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Patch 1.6.2

khanha
khanha
Niveau 6
10 juillet 2021 à 13:56:00

Bonjour à toutes et à tous !

Un nouveau patch (1.6.2) est sorti le 08 juillet !

'''Planet Zoo Update 1.6.2 Patch Notes
Here are the complete patch notes for the update:

Hayo Zookeepers!

It’s been a pretty incredible few weeks, it’s so great to see you all enjoying the Africa Pack as well as Update 1.6, not to mention seeing entries for the forum competition coming in!

We’ve been reading all your feedback and this update will address quite a few of the things you’ve brought up (shoutout to tag updates as well as some crash fixes!). As always, please keep sharing your feedback, creations, and generally carry on being amazing to chat with <3

Here are the patch notes for Update 1.6.2:

Planet Zoo – 1.6.2 Update Notes

General Bug Fixes and Improvements

Animals
Fixed an issue where animals were drifting during lethal fights
Fixed an issue where the female Sun Bear would not use the water pool
Fixed an issue with the Formosan Black Bear and Grizzly Bear where they were unable to navigate the habitat while climbing
Fixed an issue with jump height calculations, resolving occurrences where animals could escape over barriers above their height requirement
Fixed an issue where animals would get stuck in place after pouncing on some food enrichment
Fixed the tip of the African Penguin beak intersecting with the upper beak
Staff will hold onto boxed animals longer when transporting if the destination looks like it’s failing, to try and regrab the destination
Meerkat holes are now interacted with correctly when the habitat they are located in is changed
Fixed stray geometry on the Southern White Rhino tail during defecation
Fixed food enrichment items recording the number of uses in the last 12 months
Scenery
Fixed tags on several items and blueprints:* Removed the Africa Pack tag from all variants of the African Oil Palm, Fever Tree, Drinn Grass and Nitraria Retusa Bush
Removed the King Penguin tag from the Curio Ball enrichment
Removed misleading flexicolour tag from North African Fence panels
Removed Wood material tag from Animal Trade Centre
Added missing flexicolour tags to:
Exhibit
ATM Sign
East Asia Decorative Parasol Paravents
East Asia Decorative Parasol Fan
East Asia Bridge Stone Walkable
Classic Windows
Classic Metal Chain
Classic Door Tops
Classic Door 01
African Windows
African Disc Bunting Rope
Arctic Picnic Canopy
Arctic Picnic Bench
Carbon Fiber Panels 4m x 2m
Carbon Fibre Curved Roofs
Aquatic Sculpture Otter Concrete 01, 02, 03 & Mirrored
Aquatic Faux Rock Tree Trunk
Aquatic Faux Rock Tree Branches
North African Door
North African Door Handle
North African Decorative Plaster Arch
Streamlined tagging setup for all blueprints of the following categories:* Shop Shells
Staff Facilities
Exhibits
Fixed the East Asia Wall Light 02 Lantern asset so it will now turn automatically and can also be manually turned on or off, also added flexicolour
Fixed the following light assets as being displayed as “Not Powered” on pre-made buildings in El Darar Bazaar timed scenario. This will also address the glowing windows from appearing as needing power/generators:
African Window 04
Indian Wall Light Bracket
Game ModesSandbox Sandbox Options
Added an ‘Enable staff fleeing’ option to sandbox to prevent staff fleeing from dangerous escaped animals too
When toggling off ‘Enable animal escapes’ players will no longer get a notification for escapes, and animals will not enter the escaped state. Instead they will be boxed if they are without a habitat; or moved back to the gate if they are free to wander too far
Disabled notification alerts for overcrowding and fighting when those are toggled off, also stop guests commenting on animal temperature if that is toggled off
Re-enabled breakdowns option as it was missing from the sandbox settings
Added tooltip for final preset “Individual Zoo Settings” in sandbox settings
UI
**Misc*** Fixed an issue where in some cases clearing the species search would leave the species search box disabled
Fixed an issue where large numbers of “Joined a pack” notifications appeared when loading into a zoo
Fixed a typo in the US-English zoopedia description for the Sacred Scarab Beetles. Users of the imperial measurement system no longer need to be afraid of 80 foot long Scarab Beetles
Fixed an issue where switching tabs with a species search bar filled in would give inconsistent results switching back to the same tab
**Stability*** Fixed startup crash for extremely large well paved zoos
Fixed crash caused by animals trying to drink from a lake which had just been deleted
Fixed crash caused by an enrichment object spawner being deleted while it was in the process of resetting itself
Fixed crash caused by animals trying to start moving towards an animal talk simultaneously
Fixed crash caused by rapidly placing and deleting enrichment objects
Fixed crash caused by keepers trying to clean up a Meerkat hole which had just despawned
Fixed an infrequent audio crash in the billboards
Fixed a load crash for Vista Points that were assigned to habitats that were deleted
General Crash Fixes
Performance
General performance tweaks and optimisations'''

Message édité le 10 juillet 2021 à 13:56:42 par khanha
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