We have heard the community’s wish for improved hitboxes, especially for certain operators with large head hitboxes like Blitz. We are very happy to announce that, in this coming phase of the TTS, you will see the foundation of our work on restructuring of the hitboxes for all our operators presently in the game. This change is a work in progress, but the goal is to make it so that everything that is not part of what we would expect to be the human body of the operators (extended pieces of clothing, pouches, earmuffs, bags, accessories, you name it) will not be part of the hitboxes.
This not only balances several operators, but it allows for greater creative freedom for our artists when designing future operators. Test it out and leave your feedback.
Hitbox de tout le monde dont Blitz
With the introduction of Alpha Packs in the future, we need a new way of classifying all of our customization items in a way that made sense with our drop rates. So we will be introducing item rarity to the test server on April 5th. This will not have any impact on your gameplay, and the rarity classification for every item is not final. All items’ rarity are placeholders in the TTS.
The Rarity structure will be the following:
Common
Uncommon
Rare
Epic
Legendary
Rareté dans les loot packs. Aucun intérêt. Absolument rien dans la boutique mérite le rang "légendaire"