oula ça a l'air sympa merci je vais me pencher dessus
Je sais pas ce que ça vaut mais j'ai trouvé ça :
Exterminator
This build focuses on eliminating key threats immediately, it has an overwhelmingly strong first round that can kill even Big Bad Evil Guys (BBEGs) in a single round. You can change how you approach the build early on and respec once you hit different power spikes.
Final Build - 6 Battle Master, 3 Gloomstalker Ranger, 3 Assassin
Feats - Sharpshooter, Ability Score increase (ASI)
Fighting Style - Archery
Maneuvers - Precision Strike, Trip Attack, Disarming Strike, Riposte.
Spells - Cure Light Wounds, Longstrider, Hunter's Mark
The goal of this build is rather simple. Attempt to start every encounter with them shooting something, they don't have to be stealthed. Assassin will refund their action after the shot lands and if you got a surprise round, every single attack that round will be a critical hit. You get 2 attacks from fighter and one attack in the first round for Gloomstalker. You can then action surge to get even more attacks. Against high AC targets use Precision Strike to make up for the -5 attack during Sharpshooter. Cast Longstrider on yourself for some extra movement speed that lasts until your next long rest. Gloomstalker also receives bonuses to initiative so you almost always go first.
Early on I'd suggest taking either Ranger or Fighter to level 5 before multi-classing. There are strong power spikes at level 3, 4 and 5 for those two classes. The only benefit to having Fighter at 6 over Ranger is an extra feat, which gives you that extra ASI at higher levels.
There is a magic item that makes it so when you crit, once per long rest you can paralyze the target. This is ridiculously strong for this build. Paralyzed targets automatically take critical hits when attacked in melee range. This can make your allies erase anything after one hit, while you change targets and erase something else. There's also an Illithid power to turn a hit into a critical.