I7 3770k + RTX 2070 +100 fps sauf en ville (sans les options graphique du dessous)
La commauté a trouvé un moyen d'ameliorer la qualité du jeu, testé et approuvé.
Il suffit d'ouvrir Engine.ini et d'ajouter [SystemSettings] et les options que vous voulez.
Le sujet s'appelle "About Scarlet Nexus Graphic Quality Tuning" dans le "hub de la communauté" sur steam.
C:\Users\%USERNAME%\AppData\Local\ScarletNexus\Saved\Config\WindowsNoEditor\Engine.ini
I have these which improve pop-in, draw distance and visibility
[SystemSettings]
r.ScreenPercentage=125-200 ; resolution scale, game default = 100
r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
r.MaxAnisotropy=16 ; use 16x AF, game default = 8
r.Streaming.MipBias=-3 ; always use best mips, default = 0
r.MipMapLodBias=-3 ; always use best mips, default = 0
r.SSS.HalfRes=0 ; use full resolution for SSS, default = 1
r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1
r.ViewDistanceScale=2 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1
r.StaticMeshLODDistanceScale=0.3 ; increase static mesh LOD distances, lower = larger distance. game default = 1
foliage.LODDistanceScale=5 ; increase grass LOD distance, not much perf impact. game default = 1
r.SkeletalMeshLODBias=-2 ; increase character LOD distances. game default = 0
r.MinScreenRadiusForLights=0.015 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.03
Better TAA without ghosting:
[SystemSettings]
r.PostProcessAAQuality=6
r.TemporalAASamples=32
r.TemporalAAPauseCorrect=1
r.TemporalAACurrentFrameWeight=0.08
r.TemporalAAFilterSize=0.6
Message édité le 25 juin 2021 à 16:22:49 par MacStew