Patch Notes 1.13
Paid DLC
New playable character - Samurai Predator
Early access to new Predator weapon - Predator Katana
General
Mission select count down timer will now only start once all players are loaded into the lobby
Added a pointer to the weapon wheel to make navigating the weapon wheel easier
Added a limit to player inputs during minigames (such as breaking free from the Net Gun ensnare effect)
Fireteam
General
Increased downed crawl speed
Fixed an issue where repeatedly jumping in rapid succession would cause some of the jumps to be shortened
Fixed an issue where opening weapon lockers would cause some players in the match to experience a momentary dip in performance
Fixed an issue where the Fireteam had a slight delay before they could start crawling after being downed
Increased camera effects and feedback when taking large amounts of damage
Classes
Scout
Increased maximum gear weight
Perks
Shuffler
Increased crawl speed
Sixth Sense
Increased perk cost
Weapons
7EN
Reduced maximum ammo capacity
D34-D
Reduced hip-fire spread
Reduced bounce and friction of timed grenades
Reduced timed grenade trigger after hitting an object
Increased timed grenade airtime
SAWZ-50
Reduced maximum ammo capacity
S-R3D
Fixed an issue where the player would not see their weapon if they switched to the S-R3D while crouching
Predator
General
Increased the slow percentage on targets hit by the Predator’s melee attacks
Fixed an issue where the Predator would sometimes mount a nearby tree when trying to interact with a target
Fixed an issue where the Predator, while eating a boar, was able to attempt to mount a nearby tree
Fixed an issue where specific loadouts may cause the player to load in with incorrect weapons
Weapons
Alpha Sickle
Lowered Damage
Combi Stick
Fixed an issue where Fireteam members may sometimes see the Combi Stick floating in the air instead of where the Combi Stick is actually located
War Club
Added a disorienting status effect
Final attack in the War Club’s combo is now unparriable
Smart Disc
Fixed a bug that caused the Smart Disc HUD and FOV effects to remain on the screen if the Predator threw the Smart Disc as the game ended
Fixed a bug where recalling the Smart Disc would hide the UI element that shows the Predator that they are cloaked until the Predator recloaks