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Sujet : Ici on partage nos entrée de monde pour pas que les clés aient a ce les retapé.

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Fatloath2 Fatloath2
MP
Niveau 53
11 septembre 2020 à 18:41:00

Le monde Uly

Ulys is the world, it is a fantastic medieval world where there are many fantastic creatures, magicians are rare but powerful.
Many places are still unexplored.

le royaume de Larion

Larion is a moderately powerful kingdom, it is ruled by King Yuol, he is a respected king of his people and very much loved by is people. This kingdom is mostly populated by human beings.

Yuol

Yuol is the beloved King of Larion.
He is brave but he is not a good warrior, he is a noble king and he manages his kingdom well.

Géant des montagne

The giants of the mountains are a species can develop technologically, but they are very powerful and can make up to 15 meters of height, often they beat with masses but sometimes they can use axes. They are very respected by the elves who consider them as elders. The giants of the mountains are rare, they generally live in small tribes in the mountains or at the approaches of them.

Fatloath2 Fatloath2
MP
Niveau 53
04 décembre 2020 à 12:15:46

Alchemist class

The operation of non-living entities and the application of potent magical forces is what the Alchemist does best. The Alchemy spell sphere allows the hero to create items, summon guardian statues, golems and transmute resources to name but a few spells.
Ritual allows the Alchemist to cast spells more efficiently, useful if people has invested in many spellcasting skills but not so much into the Intelligence stat.
Lastly, Arcane Magic is available for the empowerment of the Alchemist's spells.

Archmage class

The Archmage is a non-desctructive multi spell sphere wizard which can learn a massive amount of different spells from every different spell spheres. The initial prowess of the Archmage focuses in Summoning and Alchemy.
The Archmage is a very advanced and tricky class to use. Access to two great spell spheres in Alchemy and Summoning is a tasty treat. Aside from those two spell spheres, the Archmage has few innate options. However, the Archmage have endless bag of tricks.

Racial groups of the world, races.

Racial groups are subdivided into several races and type of creatures.
The racial groups are : Undead, demons, elves, humans, orcs, goblins, minotaurs, ogres, hybrids, lycans, vampires, dragons, griffins, giants, Halfling, Half-Elf, Lizardmans, Tiefling, Golems, Elementals, Centaurs, Kobolds, Lizardfolk,Dwarf,Half-Elf,Half-Orc,Hobgoblin,Naga, as well as some other races.

Lizardfolk

Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the smooth-skins is far greater.

Undead skeleton, Undead, skeleton

A skeleton is one of the weakest undead creatures in existence, made by apprentice necromancers from the dried bones of a creature. Fragile and weak, they are nonetheless easy to create, and fill out the lower foot-soldier ranks of nearly any undead army.
Skeletons wield weapons in a basic fashion, and are incapable of anything much more elaborate. Being mindless undead, they have little to fear from trickery or charm.

Undead Mummies, Mummies, Undead

Mummies are undead creatures that are deliberately created. They are usually created to guard tombs and the treasure buried therein, or in an attempt to grant eternal life to the deceased. Mummies are known to inflict a "curse," which is a disease that prevents those under it from healing. They are also known to be highly flammable, given the fact that they are very dry.

Death knight (race), Death knight Undead

A death knight is a mighty warrior animated as an undead creature by the gods of death, evil deities, demon lords, or other malevolent forces. They are much stronger than skeletons.

Doom knight, Undead, corruption

Doom knight: The cursed, undead corruptions of once-upright paladins who fell from grace, doom knights are the scourge of all lands over which they hold dominion.

Demon knight, demon

The demon knight, is a knight of demon race.

Dwarf, race

Dwarves are a small humanoid and robust race.
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs these common threads unite all dwarves.

Half-elf,race

Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves.

High Elves

High elves are most commonly elves encountered by other races, and the most open and friendly of their kind. They travel to other lands more than other elves. They are generally dark-haired and green-eyed, with very pale complexions the color of new cream. They simply do not tan, no matter how much time they spend under Oerth's sun. High elves prefer to wear light pastels, blues and greens and violets, and often dwell in homes built into living wood, high in the trees.

dragons

There are different types of dragons.
Green dragons, red dragons, gray dragons, black dragons, blue dragons, and undead dragons.
(Celui la je le travaillerais ultérieurement)

Dark Dwarf
The dark Dwarf is a corrupted race, the counterpart of the Dwarf.
They are evil, and they live in unknow city in the underground.

Race natural allignement

the natural alignment of the race designates what alignment the members of that race will generally have, of course there are always exceptions. Common alignment race will be more likely to ally with each other while neutral race are likely to agree to alliance with any race regardless of alignment.
There are three major alignments, the good, the neutral, and the evil.

Alignment of the good

Individuals with good alignment are more likely to have a sense of duty, honor, and caring. Of course, having a good alignment does not mean being perfect, nor does it mean having no flaws. Deeply good creatures are rare, usually elves, but they can also be of other races, and some old dragons are.

Neutral Alignment

Individuals with a neutral alignment are those with the most free will. They are generally complex and adaptable individuals. They are neither profoundly good nor profoundly bad. The typical example is the human or the common animal.

Evil alignment

Evil creatures, are rare but they are deeply treacherous and often powerful, they are usually demons or undead and magical, but they can also be mad sorcerers gnawed by the desire for power, or old evil dragons.

No alignment

No alignment, individuals without alignment are those who do not think for themselves, are skeletons or zombies who respond only to the will of their master. The golem, and the elementals have also no alignment.

Orcs

Orcs are a humanoid creature with green skin, they are a little larger than humans and much more muscular. They are not stupid but much more tribal than humans. They are often allied with goblins, and form tribes of "green-skin", the goblins being ingenious and the orcs being fierce warriors. They have a sense of honor, and are very often at war with each other or with other races. They live in caves with the goblins, or in villages in the forest, orc cities are very rare.

Goblins, race

Goblins are cowardly, ingenious, and very numerous. They infest certain forests, mines, and caves. They are small humanoids with green skin.
They only attack in numerical superiority or with the help of powerful orcs, or other races with whom they have allied themselves.
They are often to have neutral alignement and they are often to be in war against and they are often at war with anyone who threatens their interests. They can ally themselves with all kinds of races.

Goblins, race (J'en ai fait deux)

Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and cruel in victory, goblins are fawning and servile in defeat.
They are often allied with orcs, goblins live at the edge of the mountains, in caves, or in the forest.

Wood elves

Wood elves are a solitary sub-race, preferring to live in areas such as the High Forest. They place more emphasis on dexterity than strength. Wood elves are considered by other elven subraces (especially the austere sun elves) to be turbulent and hedonistic. They have a pronounced taste for life and pleasure. They have a deep respect for nature and veneration for it.

J'ai fait pas mal de sous espèce d'elfes également si cela vous plait

Fatloath2 Fatloath2
MP
Niveau 53
04 décembre 2020 à 12:16:33

Class

The class are: Alchemist,Archmage,Assassin,Bard,Chieftain,Daemonslayer,Deathknight,Defiler,Dragonslayer,Druid,Warrior,Tinker,Thief,Summoner,Shaman,Sage,Runemaster,Ranger,Pyromancer,Hunter,Priest,Paladin,Necromancer,Monk,Merchant,Lichelord,Illusionist,Ice Mage,Healer,Elementalist, Knight, Barbarian.

J'en ferais deux ou trois par jours

Fatloath2 Fatloath2
MP
Niveau 53
04 décembre 2020 à 12:29:57

Ent, race, creatures, guardians of nature.

Ents are tree-like creatures. They vary in height, size, and they grow throughout their lives which can last thousands of years. An individual Ents generally resemble the most common tree species in the forest where it is. The Ents were very strong, they are guardians of certain sacred forest or natural and magical place. They are respected by the wood elves, who consider them to be elders. Their alignment is good, they are wise. Ent are now extremely rare.

BalkanUNITED BalkanUNITED
MP
Niveau 7
16 juin 2021 à 17:59:48

merci mon khey

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