Je te conseille de t'inspirer des leagues qui font déjà de l'Evolve .
1. Game Information
1a. Custom Match Settings
Map Effects: Clear Skies
Difficulty: Balanced
Fauna & Wildlife: Normal
Round length: 20 Minutes
Round Robin: Off
Reinforcement Time: Default
Strikes: 2
Character Perks: On
Mastery Bonus: Off
Elite Wildlife: On
The Perk, Mastery bonus and Elite Wildlife decision is just for this tournament and is subject to change for the future. We want everyone to provide us feedback so that we tweak things as necessary. We want to hear your opinion! We are open to feedback and encourage it! (Just be respectful/mature about it!)
1b. Match Process
1. Team gets an opponent
2. Teams make an appointment
3. Pick phase before the match starts
4. Match
5. Result
1c. Rosters
Rosters can have anywhere from 4-9 people but you can only utilize 4 players per match with a team. This means that someone from your team that played as hunter must play as the monster in a best of 3 or 5. Likewise, a team's monster player must play as hunter in subsequent rounds.
2. Detailed Match Process
2a. Random Matches (Week 1)
2 teams get matched.
1. In the match sheet, there is always a team on the left side and a team on the right side.
2. Team's will play ONE (1) round against a specific team. DO NOT SWAP SIDES.
3. Team's will alternate sides between each match (I will update this thread with pictures like we did last tournament)
4. The teams go to their servers, set the right settings and play their match. => The Hunt begins.
5. After the match has ended, the teams take screenshots of the match and report the result of their match on the DGL match results page.
2b. Para-Swiss Pairing Matches (Week 2)
2 teams get matched.
1. In the match sheet, there is always a team on the left side and a team on the right side.
2. Team's will play ONE (1) round against a specific team. DO NOT SWAP SIDES.
3. Team's will alternate sides between each match (I will update this thread with pictures like we did last tournament)
4. The teams go to their servers, set the right settings and play their match. => The Hunt begins.
5. After the match has ended, the teams take screenshots of the match and report the result of their match on the DGL match results page.
2c. Tournament Matches (Week 3 and 4)
2 teams get matched.
1. In the matchsheet, there is always a team on the left side and a team on the right side.
2. The Team on the left side determines EITHER (one choice) side OR map, the other team chooses the choice left over (map or side)
3. The teams go to their servers, set the right settings and play their match. => The Hunt begins.
4. After the first match has ended, the teams take screenshots of the match.
5. Team's swap sides and play on the SAME map. After the second match has ended, the teams take screenshots of the match.
6. In case of a draw (1st round won and 2nd round lost) whoever has the lower seed (higher number) gets to choose EITHER (one choice) the map OR side that will be played on the third map. The other choice will be decided by the higher seeded (lower number) team. After this third match, the teams take screenshots of the match.
7. The team with the most wins has won the Best of 3 or 5 matches. NOTE - only the Finals are a best of 5.
7b. Once an outcome is determined (2-0, 3-0) the match ends. All 3 or 5 matches do not need to be played out after a conclusion has been reached.
8. Team's report the result of their rounds on the DGL match results page including screenshots.
2d. Maps
Tournament with a Map pool 10 maps (barracks and aviary are banned) This may be changed in the future as maps are played more imbalances will be discovered.
As it stands currently:
Week 1 will have 5 maps played TWICE each (that means there will be 10 single round matches)
Week 2 will have the other 5 maps played TWICE each (that means there will be 10 single round matches)
Why? We are going to be pulling data to see Monster vs Hunter win percentages even if it's a small data set and team's only play a team ONCE it will help(they play either monster or hunter, not both, in Week 1 or 2 versus a specific team).
Week 3 and Week 4 maps will be selected on a BAN BAN PICK PICK method.
2e. Map Picking for Week 3 and 4
Lower seed team bans map
Higher seed team bans map
Lower seed team picks map (high seed chooses side)
Higher seed team picks map (lower seed chooses side)
Lower seed chooses to either pick map or choose side, they must make their decision in full before the higher seed team chooses the remaining option.
2f. Match Days
Matches will be scheduled for Tuesday, Thursday and Saturday at 9 PM EST. The first and second week matches may be rescheduled in their respective weeks (i.e. Week 1 matches must be played in Week 1 and cannot be played in Week 2)
Week 3 and Week 4 matches may not be rescheduled.
3. Tournament Rules
3a. Before the match
Team captains add each other to steam and communicate with each other.
If matches need to be rescheduled for Week 1 and 2 they may be rescheduled, however, the match must be played by Sunday at 11 PM EST of that same week.
Week 3 and Week 4 matches cannot be rescheduled.
3b. Side Choice
For Week 1 and Week 2, the side choices are predetermined.
For week 3 and Week 4, the side choices are as described previously:
"In case of a draw (1st round won and 2nd round lost) whoever has the lower seed (higher number) gets to choose EITHER (one choice) the map OR side that will be played on the third map. The other choice will be decided by the higher seeded (lower number) team. After this third match, the teams take screenshots of the match."
3c. Server Crash
If the server crashes during a match, the match should be restarted and replayed.
3d. Game Abort
If your opponent should deliberately leave the match, you must file a protest. You are not allowed to enter a result yourself. This can be considered a fake result and will be penalized.
4. General Rules
4a. Agreements
Certain agreements between participants are allowed to slightly differ from the DGL rules. Agreements that differ greatly from DGL rules are however not allowed. Please note that the DGL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your or your team.
Rules that can be changed with agreements are explicitly stated. Rules that do not explicitly state they can be changed by agreement, cannot have agreements made.
All arrangements between participants, made in addition to the DGL rules have to be written down in the match comments. The other participant has to confirm the arrangements also in the comments. To avoid abuse of the edit function, a third comment must be written.
Please also keep screenshots and/or logfiles of your arrangements. If you do not fulfil these requirements, any protests or supports concerning arrangements will be rejected.
The following rules may never be changed by arrangement:
Entering results for matches that have not been played
Allowing players to play that are barred because of penalty points, or are barred in a league due to a ban
Allowing players to play with a wrong game account
Following arrangements need the agreement of both participants:
Change of map, after the map has been entered
Note: arrangements as such can not be a condition to play a match.
4b. Player Disconnections
The waiting time for a dropped player is 15 minutes. If the player or a substitute rejoins the server and both teams are ready, the game can be resumed.
4c. Change of Player
Players may be changed during a match but the opposing team has to be informed in advance. This change may not take more than 5 minutes, and should only be performed at side or map change, not halfway through a side (with the exception of a player drop). Should the change take longer than 5 minutes, the match can be continued without the full team and the player can join in the running game. The new player must be a part of the team and may not be barred.
4d. Illegal Actions
Any actions that result in an unfair advantage are illegal. This includes bug using of any kind.
4e. Fakers & Ringers
A ringer is a player, who is playing a match for another player. In special cases there may be barrages up to four weeks. Fakes are matches which haven't been played correctly (e.g. a match has been lost on purpose to gain the opponent more points). Such actions are illegal and will lead to penalties.
4f. Cheating
The use of any cheat is illegal. Players caught cheating will be removed from the league immediately. Any matches played with said player will be forfeited or overturned.
4g. Detail Controls
Each game or controls configuration, graphic or display modification that can’t be done through the ingame options menu is not allowed. All changes of the game’s graphics and/or textures with graphic card drivers/other tools to change the graphic configuration or such programs are strictly forbidden. Any team caught using such modifications will have their matches forfeited/overturned.
4h. Scripts and macro usage
All scripts, macros and changes to the game's configuration are not allowed, unless they are specifically allowed by the rules. Programs and macros that provide an advantage during game play (e.g. drivers that allow the removing of walls, single shot macros, etc.) are forbidden. Any programs that change the game itself are forbidden. The following results are listed to clarify some of the not allowed macros/scripts:
No Recoil or Recoil Control Macro/Script/Configuration Modification
Single Shot Macro/Script
Aim Assist/Aimbot through Config Modifications/Programs/Macros/Scripts
Auto reload Script/Macro
Auto Revive Script/Macro
Auto Spotting Script/Macro