狂 Liquid Flame ( Feu, vulnérable Eau )
Phase LVL HP ATK DEF MAG RES MND SPD
Default 350 594,089 1408 12,938 1173 18,975 289 250
Weak 1466 1232 300
Very Weak 1525 1290 350
Medal Conditions: Exploit 狂 Liquid Flame's weakness to water attacks.
Elemental Damage Taken (Humanoid/Vortex forms):
Fire Ice Thunder Earth Wind Water Holy Dark Bio
-100% 50% 50% -100% 150% 50% 50% 0%
Elemental Damage Taken (Hand form):
Fire Ice Thunder Earth Wind Water Holy Dark Bio
-100% 0% 0% 0% -100% 150% 0% 0% 0%
Status Vulnerabilities: None! (Special Immunity: Reflect)
Break Resistances: Power 20% effect, Armor 20% effect, Magic 20% effect, Mental 20% effect, Mind 20% effect
Moveset (Humanoid form, >80% HP: Default):
30% chance: Attack (PHY: ST 100% physical)
30% chance, unlocks turn 3: Rush (PHY: ST 344% physical)
40% chance, unlocks turn 3: Blaze (BLK: AOE 20% maximum HP damage, 228% chance)
20% chance to activate in response to any attack: Counter Blaze (BLK: AOE 20% maximum HP damage, 228% chance)
Moveset (Humanoid form, 80%-40% HP: Weak):
20% chance: Attack (PHY: ST physical)
20% chance: Rush (PHY: AOE 344% physical)
35% chance, unlocks turn 3: Blaze (BLK: AOE 20% maximum HP damage, 228% chance)
25% chance, unlocks turn 5: 狂 Blaze (BLK: AOE 50% maximum HP damage, 303% chance; 123% chance to Sap)
20% chance to activate in response to any attack: Counter Blaze (BLK: AOE 20% maximum HP damage, 228% chance)
Moveset (Humanoid form, <40% HP: Very Weak):
30% chance, unlocks turn 3: Rush (PHY: AOE 344% physical)
35% chance, unlocks turn 3: Blaze (BLK: AOE 20% maximum HP damage, 228% chance)
35% chance, unlocks turn 5: 狂 Blaze (BLK: AOE 50% maximum HP damage, 303% chance; 123% chance to Sap)
20% chance to activate in response to any attack: Counter Blaze (BLK: AOE 20% maximum HP damage, 228% chance)
Moveset (Vortex form, 100%-40% HP: Default/Weak):
Special: 狂 Firaga (BLK: AOE 490% piercing0.5 magical fire, 123% chance imperil fire [2 stages, 20 seconds])
100% chance: Firaga (BLK: Self 650% magical fire damage)
Moveset (Vortex form, <40% HP: Very Weak):
Special: 狂 Firaga (BLK: AOE 490% piercing0.5 magical fire, 123% chance imperil fire [2 stages, 20 seconds])
100/10,100 chance: Firaga (BLK: Self 650% magical fire damage)
10,000/10,100 chance, unlocks turn 40: 狂 Firaga (BLK: AOE 490% piercing0.5 magical fire, 123% chance imperil fire [2 stages, 20 seconds])
Moveset (Hand form, >80% HP: Default):
40% chance: Attack (PHY: ST 100% physical)
60% chance, unlocks turn 3: Ray (PHY: ST 266% physical, 21% chance to Paralyze)
20% chance to activate in response to any attack: Counter Fira (BLK: ST 410% magical fire)
Moveset (Hand form, 80%-40% HP: Weak):
20% chance: Attack (PHY: ST 100% physical)
80% chance, unlocks turn 3: Ray (PHY: ST 266% physical, 21% chance to Paralyze)
20% chance to activate in response to any attack: Counter Fira (BLK: ST 410% magical fire)
Moveset (Hand form, <40% HP: Very Weak):
100/10,100 chance, unlocks turn 3: Ray (PHY: ST 266% physical, 21% chance to Paralyze)
10,000/10,100 chance, unlocks turn 40: Ray (PHY: ST 266% physical, 123% chance to Paralyze)
20% chance to activate in response to any attack: Counter Fira (BLK: ST 410% magical fire)
Notes: Liquid Flame changes form every 3rd time it takes damage from any attack. Chase attacks, such as from Edge's USB, count as a separate attack, but multi-hit attacks only count as a single attack. So, Edge using a ninja ability + chase counts as 2 attacks out of the 3 needed to force a form change, regardless of how many hits the ninja ability or the chase deals.
In Weak phase while in Humanoid form, Liquid Flame uses 狂 Blaze after going 3 turns without using it
In Very Weak phase while in Humanoid form, Liquid Flame uses 狂 Blaze after going 2 turns without using it.
In Default phase while in Vortex form, Liquid Flame uses 狂 Firaga on its 3rd turn.
In Weak phase while in Vortex form, Liquid Flame uses 狂 Firaga on its 2nd tun.
In Very Weak phase while in Vortex form, Liquid Flame uses 狂 Firaga on its 1st turn and every 2 turns thereafter.
Strategies: Liquid Flame actually does a relatively low amount of fire damage, especially if you can keep him out of Vortex form (or MBlink when he enters it) to avoid Mad Firaga. I recommend using Instant Death resistance accessories instead of fire resistance, because Blaze, Mad Blaze, and Counter Blaze are probably the actual biggest threats in the fight if you can deal with Mad Firaga. Do bring a healer with Ultra Cure to deal with the occasional Paralyze from Ray, as well. In general, any instant cast or quick cast speed attacks are extremely valuable in this fight because you do not want Liquid Flame to stay in Vortex form; Mad Firaga will fuck you up even if you have resistance gear, shell, and wall. Note that Mad Blaze will Sap unless you Affliction Break Liquid Flame, so Last Stand isn't amazing in this fight.
Vous pouvez maintenant poster vos runs, histoire de se pavaner un peu, à défaut de faire un topic pour aider les autres !