https://playoverwatch.com/en-us/game/patch-notes/pc#patch-38459
![[[sticker:p/1kkn]]](https://image.jeuxvideo.com/stickers/p/st/1kkn)
D.Va
Defense Matrix
New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy’s ultimate ability
Genji
Deflect
New sound effects and voice lines have been added, indicating when an enemy’s ultimate ability has been deflected
McCree
Flashbang
Stunned targets are now slowed heavily, meaning they're less likely to escape while stunned (especially while in the air)
Developer Comment: This change will make McCree's Flashbang consistent against fast-moving targets like Genji or Lúcio.
Reaper
Shadow Step
Sound effect and VO distance has been reduced by 50%
Developer Comment: Even though Shadow Step wasn't intended to be used as a way for players to teleport right next to an enemy without their knowledge, the sound effects were audible from distances that made teleportation difficult from nearly anywhere. This change allows Reaper to be a bit more sneaky with his flanking options.
Reinhardt
Rocket Hammer
Swing speed increased by 10%
Developer Comment: In the last update, Reinhardt’s Rocket Hammer had an issue that allowed players with higher latency to swing faster. We fixed this bug, which suddenly made the swing speed feel too slow, so we’re compensating by increasing his standard swing speed. During this process, we also found and fixed a few bugs with Rocket Hammer’s hit registration. Overall, the hammer should feel much better.
Zarya
Graviton Surge
Now disables mobility abilities on all affected targets
Developer Comment: In the past, the abilities that allowed heroes to escape Zarya’s Graviton Surge felt fairly arbitrary. We’re cleaning this up and increasing Graviton Surge's overall power by rendering all movement abilities unusable when an enemy is trapped.
Flemme de traduire, c'est de l'anglais facile 
Message édité le 28 juillet 2017 à 00:56:00 par Clehos