Non pas encore aujourd'hui mais ça bosse bien je trouve. Mieux vaut sortir un truc potable... déjà que c'est une EA
Patch 0.3.3 (encore sur le TPE) je mets les autres logs à la suite pour les curieux.
--
GENERAL]
Added Coyote USMC Vest,
LWH Helmet added,
[BUGFIXES]
Fixed invisible players,
Battlepoint value fix on strike config list,
Glauberyt ammo change fix,
Blocked the SMG upper minors while using IR sights (they were clipping),
Fixed In-game map not updating after team switch,
Fixed Abrams engine socket position,
MSBS-B bullet particle fix,
Abrams' turret position,
Fixed 870 shells particles,
[IMPROVEMENTS]
Hipfire tweaks for all weapons (better spread reduction between bursts),
Marking fixes,
Tweaks in weapon tables for skins,
Vepr animations,
[AUDIO]
MSBS-B, Vepr, Scar sounds,
Better sound positioning
Changed colors on MARPAT USMC,
LWH Changed stripes,
Positioning fixes,
Fixes for occlusion.
Source : https://forum.worldwar3.com/index.php?/topic/6745-pte-december-update-033/
La 0.3.2
[GENERAL]
New map: Berlin TDM,
Ability to switch team if there's an imbalance of more than 1 player between teams,
[AUDIO]
Enemy footsteps softer,
Moscow ambient softer,
Fixed soldier barking multiple times,
Fixed dead bodies barking,
[BUGFIXES]
Fixed configs not saving,
Fixed side attachments not working on SCAR H,
Fixed visual bug with resetting money to 0 when purchase failed,
Abrams TUSK1 body armor setup fixes,
Abrams TUSK I body armor weight and cost setup,
Adding proper destroyed optics and turret meshes for Abrams,
Changed Abrams track rotation speed,
Boxer- wheel texture fix,
Vehicle front collision mesh improvement,
Vehicle mass and speed 2nd pass,
Added autowin to Warzone (if there's nobody in one of the teams, the filled team wins the match),
Menu armor type name fixes,
Changed default Abrams config,
Changed the power of christmas lights in menu,
Fixes to map rotation,
Fixes in Barrels names SCAR H,
Added Nanoceramic armor texture,
Alphabetic order of flags,
Summary screen is no longer covered by Quick Join,
Many collision and mesh fixes on various maps,
[TWEAKS]
Temporarily disabled locking matches that are 75% complete from new players (this might stay like this due to map rotation now being active),
Quad's climbing,
RegenPlatform on Warsaw position tweaks,
New christmas tree position in menu,
Tweaks in locations of sockets in some magazines,
Limitation of player throwed gadgets on level (6 for mines and 10 for packs),
Throwable gadgets now dissapear when player logs out or switches team.
et la 0.3.1 (encore avant.
[GENERAL]
Switched Smolensk map for a greybox version to test performance and prototype pipeline,
[FEATURES]
Added Cart Mode to the customization,
[GAMEPLAY]
Tweaked game length to 45 minutes and 5000 points. You wanted longer games so there you have it! After a lot of testing we think this setup, combined with the current victory point income, shold be optimal for the current pace of Warzone,
Armor HP globaly reduced to 50 points (was 100). Equipment packs should be more useful now since the armors should break after a fight or two and require repairs,
Global reduction of default ammo AP penetration values to slightly buff the role of armors, nerf overperforming guns (ARs most notably) and increase the importance of AP rounds,
MCS damage nerf to 14 max, 10 medium and 7 long range. This shotgun was outsniping ARs and BRs, it should be more in-control now.
Added damage falloff to 0 for shotguns at 100 meters; MCS starts it at 85m and Vepr at 60. Shotguns badly needed a max range since, due to their shooting mechanics, you could snipe people up to 200 meters away with them,
[BUGFIXES]
Fixed superbullets - getting notified about multiple hits in one frame, you should no longer have the feeling you got one-hit when it was multiple hits,
Fixed broken special ammo types,
Fixed minimap not opening,
Fixed projectile effects on simulated clients,
Fixed a crash with pool manager,
Fixed configs breaking when selecting a weapon and not customizing it (this could result in infinite loading to a match - please report if fixed!),
Fixed players becoming invisible when spawning on leader in a vehicle,
Fixed some missing customization icons,
Fixed SCAR-H's ammo names,
Fixed some bugs with the new radio system,
Fixed some missing gameplay sounds,
Fixed Boxer in menu,
Fixed TUSK1 armor gibs + textures,
Fixed Abrams wheel and body's collisions,
Fixed Marder's front wheel collisions,
Fixed Abrams seats,
And more!
[OTHER]
Adjusted default config weights,
Adjusted some item weights,
Tweaked barrel range modifier,
Tweaked Abrams engine sound,
Added updated customization menu translation files,
Added a trail to sniper projectiles,
Modified ballistics for sniper rifles,
Changed smoke material for shell particles,
Added language selection at first startup,
Tweaked how brightness influences menu and game,
Changed connecting screen to reflect 0.3 update,
And also more!
Message édité le 19 décembre 2018 à 14:49:55 par iotah-