Yo,
Ouverture des magictes en ce jour, je me colle au topic Hydra ( Foudre ), Vulné Terre.
On parlera ici exclusivement de cette Magicite ( et j’espère que d'autres membres feront les autres )
Récap de Reddit:
''Boss: 狂 Hydra
Phase LVL HP ATK DEF MAG RES MND SPD
Default 350 578,431 1252 12,012 1056 16,050 346 550
Weak 1311 1114 600
Very Weak 1371 1173 650
Medal Conditions: Exploit Hydra's weakness to earth attacks.
Elemental Damage Taken:
Fire Ice Thunder Earth Wind Water Holy Dark Bio
50% 50% -100% 150% 50% 50% 50% 50% 50%
Status Vulnerabilities: None!
Break Resistances: Power 20% effect, Armor 20% effect, Magic 20% effect, Mental 20% effect, Mind 20% effect
Moveset (>80% HP: Default):
15% chance: Attack (PHY: ST 110% physical)
20% chance, unlocks turn 2: Rush (PHY: ST 344% physical)
15% chance, unlocks turn 2: Thundara (BLK: ST 330% magical thunder)
20% chance, unlocks turn 3: Lightning (NAT: AOE 490% magical thunder)
20% chance, unlocks turn 3: Thundara (BLK: AOE 342% magical thunder)
10% chance, unlocks turn 3: Maelstrom (BLK: AOE 30% current HP damage, 39% chance)
Moveset (80%-40% HP: Weak):
5% chance: Attack (PHY: ST 110% physical)
20% chance: Rush (PHY: ST 344% physical)
15% chance: Lightning (NAT: AOE 490% magical thunder)
10% chance: Thundara (BLK: ST 330% magical thunder)
20% chance: Thundara (BLK: AOE 342% magical thunder)
10% chance: Maelstrom (BLK: AOE 30% current HP damage, 39% chance)
20% chance: 狂 Lightning (NAT: AOE 490% piercing0.5 magical thunder, 123% chance to Imperil Thunder [2 stages, 20 seconds])
Moveset (<40% HP: Very Weak):
15% chance: Rush (PHY: ST 344% physical)
20% chance: Lightning (NAT: AOE 490% magical thunder)
10% chance: Thundara (BLK: ST 330% magical thunder)
15% chance: Thundara (BLK: AOE 342% magical thunder)
15% chance: Maelstrom (BLK: AOE 30% current HP damage, 39% chance)
25% chance: 狂 Lightning (NAT: AOE 490% piercing0.5 magical thunder, 123% chance to Imperil Thunder [2 stages, 20 seconds])
Moveset (Berserk):
60% chance: Lightning (NAT: AOE 490% magical thunder)
40% chance: 狂 Lightning (NAT: AOE 490% piercing0.5 magical thunder, 123% chance to Imperil Thunder [2 stages, 20 seconds])
Notes: In Weak phase, Hydra uses 狂 Lightning on its 1st turn and every 4 to 6 turns thereafter. In Very Weak phase, Hydra uses 狂 Lightning on its 2nd turn and every 3 to 5 turns thereafter. In Default, Weak, and Very Weak phases, Hydra will not re-cast Lightning or Maelstrom more frequently than once every 3 turns each, per phase.
In addition to the HP cutoffs for phase transitions, Hydra manually transitions through its phases based on a turn count. It will automatically transition to Weak phase after its 6th turn, to Very Weak phase after its 16th turn, and to Berserk phase after its 37th turn. This is the only way it can enter Berserk phase.
Strategies: Hydra's offense is almost entirely magical, with just the occasional single target Rush to keep you honest. If you keep everyone in the back row you can probably ignore Protectga; Rush is also vulnerable to Draw Fire/Sentinel if you have an incidental source. Load up on thunder resistance here; while Hydra does have a gravity spell, it's far less dangerous than his Lightning and 狂 Lightning spam.''
Voila, à vos teams !