Dans ce topic, on va parler de Fenrir, ce gentil loup avec une jolie faiblesse glace qui va vous donner envie de frapper un mur à chaque fois qu'il évitera un de vos BAs.
Petit recap reddit :
Boss: 狂 Fenrir
Phase LVL HP ATK DEF MAG RES MND SPD
Default 350 558,102 1386 9954 1212 16,038 372 550
Weak 1444 1273 600
Very Weak 1502 1333 650
Medal Conditions: Exploit Fenrir's weakness to ice attacks.
Elemental Damage Taken:
Fire Ice Thunder Earth Wind Water Holy Dark Bio
50% 150% 50% 50% -100% 50% 50% 50% 50%
Status Vulnerabilities: None!
Break Resistances: Power 20% effect, Armor 20% effect, Magic 20% effect, Mental 20% effect, Mind 20% effect
Moveset (>80% HP: Default):
20% chance: Attack (PHY: ST 110% physical)
40% chance, unlocks turn 2: Bite (PHY: ST 266% physical)
40% chance, unlocks turn 3: Whirlwind Cut (NAT: ST 266% ranged physical wind)
Special: Howling Moon (NAT: Self Blink 1)
Special: 狂 Millennial Decay (NAT: AOE 490% piercing0.5 magical wind, 15% chance to Slow)
Moveset (80%-40% HP: Weak):
40% chance: Bite (PHY: ST 266% physical)
30% chance: Whirlwind Cut (NAT: ST 266% ranged physical wind)
30% chance: 狂 Millennial Decay (NAT: AOE 490% piercing0.5 magical wind, 15% chance to Slow)
Special: 狂 Howling Moon (NAT: Self Blink 1, increase attack by 30% for 25 seconds, Haste)
Moveset (<40% HP: Very Weak):
30% chance: Bite (PHY: ST 266% physical)
30% chance: Whirlwind Cut (NAT: ST 266% ranged physical wind)
40% chance: 狂 Millennial Decay (NAT: AOE 490% piercing0.5 magical wind, 15% chance to Slow)
Special: 狂 Howling Moon (NAT: Self Blink 1, increase attack by 30% for 25 seconds, Haste)
Moveset (Berserk):
20% chance: Whirlwind Cut (NAT: ST 266% ranged physical wind)
80% chance: 狂 Millennial Decay (NAT: AOE 490% piercing0.5 magical wind, 15% chance to Slow)
Special: 狂 Howling Moon (NAT: Self Blink 1, increase attack by 30% for 25 seconds, Haste)
Notes: In Default phase, Fenrir uses Bite on its 2nd turn, Howling Moon on its 3rd turn, 狂 Millennial Decay on its 4th turn and every 3rd turn thereafter, and Whirlwind Cut on its 5th turn. In Weak phase, Fenrir uses 狂 Howling Moon on its 1st turn, and 狂 Millennial Decay on its 2nd turn and no more frequently than once every 5 turns thereafter. In Very Weak phase, Fenrir uses 狂 Howling Moon on its 1st turn and every 10th turn thereafter, and 狂 Millennial Decay on its 2nd turn and no more frequently than once every 4 turns thereafter. In Berserk phase, Fenrir uses 狂 Howling Moon on its 1st turn and every 5th turn thereafter.
In addition to the HP cutoffs for phase transitions, Fenrir manually transitions through its phases based on a turn count. It will automatically transition to Weak phase after its 10th turn, to Very Weak phase after its 25th turn, and to Berserk phase after its 50th turn. This is the only way it can enter Berserk phase.
Strategies: There's no point to bringing Shellga for Fenrir, since his only magical damage completely ignores resistance. Do bring Protectga for sure, though, and load up on wind resistance gear (and magicites, if you've beaten Fenrir once or gotten some by some other fashion). Fenrir is easier for mages to deal with than melee since they can ignore his physical blink, but it's not really that big a deal for physical teams (not like Diamond Weapon's immunity, for example).