Le 15 mars 2015 à 17:26:07 Skyblue- a écrit :
https://youtu.be/PbaLcXqCDLw ...
![]()
Le 15 mars 2015 à 17:26:23 Guklam a écrit :
http://prntscr.com/6h49f9
Je suis sur chrome, vive chrome ![]()
Sur chrome j'ai pas le debogueur ![]()
Le 15 mars 2015 à 17:29:37 xXGaymeurXx a écrit :
Sur chrome j'ai pas le debogueur
Pareil je le touve pas ![]()
" LE CHEAT C'EST MAL
FERME CETTE PUTAIN DE CONSOLE" ![]()
Je suis fier de moi
Je ferais des vues quand le jeu sera connu ... ![]()
clique sur tout les onglets jusqu'a voir main.js
je t'ai fais une petite pub sky ![]()
Le 15 mars 2015 à 17:33:35 Guklam a écrit :
je t'ai fais une petite pub sky
Comment ça ? ![]()
le code est trop long ![]()
Hibou mets sous spoil stp ![]()
c'est bon je vais réparer ![]()
guklam touche plus au js ![]()
Le jeu bug normalement j'ai 95,800 hap/seconde mais j'ai zéro hap et même quand je clique sur hap sa écrit +1 mais j'ai toujours rien ![]()
le jeu est complétement bugé je vous conseil de ne pas jouer pour l'instant ![]()
Partie 2 et fin de main.js
document.getElementById("save_string").innerHTML = "Votre code de sauvegarde : <br><input style='width:80%;' type='text' readonly class='code' value='"+btoa(save_string)+"'>";
alert("Votre partie a bien été sauvegardé!");
};
function credit()
{
alert("Crée par : GarryMod & Guklam le pro du css - Autre contribution : Yugo540, Blowm, Biokinche, Skyblue-, Ghostwald, Tamrin");
};
function load()
{
var save_input = prompt("Entrez votre code de sauvegarde");
save_input = atob(save_input);
if (save_input != null)
{
var res = save_input.split("+");
hap = parseInt(res[0]);
fleche = parseInt(res[1]);
hapananas = parseInt(res[2]);
hapakompri = parseInt(res[3]);
happash = parseInt(res[4])
usine = parseInt(res[5]);
esclave = parseInt(res[6]);
gro = parseInt(res[7]);
portal = parseInt(res[8]);
ange = parseInt(res[9]);
hapower = parseInt(res[10]);
ach_1 = pareInt(res[11]);
ach_2 = pareInt(res[12]);
ach_3 = pareInt(res[13]);
ach_4 = pareInt(res[14]);
ach_5 = pareInt(res[15]);
ach_6 = pareInt(res[16]);
ach_7 = pareInt(res[17]);
ach_8 = pareInt(res[18]);
ach_9 = pareInt(res[19]);
ach_10 = pareInt(res[20]);
ach_11 = pareInt(res[21]);
ach_12 = pareInt(res[22]);
ach_13 = pareInt(res[23]);
ach_14 = pareInt(res[24]);
ach_15 = pareInt(res[25]);
ach_16 = pareInt(res[26]);
ach_17 = pareInt(res[27]);
ach_18 = pareInt(res[28]);
ach_19 = pareInt(res[29]);
ach_20 = pareInt(res[30]);
ach_21 = pareInt(res[31]);
ach_22 = pareInt(res[32]);
ach_23 = pareInt(res[33]);
ach_24 = pareInt(res[34]);
ach_25 = pareInt(res[35]);
ach_26 = pareInt(res[36]);
ach_27 = pareInt(res[37]);
ach_28 = pareInt(res[38]);
ach_29 = pareInt(res[39]);
ach_30 = pareInt(res[40]);
ach_31 = pareInt(res[41]);
ach_32 = pareInt(res[42]);
ach_33 = pareInt(res[43]);
ach_34 = pareInt(res[44]);
ach_35 = pareInt(res[45]);
ach_36 = pareInt(res[46]);
ach_37 = pareInt(res[47]);
ach_38 = pareInt(res[48]);
ach_39 = pareInt(res[49]);
ach_40 = pareInt(res[50]);
ach_41 = pareInt(res[51]);
}
};
function reset()
{
if (confirm('Voulez vraiment supprimer votre sauvegarde ?'))
{
localStorage.removeItem("save");
location.reload();
}
};
var savegame = JSON.parse(localStorage.getItem("save"));
var click_mouse = 1;
var ach_cheat = false;
var hap = 0;
var fleche = 0;
var hapananas = 0;
var hapakompri = 0;
var happash = 0;
var usine = 0;
var esclave = 0;
var gro = 0;
var portal = 0;
var ange = 0;
var hapower = 0;
var ach_1 = 0;
var ach_2 = 0;
var ach_3 = 0;
var ach_4 = 0;
var ach_5 = 0;
var ach_6 = 0;
var ach_7 = 0;
var ach_8 = 0;
var ach_9 = 0;
var ach_10 =0;
var ach_11 =0;
var ach_12 =0;
var ach_13 =0;
var ach_14 =0;
var ach_15 =0;
var ach_16 =0;
var ach_17 =0;
var ach_18 =0;
var ach_19 =0;
var ach_20 =0;
var ach_21 =0;
var ach_22 =0;
var ach_23 =0;
var ach_24 =0;
var ach_25 =0;
var ach_26 =0;
var ach_27 =0;
var ach_28 =0;
var ach_29 =0;
var ach_30 =0;
var ach_31 =0;
var ach_32 =0;
var ach_33 =0;
var ach_34 =0;
var ach_35 =0;
var ach_36 =0;
var ach_37 =0;
var ach_38 =0;
var ach_39 =0;
var ach_40 =0;
var ach_41 =0;
var fleche_prix = 50;
var hapananas_prix = 100;
var hapakompri_prix = 700;
var happash_prix = 1000;
var usine_prix = 1500;
var esclave_prix = 5000;
var gro_prix = 10000;
var portal_prix = 17000;
var ange_prix = 50000;
var hapower_prix = 100000;
var hap_clickk = 0;
if(savegame != null)
{
hap = savegame.shap;
fleche = savegame.sfleche;
hapananas = savegame.shapananas;
hapakompri = savegame.shapakompri;
happash = savegame.shappash;
usine = savegame.susine;
esclave = savegame.sesclave;
gro = savegame.sgro;
portal = savegame.sportal;
ange = savegame.sange;
hapower = savegame.shapower;
}
function happ_click()
{
hap_clickk = hap_clickk + 1;
hap = hap + prettify2(click_mouse);
document.getElementById("click").innerHTML = Beautify(prettify2(prettify(hap)));
};
function hap_click(number)
{
hap = hap + number;
document.getElementById("click").innerHTML = Beautify(prettify2(prettify(hap)));
};
function fleche_buy()
{
fleche_prix = Math.floor(50 * Math.pow(1.1,fleche));
if(hap >= fleche_prix)
{
hap = hap - fleche_prix;
fleche = fleche + 1;
fleche_prix = Math.floor(50 * Math.pow(1.1,fleche));
document.getElementById("owned_fleche").innerHTML = fleche;
document.getElementById("prix_fleche").innerHTML = Beautify(fleche_prix);
document.getElementById("click").innerHTML = Beautify(prettify2(prettify(hap)));
}
};
function hapananas_buy()
{
hapananas_prix = Math.floor(100 * Math.pow(1.1,hapananas));
if(hap >= hapananas_prix)
{
hap = hap - hapananas_prix;
hapananas = hapananas + 1;
hapananas_prix = Math.floor(100 * Math.pow(1.1,hapananas));
document.getElementById("owned_hapananas").innerHTML = hapananas;
document.getElementById("prix_hapananas").innerHTML = Beautify(hapananas_prix);
document.getElementById("click").innerHTML = Beautify(prettify2(prettify(hap)));
}
};
function hapakompri_buy()
{
hapakompri_prix = Math.floor(700 * Math.pow(1.1,hapakompri));
if(hap >= hapakompri_prix)
{
hap = hap - hapakompri_prix;
hapakompri = hapakompri + 1;
hapakompri_prix = Math.floor(700 * Math.pow(1.1,hapakompri));
document.getElementById("owned_hapakompri").innerHTML = hapakompri;
document.getElementById("prix_hapakompri").innerHTML = Beautify(hapakompri_prix);
document.getElementById("click").innerHTML = Beautify(prettify2(prettify(hap)));
}
};
function happash_buy()
{
happash_prix = Math.floor(1000 * Math.pow(1.1,happash));
if(hap >= happash_prix)
{
hap = hap - happash_prix;
happash = happash + 1;
happash_prix = Math.floor(1000 * Math.pow(1.1,happash));
document.getElementById("owned_happash").innerHTML = happash;
document.getElementById("prix_happash").innerHTML = Beautify(happash_prix);
document.getElementById("click").innerHTML = Beautify(prettify2(prettify(hap)));
}
};
function usine_buy()
{
usine_prix = Math.floor(1500 * Math.pow(1.1,usine));
if(hap >= usine_prix)
{
hap = hap - usine_prix;
usine = usine + 1;
usine_prix = Math.floor(1500 * Math.pow(1.1,usine));
document.getElementById("owned_usine").innerHTML = usine;
document.getElementById("prix_usine").innerHTML = Beautify(usine_prix);
document.getElementById("click").innerHTML = Beautify(prettify2(prettify(hap)));
}
};
function esclave_buy()
{
esclave_prix = Math.floor(5000 * Math.pow(1.1,esclave));
if(hap >= esclave_prix)
{
hap = hap - esclave_prix;
esclave = esclave + 1;
esclave_prix = Math.floor(5000 * Math.pow(1.1,esclave));
document.getElementById("owned_esclave").innerHTML = esclave;
document.getElementById("prix_esclave").innerHTML = Beautify(esclave_prix);
document.getElementById("click").innerHTML = Beautify(prettify2(prettify(hap)));
}
};
function gro_buy()
{
gro_prix = Math.floor(10000 * Math.pow(1.1,gro));
if(hap >= gro_prix)
{
hap = hap - gro_prix;
gro = gro + 1;
gro_prix = Math.floor(10000 * Math.pow(1.1,gro));
document.getElementById("owned_gro").innerHTML = gro;
document.getElementById("prix_gro").innerHTML = Beautify(gro_prix);
document.getElementById("click").innerHTML = Beautify(prettify2(prettify(hap)));
}
};
function portal_buy()
{
portal_prix = Math.floor(20000 * Math.pow(1.1,portal));
if(hap >= portal_prix)
{
hap = hap - portal_prix;
portal = portal + 1;
portal_prix = Math.floor(20000 * Math.pow(1.1,portal));
document.getElementById("owned_portal").innerHTML = portal;
document.getElementById("prix_portal").innerHTML = Beautify(portal_prix);
document.getElementById("click").innerHTML = Beautify(prettify2(prettify(hap)));
}
};
function ange_buy()
{
ange_prix = Math.floor(70000 * Math.pow(1.1,ange));
if(hap >= ange_prix)
{
hap = hap - ange_prix;
ange = ange + 1;
ange_prix = Math.floor(70000 * Math.pow(1.1,ange));
document.getElementById("owned_ange").innerHTML = ange;
document.getElementById("prix_ange").innerHTML = Beautify(ange_prix);
document.getElementById("click").innerHTML = Beautify(prettify2(prettify(hap)));
}
};
function hapower_buy()
{
hapower_prix = Math.floor(200000 * Math.pow(1.1,hapower));
if(hap >= hapower_prix)
{
hap = hap - hapower_prix;
hapower = hapower + 1;
hapower_prix = Math.floor(200000 * Math.pow(1.1,hapower));
document.getElementById("owned_hapower").innerHTML = hapower;
document.getElementById("prix_hapower").innerHTML = Beautify(hapower_prix);
document.getElementById("click").innerHTML = Beautify(prettify2(prettify(hap)));
}
};
function Beautify(what)//turns 9999999 into 9,999,999
{
var str=;
what=Math.floor(what);
what=(what+).split('').reverse();
for (var i in what)
{
if (i%3==0 && i>0) str=','+str;
str=what[i]+str;
}
return str;
};
Le 15 mars 2015 à 17:46:17 GarryMod a écrit :
le jeu est complétement bugé je vous conseil de ne pas jouer pour l'instant
J'ai le droit de jouer si je rafraîchis pas ?
Partie 1 de main.js
window.setInterval(function()
{
hap_click(fleche/10);
hap_click((hapananas/10)*5);
hap_click((hapakompri/10)*10);
hap_click((happash/10)*40);
hap_click((usine/10)*70);
hap_click((esclave/10)*100);
hap_click((gro/10)*200);
hap_click((portal/10)*350);
hap_click((ange/10)*700);
hap_click((hapower/10)*1500);
document.getElementById("unn").innerHTML = click_mouse;
fleche_prix = Math.floor(50 * Math.pow(1.1,fleche));
document.getElementById("owned_fleche").innerHTML = fleche;
document.getElementById("prix_fleche").innerHTML = Beautify(fleche_prix);
hapananas_prix = Math.floor(100 * Math.pow(1.1,hapananas));
document.getElementById("owned_hapananas").innerHTML = hapananas;
document.getElementById("prix_hapananas").innerHTML = Beautify(hapananas_prix);
hapakompri_prix = Math.floor(700 * Math.pow(1.1,hapakompri));
document.getElementById("owned_hapakompri").innerHTML = hapakompri;
document.getElementById("prix_hapakompri").innerHTML = Beautify(hapakompri_prix);
happash_prix = Math.floor(1000 * Math.pow(1.1,happash));
document.getElementById("owned_happash").innerHTML = happash;
document.getElementById("prix_happash").innerHTML = Beautify(happash_prix);
usine_prix = Math.floor(1500 * Math.pow(1.1,usine));
document.getElementById("owned_usine").innerHTML = usine;
document.getElementById("prix_usine").innerHTML = Beautify(usine_prix);
esclave_prix = Math.floor(5000 * Math.pow(1.1,esclave));
document.getElementById("owned_esclave").innerHTML = esclave;
document.getElementById("prix_esclave").innerHTML = Beautify(esclave_prix);
gro_prix = Math.floor(10000 * Math.pow(1.1,gro));
document.getElementById("owned_gro").innerHTML = gro;
document.getElementById("prix_gro").innerHTML = Beautify(gro_prix);
portal_prix = Math.floor(20000 * Math.pow(1.1,portal));
document.getElementById("owned_portal").innerHTML = portal;
document.getElementById("prix_portal").innerHTML = Beautify(portal_prix);
ange_prix = Math.floor(70000 * Math.pow(1.1,ange));
document.getElementById("owned_ange").innerHTML = ange;
document.getElementById("prix_ange").innerHTML = Beautify(ange_prix);
hapower_prix = Math.floor(200000 * Math.pow(1.1,hapower));
document.getElementById("owned_hapower").innerHTML = hapower;
document.getElementById("prix_hapower").innerHTML = Beautify(hapower_prix);
var hap_seconde = fleche + (hapananas*5) + (hapakompri*10) + (usine*35) + (esclave*70) + (gro*140) + (portal*250) + (ange*500) + (hapower*800);
document.getElementById("hap_seconde").innerHTML = Beautify(hap_seconde);
if(hap >= 1 || ach_1 == 1)
{
ach_1 = 1;
$('#ach_1').fadeIn('slow');
}
if(hap >= 100 || ach_2 == 1)
{
ach_2 = 1;
$('#ach_2').fadeIn('slow');
}
if(hap >= 1000 || ach_3 == 1)
{
ach_3 = 1;
$('#ach_3').fadeIn('slow');
}
if(hap >= 10000 || ach_4 == 1)
{
ach_4 = 1;
$('#ach_4').fadeIn('slow');
}
if(hap >= 100000 || ach_5 == 1)
{
ach_5 = 1;
$('#ach_5').fadeIn('slow');
}
if(hap >= 1000000 || ach_6 == 1)
{
ach_6 = 1;
$('#ach_6').fadeIn('slow');
}
if(hap >= 10000000 || ach_7 == 1)
{
ach_7 = 1;
$('#ach_7').fadeIn('slow');
}
if(hap >= 100000000 || ach_8 == 1)
{
ach_8 = 1;
$('#ach_8').fadeIn('slow');
}
if(hap >= 1000000000 || ach_9 == 1)
{
ach_9 = 1;
$('#ach_9').fadeIn('slow');
}
if(hap >= 2147483647) {
document.getElementById("click").innerHTML = "Nombre infini de";
}
if(ach_cheat == 1 || ach_10 == 1)
{
ach_10 = 1;
$('#ach_10').fadeIn('slow');
}
if(fleche >= 1 || ach_11 == 1)
{
ach_11 = 1;
$('#ach_11').fadeIn('slow');
}
if(fleche >= 10 || ach_12 == 1)
{
ach_12 = 1;
$('#ach_12').fadeIn('slow');
}
if(fleche >= 100 || ach_13 == 1)
{
ach_13 = 1;
$('#ach_13').fadeIn('slow');
}
if(hapananas >= 1 || ach_14 == 1)
{
ach_14 = 1;
$('#ach_14').fadeIn('slow');
}
if(hapananas >= 10 || ach_15 == 1)
{
ach_15 = 1;
$('#ach_15').fadeIn('slow');
}
if(hapananas >= 100 || ach_16 == 1)
{
ach_16 = 1;
$('#ach_16').fadeIn('slow');
}
if(hapakompri >= 1 || ach_17 == 1)
{
ach_17 = 1;
$('#ach_17').fadeIn('slow');
}
if(hapakompri >= 10 || ach_18 == 1)
{
ach_18 = 1;
$('#ach_18').fadeIn('slow');
}
if(hapakompri >= 100 || ach_19 == 1)
{
ach_19 = 1;
$('#ach_19').fadeIn('slow');
}
if(usine >= 1 || ach_20 == 1)
{
ach_20 = 1;
$('#ach_20').fadeIn('slow');
}
if(usine >= 10 || ach_21 == 1)
{
ach_21 = 1;
$('#ach_21').fadeIn('slow');
}
if(usine >= 100 || ach_22 == 1)
{
ach_22 = 1;
$('#ach_22').fadeIn('slow');
}
if(esclave >= 1 || ach_23 == 1)
{
ach_23 = 1;
$('#ach_23').fadeIn('slow');
}
if(esclave >= 10 || ach_24 == 1)
{
ach_24 = 1;
$('#ach_24').fadeIn('slow');
}
if(esclave >= 100 || ach_25 == 1)
{
ach_25 = 1;
$('#ach_25').fadeIn('slow');
}
if(gro >= 1 || ach_26 == 1)
{
ach_26 = 1;
$('#ach_26').fadeIn('slow');
}
if(gro >= 10 || ach_27 == 1)
{
ach_27 = 1;
$('#ach_27').fadeIn('slow');
}
if(gro >= 100 || ach_28 == 1)
{
ach_28 = 1;
$('#ach_28').fadeIn('slow');
}
if(portal >= 1 || ach_29 == 1)
{
ach_29 = 1;
$('#ach_29').fadeIn('slow');
}
if(portal >= 10 || ach_30 == 1)
{
ach_30 = 1;
$('#ach_30').fadeIn('slow');
}
if(portal >= 100 || ach_31 == 1)
{
ach_31 = 1;
$('#ach_31').fadeIn('slow');
}
if(hap_clickk >= 10 || ach_38 == 1)
{
ach_38 = 1;
$('#ach_38').fadeIn('slow');
}
if(hap_clickk >= 100 || ach_39 == 1)
{
ach_39 = 1;
$('#ach_39').fadeIn('slow');
}
if(hap_clickk >= 1000 || ach_40 == 1)
{
ach_40 = 1;
$('#ach_40').fadeIn('slow');
}
if(hap_clickk >= 10000 || ach_41 == 1)
{
ach_41 = 1;
$('#ach_41').fadeIn('slow');
}
document.title = (Beautify(prettify2(prettify(parseInt(hap)))) + " hap - HapClicker");
}, 100);
function prettify(input){
var output = Math.round(input * 1000000)/1000000;
return output;
};
function prettify2(input)
{
return input | 0;
};
function save()
{
var save = {
shap: hap,
sfleche: fleche,
shapananas: hapananas,
shapakompri: hapakompri,
shappash: happash,
susine: usine,
sesclave: esclave,
sgro: gro,
sportal: portal,
sange: ange,
shapower: hapower,
sach_1 : ach_1,
sach_2 : ach_2,
sach_3 : ach_3,
sach_4 : ach_4,
sach_5 : ach_5,
sach_6 : ach_6,
sach_7 : ach_7,
sach_8 : ach_8,
sach_9 : ach_9,
sach_10: ach_10,
sach_11: ach_11,
sach_12: ach_12,
sach_13: ach_13,
sach_14: ach_14,
sach_15: ach_15,
sach_16: ach_16,
sach_17: ach_17,
sach_18: ach_18,
sach_19: ach_19,
sach_20: ach_20,
sach_21: ach_21,
sach_22: ach_22,
sach_23: ach_23,
sach_24: ach_24,
sach_25: ach_25,
sach_26: ach_26,
sach_27: ach_27,
sach_28: ach_28,
sach_29: ach_29,
sach_30: ach_30,
sach_31: ach_31,
sach_32: ach_32,
sach_33: ach_33,
sach_34: ach_34,
sach_35: ach_35,
sach_36: ach_36,
sach_37: ach_37,
sach_38: ach_38,
sach_39: ach_39,
sach_40: ach_40,
sach_41: ach_41
}
localStorage.setItem("save",JSON.stringify(save));
var sshap = prettify2(prettify(hap)).toString();
var ssfleche = fleche.toString();
var sshapananas = hapananas.toString();
var sshapakompri = hapakompri.toString();
var sshappash = happash.toString();
var ssusine = usine.toString();
var ssesclave = esclave.toString();
var ssgro = gro.toString();
var ssportal = portal.toString();
var ssange = ange.toString();
var sshapower = hapower.toString();
var ssach_1 = ach_1.toString();
var ssach_2 = ach_2.toString();
var ssach_3 = ach_3.toString();
var ssach_4 = ach_4.toString();
var ssach_5 = ach_5.toString();
var ssach_6 = ach_6.toString();
var ssach_7 = ach_7.toString();
var ssach_8 = ach_8.toString();
var ssach_9 = ach_9.toString();
var ssach_10 = ach_10.toString();
var ssach_11 = ach_11.toString();
var ssach_12 = ach_12.toString();
var ssach_13 = ach_13.toString();
var ssach_14 = ach_14.toString();
var ssach_15 = ach_15.toString();
var ssach_16 = ach_16.toString();
var ssach_17 = ach_17.toString();
var ssach_18 = ach_18.toString();
var ssach_19 = ach_19.toString();
var ssach_20 = ach_20.toString();
var ssach_21 = ach_21.toString();
var ssach_22 = ach_22.toString();
var ssach_23 = ach_23.toString();
var ssach_24 = ach_24.toString();
var ssach_25 = ach_25.toString();
var ssach_26 = ach_26.toString();
var ssach_27 = ach_27.toString();
var ssach_28 = ach_28.toString();
var ssach_29 = ach_29.toString();
var ssach_30 = ach_30.toString();
var ssach_31 = ach_31.toString();
var ssach_32 = ach_32.toString();
var ssach_33 = ach_33.toString();
var ssach_34 = ach_34.toString();
var ssach_35 = ach_35.toString();
var ssach_36 = ach_36.toString();
var ssach_37 = ach_37.toString();
var ssach_38 = ach_38.toString();
var ssach_39 = ach_39.toString();
var ssach_40 = ach_40.toString();
var ssach_41 = ach_41.toString();
var save_string = sshap+"+"+ssfleche+"+"+sshapananas+"+"+sshapakompri+"+"+sshappash+"+"+ssusine+"+"+ssesclave+"+"+ssgro+"+"+ssportal+"+"+ssange+"+"+sshapower+"+"+ssach_1+"+"+ssach_2+"+"+ssach_3+"+"+ssach_4+"+"+ssach_5+"+"+ssach_6+"+"+ssach_7+"+"+ssach_8+"+"+ssach_9+"+"+ssach_10+"+"+ssach_11+"+"+ssach_12+"+"+ssach_13+"+"+ssach_14+"+"+ssach_15+"+"+ssach_16+"+"+ssach_17+"+"+ssach_18+"+"+ssach_19+"+"+ssach_20+"+"+ssach_21+"+"+ssach_22+"+"+ssach_23+"+"+ssach_24+"+"+ssach_25+"+"+ssach_26+"+"+ssach_27+"+"+ssach_28+"+"+ssach_29+"+"+ssach_30+"+"+ssach_31+"+"+ssach_32+"+"+ssach_33+"+"+ssach_34+"+"+ssach_35+"+"+ssach_36+"+"+ssach_37+"+"+ssach_38+"+"+ssach_39+"+"+ssach_40+"+"+ssach_41;
c'est bon hibou pas la peine de copier main.js ![]()
Le 15 mars 2015 à 17:46:53 xXGaymeurXx a écrit :
Le 15 mars 2015 à 17:46:17 GarryMod a écrit :
le jeu est complétement bugé je vous conseil de ne pas jouer pour l'instantJ'ai le droit de jouer si je rafraîchis pas ?
Ba oui tant que ta pas rafraichi ta comme moi la version non buger
donc tu peus jouer ![]()
Le 15 mars 2015 à 17:49:11 GarryMod a écrit :
c'est bon hibou pas la peine de copier main.js
Trop tard j'ai deja fini ![]()
Le 15 mars 2015 à 17:49:12 Hibou_Magique a écrit :
Le 15 mars 2015 à 17:46:53 xXGaymeurXx a écrit :
Le 15 mars 2015 à 17:46:17 GarryMod a écrit :
le jeu est complétement bugé je vous conseil de ne pas jouer pour l'instantJ'ai le droit de jouer si je rafraîchis pas ?
Ba oui tant que ta pas rafraichi ta comme moi la version non buger
donc tu peus jouer
Youhou ![]()