...........||||||||||||||||||||..................Weapon Type
Double Saber............150-152....max grinder 35(222 grinded)........ALL Classes..............Twin Saber
Twin Chakkram...........245-250....max grinder 20(290 grinded)........ALL Classes..............Dagger
P-Arm's Blade...........250-270....max grinder 25(320 grinded)........ALL Classes................Dagger
Grass Assassin Saber....350-360....max grinder 25(410 grinded)........Hunters&Forces*..........Twin Sword
NOTE4:Weapons made by mobs part--->G-Assassin Saber,P-Arm's Blade
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Rifles//Handgun weapons(Single target shooting)...Rifle specialize in Long Range and high ATA
...Handgun specialize in Special Attacks
RIFLES
by ATP Power.........ATP variation.....................Max ATP...................||||||||||||||||||||...................Weapon Type
Holy Ray - 290-300.......max grinder 40(370-380 ATP Max)....Fo,non-cast Hu & RAmarl..Rifle(+70 ATA)
Bringer's Rifle - 328-370.......max grinder 9 (346-388 ATP Max)....Forces&Rangers................Rifle(+63 ATA)
HANDGUNS
by ATP Power.........ATP variation...........................Max ATP.............||||||||||||||||||||.................Weapon Type
Red Handgun - 300-300.......max grinder 50(400-400 ATP Max)....ALL Classes.............Handgun(+46 ATA)
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SHOT Weapons(Shoot 5 missiles in a cone area(maximum 5 enemy hit at once)..great for stack up mobbing
Note...the high ATP ones has drastic modifications(more like launchers)//non-combo
SHOT(COMBO TYPE)...(N/A)
SHOT(COMBO LAUNCHER TYPE)...only shoot 1 missile instead of 5 but trigger an aoe explosion
by ATP Power.........ATP variation..........................Max ATP.............||||||||||||||||||||...................Weapon Type
Inferno Bazooka - 230-410.......max grinder 9 (248-428 ATP Max)....ALL Classes..............Shot(+41 ATA)
SHOT(NON-combo TYPE)...(N/A)
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MECHGUNS Weapons
by ATP Power.........ATP variation...............................Max ATP..............||||||||||||||||||||.................Weapon Type
Vulcan - 5-20?...............max grinder 9 ( 23-38 ATP Max).......ALL Classes............Mech(+12 ATA)
L&K14 Combat - 15-30...............max grinder 20( 55-70 ATP Max).......ALL Classes...........Mech(+18 ATA)
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ERROR LAUNCHERS NOT FOUND :D(yes that again XD)
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Canes//Rods//Wands weapons
Club of Laconium(Boost Foie dmg by 40%)
Club of Zumiuran(Boost Zonde dmg by 40%)
Mace of Adaman(Boost Barta dmg by 40%)
Caduceus - Boost grants dmg by 10%
Psycho Wand - Boost Ra Techs dmg by 30% and reduce tp cost by 50% however hp get drain equal to the original
cost of the tech used
Sorcerer Cane - Boost Gi Techs dmg by 20% and reduce TP Cost by 10%
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ya the force list is cleaner....took my time to adjust the text position after copy paste from my notepad...ugh come out a mess anyway...due to very limited time to edit i cant make it cleaner :S
8.Best Armors to find(Units will also be covered at the bottom but just refer to PSO-World for where to hunt the units(they dont need to be compared since they have unique protections//stats....armor case i will list them here
Best Armors(do NOTE...the DFP&EVP are the best i could find of each of these)
.....................also note that Frame to Soul Frame are Dreamcast stats(the GC one usually have 3 dfp and 2 evp lower than the Dreamcast version).....i haven't exactly hard hunt scrap armor to find out whats the best
and also do note that lowby Armor piece dont apply to this rule of 3 dfp//2 evp lower...its literaly anything
after that do.....basicly consider Cross Armor(lvl 16) to Protect Frame(lvl 51 armor) to be accurate info of the GC units...i looted around 80 of each and only kept the best i came accross...unfortunetly not a single site provide info on GC units that ain't rare(including PSO-World)....so thats personnal data for those
----------------- DEF///EVP
lvl 0 Frame 7///7
lvl 4 Armor 8///8
lvl 7 Psy Armor 11///11
lvl 10 Giga Frame ???///???
lvl 13 Soul Frame 20/15
lvl 16 Cross Armor 26/18
lvl 19 Solid Frame 31/21
lvl 23 Brave Armor 36/23
lvl 27 Hyper Frame 41/26
lvl 31 Grand Armor 46/28
lvl 35 Shock Frame 51/31
lvl 39 King's Frame 56/33
lvl 43 Dragon Frame 61/36
lvl 47 Absorb Armor 66/38
lvl 51 Protect Frame 71/41
FOR THOSE NOT WILLING TO DUPE ADD SLOTS....only Snag a Frame...Hyper Frame and King Frame
(cover lvl 0,27 and 39)......or if your lazy and dont wish to clog your bank space...you will reach H Falz at 27 and VH Falz at 38 earliest(likely gonna be 39+ though)....4 slots Frame at lvl 1 will let you use high lvl tech disk earlier and also boost your dmg trough the roof if you got couple god power units
RARE ARMORS FROM HERE ON
------------------------------------------DFP//EVP
lvl 51 D-Parts ver1.01(RARE) 125 92....EDK15....ELT35...ATP+35...ANDROID ONLY
lvl 54 Attribute Plate(RARE) 113 93....EDK20....ELT25...EFR,ETH,EIC 5...Hunters&Rangers Only
lvl 54 Stink Frame(RARE) 125 100...EDK22....NOTE:finding a high quality def is a bit difficult
lvl 71 Spirit Garment(RARE) 107 97...EDK20....ELT25...refill TP
lvl 101 Guard Wave(RARE) 233 130...EDK18....ELT20
lvl 101 Luminous Field(RARE) 256 144...EDK15....ELT15...slowly drain hp(1)
lvl 121 DF Field(RARE) 253 136...EDK 17...ELT22
lvl 131 Smoking Plate(RARE) 273 142...EDK 20...ELT25....EFR 5.....FONEWM ONLY
lvl 144 Sacred Cloth(RARE) 150 70...EDK 15...ELT20...PREVENT PARALYSIS !
NOTE:..hunting a Stink Frame of high quality is like running Soul of a Blacksmith quest 27X(Forest part)
ofc....this is assuming its being hunt with the best ID possible
HUNTING LOCATION FOR EACH AS WELL AS SPECIFIED ID
lvl 51 D-Parts ver1.01(RARE) Hard Ruins(Bulclaw) : Redria only(other ID twice as low drop rate)
lvl 54 Attribute Plate(RARE) Hard Seabed(Dolmdarl): Viridia/Yellowboze//Whitill...VH Control Center(Zol Gibbon) high lvl Viridia if goes this route
lvl 54 Stink Frame(RARE) VH Forest(Gigobooma): Pinkal...other options considerably slower
lvl 71 Spirit Garment(RARE) VH Seabed(Morfos): Pinkal....or if you got a lvl 150+ Ult Seabed on Whitill
lvl 101 Guard Wave(RARE) Ult Forest(Pal Rappy): Greenhill or Ult Caves(Pouilly Slime): Oran
lvl 101 Luminous Field(RARE) Ult Forest(Tollaw): Pinkal....screw this hunt rly XD..1/3000
lvl 121 DF Field(RARE) Ult Ruins(Merlan): Redria...1/1463...you likely find it eventually
while lvling your Redria trough the ruins along those
awesome Red Mechguns
lvl 131 Smoking Plate(RARE) Ult Ruins(Arlan): Yellowboze(best option) or Dark Gunner(Redria)
lvl 144 Sacred Cloth(RARE) Ult Forest(Pal Rappy): Purplenum....or Redria by going on a El Rappy fest
(1/512)
do note that Luminous Field can be found while training your pinkal in soul of a blacksmith quest on ult if your lucky despite being an awful drop rate
why is Aura Field not listed ? cosmetic and lvl 152 req...only 32 extra def and drain tp(probably 1 tp)....haven't found that 1 to test....best ID to find is Oran on Mil Lily(its not a great start up ID but if your willing to commit to triple memory card just for that then be my guest(or 2 memory card if you didn't make a whitill hunter for strictly a mag evo )
make absolutly sure to get D-Part using a redria b4 you start a cast otherwise say hello to unbeatable dark falz on VH untill absurdly high lvl
Units...well not much to say.....just stats boosters
God Power: Viridia Ult Caves on Mil Lily
God Mind: Pinkal&Purplenum on VH Nar Lily
God Abilities: Pinkal Ep 2 Ult Spaceship on Gulgus Gue
Cure Confuse: Yellowboze Ult Forest on Gulgus Gue
Cure Freeze: Whitill Ult Forest on Gulgus Gue
Cure Slow: Pinkal VH Pouilly Slime(Red Slime)...same ID also on Sinow Blue(drop rare not shown on pso-w)
Cure Shock: Redria VH Forest on Hildeblue
God Battle: Redria Ult Forest on Hildelt
gl with cure slow....for the rest cake walk(well god ability can be a bit stingy XD)
i think i cover the shield list another day...dont feel up to finish tonight :P
9.Best Shields...shield case there is less of them of value due to not having elemental resist
DFP//EVP only goes up by 2-3 points between each upgrade(insignificant amount)...and also i'am lacking in term of full DFP//EVP data on the non-rare shields) so it may not be listed for all of them
.....................................DEF EVP........EFR EIC ETH
lvl 0 Barrier....................?........?...........20....20...15
lvl 4 Shield....................?........?...........20....20....15
lvl 7 Core Shield...........?........?...........18....18....15
lvl 10 Giga Shield.........?........?...........20....20....18
lvl 13 Soul Barrier........13......59..........19....19....19
lvl 16 Hard Shield........15......61..........20....20....20
lvl 17(read note bellow why i'am not listing it as something to get)
lvl 19 Brave Barrier......18......69..........20....20....18
lvl 23 Solid Shield........20......76..........20....20....20
lvl 39 Psychic Barrier...30.....114.........22....21....22
..thats it for non-rare Shield
now for the RARE SHIELDS(Attribute wall
..................................DFP....EVP..........EFR...EIC...ETH...EDK...ELT
lvl 41 Attribute Wall.....85.....115.............30.....30......30.......5.......5
lvl 41 Secret Gear.......85.....110.............30.....20......30.......0.......0
lvl 41 Shield of............65.....115..............0.......0........0.......25......0
Delsaber
note....the following shields should NOT be use over Attribute Wall....the Ele resist is much more valuable
lvl 102 Tripolic Shield 110.....281...........20.....20.......25.......0.......0
lvl 112 Kasami Bracer 111....285...........28.....28.......28.......0........0 and bonus +35 ATP
lvl 125 Standstill Shield 178..225..........20.....27.......20.......0.......0
thrashed shields(too much elemental defense missing....not worth using)
lvl 27 Flame Barrier.......23....89...........30.....0......0
lvl 31 Plasma Barrier.....25....96............0......0....30
lvl 35 Freeze Barrier......27...104...........0....30......0
FORCES SHIELDS(those have absolute no defense so not worth listing the def)(LVL 24-26 SHIELDS)
Red Merge...(Boost ALL Foie Tech dmg by 20%)
Blue Merge(Boost ALL Barta Tech dmg by 20%)
Yellow Merge(Boost ALL Zonde Tech dmg by 20%)
to create a merge you need color Barrier + matching Amplifier
basicle red barrier + red amplifier for example....or red barrier + any foie tech amplifier
personnaly i only carry a Red Merge on my forces...if there was an auto-switch between shields when using a tech of a certain type i'd have more...and the second problem is that carrying multi shield would clog inventory(not a good thing)...tech boosting stuff switching should be left to the weapons only......why did i chose Red Merge as my top pick ? because Foie tech are the most used to kill stuff (about twice as much mobs weak to fire spawn) if that make sense...i might consider a Yellow merge eventually IF i need the same amount of casts to kill fire weak mobs with and without the Red Merge shield
alright thats it for main shields......now....about those lvl 17 shields....why did i not put them in the hunt list ?
they are indeed amazing but.....they are not worth the effort to hunt(the only 2 good ones are like 1 on 10k kill to drop....AND thats on the lowest difficulty setting(so bad exp if farm it)......well i list the 2 good one out of the 5 if you seriously want to try but i wish you good luck
DFP EVP
lvl 17 Invisible Guard 23 78 EFR18 EIC25 ETH30.....NOTE: Def is above lvl 23 shield
1/7448 Dark Gunner Normal Ruins...to hunt with either a Purplenum or Viridia
lvl 17 S-Parts ver2.01 32 72 EFR10 EIC10 ETH30 +15 ATA !!!...NOTE: Def is above lvl 39 shield
1/10640 Gillchich Normal Mines....hunt with a Viridia(should be your FOnewearl ID if you followed the guide)
Sacred Guard..Light Relief are bad stats........ S-Parts Ver1.16 has better defensive stats than 2.01 but i cant call it a hunt worth it if just wanna screw around with busted early game stats......ver2.01 provide huge dps boost with slight defense lost..i wont be listing the stats of the 3 lvl 17 shield which aren't worthy to be farm
well 2.01 is from a mob in large quantity in the mines so should not be too difficult compare to invisible guard
apologize in advance if come out messy....trusting the preview prob didn't make it look clean XD
10.MST Cheating Gear(this part be very small text of wall hehe ![]()
Weapons List that can boost MST
OFFLINE
Rika's Claw..........+10 MST....REQ 890 ATP to wield.....Hunters&Rangers only
Heart of Poumn.......+15 MST....REQ 850 ATP to wield.....HUnewearl only(bad for early high tech use)
Orotiagito...........+15 MST....REQ 850 ATP to wield.....Hunters only
God Hand.............+5 MST.....REQ 800 ATP to wield.....Hunter&Rangers only(for say shitty)
Evil Curst...........+35 MST....REQ 999 MST to wield.....Forces only(for say shitty)
Prophets of Motav....+55 MST....REQ 900 MST to wield.....Force only
Hildeblue's Cane.....+35 MST....REQ 700 MST to wield.....Force only
Vjaya................+10 MST....REQ 480 ATP to wield.....Hunters only
Diska of Liberator...+10 MST....REQ 480 ATP to wield.....ALL CLASSES
Bloody Art...........+10 MST....REQ 412 ATP to wield.....Hunters only
Durandal.............+15 MST....REQ 360 ATP to wield.....ALL CLASSES
Fatsia...............+20 MST....REQ 590 MST to wield.....non-cast only
Plantain leaf........+20 MST....REQ 590 MST to wield.....non-cast only
Fire Scepter:Agni....+25 MST....REQ 470 MST to wield.....Force only
Twin Blaze...........+40 MST....REQ 685 ATP to wield.....Hunters&Rangers
Windmill.............+35 MST....REQ 690 MST to wield.....Forces,non-cast Hunters...RAmarl
Akiko's Frying Pan...+30 MST....REQ 250 ATP to wield.....ALL CLASSES
Sting Tip............+30 MST....REQ 450 MST to wield.....Forces only
Technical Crozier....+30 MST....REQ 285 MST to wield.....Forces only
The Sigh of a God....+35 MST....REQ 653 MST to wield.....Forces only
Hildebear's Cane.....+35 MST....REQ 400 MST to wield.....Forces only
Storm Wand:Indra.....+35 MST....REQ 450 MST to wield.....Forces only
Rabbit Wand..........+45 MST....REQ 348 MST to wield.....Females Forces only
Twinkle Star.........+55 MST....REQ 670 MST to wield.....Forces only
crafted with Star Amplifier + Wand(for 55 MST Wand)...only craftable by a lvl 100 Force
Summit Moon..........+55 MST....REQ 650 MST to wield.....Forces only
crafted with Magic Rock "Moola" + Cane(for 55 MST Cane)...only craftable by a
lvl 100 Force..AND YOU GOTTA GRIND THE CANE TO CAP !
so for Summit Moon...first grind a Cane to cap.....use your Yellowboze RAmarl to farm Magic Rock Moola from Pan Arms on Very Hard in the cave(average of 6 runs to find it(12 or more with bad luck)....do the farm in the quest "Addicting Food" thats where you be finding the most Pan Arm(7-8 of them spawn in Cave 3)...be sure to NOT turn in untill you killed all the Pan Arm in Cave 3.....none will spawn in Cave 1 and 2.....so rush down to Cave 3...then lastly you will need to have a Force lvl 100 to create it(you wont be given the option to craft it if its not a force holding the items or if the force is under lvl 100)......equip the grinded cane...then select the magic rock and choose use if you meet all requirements(it literaly has to be a cane...if your using a cane of highter quality(for say a rod) your force will need more lvl to be able to craft)...so dont be making that mistake
Twinkle Star require 20 more MST to wield so not rly worth making
Plantain Fan provide just as much MST as summit Moon and can be use 20 MST earlier......but can only be crafted ONLINE....so put a cross on that one if you dont play online :S
Hunters& Ranger gear
Akiko Frying Pan(+30 MST)//Fatsia(+20 MST)
Frame 4 Slot + 4 God mind Units(+160 MST)..1 God Ability at specific lvl to use Akyko Pan earlier
Shield(NONE OFFLINE)....there is only 1 shield that boost mst and its found online..require lvl 41 to wear + Force class
185 MST Mag(+370 MST)
Force Gear...same as HU&RA.....BUT they can use Summit Moon earlier than Akiko frying Pan and it also provide more than Akiko Frying Pan
total amount of MST you can have as a...(MATS Distribution not accounted for)
lvl 1 HUmar 559...(Fatsia usable at lvl 8 )
lvl 1 HUnewearl....570....(Fatsia usable at lvl 6 to cheat out 20 more MST)
lvl 1 RAmar 550....(Fatsia usable at lvl 14)
lvl 1 RAmarl 550...(Fatsia usable at lvl 11)
lvl 1 FOmar 583..(Fatsia usable at lvl 3 or 4)
lvl 1 FOmarl 583..(Fatsia usable at lvl 3)
lvl 1 FOnewn 590..(Fatsia usable at lvl 1)
lvl 1 FOnewearl 588(Fatsia usable at lvl 2)
dont rly wanna wreck my brain right now to make a list with the material distribution.......but to put simplified....you should reach at least 630 MST on most class at lvl 1 after the Material distribution
so with 630 MST you can access to
Foie...lvl 30
Gifoie....lvl 22
Rafoie....lvl 18
Barta...lvl 24
Gibarta...lvl 23
Rabarta...lvl 18
Zonde...lvl 25
Gizonde....lvl 22
Razonde...lvl 17
Grants...lvl 17
Megid...lvl 17
Shifta...lvl 21
Deband...lvl 21
Jellen...lvl 21
Zalure...lvl 21
Resta...lvl 20(dont forget you only need lvl 2 Resta)
Anti...lvl 5-7(max available to class)
the lvl 15 tech disk should be ALL Learnable by lvl 1 for HUmar and RAmar
the minimum MST needed to learn ALL 20 is 704(by lvl 30-40 the HUnewearl and RAmarl should be able to learn all Tech lvl 20)
the minimum MST needed to learn ALL lvl 30 is 1030 MST....lvl 70-80 should do it for all Forces
alright...thats it for MST cheating info....having access to lvl 20-25 Tech in normal difficulty is busted XD
Merci pour le guide
alright....time for the final part of the guide....sorry it took so long....my mood wasn't at it
this will cover 12.(sub-quests order)......and 13.(lvl up guide...which is not stated in the tab list above because could not edit and i had forgot to.add that section......so lets go(DO NOTE:....Sub-Quests only reward 2 garbo items + lore).....unless your a completionist..collector or lore eater you may not be interest in doing this)
12.so for the sub-quests order its simple.....here the order(BUT FIRST SOME WARNINGS) lol
Warning No 1
do NOT TOUCH the quests on Normal,Hard,Very Hard unless your ID has a specific hunt for an item from
a mob that only spawn in large quantity from said quest.....IF YOU CAN.......SAVE THE QUESTS ON THOSE 3 DIFFICULTIES for the Sue Sub-Plot
Warning No.2
doing the Bernie Sub-plot will block access from ever doing the Sue Plot(if you want the Soul Eater that badly do the Bernie Sub-Plot on Ultimate(as you may want quite a few of the maps for certain items hunt)
Warning No.3
while you can do half of the Sue Sub-plot storyline offline.......YOU CAN ONLY FINISH IT WHOLE ONLINE
.....so if you have no intent on finishing it online ever then after completing the offline portion YOUR FREE TO REPLAY THE QUESTS.....BUT....if you intent to eventually play online....you may NOT replay the quests until you finish the rest of it online...otherwise choosing to replay any quest will BLOCK YOU FROM FINISHING
.....dont forget Warning No 2 if you choose to replay the quests after finishing the Sue sub-plot offline part
Warning No.4....while doing the Sue sub-plot......make absolutly sure you follow the order of the NPC to talk to in each quest......accidently talking to a NPC in the wrong order willl screw you over
Warning No.5(last 1)....if Sue or Bernie appear in any quests.....YOU HAVE TO TALK TO THEM B4 YOU FINISH.....AND you may have to speak to them multi-time......so keep speaking to them untill they got nothing new to say(just dont forget the order of who to speak to in said quest.....for the other NPCs you can talk them any order......JUST NOT THOSE 2....also..... IF YOU LEFT A ROOM UNEXPLORED BY ACCIDENT....WELL...YOU MAY HAVE SCREW YOURSELF IF BERNIE OR SUE WERE THERE...note while at it.....P2 = Pioneer 2....oh ya....i only gave a specific order for the quests that has both in it
the order of the quests include ALL OTHERS SUB-PLOT..but the guide is mainly for the Sue Sub-plot
if you want to know how to do the Bernie Sub-Plot.....visit PSO-World......the Sue sub-plot & other quests is a huge mess on PSO-World......so this right here is the easy to read text without having to check literaly 10 pages+ which are missing info
and 1 IMPORTANT NOTE B4 YOU PROCEED TO READ THE ORDER
Fake in yellow,Soul of a Blacksmith,Letter of Lionnel,Journalistic Pursuit those 4 quests are NOT
related to any sub-plot from the info i gathered..however i would recommend finishing those b4 the 3 final quest(they may be related to spawning Bernie in Retired Hunter)....and there was 1 cutscene in Seek my Master which i saw a mention of but could not get to trigger.....there was no statement found on weither
"From the Depth" Quest should of been played b4 Seek my Master or not but since it was occuring in Ruins 2-3...while Seek my Master occur in Ruins.....i chose to play "from the Depth" after seek my master
.....so maybe "from the depth" is meant to be play b4 seek my master......your free to test it out yourself...
i have yet to test it myself but i was kinda idle from playing pso last 2 months so i put that on hiatus
okay......NOW YOU MAY READ THE ORDER AFTER READING THE WARNINGS AND THE NOTE ;)
-the 3 first quests(WEAPON EMBLEM(cant be claim until replay)
-Gran Squall(WEAPON EMBLEM,BERNIE)....required to get Bernie to talk you in secret delivery and other quests.... (cant claim the weap emblem until replay)
-Dr. Osto's Research (tell Sue your name)
-Secret Delivery(WEAPON REGISTRATION,BERNIE,REQUIRE to get access to monster parts conversion)
-Unsealed Door (speak with Bernie, then Sue, and tell Bernie about Sue)
-Native Research(Retired Hunter Subplot)
-Forest of Sorrow(Retired Hunter Subplot)...get the Moon Atomizer
-Lost Bride(WEAPON EMBLEM,UNLOCK Waterfall Tears)
-The Value of Money(WEAPON EMBLEM)
-Grave's Butler(UNLOCK Waterfall Tears)
-Addicting Food(UNLOCK Waterfall Tears)
-Waterfall Tears (interrogate Sue on P2 about Black Paper,THEN find Bernie)
-Black Paper (Talk Sue on P2 and ask whats her purpose,THEN find Bernie)
-Doc's Secret Plan(ign says require b4 seek my master and soul of steel for Sue//Elenor subplot)
-Doc's Secret Plan(REQUIRE to get access to monster parts conversion)
-Soul of Steel (Mag must "move" or evolve three times)...
-Soul of Steel (Ending cutscene is different if you did the Sue subplot and the above(Mag move 3 time)
(answer no 3 time to Dr.Montague at the end for extra plot)
when your given 3X the choice to rescue Eleanor...i dunno if a different effect occur
(speak with Elenor in Forest 1)(replay the quest to find her in Forest 1(dont need to
clear all to replay it(just start it up immediatly after first clear))..only Forest
will be accessible upon repicking...find Eleanor...you can choose all 3 choice she
give you...choose another topic after your first choice untill u picked all 3
-Seek My Master(required to be play b4 Retired Hunter to trigger an extra cutscene with Donoph)
-From the Depth (tiny extra scene with Ash if did Sue subplot and Soul of Steel b4 it)
-Seek My Master(only do if after "from the depth IF you wish to test for that cutscene i mentionned)
otherwise it may potentialy screw you over for "Retired Hunter"& "From the depth" if played after "From the depth"...SCREAMING IT NOW......"IF" "IF" "IF" "IF"....dont blame me later if testing that screw you up
-Retired Hunter(Bernie,Donoph plot)..Bernie probably appear only if completed other subplots here...
after killing the 99 monster with Donoph talk to Alicia(FOmarl in yellow)on P2
this will open up the access to Forest 2....find the terminal for Storyline
NOTE: pso-world did mention an extra cutscene in seek my master but i haven't got it to trigger
by doing From the Depth after Seek my Master
NOTE 2:tryed to spare the Red dressed FOmarl in "From the Depth" but accidently ended up killing her :S
not sure if sparing her result in extra stuff...and could not find any info about it either
unfortunetly.....YOU CANT COMPLETE "WEAPON EMBLEMS" quest without replaying the quests.... and if you do replay the quests......you likely screw yourself over for the Sue subplot(finish the online part b4 you replay unless you have no intent to play online)
Claiming a Stake(redo for the WEAPON Emblem after clearing ALL quests)...WARNING: dont forget to do
the online part of the Sue storyline b4 you claim that emblem(i haven't found info
on weither the online part get screw up if this get replay after finishing all of
the quests and b4 the Sue storyline
Gran Squall(redo for the second missing WEAPON Emblem)...same as above dont forget the online part
to do first
OKAY thats it for the Sub-Quests...if you plan to finish the online part of the Sue subplot.......clear Ep 2 on all difficulties......then go pay a visit to PSO-World for the rest of the steps ;)....as i said in the beggining....i'am only covering for the OFFLINE portion of this ![]()
alright....next post 13. for lvl up guide ;)...doing it today along this
13. eh oh ! its finaly my favorite part time......LVL UP GUIDE PART !
B4 YOU READ.....BE WARNED.....the lvl requirements seen here is for player that CHOSE TO DUPE MATERIALS FOR super boosted stats........WHAT IF YOUR NOT BOOSTED ? add a +15-25 lvl req on top
so if i say lvl 40 recommend....this mean you have to be lvl 55-65 if you didn't boost your characters by duping materials
VH and Ult dark Falz note which matter here
VH falz...if your HP is bellow 411 you CANT BEAT HIM(assuming you got at least 20 to Light Resist)
ULT Falz...if your HP is bellow 621...you cant beat him(assumin you got at least 20 to Light Resist)
if you dont have any light Resist then HP requirement goes up to about 500 for VH and 800 for Ult
2 of his attacks hit for about that much health during his last Phase.....the Cleave with his arm....and the mass missiles..the missile damage count as light...while the cleave.....well idk for the cleave but its not physical for the least...if it is then it bypass defense..the cleave alway hit for 400-405ish on VH and 600 on Ult......the missiles hit harder but get reduce by Light Resist
beating VH falz the earliest you can will unlock the fastest way to lvl(ult forest)
lvl 1-40 rush to Ultimate(dont do any quests)
lvl 40-70....spam forest and DO the forest quests needed to unlock "SOUL OF A BLACKSMITH"
lvl 70.....clear the Caves so you can open up the quests needed to unlock Soul of a Blacksmith quest
..to unlock Soul of a blacksmith.....clear the quests "Addicting Food" "Lost Bride" "Secret' Delivery" and "Grave Butler"
lvl 7? - 100 spam Soul of a Blacksmith Quest(rush to dragon then abort quest after killing the dragon)
100-114....if Hunter//Force stick to Soul of a Blacksmith spam.....if Ranger you can proceed to Ruins
114 first char(IF REDRIA//YELLOWBOZE if you followed the ID guide)....start doing Ruins at 114 to fetch yourself DF Field(armor that Redria can find).....or Spread needle(best weap for ranger that Yellowboze can find)
114-121 for Alts just do Soul of a Blacksmith untill you can wield DF Field...
do note.....starting from lvl 95 you can run Ruins if your feeling sick of Forest//Soul of a Blacksmith spamming....but its not optimal to run Ruins without the DF field armor
121-200 Ruins spam
Androids Note:....rushing to Ultimate at lvl 40 can be problematic without BOTH best gear available at that level AND Materials boosting trough dupe
Force Note: despite it being possible to rush easily to Ult after Materials Boosting......once your in Ultimate
your damages will be complete garbo without some lvl 27-28 Discs at least.....up to complete dmg nullification
FOmarl problem....while FOmar,FOnewn get a 1.3X dmg boost to Gi-Techs....and that FOnewearl get an absurdly high BASE MST amount....the FOmarl may have problem unlocking Soul of a Blacksmith quest b4 lvl 90.....De Rol Le techs resistance could easily make the FOmarl hit for 0-5 dmg per hit from Gi-Techs(only potent way to kill him with Techs)
what make Soul of a Blacksmith so special ? its fill to the brim of mobs.....it has a FREE TP GENERATOR at the entrance of Forest 2(using it over trifluid as Force is very convenient since Trifluid spawn fairly rarely in the shop on top of being...quite costy......Force and Ranger mostly benefit from it since aoe dmg is their speciality(technicly rangers and FOnewearl are good at both mobbing and bossing)
while rush lvling is nice and all.....dont forget to farm for solid gear...if you started the game b4 reading any guide.....sorry to say but your probably having it harder than should....despite your char being likely mess up in term of stats...dont delete it ;)....well if its bellow 95 not a huge lost to recreate.....but transfer your earnt stuff to new char b4 recreation......110-120 is probably not desired to restart from scratch...if your at 140+....uhh...well...dont bother recreating.....the pain getting that high is disgusting..here some comparaison for an idea XD
60-95 approx 2 forest///soul of a blacksmith run(70 runs sacrificed for recreation)
110-120 approx 4 soul of a blacksmith run for a lvl up(40 runs sacrificed but thats 3 time less lvl)
130-140 approx 8 soul of a blacksmith run for a lvl up(80 runs(for only 10 lvl....think of it as 200 runs lost if include 120-130 too)
(for a full accuracy(exact difference) of the exp needed check reenee exp guide on pso-world
to simplify
hunter(non-cast)..does not need support for rush play
hunter(cast)...require gear support for rush play
ranger(non-cast)....does not need support for rush play...+can farm ruins earlier in Ult since they easily avoid getting whack + ATA Advantage to not miss
Ranger(cast)....require gear support for rush play
Forces(ALL)....require gear and Tech support for rush play
Material duping is require too but....it can be dupe by any brand new char as soon as at least 1 material is found(not too difficult)....while some classes are reliant on gear found by main char to be able to rush trough on top of the Material duping
alright.....that conclude the entirety of this guide
Credits to mostly PSO-World for the data(which helped a huge lot making this guide)
and the few other sources i forgot for some tids bits of info i could scrap not found on pso-world
idc if someone do a repost of my guide.....all i would ask for if you do....is....1 fix the mess of the tabs(since editing is not alloted) as well as the line up for where the gear stats was compare....2. be my grammar **** to fix all the typos lol......it need to be cleaner for viewing XD.....the spots where i use the caps abusively was to emphazise on some words to make sure there no misunderstanding(well most of the time)
Merci Y a plus simple que tout ce pavé copié collé, pour si retrouvé pour un guide parfait de PSO ya ce site sur ceux bonne continuation.
https://www.pso-world.com/links-pso.php
darkbrian pso-world est une enorme database...mon guide a été fait a partir de plusieur site incluant pso-world....MAIS CE N'EST PAS DU COPIER COLLER....tu trouvera aucun guide qui explique comment les attributs functionnes...une liste complete des bug et des mechanics.....aucune comparaison entre les items cote a cote
pour chaque item faut tu ouvre une nouvelle page sur pso-world.....ici la liste est compiler ou tu peut lire
directement les stats d'une dizaine d'items en meme temps.....parler du dupe sur pso-world est l'équivalent d'un ban...
il ya bien des recommendation pour ou lvler sur pso-world mais c hors date + ils inclurait pas les best spot pour ceux qui dupe les mats//gear....ya pas de recommendation pour les meilleur ID ou dans quel ordre partir(a l'exception de l'id Redria qui est mentionner....cqui est pas mal manquant niveau info)
coter sub-quest c pas compiler et toute l'info est sur plusieur page ou meme manquante sur pso-world
pso-world ne vas pas t'avertir que si t'utilize un disc resta de lvl 3+ ta rater ton build
pso-world flag le spread needle en tant que rifle mais c un shot(information incorrecte sur pso-world)
avant de m'insulter fait l'effort de lire avant d'appeler ca du copier coller.....mon guide est l'édition ultime(meme si ya pas mal de typo et d'adjustement de text a faire pour rendre le text plus lisible(impossible a cause que les edits c pas permit)).....ca m'as prit des tonne d'heures pour faire de l'organization dans tout ca + de l'info que j'ai personellement recueilli a partir de mes games(item de qualiter non-rare & certaine mechanics)......pso-world offre des guides pour mag avec "max stats" pas "best stats"
n'importe quel joueur experimenter sais que L'EVP = inutile a cause tu vas te ramasser stun lock avec ca).....et les guide de mag sont fait a partir de builds de personnes ayant utiliser des EVP mats//god ability unit en abus en ne prenant pas en account des coter important du jeux(cure freeze,cure confuse,cure paralysis,cure slow)......mon guide pour les mag on été fait en prenant cella en account....j'ai du faire les maths moi-meme en lisant les stats manquant a la lvl 200 dans la section guide de pso-world ou ils montre les stats a la lvl 200 et le maximum qui peut etre atteint avec les materials & mags.....voir les stats a a lvl 200 vas pas te dire directment combien de material que du doit utiliser pour chaque stats et combien de stats tu doit mettre dans chaque stats du mag
si tu veut t'amuser sur pso-world a ouvrir des tonne de pages et faire les maths toi-meme..vas y.....ca vas te prendre beaucoup plus de temps que lire mon guide au final(particulierement coter mag//mats)...suis leur guide pour mag/mats si tu veut avoir des stats de mauvaise qualiter :S
pso-world flag le spread needle en tant que rifle mais c un shot(information incorrecte sur pso-world)
Euh... sauf que cette arme utilise les mêmes animations qu'un rifle et n'a pas le cooldown d'un shot, il lance juste 5 aiguilles.
C'est comme les Master Raven et Last Swan qui sont des handgun avec un triple hit comme un mechgun sans en être un.
https://wiki.pioneer2.net/index.php?title=Spread_Needle
Spread Needle is a unique rare rifle. Unlike all other rifles, it fires 5 shots at once similar to a Shot. However, the Spread Needle's range is very limited, less than that of a Mechgun.
comme tout les shot c 5 missiles..la vitesse d'attaque est beaucoup plus vite que les shot normal mais ca peut certainement pas etre vu comme un rifle XD..les rifles frappe 1 seule cible
tk ca fait pas de sense que ca soit marker comme un rifle.....mais bon....ils l'ont aussi marker comme un rifle sur pso2(sur pso2 par contre ca fonctionne comme un rifle)....les rifles sont aussi reputer pour leur longue porter mais le spread needle n'a pas de longue porter(pso1) XD
toute facon c qu'un détail....les joueurs l'utilise comme un shot(frapper plusieur enemies en meme temps)...pas en tant qu'arme de tire rapide ou de longue porter principalement....en gros l'avoir marker comme un rifle poussera les joueurs a penser que sa tire sur 1 seule cible et que ca une longue porter....ce qui n'est pas le cas.....ces aussi pour ca que je l'ai marker comme un shot dans ce guide pour l'utilisation que les joueurs en feront
Le 25 juin 2021 à 15:29:51 :
comme tout les shot c 5 missiles..la vitesse d'attaque est beaucoup plus vite que les shot normal mais ca peut certainement pas etre vu comme un rifle XD..les rifles frappe 1 seule cibletk ca fait pas de sense que ca soit marker comme un rifle.....mais bon....ils l'ont aussi marker comme un rifle sur pso2(sur pso2 par contre ca fonctionne comme un rifle)....les rifles sont aussi reputer pour leur longue porter mais le spread needle n'a pas de longue porter(pso1) XD
toute facon c qu'un détail....les joueurs l'utilise comme un shot(frapper plusieur enemies en meme temps)...pas en tant qu'arme de tire rapide ou de longue porter principalement....en gros l'avoir marker comme un rifle poussera les joueurs a penser que sa tire sur 1 seule cible et que ca une longue porter....ce qui n'est pas le cas.....ces aussi pour ca que je l'ai marker comme un shot dans ce guide pour l'utilisation que les joueurs en feront
Je pense que tu te méprends sur le sujet, c'est un rifle car il utilise cette animation d'attaque, rien à voir avec son "spread" qui est comme celui d'un launcher.
C'est comme avec le flame/burning visit et l'inferno bazooka, ils utilisent les memes animations qu'un launcher mais n'attaque qu'une cible à la fois.
Y'a aussi l'excalibur qui attaque 3 cibles à la fois mais reste un saber.