Voici une liste de bug reconnu sur les perks.
Leveling / Perks / Buffs
[Perk] Home Defense - When equipped or shared allows you to collect/disarm grenade traps without disarming the trap.
Fast travelling to a camp may place players below environmental objects such as roads or rocks.
Radio object has been removed or is unavailable?
[Perk] Pharma Farma - The game does not recall if you have "Searched" a container. After loading into an area, previously "Searched" chem containers can be searched again.
[Perk] Travelling Pharmacy - Does not properly reduce the weight of some chems. (RadAway, Antibiotics, and Disease Cure, etc., some are reporting Stimpacks are also not properly adjusted)
[Perk] Lead Belly - Does not properly block Rad damage when paired with the Cannibal perk. (Re-log and equip Lead Belly to fix this)
[Perk] Fix it Good - Supposed to let you repair to 200%. But in their current state, They repair it to 100% + 1 hit. If you repair your power armor to 200%, it will break to 100% the first time it takes a hit, it will break to 100% the first time it loses durability.
[Perk] Marathoner - Does not work in Power Armor.
[Perk] Weapon Artisan - Supposed to let you repair to 200%. But in their current state, They repair it to 100% + 1 hit. If you repair your gun to 200%, it will break to 100% the first time it loses durability.
[Perk] Herd Mentality - Completely breaks perk sharing. As soon as any member of our group acquired it, they ceased being able to share perks - Example: A 15 CHA can't share a level 3 perk.
[Perk] Class Freak - Removes damage reduction from [Perk]Barbarian, and [Perk]Evasive while solo. (May be related to these perks not being able to handle non-whole numbers)
[Perk] Luck of the Draw - This perk visually proccs but will not repair the weapon.
[Perk] Gunsmith - Rank 4 may not allow players to craft rank 3 mods.
[Perk] Commando - Only works with basic automatic weapons. Exotic rifles, like hardened automatic for example, are being incorrectly modified by the Rifleman perk instead.
[Perk] Master Rifleman - Actually decreases damage value in pip boy. Rifleman, and Expert Rifleman do not.
[Perk] Lone Wanderer and Actionboy/girl - These cards have diminishing returns and should not be used together.
[Mutation]Chameleon - Does not turn you invisible unless you pull out a weapon. Putting it away removes the invisibility. This is likely not working as intended.
Mutations do not list their detriments, and instead list their benefits twice (or more) on the same line.
Mutation serums if used while having the carnivore or herbivore mutation do not properly apply
Perk cards will often desync with the server. Players must leave and rejoin to correct the buff.
When picking / ranking up a new perk card, the game may create a duplicate phantom card. (Relog resolves this.)
If you die between gaining a new mutation, and the time it takes the server to apply the status to your character, the mutation will be applied as a "dud", and the effect will not apply to your character. This can happen if you're killing yourself with rad damage. (The 'dud' mutation can still be removed with RadAway)
Pour ceux que ça intéresse quand vous montez un build.