Erreur de traduction pour les changements sur les drops, ce n'est plus garanti mais ils vont faciliter l'obtention après un certain nombre de fois.
UPDATED VERSION:
While all of our drop rate systems are operating fairly in The First Descendant, we do understand that some players are struggling with the vagaries of drop rate. To address this, we're planning to introduce a new system where you can more easily get the item you want after repeating the activity a certain number of times.
The First Descendant has various missions and Amorphous Materials with chance-dependent rewards. We're considering how we can effectively take care for the drop-rate issue in such diverse reward systems, and we're working to create a farming structure that players will be happy with. We hope to make improvements before long to provide a more rational and satisfying farming experience.
En soi ça ne change pas le principe mais je pense plutôt que les taux de drop de l'objet voulu augmenteront progressivement jusqu'à atteindre les 100% . Ce qui n'arrivera probablement jamais statistiquement.
Message édité le 31 juillet 2024 à 12:01:46 par [GeraltDeRivia]